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0c62fbc3b5
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Fixed logic issues in BSDF sampling and pdf calculations, moving on to GPU integrators
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2026-05-26 19:07:45 +01:00 |
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3cb2086f6d
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Added missing geometry. Implementing missing material methods
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2026-05-25 22:14:56 +01:00 |
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3d95ff4c92
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A lot of fixes, rendering is somewhat working. CAREFUL: REMOVED as_ref, need to sub by get but got lazy
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2026-05-25 15:30:14 +01:00 |
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3226e9c965
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Refactoring
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2026-05-22 14:34:53 +01:00 |
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226ff88874
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Fixing rendering issues, unifying rendering pipeline
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2026-05-21 23:47:37 +01:00 |
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1ea327cb6c
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Changing behaviour of Ray
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2026-05-21 02:15:08 +01:00 |
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82255e5046
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ALmost done with changes
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2026-05-20 20:52:34 +01:00 |
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72acb8ccdf
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Continuing cleanup
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2026-05-20 20:14:58 +01:00 |
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384a0019d8
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Fixing some import errors
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2026-05-20 16:56:58 +01:00 |
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a14960562c
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This commit is way too large. So, added Upload trait back again, but only for Textures, which are the most complex types. Fixing Medium and PixelSensor creation on host side. Can´t really find a satisfying way of keeping construction and creation separate, so for now, regrettably, putting them in the same place. Added some types to parameter parsing. Continuing fixup caused by creation of GVec and GBox
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2026-05-20 16:16:57 +01:00 |
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44099dffa9
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Plowing straight ahead
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2026-05-19 22:54:27 +01:00 |
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5b4928e1aa
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Continuing refactoring, deleted camera construction on host side
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2026-05-19 01:44:38 +01:00 |
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31106696bd
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Continuing refactoring
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2026-05-19 00:54:29 +01:00 |
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a4c751bbcd
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Just changing var names
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2026-05-18 22:59:31 +01:00 |
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dad7300a14
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Hitting myself, and going for a trait for uploading objs to GPU. Keep forgetting to actually upload them
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2026-05-16 02:36:20 +01:00 |
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645556da22
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Fixign dangling pointer issues. Moving now to bumpalo, not able to keep a stable memory allocation system.
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2026-05-15 15:35:21 +01:00 |
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1e0840dcda
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Continuing work on BVH creation
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2026-05-14 15:08:14 +01:00 |
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2fc366878f
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Continuing, ever onwards
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2026-05-14 02:26:25 +01:00 |
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f21cb7cf08
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Continuing work on handling Options. Lesson learned, actually handle them
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2026-05-13 23:32:58 +01:00 |
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c8d083df62
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Running tests on parsing
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2026-05-12 15:07:59 +01:00 |
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c659ea0f44
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Continuing cleanup of builder and parser. Removing light factory, creating issues with function signatures and unnecessary resources for light creation
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2026-05-12 12:29:44 +01:00 |
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0c04eeb0f9
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Fixing issues caused by migrating from shared to host code. Lanczos filter is unseemly now, but options have to be handled host side
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2026-02-20 22:37:50 +00:00 |
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7ebed27d4a
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Cleanup of shared codebase to no_std and spirv compatibility
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2026-02-20 16:39:27 +00:00 |
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0b04d54346
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Cleanup
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2026-02-18 19:53:13 +00:00 |
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45e866ebd1
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Continuing with the cleanup
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2026-02-15 14:48:50 +00:00 |
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30e8cf85f8
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Continuing fixing errors from thoughtless copying of shared code
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2026-02-13 14:16:22 +00:00 |
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a32cd60e9f
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Fixing film creation, arena allocation separation from texture creation, bad function signatures
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2026-01-26 19:44:53 +00:00 |
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640e17110a
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Continuing cleanup of scene creation, texture ownership, and memory management
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2026-01-25 18:15:48 +00:00 |
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64a139d108
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Continuing on the quest to fix bugs. Never again
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2026-01-23 20:30:55 +00:00 |
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b6b17a8c7e
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Missing SpectrumTextureTrait implementations, placeholders for now. Continuing fixing errors
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2026-01-23 15:23:01 +00:00 |
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14418472d5
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Some more refactoring, more error correction. When will this end?
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2026-01-22 16:20:28 +00:00 |
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93bcd465eb
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Fixing errors in CPU code
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2026-01-22 14:18:57 +00:00 |
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1e21cc64f9
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Unused parameters, lifetime issues in sampling
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2026-01-20 01:01:19 +00:00 |
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9a8ec13728
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Finally fixed import errors due to refactoring, gotta get a better IDE
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2026-01-19 23:52:12 +00:00 |
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86c9a90f2e
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Fixes
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2026-01-18 16:29:27 +00:00 |
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3b3f9eb155
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Working on fixing import errors, standardizing CPU/GPU container types
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2026-01-18 16:25:56 +00:00 |
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c412b6d668
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Updated light creation, sampling types in shared code
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2026-01-16 15:42:51 +00:00 |
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f94c5d78c7
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Implementing arena based memory allocation
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2026-01-10 00:20:43 +00:00 |
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f7c47be077
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Some more refactoring
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2026-01-01 09:45:00 +00:00 |
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75655ed774
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Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions
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2025-12-30 18:09:30 +00:00 |
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4dbec9bc2c
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Major overhaul to data management over CPU and GPU, clean up of incorrectly defined light creation methods, a lot of stuff in general. I should make smaller commits.
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2025-12-22 22:54:49 +00:00 |
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cda63e42c5
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Big slog, separating GPU and CPU safe structs and constructors
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2025-12-21 02:17:28 +00:00 |
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2e9d3c7301
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Migrating to a more GPU friendly architecture, refactored texture handling, working on images and scene creation. God have mercy on my soul
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2025-12-20 18:37:52 +00:00 |
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8bcc2fb0c8
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Very big change, preparing for gpu integration
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2025-12-20 00:11:31 +00:00 |
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392b0a6850
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Major refactoring
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2025-12-11 17:28:06 +00:00 |
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7fcc42886a
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Just to be safe
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2025-12-10 01:16:25 +00:00 |
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b490bdf180
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Changes to transport using VolPathIntegrator, minor format tweaks
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2025-12-09 22:50:30 +00:00 |
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11a731247d
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Updated light management and creation, refactored module. Started work on rendering and integrators, fixed up maths functions
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2025-12-09 14:07:46 +00:00 |
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63f4a36e69
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Updated light management and creation, refactored module. Started work on rendering and integrators, fixed up maths functions
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2025-12-09 14:07:25 +00:00 |
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d42437e860
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Everything is broken
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2025-12-04 12:55:06 +00:00 |
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