Fixing issues caused by migrating from shared to host code. Lanczos filter is unseemly now, but options have to be handled host side

This commit is contained in:
Wito Wiala 2026-02-20 22:37:50 +00:00
parent 731a37abae
commit 0c04eeb0f9
20 changed files with 163 additions and 127 deletions

View file

@ -2,7 +2,6 @@
use spirv_std::spirv;
/// Core logic — testable on CPU
pub fn scale_kernel_logic(idx: usize, input: &[f32], output: &mut [f32], scale: f32) {
if idx < input.len() {
output[idx] = input[idx] * scale;

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@ -5,5 +5,5 @@ mod spherical;
pub use orthographic::OrthographicCamera;
pub use perspective::PerspectiveCamera;
pub use realistic::RealisticCamera;
pub use realistic::{EXIT_PUPIL_SAMPLES, LensElementInterface, RealisticCamera};
pub use spherical::{Mapping, SphericalCamera};

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@ -31,7 +31,7 @@ pub struct ExitPupilSample {
pub pdf: Float,
}
const EXIT_PUPIL_SAMPLES: usize = 64;
pub const EXIT_PUPIL_SAMPLES: usize = 64;
#[repr(C)]
#[derive(Debug, Copy, Clone)]
@ -107,7 +107,7 @@ impl RealisticCamera {
Self::compute_exit_pupil_bounds(interface_array, film_x_0, film_x_1)
}
fn compute_exit_pupil_bounds(
pub fn compute_exit_pupil_bounds(
elements: &[LensElementInterface],
film_x_0: Float,
film_x_1: Float,

View file

@ -344,7 +344,7 @@ impl SurfaceInteraction {
}
}
fn compute_bump_geom(
pub fn compute_bump_geom(
&mut self,
tex_eval: &UniversalTextureEvaluator,
displacement: Ptr<GPUFloatTexture>,

View file

@ -94,7 +94,7 @@ impl AtomicFloat {
}
/// Atomically adds `val` to the current value.
/// Uses a Compare-And-Swap (CAS) loop.
/// Compare-And-Swap loop.
pub fn add(&self, val: f32) {
let mut current_bits = self.bits.load(Ordering::Relaxed);
loop {
@ -128,38 +128,3 @@ pub fn gpu_array_from_fn<T, const N: usize>(mut f: impl FnMut(usize) -> T) -> [T
arr.assume_init()
}
}
// pub struct AtomicDouble {
// bits: AtomicU64,
// }
//
// impl AtomicDouble {
// pub fn new(val: f64) -> Self {
// Self {
// bits: AtomicU64::new(val.to_bits()),
// }
// }
//
// pub fn get(&self) -> f64 {
// f64::from_bits(self.bits.load(Ordering::Relaxed))
// }
//
// pub fn add(&self, val: f64) {
// let mut current_bits = self.bits.load(Ordering::Relaxed);
// loop {
// let current_val = f64::from_bits(current_bits);
// let new_val = current_val + val;
// let new_bits = new_val.to_bits();
//
// match self.bits.compare_exchange_weak(
// current_bits,
// new_bits,
// Ordering::Relaxed,
// Ordering::Relaxed,
// ) {
// Ok(_) => break,
// Err(x) => current_bits = x,
// }
// }
// }
// }

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@ -1,3 +1,3 @@
pub mod perspective;
pub mod realistic;
pub mod sherical;
pub mod spherical;

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@ -1,17 +1,28 @@
use ash::vk::Image;
use shared::cameras::{Mapping, RealisticCamera, realistic::LensElementInterface};
use crate::core::image::Image;
use shared::cameras::{EXIT_PUPIL_SAMPLES, LensElementInterface, RealisticCamera};
use shared::core::camera::CameraBase;
use shared::core::geometry::{Bounds2f, Point2f};
use shared::utils::math::square;
use shared::{Float, Ptr};
use std::sync::Arc;
#[derive(Clone)]
struct RealisticCameraData {
aperture_image: Arc<Image>,
element_interfaces: Vec<LensElementInterface>,
}
#[derive(Clone)]
pub struct RealisticCameraHost {
device: RealisticCamera,
data: RealisticCameraData,
}
impl RealisticCameraHost {
pub fn device(&self) -> RealisticCamera {
self.device
}
pub fn new(
base: CameraBase,
lens_params: &[Float],
@ -31,7 +42,7 @@ impl RealisticCameraHost {
let y = x * aspect;
let physical_extent =
Bounds2f::from_points(Point2f::new(-x / 2., -y / 2.), Point2f::new(x / 2., y / 2.));
let mut element_interface: Vec<LensElementInterface> = Vec::new();
let mut element_interfaces: Vec<LensElementInterface> = Vec::new();
for i in (0..lens_params.len()).step_by(4) {
let curvature_radius = lens_params[i] / 1000.0;
@ -53,7 +64,7 @@ impl RealisticCameraHost {
eta,
aperture_radius: aperture_diameter / 2.0,
};
element_interface.push(el_int);
element_interfaces.push(el_int);
}
let half_diag = film.diagonal() / 2.0;
@ -62,26 +73,25 @@ impl RealisticCameraHost {
for i in 0..EXIT_PUPIL_SAMPLES {
let r0 = (i as Float / EXIT_PUPIL_SAMPLES as Float) * half_diag;
let r1 = ((i + 1) as Float / EXIT_PUPIL_SAMPLES as Float) * half_diag;
exit_pupil_bounds[i] = Self::compute_exit_pupil_bounds(&element_interface, r0, r1);
exit_pupil_bounds[i] =
RealisticCamera::compute_exit_pupil_bounds(&element_interfaces, r0, r1);
}
let n_elements = element_interface.len();
let element_interfaces = element_interface.as_ptr();
std::mem::forget(element_interface);
let n_elements = element_interfaces.len();
let data = RealisticCameraData {
element_interfaces,
aperture_image,
element_interfaces: element_interfaces.clone(),
aperture_image: aperture_image.clone(),
};
let device = RealisticCamera {
base,
focus_distance,
element_interfaces: Ptr::from(element_interfaces),
element_interfaces: Ptr::from(element_interfaces.as_ptr()),
n_elements,
physical_extent,
set_aperture_diameter,
aperture_image,
aperture_image: Ptr::from(aperture_image.device()),
exit_pupil_bounds,
};

View file

@ -1,5 +1,7 @@
use crate::cameras::realistic::RealisticCameraHost;
use crate::core::image::ImageMetadata;
use crate::core::image::{Image, ImageIO};
use crate::globals::get_options;
use crate::utils::{Arena, FileLoc, ParameterDictionary};
use crate::utils::{Upload, read_float_file};
use anyhow::{Result, anyhow};
@ -11,7 +13,6 @@ use shared::core::film::Film;
use shared::core::geometry::{Bounds2f, Point2f, Point2i, Vector2f, Vector3f};
use shared::core::image::PixelFormat;
use shared::core::medium::Medium;
use shared::core::options::get_options;
use shared::utils::math::square;
use shared::{Float, PI};
use std::path::Path;
@ -376,16 +377,16 @@ impl CameraFactory for Camera {
}
}
let camera = RealisticCamera::new(
let camera = RealisticCameraHost::new(
base,
&lens_params,
focal_distance,
aperture_diameter,
aperture_image.upload(arena),
Arc::from(aperture_image.unwrap()),
);
arena.alloc(camera);
Ok(Camera::Realistic(camera))
// arena.alloc(camera);
Ok(Camera::Realistic(camera.device()))
}
"spherical" => {
let full_res = film.full_resolution();

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@ -3,6 +3,7 @@ use anyhow::{Result, anyhow};
use half::f16;
use rayon::prelude::{IndexedParallelIterator, ParallelIterator, ParallelSliceMut};
use shared::Float;
use shared::Ptr;
use shared::core::color::{ColorEncoding, ColorEncodingTrait, LINEAR};
use shared::core::geometry::{Bounds2f, Point2f, Point2i};
use shared::core::image::{DeviceImage, ImageBase, PixelFormat, Pixels, WrapMode, WrapMode2D};
@ -77,9 +78,9 @@ pub enum PixelStorage {
impl PixelStorage {
pub fn as_pixels(&self) -> Pixels {
match self {
PixelStorage::U8(data) => Pixels::U8(data.as_ptr().into()),
PixelStorage::F16(data) => Pixels::F16((data.as_ptr() as *const f16).into()),
PixelStorage::F32(data) => Pixels::F32(data.as_ptr().into()),
PixelStorage::U8(vec) => Pixels::new_u8(Ptr::from_raw(vec.as_ptr())),
PixelStorage::F16(vec) => Pixels::new_f16(Ptr::from_raw(vec.as_ptr() as *const u16)),
PixelStorage::F32(vec) => Pixels::new_f32(Ptr::from_raw(vec.as_ptr())),
}
}
@ -565,9 +566,9 @@ impl Image {
pub fn update_view_pointers(&mut self) {
self.device.pixels = match &self.pixels {
PixelStorage::U8(vec) => Pixels::U8(vec.as_ptr().into()),
PixelStorage::F16(vec) => Pixels::F16((vec.as_ptr() as *const f16).into()),
PixelStorage::F32(vec) => Pixels::F32(vec.as_ptr().into()),
PixelStorage::U8(vec) => Pixels::new_u8(Ptr::from_raw(vec.as_ptr())),
PixelStorage::F16(vec) => Pixels::new_f16(Ptr::from_raw(vec.as_ptr() as *const u16)),
PixelStorage::F32(vec) => Pixels::new_f32(Ptr::from_raw(vec.as_ptr())),
};
}

View file

@ -1,9 +1,35 @@
use crate::globals::get_options;
use shared::core::interaction::{
InteractionBase, InteractionTrait, MediumInteraction, SimpleInteraction, SurfaceInteraction,
};
use shared::Ptr;
use shared::bxdfs::DiffuseBxDF;
use shared::core::bsdf::BSDF;
use shared::core::bssrdf::BSSRDF;
use shared::core::bxdf::BxDF;
use shared::core::camera::Camera;
use shared::core::geometry::Ray;
use shared::core::interaction::{MediumInteraction, SimpleInteraction, SurfaceInteraction};
use shared::core::material::{Material, MaterialEvalContext, MaterialTrait};
use shared::core::sampler::{Sampler, SamplerTrait};
use shared::core::texture::UniversalTextureEvaluator;
use shared::spectra::SampledWavelengths;
pub trait InteractionGetter {
fn get_bsdf(
&mut self,
r: &Ray,
lambda: &SampledWavelengths,
camera: &Camera,
sampler: &mut Sampler,
) -> Option<BSDF>;
fn get_bssrdf(
&self,
_ray: &Ray,
lambda: &SampledWavelengths,
_camera: &Camera,
) -> Option<BSSRDF>;
}
impl InteractionGetter for SurfaceInteraction {
fn get_bsdf(
&mut self,
r: &Ray,
@ -12,32 +38,29 @@ pub trait InteractionGetter {
sampler: &mut Sampler,
) -> Option<BSDF> {
self.compute_differentials(r, camera, sampler.samples_per_pixel() as i32);
let material = {
let root_mat = self.material;
let mut active_mat: &Material = &*root_mat;
let mut active_mat = unsafe { self.material.as_ref() };
let tex_eval = UniversalTextureEvaluator;
while let Material::Mix(mix) = active_mat {
// We need a context to evaluate the 'amount' texture
let ctx = MaterialEvalContext::from(&*self);
active_mat = mix.choose_material(&tex_eval, &ctx)?;
}
active_mat.clone()
};
let ctx = MaterialEvalContext::from(&*self);
let tex_eval = UniversalTextureEvaluator;
let displacement = material.get_displacement();
let normal_map = Ptr::from(material.get_normal_map().unwrap());
let normal_map = material
.get_normal_map()
.map(Ptr::from)
.unwrap_or(Ptr::null());
if !displacement.is_null() || !normal_map.is_null() {
// This calls the function defined above
self.compute_bump_geom(&tex_eval, displacement, normal_map);
}
let mut bsdf = material.get_bsdf(&tex_eval, &ctx, lambda);
if get_options().force_diffuse {
let r = bsdf.rho_wo(self.common.wo, &[sampler.get1d()], &[sampler.get2d()]);
let diff_bxdf = BxDF::Diffuse(DiffuseBxDF::new(r));
let rho = bsdf.rho_wo(self.common.wo, &[sampler.get1d()], &[sampler.get2d()]);
let diff_bxdf = BxDF::Diffuse(DiffuseBxDF::new(rho));
bsdf = BSDF::new(self.shading.n, self.shading.dpdu, Ptr::from(&diff_bxdf));
}
Some(bsdf)
@ -49,23 +72,56 @@ pub trait InteractionGetter {
lambda: &SampledWavelengths,
_camera: &Camera,
) -> Option<BSSRDF> {
let material = {
let mut active_mat = unsafe { self.material.as_ref() };
let tex_eval = UniversalTextureEvaluator;
while let Material::Mix(mix) = active_mat {
// We need a context to evaluate the 'amount' texture
let ctx = MaterialEvalContext::from(self);
active_mat = mix.choose_material(&tex_eval, &ctx)?;
}
active_mat.clone()
};
let ctx = MaterialEvalContext::from(self);
let mut active_mat = unsafe { self.material.as_ref() };
let tex_eval = UniversalTextureEvaluator;
while let Material::Mix(mix) = active_mat {
let ctx = MaterialEvalContext::from(self);
active_mat = mix.choose_material(&tex_eval, &ctx)?;
}
let material = active_mat.clone();
let ctx = MaterialEvalContext::from(self);
material.get_bssrdf(&tex_eval, &ctx, lambda)
}
}
impl InteractionGetter for SurfaceInteraction {}
impl InteractionGetter for MediumInteraction {}
impl InteractionGetter for SimpleInteraction {}
impl InteractionGetter for MediumInteraction {
fn get_bsdf(
&mut self,
_r: &Ray,
_lambda: &SampledWavelengths,
_camera: &Camera,
_sampler: &mut Sampler,
) -> Option<BSDF> {
None
}
fn get_bssrdf(
&self,
_ray: &Ray,
_lambda: &SampledWavelengths,
_camera: &Camera,
) -> Option<BSSRDF> {
None
}
}
impl InteractionGetter for SimpleInteraction {
fn get_bsdf(
&mut self,
_r: &Ray,
_lambda: &SampledWavelengths,
_camera: &Camera,
_sampler: &mut Sampler,
) -> Option<BSDF> {
None
}
fn get_bssrdf(
&self,
_ray: &Ray,
_lambda: &SampledWavelengths,
_camera: &Camera,
) -> Option<BSSRDF> {
None
}
}

View file

@ -9,8 +9,8 @@ use crate::utils::parser::{ParserError, ParserTarget};
use shared::Float;
use shared::core::camera::CameraTransform;
use shared::core::geometry::Vector3f;
use shared::core::options::RenderingCoordinateSystem;
use shared::spectra::RGBColorSpace;
use shared::utils::options::RenderingCoordinateSystem;
use shared::utils::transform;
use shared::utils::transform::{AnimatedTransform, Transform};
use std::collections::{HashMap, HashSet};
@ -215,10 +215,10 @@ impl ParserTarget for BasicSceneBuilder {
fn color_space(&mut self, name: &str, loc: FileLoc) -> Result<(), ParserError> {
let stdcs = get_colorspace_device();
let _ = match stdcs.get_named(name) {
Ok(cs) => {
Some(cs) => {
self.graphics_state.color_space = unsafe { Some(Arc::new(*cs.as_ref())) };
}
Err(_) => {
None => {
eprintln!("Error: Color space '{}' unknown at {}", name, loc);
}
};
@ -276,11 +276,11 @@ impl ParserTarget for BasicSceneBuilder {
) -> Result<(), ParserError> {
let result = transform::look_at((ex, ey, ez), (lx, ly, lz), (ux, uy, uz));
match result {
Ok(t) => {
Some(t) => {
self.for_active_transforms(|cur| cur * &t);
}
Err(e) => {
eprintln!("Error: {} at {}", e, loc);
None => {
eprintln!("Error: Could not invert transform at {}", loc);
}
}
Ok(())
@ -289,11 +289,11 @@ impl ParserTarget for BasicSceneBuilder {
fn concat_transform(&mut self, m: &[Float; 16], loc: FileLoc) -> Result<(), ParserError> {
let result = Transform::from_flat(m);
match result {
Ok(t) => {
Some(t) => {
self.for_active_transforms(|cur| cur * &t);
}
Err(e) => {
eprintln!("Error: {} at {}", e, loc);
None => {
eprintln!("Error: Could not invert transform at {}", loc);
}
}
Ok(())
@ -302,11 +302,11 @@ impl ParserTarget for BasicSceneBuilder {
fn transform(&mut self, m: &[Float; 16], loc: FileLoc) -> Result<(), ParserError> {
let result = Transform::from_flat(m);
match result {
Ok(t) => {
Some(t) => {
self.for_active_transforms(|_| t);
}
Err(e) => {
eprintln!("Error: {} at {}", e, loc);
None => {
eprintln!("Error: Could not invert transform at {}", loc);
}
}
Ok(())

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@ -1,9 +1,10 @@
use crate::core::filter::CreateFilterSampler;
use rand::Rng;
use shared::Float;
use shared::core::filter::FilterSampler;
use shared::core::geometry::{Point2f, Vector2f};
use shared::filters::LanczosSincFilter;
use shared::utils::math::windowed_sinc;
use shared::utils::math::{lerp, windowed_sinc};
pub trait LanczosFilterCreator {
fn new(radius: Vector2f, tau: Float) -> Self;
@ -11,13 +12,14 @@ pub trait LanczosFilterCreator {
impl LanczosFilterCreator for LanczosSincFilter {
fn new(radius: Vector2f, tau: Float) -> Self {
let sampler = FilterSampler::new(radius, move |p: Point2f| {
let evaluate = |p: Point2f| -> Float {
windowed_sinc(p.x(), radius.x(), tau) * windowed_sinc(p.y(), radius.y(), tau)
});
};
let sampler = FilterSampler::new(radius, evaluate);
let sqrt_samples = 64;
let n_samples = sqrt_samples * sqrt_samples;
let area = (2.0 * self.radius.x()) * (2.0 * self.radius.y());
let area = (2.0 * radius.x()) * (2.0 * radius.y());
let mut sum = 0.0;
let mut rng = rand::rng();
@ -28,10 +30,10 @@ impl LanczosFilterCreator for LanczosSincFilter {
(y as Float + rng.random::<Float>()) / sqrt_samples as Float,
);
let p = Point2f::new(
lerp(u.x(), -self.radius.x(), self.radius.x()),
lerp(u.y(), -self.radius.y(), self.radius.y()),
lerp(u.x(), -radius.x(), radius.x()),
lerp(u.y(), -radius.y(), radius.y()),
);
sum += self.evaluate(p);
sum += evaluate(p);
}
}
let integral = sum / n_samples as Float * area;

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@ -1,9 +1,10 @@
use super::RayIntegratorTrait;
use super::base::IntegratorBase;
use super::constants::*;
use super::state::PathState;
use super::RayIntegratorTrait;
use crate::core::interaction::InteractionGetter;
use crate::Arena;
use shared::core::bsdf::{BSDF, BSDFSample};
use shared::core::bsdf::{BSDFSample, BSDF};
use shared::core::bxdf::{BxDFFlags, FArgs, TransportMode};
use shared::core::camera::Camera;
use shared::core::film::VisibleSurface;

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@ -4,13 +4,13 @@ use crate::Arena;
use crate::core::camera::InitMetadata;
use crate::core::film::FilmTrait;
use crate::core::image::{Image, ImageIO, ImageMetadata};
use crate::globals::get_options;
use crate::spectra::get_spectra_context;
use indicatif::{ProgressBar, ProgressStyle};
use rayon::iter::{IntoParallelRefIterator, ParallelIterator};
use shared::Float;
use shared::core::camera::{Camera, CameraTrait};
use shared::core::geometry::{Bounds2i, Point2i, VectorLike};
use shared::core::options::get_options;
use shared::core::sampler::get_camera_sample;
use shared::core::sampler::{Sampler, SamplerTrait};
use shared::spectra::SampledSpectrum;
@ -199,11 +199,9 @@ pub fn render<T>(
camera.init_metadata(&mut metadata);
if let Some(out_path) = &options.mse_reference_output {
camera.get_film().write_image(
&metadata,
1.0 / wave_start as Float,
out_path.as_str(),
);
camera
.get_film()
.write_image(&metadata, 1.0 / wave_start as Float, out_path);
}
}

View file

@ -1,6 +1,7 @@
use crate::core::image::Image;
use crate::core::material::CreateMaterial;
use crate::core::texture::SpectrumTexture;
use crate::globals::get_options;
use crate::spectra::data::get_named_spectrum;
use crate::utils::{Arena, FileLoc, TextureParameterDictionary, Upload};
use anyhow::{Result, bail};
@ -66,6 +67,7 @@ impl CreateMaterial for CoatedDiffuseMaterial {
remap_roughness,
max_depth as u32,
n_samples as u32,
get_options().seed,
);
Ok(Material::CoatedDiffuse(specific))
@ -167,6 +169,7 @@ impl CreateMaterial for CoatedConductorMaterial {
max_depth as u32,
n_samples as u32,
remap_roughness,
get_options().seed,
);
arena.alloc(material);
Ok(Material::CoatedConductor(material))

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@ -1,8 +1,8 @@
use super::*;
use crate::globals::get_options;
use crate::utils::math::compute_radical_inverse_permutations;
use anyhow::{Result, anyhow};
use shared::core::geometry::Point2i;
use shared::core::options::get_options;
use shared::core::sampler::{HaltonSampler, MAX_HALTON_RESOLUTION, RandomizeStrategy};
pub trait CreateHaltonSampler {

View file

@ -1,6 +1,6 @@
use super::*;
use crate::globals::get_options;
use anyhow::Result;
use shared::core::options::get_options;
use shared::core::sampler::IndependentSampler;
impl CreateSampler for IndependentSampler {

View file

@ -1,7 +1,7 @@
use super::*;
use crate::globals::get_options;
use anyhow::{Result, anyhow};
use shared::core::geometry::Point2i;
use shared::core::options::get_options;
use shared::core::sampler::{PaddedSobolSampler, RandomizeStrategy, SobolSampler, ZSobolSampler};
impl CreateSampler for SobolSampler {

View file

@ -1,6 +1,6 @@
use super::*;
use crate::globals::get_options;
use anyhow::Result;
use shared::core::options::get_options;
use shared::core::sampler::StratifiedSampler;
impl CreateSampler for StratifiedSampler {

View file

@ -7,7 +7,7 @@ use shared::utils::math::{
#[inline(always)]
pub fn f16_to_f32(bits: u16) -> f32 {
#[cfg(target_os = "cuda")]
#[cfg(feature = "cuda")]
{
// Use hardware intrinsic on CUDA
// Cast bits to cuda_f16, then cast to f32
@ -15,7 +15,7 @@ pub fn f16_to_f32(bits: u16) -> f32 {
half_val.to_f32()
}
#[cfg(target_arch = "spirv")]
#[cfg(feature = "vulkan")]
{
// Use shared logic or spirv-std intrinsics if available.
// Sadly, f16 support in rust-gpu is still maturing.
@ -23,7 +23,7 @@ pub fn f16_to_f32(bits: u16) -> f32 {
f16_to_f32_software(bits)
}
#[cfg(not(any(target_os = "cuda", target_arch = "spirv")))]
#[cfg(not(any(feature = "cuda", feature = "vulkan")))]
{
f16::from_bits(bits).to_f32()
}