pbrt/src/core
2026-05-26 19:07:45 +01:00
..
image ALmost done with changes 2026-05-20 20:52:34 +01:00
scene Fixed logic issues in BSDF sampling and pdf calculations, moving on to GPU integrators 2026-05-26 19:07:45 +01:00
aggregates.rs Fixing rendering issues, unifying rendering pipeline 2026-05-21 23:47:37 +01:00
camera.rs ALmost done with changes 2026-05-20 20:52:34 +01:00
color.rs Continuing cleanup 2026-05-20 20:14:58 +01:00
film.rs A lot of fixes, rendering is somewhat working. CAREFUL: REMOVED as_ref, need to sub by get but got lazy 2026-05-25 15:30:14 +01:00
filter.rs A lot of fixes, rendering is somewhat working. CAREFUL: REMOVED as_ref, need to sub by get but got lazy 2026-05-25 15:30:14 +01:00
interaction.rs Added missing geometry. Implementing missing material methods 2026-05-25 22:14:56 +01:00
light.rs Changing behaviour of Ray 2026-05-21 02:15:08 +01:00
material.rs Continuing cleanup 2026-05-20 20:14:58 +01:00
medium.rs This commit is way too large. So, added Upload trait back again, but only for Textures, which are the most complex types. Fixing Medium and PixelSensor creation on host side. Can´t really find a satisfying way of keeping construction and creation separate, so for now, regrettably, putting them in the same place. Added some types to parameter parsing. Continuing fixup caused by creation of GVec and GBox 2026-05-20 16:16:57 +01:00
mod.rs Fixing rendering issues, unifying rendering pipeline 2026-05-21 23:47:37 +01:00
primitive.rs Continuing with the cleanup 2026-02-15 14:48:50 +00:00
render.rs Fixed logic issues in BSDF sampling and pdf calculations, moving on to GPU integrators 2026-05-26 19:07:45 +01:00
sampler.rs Continuing with the cleanup 2026-02-15 14:48:50 +00:00
shape.rs Added missing geometry. Implementing missing material methods 2026-05-25 22:14:56 +01:00
spectrum.rs This commit is way too large. So, added Upload trait back again, but only for Textures, which are the most complex types. Fixing Medium and PixelSensor creation on host side. Can´t really find a satisfying way of keeping construction and creation separate, so for now, regrettably, putting them in the same place. Added some types to parameter parsing. Continuing fixup caused by creation of GVec and GBox 2026-05-20 16:16:57 +01:00
texture.rs Fixed logic issues in BSDF sampling and pdf calculations, moving on to GPU integrators 2026-05-26 19:07:45 +01:00