Commit graph

49 commits

Author SHA1 Message Date
0c04eeb0f9 Fixing issues caused by migrating from shared to host code. Lanczos filter is unseemly now, but options have to be handled host side 2026-02-20 22:37:50 +00:00
731a37abae More fixes to allow for spirv compilation. Namely,
issues with array initialization with functions ([object::default()]),
initializing arrays from a function (implemented a simple gpu version
using manual MaybeUninit pointers),
changing enums with distinct types to structs or changing the selection
logic, changing pointer subtraction in light samplers to a scan (this
will come back to bite me in the ass), and ignoring the data module,
since SPIR-V cant use pointers in statics.
2026-02-20 21:11:17 +00:00
31ce07e079 SPIR-V doesnt like mismatched enums 2026-02-20 16:58:36 +00:00
7ebed27d4a Cleanup of shared codebase to no_std and spirv compatibility 2026-02-20 16:39:27 +00:00
b36105edc1 Changing error handling with scene file parsing 2026-02-19 15:41:24 +00:00
8a92d7642d Generalizing GPU framework to use Vulkan or CUDA with spirv 2026-02-19 15:41:05 +00:00
0b04d54346 Cleanup 2026-02-18 19:53:13 +00:00
45e866ebd1 Continuing with the cleanup 2026-02-15 14:48:50 +00:00
30e8cf85f8 Continuing fixing errors from thoughtless copying of shared code 2026-02-13 14:16:22 +00:00
a32cd60e9f Fixing film creation, arena allocation separation from texture creation, bad function signatures 2026-01-26 19:44:53 +00:00
640e17110a Continuing cleanup of scene creation, texture ownership, and memory management 2026-01-25 18:15:48 +00:00
64a139d108 Continuing on the quest to fix bugs. Never again 2026-01-23 20:30:55 +00:00
b6b17a8c7e Missing SpectrumTextureTrait implementations, placeholders for now. Continuing fixing errors 2026-01-23 15:23:01 +00:00
14418472d5 Some more refactoring, more error correction. When will this end? 2026-01-22 16:20:28 +00:00
380b1c9f90 Some more refactoring, more error correction. When will this end? 2026-01-22 16:18:26 +00:00
93bcd465eb Fixing errors in CPU code 2026-01-22 14:18:57 +00:00
1e21cc64f9 Unused parameters, lifetime issues in sampling 2026-01-20 01:01:19 +00:00
9a8ec13728 Finally fixed import errors due to refactoring, gotta get a better IDE 2026-01-19 23:52:12 +00:00
86c9a90f2e Fixes 2026-01-18 16:29:27 +00:00
3b3f9eb155 Working on fixing import errors, standardizing CPU/GPU container types 2026-01-18 16:25:56 +00:00
c412b6d668 Updated light creation, sampling types in shared code 2026-01-16 15:42:51 +00:00
f94c5d78c7 Implementing arena based memory allocation 2026-01-10 00:20:43 +00:00
0ef563d1a5 Implementing arena based memory allocation 2026-01-10 00:16:24 +00:00
f7c47be077 Some more refactoring 2026-01-01 09:45:00 +00:00
cc557dfa50 Forgot to actually implement FilterTrait 2025-12-30 18:19:17 +00:00
75655ed774 Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions 2025-12-30 18:09:30 +00:00
4dbec9bc2c Major overhaul to data management over CPU and GPU, clean up of incorrectly defined light creation methods, a lot of stuff in general. I should make smaller commits. 2025-12-22 22:54:49 +00:00
cda63e42c5 Big slog, separating GPU and CPU safe structs and constructors 2025-12-21 02:17:28 +00:00
2e9d3c7301 Migrating to a more GPU friendly architecture, refactored texture handling, working on images and scene creation. God have mercy on my soul 2025-12-20 18:37:52 +00:00
8bcc2fb0c8 Very big change, preparing for gpu integration 2025-12-20 00:11:31 +00:00
392b0a6850 Major refactoring 2025-12-11 17:28:06 +00:00
7fcc42886a Just to be safe 2025-12-10 01:16:25 +00:00
b490bdf180 Changes to transport using VolPathIntegrator, minor format tweaks 2025-12-09 22:50:30 +00:00
11a731247d Updated light management and creation, refactored module. Started work on rendering and integrators, fixed up maths functions 2025-12-09 14:07:46 +00:00
63f4a36e69 Updated light management and creation, refactored module. Started work on rendering and integrators, fixed up maths functions 2025-12-09 14:07:25 +00:00
d42437e860 Everything is broken 2025-12-04 12:55:06 +00:00
96e437921f Restructured image code, refactored spectrum code, removed some less idiomatic code to make compiler happy, added mipmap methods 2025-12-03 19:43:46 +00:00
e502af9411 Missing files 2025-11-27 04:39:49 +00:00
20497c2beb Started work on acceleration, consolidating traits and num strategy, numeric techniques 2025-11-27 04:39:18 +00:00
5937239a18 Gonna take a break 2025-11-19 21:59:15 +00:00
d58203e97a Added shapes, starting work on interactions and materials 2025-11-13 23:02:54 +00:00
21a2c0c674 Fixed Traits in geometry, refactored geometry into module, still cant get my head around the exr image stuff, C++ translation is not that linear 2025-11-10 21:27:12 +00:00
7d125f9b84 Removed wrong information from README 2025-11-07 15:26:48 +00:00
dedb51de1a Fixed README 2025-11-07 15:25:24 +00:00
7dc132dad7 Added BxDF support, still somewhat broken. Starting work on image reading, writing. At the moment, this is completely broken. Fixed some issues with cameras, matrix operations, math 2025-11-07 15:24:23 +00:00
cf58f0efc3 Refactored, added camera types, filters, films, starting on reflection and scattering 2025-11-05 03:37:13 +00:00
45e961a1a0 Added transformations, quaternion logic, spectra, and beginning of camera 2025-11-03 02:14:10 +00:00
87b3f8d6dd Initial commit 2025-10-31 18:53:17 +00:00
137ddfbd28 Initial commit 2025-10-29 17:29:36 +00:00