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f94c5d78c7
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Implementing arena based memory allocation
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2026-01-10 00:20:43 +00:00 |
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0ef563d1a5
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Implementing arena based memory allocation
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2026-01-10 00:16:24 +00:00 |
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f7c47be077
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Some more refactoring
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2026-01-01 09:45:00 +00:00 |
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cc557dfa50
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Forgot to actually implement FilterTrait
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2025-12-30 18:19:17 +00:00 |
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75655ed774
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Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions
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2025-12-30 18:09:30 +00:00 |
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4dbec9bc2c
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Major overhaul to data management over CPU and GPU, clean up of incorrectly defined light creation methods, a lot of stuff in general. I should make smaller commits.
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2025-12-22 22:54:49 +00:00 |
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cda63e42c5
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Big slog, separating GPU and CPU safe structs and constructors
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2025-12-21 02:17:28 +00:00 |
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2e9d3c7301
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Migrating to a more GPU friendly architecture, refactored texture handling, working on images and scene creation. God have mercy on my soul
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2025-12-20 18:37:52 +00:00 |
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8bcc2fb0c8
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Very big change, preparing for gpu integration
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2025-12-20 00:11:31 +00:00 |
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392b0a6850
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Major refactoring
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2025-12-11 17:28:06 +00:00 |
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7fcc42886a
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Just to be safe
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2025-12-10 01:16:25 +00:00 |
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b490bdf180
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Changes to transport using VolPathIntegrator, minor format tweaks
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2025-12-09 22:50:30 +00:00 |
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11a731247d
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Updated light management and creation, refactored module. Started work on rendering and integrators, fixed up maths functions
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2025-12-09 14:07:46 +00:00 |
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63f4a36e69
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Updated light management and creation, refactored module. Started work on rendering and integrators, fixed up maths functions
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2025-12-09 14:07:25 +00:00 |
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d42437e860
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Everything is broken
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2025-12-04 12:55:06 +00:00 |
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96e437921f
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Restructured image code, refactored spectrum code, removed some less idiomatic code to make compiler happy, added mipmap methods
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2025-12-03 19:43:46 +00:00 |
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e502af9411
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Missing files
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2025-11-27 04:39:49 +00:00 |
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20497c2beb
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Started work on acceleration, consolidating traits and num strategy, numeric techniques
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2025-11-27 04:39:18 +00:00 |
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5937239a18
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Gonna take a break
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2025-11-19 21:59:15 +00:00 |
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d58203e97a
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Added shapes, starting work on interactions and materials
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2025-11-13 23:02:54 +00:00 |
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21a2c0c674
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Fixed Traits in geometry, refactored geometry into module, still cant get my head around the exr image stuff, C++ translation is not that linear
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2025-11-10 21:27:12 +00:00 |
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7d125f9b84
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Removed wrong information from README
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2025-11-07 15:26:48 +00:00 |
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dedb51de1a
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Fixed README
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2025-11-07 15:25:24 +00:00 |
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7dc132dad7
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Added BxDF support, still somewhat broken. Starting work on image reading, writing. At the moment, this is completely broken. Fixed some issues with cameras, matrix operations, math
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2025-11-07 15:24:23 +00:00 |
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cf58f0efc3
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Refactored, added camera types, filters, films, starting on reflection and scattering
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2025-11-05 03:37:13 +00:00 |
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45e961a1a0
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Added transformations, quaternion logic, spectra, and beginning of camera
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2025-11-03 02:14:10 +00:00 |
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87b3f8d6dd
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Initial commit
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2025-10-31 18:53:17 +00:00 |
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137ddfbd28
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Initial commit
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2025-10-29 17:29:36 +00:00 |
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