ac7fdd7486
Fixing precision issues on vector operations, disk intersection
2026-06-05 16:04:19 +01:00
4188adbc33
Spring cleaning
2026-06-05 15:51:06 +01:00
3fda37fcd1
Still broken
2026-06-04 16:35:28 +01:00
5ff8044158
Cleaning unused imports, refactoring wavefront integration
2026-05-28 14:40:45 +01:00
e6d1850785
Continuing cleanup
2026-05-28 06:39:05 +01:00
0c62fbc3b5
Fixed logic issues in BSDF sampling and pdf calculations, moving on to GPU integrators
2026-05-26 19:07:45 +01:00
3cb2086f6d
Added missing geometry. Implementing missing material methods
2026-05-25 22:14:56 +01:00
3d95ff4c92
A lot of fixes, rendering is somewhat working. CAREFUL: REMOVED as_ref, need to sub by get but got lazy
2026-05-25 15:30:14 +01:00
3226e9c965
Refactoring
2026-05-22 14:34:53 +01:00
226ff88874
Fixing rendering issues, unifying rendering pipeline
2026-05-21 23:47:37 +01:00
1a7ac9cb22
Fixing typos
2026-05-21 15:05:36 +01:00
1ea327cb6c
Changing behaviour of Ray
2026-05-21 02:15:08 +01:00
82255e5046
ALmost done with changes
2026-05-20 20:52:34 +01:00
72acb8ccdf
Continuing cleanup
2026-05-20 20:14:58 +01:00
44099dffa9
Plowing straight ahead
2026-05-19 22:54:27 +01:00
050698c1d0
Finished work on the shared side. Now moving to host code. May god have mercy on my soul
2026-05-19 19:58:21 +01:00
5b4928e1aa
Continuing refactoring, deleted camera construction on host side
2026-05-19 01:44:38 +01:00
31106696bd
Continuing refactoring
2026-05-19 00:54:29 +01:00
a4c751bbcd
Just changing var names
2026-05-18 22:59:31 +01:00
dad7300a14
Hitting myself, and going for a trait for uploading objs to GPU. Keep forgetting to actually upload them
2026-05-16 02:36:20 +01:00
645556da22
Fixign dangling pointer issues. Moving now to bumpalo, not able to keep a stable memory allocation system.
2026-05-15 15:35:21 +01:00
2fc366878f
Continuing, ever onwards
2026-05-14 02:26:25 +01:00
f21cb7cf08
Continuing work on handling Options. Lesson learned, actually handle them
2026-05-13 23:32:58 +01:00
0c04eeb0f9
Fixing issues caused by migrating from shared to host code. Lanczos filter is unseemly now, but options have to be handled host side
2026-02-20 22:37:50 +00:00
731a37abae
More fixes to allow for spirv compilation. Namely,
...
issues with array initialization with functions ([object::default()]),
initializing arrays from a function (implemented a simple gpu version
using manual MaybeUninit pointers),
changing enums with distinct types to structs or changing the selection
logic, changing pointer subtraction in light samplers to a scan (this
will come back to bite me in the ass), and ignoring the data module,
since SPIR-V cant use pointers in statics.
2026-02-20 21:11:17 +00:00
31ce07e079
SPIR-V doesnt like mismatched enums
2026-02-20 16:58:36 +00:00
7ebed27d4a
Cleanup of shared codebase to no_std and spirv compatibility
2026-02-20 16:39:27 +00:00
0b04d54346
Cleanup
2026-02-18 19:53:13 +00:00
45e866ebd1
Continuing with the cleanup
2026-02-15 14:48:50 +00:00
30e8cf85f8
Continuing fixing errors from thoughtless copying of shared code
2026-02-13 14:16:22 +00:00
a32cd60e9f
Fixing film creation, arena allocation separation from texture creation, bad function signatures
2026-01-26 19:44:53 +00:00
640e17110a
Continuing cleanup of scene creation, texture ownership, and memory management
2026-01-25 18:15:48 +00:00
b6b17a8c7e
Missing SpectrumTextureTrait implementations, placeholders for now. Continuing fixing errors
2026-01-23 15:23:01 +00:00
14418472d5
Some more refactoring, more error correction. When will this end?
2026-01-22 16:20:28 +00:00
93bcd465eb
Fixing errors in CPU code
2026-01-22 14:18:57 +00:00
9a8ec13728
Finally fixed import errors due to refactoring, gotta get a better IDE
2026-01-19 23:52:12 +00:00
86c9a90f2e
Fixes
2026-01-18 16:29:27 +00:00
c412b6d668
Updated light creation, sampling types in shared code
2026-01-16 15:42:51 +00:00
f94c5d78c7
Implementing arena based memory allocation
2026-01-10 00:20:43 +00:00
f7c47be077
Some more refactoring
2026-01-01 09:45:00 +00:00
cc557dfa50
Forgot to actually implement FilterTrait
2025-12-30 18:19:17 +00:00
75655ed774
Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions
2025-12-30 18:09:30 +00:00
4dbec9bc2c
Major overhaul to data management over CPU and GPU, clean up of incorrectly defined light creation methods, a lot of stuff in general. I should make smaller commits.
2025-12-22 22:54:49 +00:00
cda63e42c5
Big slog, separating GPU and CPU safe structs and constructors
2025-12-21 02:17:28 +00:00
2e9d3c7301
Migrating to a more GPU friendly architecture, refactored texture handling, working on images and scene creation. God have mercy on my soul
2025-12-20 18:37:52 +00:00
8bcc2fb0c8
Very big change, preparing for gpu integration
2025-12-20 00:11:31 +00:00