|
|
a14960562c
|
This commit is way too large. So, added Upload trait back again, but only for Textures, which are the most complex types. Fixing Medium and PixelSensor creation on host side. Can´t really find a satisfying way of keeping construction and creation separate, so for now, regrettably, putting them in the same place. Added some types to parameter parsing. Continuing fixup caused by creation of GVec and GBox
|
2026-05-20 16:16:57 +01:00 |
|
|
|
44099dffa9
|
Plowing straight ahead
|
2026-05-19 22:54:27 +01:00 |
|
|
|
0c04eeb0f9
|
Fixing issues caused by migrating from shared to host code. Lanczos filter is unseemly now, but options have to be handled host side
|
2026-02-20 22:37:50 +00:00 |
|
|
|
b36105edc1
|
Changing error handling with scene file parsing
|
2026-02-19 15:41:24 +00:00 |
|
|
|
45e866ebd1
|
Continuing with the cleanup
|
2026-02-15 14:48:50 +00:00 |
|
|
|
640e17110a
|
Continuing cleanup of scene creation, texture ownership, and memory management
|
2026-01-25 18:15:48 +00:00 |
|
|
|
64a139d108
|
Continuing on the quest to fix bugs. Never again
|
2026-01-23 20:30:55 +00:00 |
|
|
|
14418472d5
|
Some more refactoring, more error correction. When will this end?
|
2026-01-22 16:20:28 +00:00 |
|
|
|
93bcd465eb
|
Fixing errors in CPU code
|
2026-01-22 14:18:57 +00:00 |
|
|
|
9a8ec13728
|
Finally fixed import errors due to refactoring, gotta get a better IDE
|
2026-01-19 23:52:12 +00:00 |
|
|
|
86c9a90f2e
|
Fixes
|
2026-01-18 16:29:27 +00:00 |
|
|
|
75655ed774
|
Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions
|
2025-12-30 18:09:30 +00:00 |
|