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72acb8ccdf
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Continuing cleanup
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2026-05-20 20:14:58 +01:00 |
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384a0019d8
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Fixing some import errors
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2026-05-20 16:56:58 +01:00 |
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a14960562c
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This commit is way too large. So, added Upload trait back again, but only for Textures, which are the most complex types. Fixing Medium and PixelSensor creation on host side. Can´t really find a satisfying way of keeping construction and creation separate, so for now, regrettably, putting them in the same place. Added some types to parameter parsing. Continuing fixup caused by creation of GVec and GBox
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2026-05-20 16:16:57 +01:00 |
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31106696bd
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Continuing refactoring
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2026-05-19 00:54:29 +01:00 |
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a4c751bbcd
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Just changing var names
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2026-05-18 22:59:31 +01:00 |
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0c04eeb0f9
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Fixing issues caused by migrating from shared to host code. Lanczos filter is unseemly now, but options have to be handled host side
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2026-02-20 22:37:50 +00:00 |
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7ebed27d4a
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Cleanup of shared codebase to no_std and spirv compatibility
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2026-02-20 16:39:27 +00:00 |
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b36105edc1
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Changing error handling with scene file parsing
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2026-02-19 15:41:24 +00:00 |
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45e866ebd1
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Continuing with the cleanup
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2026-02-15 14:48:50 +00:00 |
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93bcd465eb
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Fixing errors in CPU code
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2026-01-22 14:18:57 +00:00 |
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9a8ec13728
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Finally fixed import errors due to refactoring, gotta get a better IDE
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2026-01-19 23:52:12 +00:00 |
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86c9a90f2e
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Fixes
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2026-01-18 16:29:27 +00:00 |
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f94c5d78c7
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Implementing arena based memory allocation
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2026-01-10 00:20:43 +00:00 |
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75655ed774
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Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions
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2025-12-30 18:09:30 +00:00 |
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