5ff8044158
Cleaning unused imports, refactoring wavefront integration
2026-05-28 14:40:45 +01:00
e6d1850785
Continuing cleanup
2026-05-28 06:39:05 +01:00
0c62fbc3b5
Fixed logic issues in BSDF sampling and pdf calculations, moving on to GPU integrators
2026-05-26 19:07:45 +01:00
050698c1d0
Finished work on the shared side. Now moving to host code. May god have mercy on my soul
2026-05-19 19:58:21 +01:00
a4c751bbcd
Just changing var names
2026-05-18 22:59:31 +01:00
dad7300a14
Hitting myself, and going for a trait for uploading objs to GPU. Keep forgetting to actually upload them
2026-05-16 02:36:20 +01:00
0c04eeb0f9
Fixing issues caused by migrating from shared to host code. Lanczos filter is unseemly now, but options have to be handled host side
2026-02-20 22:37:50 +00:00
731a37abae
More fixes to allow for spirv compilation. Namely,
...
issues with array initialization with functions ([object::default()]),
initializing arrays from a function (implemented a simple gpu version
using manual MaybeUninit pointers),
changing enums with distinct types to structs or changing the selection
logic, changing pointer subtraction in light samplers to a scan (this
will come back to bite me in the ass), and ignoring the data module,
since SPIR-V cant use pointers in statics.
2026-02-20 21:11:17 +00:00
7ebed27d4a
Cleanup of shared codebase to no_std and spirv compatibility
2026-02-20 16:39:27 +00:00
30e8cf85f8
Continuing fixing errors from thoughtless copying of shared code
2026-02-13 14:16:22 +00:00
86c9a90f2e
Fixes
2026-01-18 16:29:27 +00:00
c412b6d668
Updated light creation, sampling types in shared code
2026-01-16 15:42:51 +00:00
f94c5d78c7
Implementing arena based memory allocation
2026-01-10 00:20:43 +00:00
f7c47be077
Some more refactoring
2026-01-01 09:45:00 +00:00
75655ed774
Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions
2025-12-30 18:09:30 +00:00
4dbec9bc2c
Major overhaul to data management over CPU and GPU, clean up of incorrectly defined light creation methods, a lot of stuff in general. I should make smaller commits.
2025-12-22 22:54:49 +00:00
cda63e42c5
Big slog, separating GPU and CPU safe structs and constructors
2025-12-21 02:17:28 +00:00
2e9d3c7301
Migrating to a more GPU friendly architecture, refactored texture handling, working on images and scene creation. God have mercy on my soul
2025-12-20 18:37:52 +00:00
8bcc2fb0c8
Very big change, preparing for gpu integration
2025-12-20 00:11:31 +00:00