pbrt/README.md

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# PBRust
## Description
A Rust implementation of the physically based renderer described in the tremendous book *Physically Based Rendering: From Theory to Implementation* by Matt Pharr, Wenzel Jakob, and Greg Humphreys. This project aims to explore modern Rust features, and create a performant and stable rendering engine.
This implementation is currently under development and serves as a learning exercise for both advanced rendering techniques and cutting-edge Rust programming.
## Getting Started
This project requires the Rust nightly toolchain
To install the nightly toolchain:
```sh
rustup toolchain install nightly
rustup default nightly
```
To get a local copy up and running, follow these simple steps.
1. **Clone the repository:**
```sh
git clone <your-repository-url>
cd pbrt
```
2. **Build the project:**
```sh
cargo build
```
3. **Run test:**
```sh
cargo test
```
## Dependencies
This project relies on the following external crates:
* [**bitflags**](https://crates.io/crates/bitflags)
* [**bumpalo**](https://crates.io/crates/bumpalo)
* [**num**](https://crates.io/crates/num) & [**num-traits**](https://crates.io/crates/num-traits)
* [**once_cell**](https://crates.io/crates/once_cell)
* [**rand**](https://crates.io/crates/rand)
* [**thiserror**](https://crates.io/crates/thiserror)
## Help
Good luck.
```
command to run if program contains helper info
```
## Authors
## Version History
## License
This project is licensed under the [NAME HERE] License - see the LICENSE.md file for details
## Acknowledgments