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3cb2086f6d
| Author | SHA1 | Date | |
|---|---|---|---|
| 3cb2086f6d | |||
| 3d95ff4c92 |
40 changed files with 1690 additions and 988 deletions
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@ -7,7 +7,7 @@ use crate::{Float, INV_PI};
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use core::any::Any;
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#[repr(C)]
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#[derive(Debug, Copy, Clone)]
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#[derive(Debug, Copy, Clone, Default)]
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pub struct DiffuseBxDF {
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pub r: SampledSpectrum,
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}
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@ -115,10 +115,11 @@ impl CameraTrait for PerspectiveCamera {
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r.d = (p_focus - r.o).normalize();
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}
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let ray = self.render_from_camera(&r, &mut None);
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let mut ray = self.render_from_camera(&r, &mut None);
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ray.d = ray.d.normalize();
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Some(CameraRay {
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ray,
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weight: SampledSpectrum::default(),
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weight: SampledSpectrum::new(1.),
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})
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}
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}
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@ -1,18 +1,18 @@
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use crate::Float;
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use crate::core::bxdf::{BxDF, BxDFFlags, BxDFTrait, FArgs, TransportMode};
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use crate::core::geometry::{Frame, Normal3f, Point2f, Vector3f, VectorLike};
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use crate::spectra::SampledSpectrum;
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use crate::utils::Ptr;
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use crate::Float;
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#[repr(C)]
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#[derive(Copy, Clone, Debug, Default)]
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pub struct BSDF {
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bxdf: Ptr<BxDF>,
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bxdf: BxDF,
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shading_frame: Frame,
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}
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impl BSDF {
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pub fn new(ns: Normal3f, dpdus: Vector3f, bxdf: Ptr<BxDF>) -> Self {
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pub fn new(ns: Normal3f, dpdus: Vector3f, bxdf: BxDF) -> Self {
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Self {
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bxdf,
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shading_frame: Frame::new(dpdus.normalize(), Vector3f::from(ns)),
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@ -20,11 +20,11 @@ impl BSDF {
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}
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pub fn is_valid(&self) -> bool {
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!self.bxdf.is_null()
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!self.bxdf.flags().is_empty()
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}
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pub fn flags(&self) -> BxDFFlags {
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if self.bxdf.is_null() {
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if !self.is_valid() {
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// Either this, or transmissive for seethrough
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return BxDFFlags::empty();
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}
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@ -45,7 +45,7 @@ impl BSDF {
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wi_render: Vector3f,
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mode: TransportMode,
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) -> Option<SampledSpectrum> {
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if self.bxdf.is_null() {
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if !self.is_valid() {
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return None;
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}
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@ -66,7 +66,7 @@ impl BSDF {
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u2: Point2f,
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f_args: FArgs,
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) -> Option<BSDFSample> {
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let bxdf = unsafe { self.bxdf.as_ref() };
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let bxdf = self.bxdf;
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let sampling_flags = BxDFFlags::from_bits_truncate(f_args.sample_flags.bits());
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let wo = self.render_to_local(wo_render);
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@ -85,7 +85,7 @@ impl BSDF {
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}
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pub fn pdf(&self, wo_render: Vector3f, wi_render: Vector3f, f_args: FArgs) -> Float {
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if self.bxdf.is_null() {
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if !self.is_valid() {
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return 0.0;
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}
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let sample_flags = BxDFFlags::from_bits_truncate(f_args.sample_flags.bits());
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@ -101,7 +101,7 @@ impl BSDF {
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}
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pub fn rho_u(&self, u1: &[Point2f], uc: &[Float], u2: &[Point2f]) -> SampledSpectrum {
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if self.bxdf.is_null() {
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if !self.is_valid() {
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return SampledSpectrum::default();
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}
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@ -109,7 +109,7 @@ impl BSDF {
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}
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pub fn rho_wo(&self, wo_render: Vector3f, uc: &[Float], u: &[Point2f]) -> SampledSpectrum {
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if self.bxdf.is_null() {
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if !self.is_valid() {
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return SampledSpectrum::default();
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}
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@ -118,8 +118,8 @@ impl BSDF {
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}
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pub fn regularize(&mut self) {
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if !self.bxdf.is_null() {
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let mut bxdf = unsafe { *self.bxdf.as_raw() };
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if !self.is_valid() {
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let bxdf = &mut self.bxdf;
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bxdf.regularize();
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}
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}
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@ -155,3 +155,9 @@ pub enum BxDF {
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CoatedConductor(CoatedConductorBxDF),
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NormalizedFresnel(NormalizedFresnelBxDF),
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}
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impl Default for BxDF {
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fn default() -> Self {
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BxDF::Diffuse(DiffuseBxDF::default())
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}
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}
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@ -41,6 +41,10 @@ pub struct CameraTransform {
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}
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impl CameraTransform {
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pub fn render_from_world(&self) -> Transform {
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self.world_from_render.inverse()
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}
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pub fn from_world(
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world_from_camera: AnimatedTransform,
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rendering_space: RenderingCoordinateSystem,
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@ -115,6 +115,9 @@ impl RGBFilm {
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_vi: Option<&VisibleSurface>,
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weight: Float,
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) {
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if !self.base.pixel_bounds.contains_exclusive(p_film) {
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return;
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}
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let sensor = self.get_sensor();
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let mut rgb = sensor.to_sensor_rgb(l, lambda);
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let m = rgb.into_iter().copied().fold(f32::NEG_INFINITY, f32::max);
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@ -75,17 +75,17 @@ pub enum Filter {
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impl<T: FilterTrait> FilterTrait for Ptr<T> {
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fn radius(&self) -> Vector2f {
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unsafe { self.as_ref().radius() }
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self.get().unwrap().radius()
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}
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fn integral(&self) -> Float {
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unsafe { self.as_ref().integral() }
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self.get().unwrap().integral()
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}
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fn evaluate(&self, p: Point2f) -> Float {
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unsafe { self.as_ref().evaluate(p) }
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self.get().unwrap().evaluate(p)
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}
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fn sample(&self, p: Point2f) -> FilterSample {
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unsafe { self.as_ref().sample(p) }
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self.get().unwrap().sample(p)
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}
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}
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@ -1,5 +1,5 @@
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use super::{Float, NumFloat};
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use super::{Point, Point2f, Point3, Point3f, Vector, Vector2, Vector2f, Vector3, Vector3f};
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use super::{Point, Point2i, Point2f, Point3, Point3f, Vector, Vector2, Vector2f, Vector3, Vector3f};
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use crate::core::geometry::traits::{SqrtExt, VectorLike};
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use crate::core::geometry::{max, min};
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use crate::utils::gpu_array_from_fn;
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@ -349,3 +349,35 @@ impl Bounds3f {
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(t_min < ray_t_max) && (t_max > 0.0)
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}
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}
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pub struct BoundsPixelIterator {
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bounds: Bounds2i,
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current: Point2i,
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}
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impl Iterator for BoundsPixelIterator {
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type Item = Point2i;
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fn next(&mut self) -> Option<Point2i> {
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if self.current.y() >= self.bounds.p_max.y() {
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return None;
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}
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let result = self.current;
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let mut x = self.current.x() + 1;
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let mut y = self.current.y();
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if x >= self.bounds.p_max.x() {
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x = self.bounds.p_min.x();
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y += 1;
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}
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self.current = Point2i::new(x, y);
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Some(result)
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}
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}
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impl Bounds2i {
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pub fn pixels(&self) -> BoundsPixelIterator {
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BoundsPixelIterator {
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bounds: *self,
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current: self.p_min,
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}
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}
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}
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@ -354,8 +354,7 @@ impl SurfaceInteraction {
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let (dpdu, dpdv) = if !displacement.is_null() {
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bump_map(tex_eval, &displacement, &ctx)
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} else if !normal_image.is_null() {
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let map = unsafe { normal_image.as_ref() };
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normal_map(map, &ctx)
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normal_map(&normal_image, &ctx)
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} else {
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(self.shading.dpdu, self.shading.dpdv)
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};
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@ -590,13 +589,13 @@ impl SurfaceInteraction {
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#[cfg(not(target_os = "cuda"))]
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pub fn set_intersection_properties(
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&mut self,
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mtl: &Material,
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area: &Light,
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ray_medium: &Medium,
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mtl: Ptr<Material>,
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area: Ptr<Light>,
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ray_medium: Ptr<Medium>,
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prim_medium_interface: MediumInterface,
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) {
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self.material = Ptr::from(mtl);
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self.area_light = Ptr::from(area);
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self.material = mtl;
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self.area_light = area;
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if prim_medium_interface.is_medium_transition() {
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self.common.medium_interface = prim_medium_interface;
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@ -2,7 +2,6 @@ use crate::materials::*;
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use core::ops::Deref;
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use enum_dispatch::enum_dispatch;
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use crate::Float;
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use crate::bxdfs::{
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CoatedConductorBxDF, CoatedDiffuseBxDF, ConductorBxDF, DielectricBxDF, DiffuseBxDF,
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};
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@ -19,9 +18,10 @@ use crate::core::texture::{
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};
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use crate::materials::*;
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use crate::spectra::{SampledSpectrum, SampledWavelengths};
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use crate::utils::Ptr;
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use crate::utils::hash::hash_float;
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use crate::utils::math::clamp;
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use crate::utils::Ptr;
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use crate::Float;
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#[repr(C)]
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#[derive(Clone, Debug, Copy)]
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@ -194,7 +194,6 @@ pub enum Material {
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Mix(MixMaterial),
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}
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// TODO: THIS IS A HACK JUST FOR TESTING
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impl PartialEq for Material {
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fn eq(&self, other: &Self) -> bool {
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@ -43,7 +43,7 @@ impl PrimitiveTrait for GeometricPrimitive {
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fn intersect(&self, r: &Ray, t_max: Option<Float>) -> Option<ShapeIntersection> {
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let mut si = self.shape.intersect(r, t_max)?;
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if !self.alpha.is_null() {
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let alpha = unsafe { &self.alpha.as_ref() };
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let alpha = &self.alpha.get().unwrap();
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let ctx = TextureEvalContext::from(&si.intr);
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let a = alpha.evaluate(&ctx);
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if a < 1.0 {
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@ -224,14 +224,14 @@ pub enum Primitive {
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impl<T: PrimitiveTrait> PrimitiveTrait for Ptr<T> {
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fn bounds(&self) -> Bounds3f {
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unsafe { self.as_ref().bounds() }
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self.get().unwrap().bounds()
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}
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fn intersect(&self, r: &Ray, t_max: Option<Float>) -> Option<ShapeIntersection> {
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unsafe { self.as_ref().intersect(r, t_max) }
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self.get().unwrap().intersect(r, t_max)
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}
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fn intersect_p(&self, r: &Ray, t_max: Option<Float>) -> bool {
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unsafe { self.as_ref().intersect_p(r, t_max) }
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self.get().unwrap().intersect_p(r, t_max)
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}
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}
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@ -43,7 +43,7 @@ impl ShapeIntersection {
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ray_medium: Ptr<Medium>,
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) {
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self.intr
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.set_intersection_properties(&mtl, &area, &ray_medium, prim_medium_interface);
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.set_intersection_properties(mtl, area, ray_medium, prim_medium_interface);
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}
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}
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@ -40,10 +40,10 @@ pub enum Spectrum {
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impl<T: SpectrumTrait> SpectrumTrait for Ptr<T> {
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fn evaluate(&self, lambda: Float) -> Float {
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unsafe { self.as_ref().evaluate(lambda) }
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self.get().unwrap().evaluate(lambda)
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}
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fn max_value(&self) -> Float {
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unsafe { self.as_ref().max_value() }
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self.get().unwrap().max_value()
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}
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}
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@ -126,8 +126,7 @@ impl LightTrait for DiffuseAreaLight {
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rgb[c] = self.image.bilerp_channel(uv, c as i32);
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}
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let cs_ref = unsafe { self.colorspace.as_ref() };
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let spec = RGBIlluminantSpectrum::new(cs_ref, rgb.clamp_zero());
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let spec = RGBIlluminantSpectrum::new(&self.colorspace, rgb.clamp_zero());
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self.scale * spec.sample(lambda)
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} else {
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@ -150,8 +149,7 @@ impl LightTrait for DiffuseAreaLight {
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rgb[c] = self.image.get_channel(Point2i::new(x, y), c as i32);
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}
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let cs_ref = unsafe { self.colorspace.as_ref() };
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l += RGBIlluminantSpectrum::new(cs_ref, rgb.clamp_zero()).sample(&lambda);
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l += RGBIlluminantSpectrum::new(&self.colorspace, rgb.clamp_zero()).sample(&lambda);
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}
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}
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l *= self.scale / (self.image.resolution().x() * self.image.resolution().y()) as Float;
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@ -118,7 +118,7 @@ impl MaterialTrait for CoatedDiffuseMaterial {
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self.seed,
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));
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BSDF::new(ctx.ns, ctx.dpdus, Ptr::from(&bxdf))
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BSDF::new(ctx.ns, ctx.dpdus, bxdf)
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}
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fn get_bssrdf<T>(
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@ -245,7 +245,7 @@ impl MaterialTrait for CoatedConductorMaterial {
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let (mut ce, mut ck) = if !self.conductor_eta.is_null() {
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let k_tex = self.k;
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let ce = tex_eval.evaluate_spectrum(&self.conductor_eta, ctx, lambda);
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let ck = tex_eval.evaluate_spectrum(unsafe { k_tex.as_ref() }, ctx, lambda);
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let ck = tex_eval.evaluate_spectrum(k_tex.get().unwrap(), ctx, lambda);
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(ce, ck)
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} else {
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let r = SampledSpectrum::clamp(
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@ -288,7 +288,7 @@ impl MaterialTrait for CoatedConductorMaterial {
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self.n_samples,
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self.seed,
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));
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BSDF::new(ctx.ns, ctx.dpdus, Ptr::from(&bxdf))
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BSDF::new(ctx.ns, ctx.dpdus, bxdf)
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}
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fn get_bssrdf<T>(
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|
|
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@ -10,34 +10,85 @@ use crate::core::scattering::TrowbridgeReitzDistribution;
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use crate::core::spectrum::{Spectrum, SpectrumTrait};
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use crate::core::texture::{GPUFloatTexture, GPUSpectrumTexture, TextureEvaluator};
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use crate::spectra::{SampledSpectrum, SampledWavelengths};
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use crate::utils::Ptr;
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use crate::utils::math::clamp;
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use crate::utils::Ptr;
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#[repr(C)]
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#[derive(Clone, Copy, Debug)]
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pub struct ConductorMaterial {
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pub displacement: Ptr<GPUFloatTexture>,
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pub normal_map: Ptr<Image>,
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pub reflectance: Ptr<GPUSpectrumTexture>,
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pub eta: Ptr<GPUSpectrumTexture>,
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pub k: Ptr<GPUSpectrumTexture>,
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pub reflectance: Ptr<GPUSpectrumTexture>,
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pub u_roughness: Ptr<GPUFloatTexture>,
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pub v_roughness: Ptr<GPUFloatTexture>,
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pub displacement: Ptr<GPUFloatTexture>,
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pub remap_roughness: bool,
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pub normal_map: Ptr<Image>,
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}
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impl ConductorMaterial {
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pub fn new(
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normal_map: Ptr<Image>,
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reflectance: Ptr<GPUSpectrumTexture>,
|
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eta: Ptr<GPUSpectrumTexture>,
|
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k: Ptr<GPUSpectrumTexture>,
|
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u_roughness: Ptr<GPUFloatTexture>,
|
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v_roughness: Ptr<GPUFloatTexture>,
|
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displacement: Ptr<GPUFloatTexture>,
|
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remap_roughness: bool,
|
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) -> Self {
|
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Self {
|
||||
normal_map,
|
||||
reflectance,
|
||||
eta,
|
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k,
|
||||
u_roughness,
|
||||
v_roughness,
|
||||
displacement,
|
||||
remap_roughness,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl MaterialTrait for ConductorMaterial {
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fn get_bsdf<T: TextureEvaluator>(
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&self,
|
||||
_tex_eval: &T,
|
||||
_ctx: &MaterialEvalContext,
|
||||
_lambda: &SampledWavelengths,
|
||||
tex_eval: &T,
|
||||
ctx: &MaterialEvalContext,
|
||||
lambda: &SampledWavelengths,
|
||||
) -> BSDF {
|
||||
todo!()
|
||||
let mut u_rough = tex_eval.evaluate_float(&self.u_roughness, ctx);
|
||||
let mut v_rough = tex_eval.evaluate_float(&self.v_roughness, ctx);
|
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if self.remap_roughness {
|
||||
u_rough = TrowbridgeReitzDistribution::roughness_to_alpha(u_rough);
|
||||
v_rough = TrowbridgeReitzDistribution::roughness_to_alpha(v_rough);
|
||||
}
|
||||
let (etas, ks) = if !self.eta.is_null() {
|
||||
(
|
||||
tex_eval.evaluate_spectrum(&self.eta, ctx, lambda),
|
||||
tex_eval.evaluate_spectrum(&self.k, ctx, lambda),
|
||||
)
|
||||
} else {
|
||||
let r = SampledSpectrum::clamp(
|
||||
&tex_eval.evaluate_spectrum(&self.reflectance, ctx, lambda),
|
||||
0.,
|
||||
0.9999,
|
||||
);
|
||||
let one_minus_r = SampledSpectrum::new(1.) - r;
|
||||
(
|
||||
SampledSpectrum::new(1.),
|
||||
2. * r.sqrt() / SampledSpectrum::clamp_zero(&one_minus_r).sqrt(),
|
||||
)
|
||||
};
|
||||
|
||||
let distrib = TrowbridgeReitzDistribution::new(u_rough, v_rough);
|
||||
let bxdf = BxDF::Conductor(ConductorBxDF::new(&distrib, etas, ks));
|
||||
BSDF::new(ctx.ns, ctx.dpdus, bxdf)
|
||||
}
|
||||
|
||||
fn get_bssrdf<T>(
|
||||
&self,
|
||||
_tex_eval: &T,
|
||||
tex_eval: &T,
|
||||
_ctx: &MaterialEvalContext,
|
||||
_lambda: &SampledWavelengths,
|
||||
) -> Option<BSSRDF> {
|
||||
|
|
@ -51,14 +102,14 @@ impl MaterialTrait for ConductorMaterial {
|
|||
}
|
||||
|
||||
fn get_normal_map(&self) -> Option<&Image> {
|
||||
todo!()
|
||||
self.normal_map.get()
|
||||
}
|
||||
|
||||
fn get_displacement(&self) -> Ptr<GPUFloatTexture> {
|
||||
todo!()
|
||||
self.displacement
|
||||
}
|
||||
|
||||
fn has_subsurface_scattering(&self) -> bool {
|
||||
todo!()
|
||||
false
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,8 +10,8 @@ use crate::core::scattering::TrowbridgeReitzDistribution;
|
|||
use crate::core::spectrum::{Spectrum, SpectrumTrait};
|
||||
use crate::core::texture::{GPUFloatTexture, GPUSpectrumTexture, TextureEvaluator};
|
||||
use crate::spectra::{SampledSpectrum, SampledWavelengths};
|
||||
use crate::utils::Ptr;
|
||||
use crate::utils::math::clamp;
|
||||
use crate::Ptr;
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
|
|
@ -51,7 +51,7 @@ impl MaterialTrait for DielectricMaterial {
|
|||
let distrib = TrowbridgeReitzDistribution::new(u_rough, v_rough);
|
||||
let bxdf = BxDF::Dielectric(DielectricBxDF::new(sampled_eta, distrib));
|
||||
|
||||
BSDF::new(ctx.ns, ctx.dpdus, Ptr::from(&bxdf))
|
||||
BSDF::new(ctx.ns, ctx.dpdus, bxdf)
|
||||
}
|
||||
|
||||
fn get_bssrdf<T>(
|
||||
|
|
|
|||
|
|
@ -11,7 +11,7 @@ use crate::core::scattering::TrowbridgeReitzDistribution;
|
|||
use crate::core::spectrum::{Spectrum, SpectrumTrait};
|
||||
use crate::core::texture::{GPUFloatTexture, GPUSpectrumTexture, TextureEvaluator};
|
||||
use crate::spectra::{SampledSpectrum, SampledWavelengths};
|
||||
use crate::utils::Ptr;
|
||||
use crate::Ptr;
|
||||
use crate::utils::math::clamp;
|
||||
|
||||
#[repr(C)]
|
||||
|
|
@ -31,7 +31,7 @@ impl MaterialTrait for DiffuseMaterial {
|
|||
) -> BSDF {
|
||||
let r = tex_eval.evaluate_spectrum(&self.reflectance, ctx, lambda);
|
||||
let bxdf = BxDF::Diffuse(DiffuseBxDF::new(r));
|
||||
BSDF::new(ctx.ns, ctx.dpdus, Ptr::from(&bxdf))
|
||||
BSDF::new(ctx.ns, ctx.dpdus, bxdf)
|
||||
}
|
||||
|
||||
fn get_bssrdf<T>(
|
||||
|
|
@ -48,7 +48,7 @@ impl MaterialTrait for DiffuseMaterial {
|
|||
}
|
||||
|
||||
fn get_normal_map(&self) -> Option<&Image> {
|
||||
Some(&*self.normal_map)
|
||||
self.normal_map.get()
|
||||
}
|
||||
|
||||
fn get_displacement(&self) -> Ptr<GPUFloatTexture> {
|
||||
|
|
@ -93,7 +93,7 @@ impl MaterialTrait for DiffuseTransmissionMaterial {
|
|||
}
|
||||
|
||||
fn get_normal_map(&self) -> Option<&Image> {
|
||||
Some(&*self.image)
|
||||
self.image.get()
|
||||
}
|
||||
|
||||
fn get_displacement(&self) -> Ptr<GPUFloatTexture> {
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
use super::{
|
||||
DenselySampledSpectrum, LAMBDA_MAX, LAMBDA_MIN, N_SPECTRUM_SAMPLES, RGBColorSpace,
|
||||
SampledSpectrum, SampledWavelengths,
|
||||
DenselySampledSpectrum, RGBColorSpace, SampledSpectrum, SampledWavelengths, LAMBDA_MAX,
|
||||
LAMBDA_MIN, N_SPECTRUM_SAMPLES,
|
||||
};
|
||||
use crate::core::color::{RGB, RGBSigmoidPolynomial, XYZ};
|
||||
use crate::core::color::{RGBSigmoidPolynomial, RGB, XYZ};
|
||||
use crate::core::spectrum::SpectrumTrait;
|
||||
use crate::utils::Ptr;
|
||||
|
||||
|
|
@ -77,7 +77,7 @@ impl RGBIlluminantSpectrum {
|
|||
let illuminant = cs.illuminant;
|
||||
let m = rgb.max_component_value();
|
||||
let scale = 2. * m;
|
||||
let rsp = cs.to_rgb_coeffs(if scale == 1. {
|
||||
let rsp = cs.to_rgb_coeffs(if scale != 0. {
|
||||
rgb / scale
|
||||
} else {
|
||||
RGB::new(0., 0., 0.)
|
||||
|
|
|
|||
|
|
@ -78,7 +78,7 @@ impl Default for PBRTOptions {
|
|||
image_file: "output.exr",
|
||||
mse_reference_image: None,
|
||||
mse_reference_output: None,
|
||||
debug_start: Some((Point2i::default(), 0)),
|
||||
debug_start: None,
|
||||
display_server: "",
|
||||
crop_window: None,
|
||||
pixel_bounds: None,
|
||||
|
|
|
|||
|
|
@ -1,5 +1,7 @@
|
|||
use core::hash::{Hash, Hasher};
|
||||
use core::marker::PhantomData;
|
||||
use core::ops::Index;
|
||||
use core::cmp;
|
||||
|
||||
#[repr(transparent)]
|
||||
#[derive(Debug)]
|
||||
|
|
@ -20,11 +22,29 @@ impl<T: ?Sized> PartialEq for Ptr<T> {
|
|||
}
|
||||
}
|
||||
|
||||
impl<T: ?Sized> PartialOrd for Ptr<T> {
|
||||
fn partial_cmp(&self, other: &Self) -> Option<cmp::Ordering> {
|
||||
Some(self.ptr.cmp(&other.ptr))
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: ?Sized> Ord for Ptr<T> {
|
||||
fn cmp(&self, other: &Self) -> cmp::Ordering {
|
||||
self.ptr.cmp(&other.ptr)
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: ?Sized> Eq for Ptr<T> {}
|
||||
|
||||
unsafe impl<T: ?Sized + Send> Send for Ptr<T> {}
|
||||
unsafe impl<T: ?Sized + Sync> Sync for Ptr<T> {}
|
||||
|
||||
impl<T> Hash for Ptr<T> {
|
||||
fn hash<H: Hasher>(&self, state: &mut H) {
|
||||
self.ptr.hash(state);
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> Ptr<T> {
|
||||
pub const fn null() -> Self {
|
||||
Self {
|
||||
|
|
@ -44,12 +64,6 @@ impl<T> Ptr<T> {
|
|||
self.ptr
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub unsafe fn as_ref<'a>(self) -> &'a T {
|
||||
debug_assert!(!self.is_null(), "null Ptr dereference");
|
||||
unsafe { &*self.ptr }
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn get<'a>(self) -> Option<&'a T> {
|
||||
if self.is_null() {
|
||||
|
|
@ -59,6 +73,15 @@ impl<T> Ptr<T> {
|
|||
}
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub fn get_mut<'a>(self) -> Option<&'a mut T> {
|
||||
if self.is_null() {
|
||||
None
|
||||
} else {
|
||||
Some(unsafe { &mut *(self.ptr as *mut T) })
|
||||
}
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
pub unsafe fn at<'a>(self, index: usize) -> &'a T {
|
||||
debug_assert!(!self.is_null(), "null Ptr array access");
|
||||
|
|
@ -98,7 +121,11 @@ impl<T> Ptr<T> {
|
|||
#[inline(always)]
|
||||
pub fn get_slice<'a>(self, len: usize) -> Option<&'a [T]> {
|
||||
if self.is_null() {
|
||||
if len == 0 { Some(&[]) } else { None }
|
||||
if len == 0 {
|
||||
Some(&[])
|
||||
} else {
|
||||
None
|
||||
}
|
||||
} else {
|
||||
Some(unsafe { core::slice::from_raw_parts(self.ptr, len) })
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,9 +12,9 @@ use crate::core::geometry::{
|
|||
use crate::core::interaction::{
|
||||
Interaction, InteractionBase, InteractionTrait, MediumInteraction, SurfaceInteraction,
|
||||
};
|
||||
use anyhow::{bail, Context, Result};
|
||||
use crate::utils::gpu_array_from_fn;
|
||||
use crate::{gamma, Float};
|
||||
use anyhow::{bail, Context, Result};
|
||||
|
||||
#[repr(C)]
|
||||
#[derive(Debug, Copy, Clone)]
|
||||
|
|
@ -113,36 +113,25 @@ impl TransformGeneric<Float> {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn apply_to_vector(&self, p: Vector3f) -> Vector3f {
|
||||
let x = p.x();
|
||||
let y = p.y();
|
||||
let z = p.z();
|
||||
let xp = self.m[0][0] * x + self.m[0][1] * y + self.m[0][2] * z;
|
||||
let yp = self.m[1][0] * x + self.m[1][1] * y + self.m[1][2] * z;
|
||||
let zp = self.m[2][0] * x + self.m[2][1] * y + self.m[2][2] * z;
|
||||
let wp = self.m[3][0] * x + self.m[3][1] * y + self.m[3][2] * z;
|
||||
pub fn apply_to_vector(&self, v: Vector3f) -> Vector3f {
|
||||
let x = v.x();
|
||||
let y = v.y();
|
||||
let z = v.z();
|
||||
let xv = self.m[0][0] * x + self.m[0][1] * y + self.m[0][2] * z;
|
||||
let yv = self.m[1][0] * x + self.m[1][1] * y + self.m[1][2] * z;
|
||||
let zv = self.m[2][0] * x + self.m[2][1] * y + self.m[2][2] * z;
|
||||
Vector3f::new(xv, yv, zv)
|
||||
|
||||
if wp == 1. {
|
||||
Vector3f::new(xp, yp, zp)
|
||||
} else {
|
||||
Vector3f::new(xp / wp, yp / wp, zp / wp)
|
||||
}
|
||||
}
|
||||
|
||||
pub fn apply_to_normal(&self, p: Normal3f) -> Normal3f {
|
||||
let x = p.x();
|
||||
let y = p.y();
|
||||
let z = p.z();
|
||||
let xp = self.m[0][0] * x + self.m[0][1] * y + self.m[0][2] * z;
|
||||
let yp = self.m[1][0] * x + self.m[1][1] * y + self.m[1][2] * z;
|
||||
let zp = self.m[2][0] * x + self.m[2][1] * y + self.m[2][2] * z;
|
||||
let wp = self.m[3][0] * x + self.m[3][1] * y + self.m[3][2] * z;
|
||||
|
||||
if wp == 1. {
|
||||
Normal3f::new(xp, yp, zp)
|
||||
} else {
|
||||
Normal3f::new(xp / wp, yp / wp, zp / wp)
|
||||
}
|
||||
let xn = self.m_inv[0][0] * x + self.m_inv[1][1] * y + self.m_inv[2][0] * z;
|
||||
let yn = self.m_inv[0][1] * x + self.m_inv[1][1] * y + self.m_inv[2][1] * z;
|
||||
let zn = self.m_inv[0][2] * x + self.m_inv[1][2] * y + self.m_inv[2][2] * z;
|
||||
Normal3f::new(xn, yn, zn)
|
||||
}
|
||||
|
||||
pub fn apply_to_bounds(&self, b: Bounds3f) -> Bounds3f {
|
||||
|
|
@ -155,18 +144,20 @@ impl TransformGeneric<Float> {
|
|||
}
|
||||
|
||||
pub fn apply_to_ray(&self, r: &Ray, t_max: &mut Option<Float>) -> Ray {
|
||||
let norm_squared = r.d.norm_squared();
|
||||
let mut o = Point3fi::new_from_point(r.o);
|
||||
let pfi = Point3fi::new_from_point(r.o);
|
||||
let mut o = self.apply_to_interval(&pfi);
|
||||
let d = self.apply_to_vector(r.d);
|
||||
let norm_squared = d.norm_squared();
|
||||
if norm_squared > 0. {
|
||||
let dt = r.d.abs().dot(o.error()) / norm_squared;
|
||||
let offset = Vector3fi::new_from_vector(r.d * dt);
|
||||
let dt = d.abs().dot(o.error()) / norm_squared;
|
||||
let offset = Vector3fi::new_from_vector(d * dt);
|
||||
o = o + offset;
|
||||
|
||||
if let Some(t) = t_max.as_mut() {
|
||||
*t -= dt;
|
||||
}
|
||||
}
|
||||
Ray::new(o.into(), r.d, Some(r.time), r.medium)
|
||||
Ray::new(o.into(), d, Some(r.time), r.medium)
|
||||
}
|
||||
|
||||
pub fn apply_to_interval(&self, pi: &Point3fi) -> Point3fi {
|
||||
|
|
@ -493,7 +484,7 @@ impl TransformGeneric<Float> {
|
|||
pub fn rotate(sin_theta: Float, cos_theta: Float, axis: impl Into<Vector3f>) -> Self {
|
||||
let vec_axis: Vector3f = axis.into();
|
||||
let a = vec_axis.normalize();
|
||||
let mut m: SquareMatrix<Float, 4> = SquareMatrix::default();
|
||||
let mut m: SquareMatrix<Float, 4> = SquareMatrix::identity();
|
||||
m[0][0] = a.x() * a.x() + (1. - a.x() * a.x()) * cos_theta;
|
||||
m[0][1] = a.x() * a.y() * (1. - cos_theta) - a.z() * sin_theta;
|
||||
m[0][2] = a.x() * a.z() * (1. - cos_theta) + a.y() * sin_theta;
|
||||
|
|
@ -527,7 +518,7 @@ impl TransformGeneric<Float> {
|
|||
let uu = u.dot(u);
|
||||
let vv = v.dot(v);
|
||||
let uv = u.dot(v);
|
||||
let mut r: SquareMatrix<Float, 4> = SquareMatrix::default();
|
||||
let mut r: SquareMatrix<Float, 4> = SquareMatrix::identity();
|
||||
for i in 0..3 {
|
||||
for j in 0..3 {
|
||||
let k = if i == j { 1. } else { 0. };
|
||||
|
|
@ -770,27 +761,27 @@ impl From<Quaternion> for TransformGeneric<Float> {
|
|||
let wy = q.v.y() * q.w;
|
||||
let wz = q.v.z() * q.w;
|
||||
|
||||
let mut m = [[0.0; 4]; 4];
|
||||
let mut m_inv = [[0.0; 4]; 4];
|
||||
|
||||
m[0][0] = 1. - 2. * (yy + zz);
|
||||
m[0][1] = 2. * (xy - wz);
|
||||
m[0][2] = 2. * (xz + wy);
|
||||
m_inv[0][0] = 1. - 2. * (yy + zz);
|
||||
m_inv[0][1] = 2. * (xy + wz);
|
||||
m_inv[0][2] = 2. * (xz - wy);
|
||||
|
||||
m[1][0] = 2. * (xy + wz);
|
||||
m[1][1] = 1. - 2. * (xx + zz);
|
||||
m[1][2] = 2. * (yz - wx);
|
||||
m_inv[1][0] = 2. * (xy - wz);
|
||||
m_inv[1][1] = 1. - 2. * (xx + zz);
|
||||
m_inv[1][2] = 2. * (yz + wx);
|
||||
|
||||
m[2][0] = 2. * (xz - wy);
|
||||
m[2][1] = 2. * (yz + wx);
|
||||
m[2][2] = 1. - 2. * (xx + yy);
|
||||
m_inv[2][0] = 2. * (xz + wy);
|
||||
m_inv[2][1] = 2. * (yz - wx);
|
||||
m_inv[2][2] = 1. - 2. * (xx + yy);
|
||||
|
||||
m[3][3] = 1.;
|
||||
m_inv[3][3] = 1.;
|
||||
|
||||
let m_sq = SquareMatrix::new(m);
|
||||
let m_inv_mat = SquareMatrix::new(m_inv);
|
||||
// For a pure rotation, the inverse is the transpose.
|
||||
let m_inv_sq = m_sq.transpose();
|
||||
let m = m_inv_mat.transpose();
|
||||
|
||||
TransformGeneric::new(m_sq, m_inv_sq)
|
||||
TransformGeneric::new(m, m_inv_mat)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -872,7 +863,22 @@ impl AnimatedTransform {
|
|||
let actually_animated = start_transform != end_transform;
|
||||
|
||||
if !actually_animated {
|
||||
return Self::default();
|
||||
return Self {
|
||||
start_transform: *start_transform,
|
||||
end_transform: *end_transform,
|
||||
start_time,
|
||||
end_time,
|
||||
actually_animated: false,
|
||||
t: gpu_array_from_fn(|_| Vector3f::default()),
|
||||
r: gpu_array_from_fn(|_| Quaternion::default()),
|
||||
s: gpu_array_from_fn(|_| SquareMatrix::default()),
|
||||
has_rotation: false,
|
||||
c1: gpu_array_from_fn(|_| DerivativeTerm::default()),
|
||||
c2: gpu_array_from_fn(|_| DerivativeTerm::default()),
|
||||
c3: gpu_array_from_fn(|_| DerivativeTerm::default()),
|
||||
c4: gpu_array_from_fn(|_| DerivativeTerm::default()),
|
||||
c5: gpu_array_from_fn(|_| DerivativeTerm::default()),
|
||||
};
|
||||
}
|
||||
|
||||
let (t0, r_temp, s0) = start_transform.decompose();
|
||||
|
|
@ -2120,7 +2126,7 @@ pub fn look_at(
|
|||
look: impl Into<Point3f>,
|
||||
up: impl Into<Point3f>,
|
||||
) -> Result<TransformGeneric<Float>> {
|
||||
let mut world_from_camera: SquareMatrix<Float, 4> = SquareMatrix::default();
|
||||
let mut world_from_camera: SquareMatrix<Float, 4> = SquareMatrix::identity();
|
||||
// Initialize fourth column of viewing matrix
|
||||
let pos: Point3f = pos.into();
|
||||
let look: Point3f = look.into();
|
||||
|
|
@ -2158,6 +2164,8 @@ pub fn look_at(
|
|||
world_from_camera[2][2] = dir.z();
|
||||
world_from_camera[3][2] = 0.;
|
||||
|
||||
let camera_from_world = world_from_camera.inverse().context("Failed to inverse viewing matrix")?;
|
||||
let camera_from_world = world_from_camera
|
||||
.inverse()
|
||||
.context("Failed to inverse viewing matrix")?;
|
||||
Ok(TransformGeneric::new(camera_from_world, world_from_camera))
|
||||
}
|
||||
|
|
|
|||
|
|
@ -218,7 +218,7 @@ impl CreatePixelSensor for PixelSensor {
|
|||
let target_white = output_colorspace.w;
|
||||
xyz_from_sensor_rgb = white_balance(source_white, target_white);
|
||||
} else {
|
||||
xyz_from_sensor_rgb = SquareMatrix::<Float, 3>::default();
|
||||
xyz_from_sensor_rgb = SquareMatrix::<Float, 3>::identity();
|
||||
}
|
||||
|
||||
PixelSensor {
|
||||
|
|
|
|||
|
|
@ -35,7 +35,9 @@ impl FilterFactory for Filter {
|
|||
let yw = params.get_one_float("yradius", 1.5)?;
|
||||
let sigma = params.get_one_float("sigma", 0.5)?;
|
||||
let filter = GaussianFilter::new(Vector2f::new(xw, yw), sigma);
|
||||
Ok(Filter::Gaussian(arena.alloc(filter)))
|
||||
let ptr = arena.alloc(filter);
|
||||
log::warn!("GaussianFilter allocated at {:p}", ptr.as_raw());
|
||||
Ok(Filter::Gaussian(ptr))
|
||||
}
|
||||
"mitchell" => {
|
||||
let xw = params.get_one_float("xradius", 2.)?;
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
use crate::globals::get_options;
|
||||
use shared::Ptr;
|
||||
use shared::bxdfs::DiffuseBxDF;
|
||||
use shared::core::bsdf::BSDF;
|
||||
use shared::core::bssrdf::BSSRDF;
|
||||
|
|
@ -11,6 +10,7 @@ use shared::core::material::{Material, MaterialEvalContext, MaterialTrait};
|
|||
use shared::core::sampler::{Sampler, SamplerTrait};
|
||||
use shared::core::texture::UniversalTextureEvaluator;
|
||||
use shared::spectra::SampledWavelengths;
|
||||
use shared::Ptr;
|
||||
|
||||
pub trait InteractionGetter {
|
||||
fn get_bsdf(
|
||||
|
|
@ -39,7 +39,9 @@ impl InteractionGetter for SurfaceInteraction {
|
|||
) -> Option<BSDF> {
|
||||
self.compute_differentials(r, camera, sampler.samples_per_pixel() as i32);
|
||||
let material = {
|
||||
let mut active_mat = unsafe { self.material.as_ref() };
|
||||
let Some(mut active_mat) = self.material.get() else {
|
||||
return None;
|
||||
};
|
||||
let tex_eval = UniversalTextureEvaluator;
|
||||
while let Material::Mix(mix) = active_mat {
|
||||
let ctx = MaterialEvalContext::from(&*self);
|
||||
|
|
@ -61,7 +63,7 @@ impl InteractionGetter for SurfaceInteraction {
|
|||
if get_options().force_diffuse {
|
||||
let rho = bsdf.rho_wo(self.common.wo, &[sampler.get1d()], &[sampler.get2d()]);
|
||||
let diff_bxdf = BxDF::Diffuse(DiffuseBxDF::new(rho));
|
||||
bsdf = BSDF::new(self.shading.n, self.shading.dpdu, Ptr::from(&diff_bxdf));
|
||||
bsdf = BSDF::new(self.shading.n, self.shading.dpdu, diff_bxdf);
|
||||
}
|
||||
Some(bsdf)
|
||||
}
|
||||
|
|
@ -72,7 +74,9 @@ impl InteractionGetter for SurfaceInteraction {
|
|||
lambda: &SampledWavelengths,
|
||||
_camera: &Camera,
|
||||
) -> Option<BSSRDF> {
|
||||
let mut active_mat = unsafe { self.material.as_ref() };
|
||||
let Some(mut active_mat) = self.material.get() else {
|
||||
return None;
|
||||
};
|
||||
let tex_eval = UniversalTextureEvaluator;
|
||||
while let Material::Mix(mix) = active_mat {
|
||||
let ctx = MaterialEvalContext::from(self);
|
||||
|
|
|
|||
|
|
@ -13,29 +13,43 @@ use shared::spectra::{SampledWavelengths, LAMBDA_MAX, LAMBDA_MIN};
|
|||
use shared::Float;
|
||||
use std::sync::Arc;
|
||||
|
||||
fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> {
|
||||
pub fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> {
|
||||
let media = scene.create_media();
|
||||
let textures = scene.create_textures(arena);
|
||||
let (lights, _) = scene.create_lights(&textures, arena);
|
||||
let (named_materials, materials) = scene.create_materials(&textures, arena)?;
|
||||
for (i, m) in materials.iter().enumerate() {
|
||||
eprintln!("materials[{}]: {:?}", i, std::mem::discriminant(m));
|
||||
}
|
||||
let lights = scene.create_lights(&textures, arena);
|
||||
|
||||
let have_scattering = {
|
||||
let shapes = scene.shapes.lock();
|
||||
let animated = scene.animated_shapes.lock();
|
||||
shapes
|
||||
.iter()
|
||||
.any(|sh| !sh.inside_medium.is_empty() || !sh.outside_medium.is_empty())
|
||||
|| animated
|
||||
.iter()
|
||||
.any(|sh| !sh.inside_medium.is_empty() || !sh.outside_medium.is_empty())
|
||||
};
|
||||
|
||||
let (aggregate, area_lights) =
|
||||
scene.create_aggregate(&textures, &named_materials, &materials, arena);
|
||||
scene.create_aggregate(&textures, &named_materials, &materials, &media, arena);
|
||||
|
||||
let mut all_lights = lights;
|
||||
all_lights.extend(area_lights);
|
||||
|
||||
let camera = scene.get_camera().unwrap();
|
||||
let film = camera.get_film();
|
||||
warn!("Creating integrator");
|
||||
let sampler = scene.get_sampler()?;
|
||||
let integrator = scene.create_integrator(camera.clone(), sampler.clone(), aggregate.clone(), lights, arena);
|
||||
let mut have_scattering = false;
|
||||
for sh in scene.shapes.lock().iter() {
|
||||
if !sh.inside_medium.is_empty() || !sh.outside_medium.is_empty() {
|
||||
have_scattering = true;
|
||||
}
|
||||
}
|
||||
for sh in scene.animated_shapes.lock().iter() {
|
||||
if !sh.inside_medium.is_empty() || !sh.outside_medium.is_empty() {
|
||||
have_scattering = true;
|
||||
}
|
||||
}
|
||||
let integrator = scene.create_integrator(
|
||||
camera.clone(),
|
||||
sampler.clone(),
|
||||
aggregate.clone(),
|
||||
all_lights,
|
||||
arena,
|
||||
);
|
||||
|
||||
if get_options().pixel_material.is_some() {
|
||||
let lambda =
|
||||
|
|
@ -75,20 +89,13 @@ fn render_scene(scene: &BasicScene, arena: &Arena) -> Result<()> {
|
|||
);
|
||||
log::debug!("Distance from camera: {}\n", intr.p().distance(cr.ray.o));
|
||||
|
||||
let mut is_named = false;
|
||||
for (name, mtl) in &named_materials {
|
||||
if *mtl == unsafe { *intr.material.as_ref() } {
|
||||
if *mtl == *intr.material.get().unwrap() {
|
||||
log::debug!("Named material: {}\n\n", name);
|
||||
is_named = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// if !is_named {
|
||||
// log::warn!("{}\n\n", intr.material.as_ref().to_str());
|
||||
// }
|
||||
//
|
||||
|
||||
depth += 1;
|
||||
ray = intr.spawn_ray(ray.d);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -61,7 +61,7 @@ struct PendingAreaLight {
|
|||
loc: FileLoc,
|
||||
}
|
||||
|
||||
#[derive(Default, Debug, Clone)]
|
||||
#[derive(Debug, Clone)]
|
||||
struct GraphicsState {
|
||||
pub current_inside_medium: String,
|
||||
pub current_outside_medium: String,
|
||||
|
|
@ -81,6 +81,29 @@ struct GraphicsState {
|
|||
pub transform_end_time: Float,
|
||||
}
|
||||
|
||||
impl Default for GraphicsState {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
color_space: Some(crate::spectra::default_colorspace_arc()),
|
||||
active_transform_bits: BasicSceneBuilder::ALL_TRANSFORM_BITS,
|
||||
current_inside_medium: String::new(),
|
||||
current_outside_medium: String::new(),
|
||||
current_material_name: String::new(),
|
||||
current_material_index: None,
|
||||
pending_area_light: None,
|
||||
shape_attributes: Vec::new(),
|
||||
light_attributes: Vec::new(),
|
||||
material_attributes: Vec::new(),
|
||||
medium_attributes: Vec::new(),
|
||||
texture_attributes: Vec::new(),
|
||||
reverse_orientation: false,
|
||||
ctm: TransformSet::default(),
|
||||
transform_start_time: 0.0,
|
||||
transform_end_time: 1.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Eq)]
|
||||
enum BlockState {
|
||||
OptionsBlock,
|
||||
|
|
@ -115,6 +138,19 @@ impl BasicSceneBuilder {
|
|||
pub const END_TRANSFORM_BITS: u32 = 1 << 1;
|
||||
pub const ALL_TRANSFORM_BITS: u32 = (1 << MAX_TRANSFORMS) - 1;
|
||||
|
||||
fn render_from_object_at(&self, index: usize) -> Transform {
|
||||
self.render_from_world * self.graphics_state.ctm[index]
|
||||
}
|
||||
|
||||
fn render_from_object(&self) -> AnimatedTransform {
|
||||
AnimatedTransform::new(
|
||||
&self.render_from_object_at(0),
|
||||
self.graphics_state.transform_start_time,
|
||||
&self.render_from_object_at(1),
|
||||
self.graphics_state.transform_end_time,
|
||||
)
|
||||
}
|
||||
|
||||
pub fn new(scene: Arc<BasicScene>) -> Self {
|
||||
Self {
|
||||
scene,
|
||||
|
|
@ -226,7 +262,7 @@ impl ParserTarget for BasicSceneBuilder {
|
|||
let stdcs = get_colorspace_device();
|
||||
let _ = match stdcs.get_named(name) {
|
||||
Some(cs) => {
|
||||
self.graphics_state.color_space = unsafe { Some(Arc::new(*cs.as_ref())) };
|
||||
self.graphics_state.color_space = Some(Arc::new(*cs.get().unwrap()));
|
||||
}
|
||||
None => {
|
||||
eprintln!("Error: Color space '{}' unknown at {}", name, loc);
|
||||
|
|
@ -343,7 +379,6 @@ impl ParserTarget for BasicSceneBuilder {
|
|||
self.verify_options("Camera", &loc)?;
|
||||
|
||||
let camera_from_world = self.graphics_state.ctm;
|
||||
|
||||
let world_from_camera = camera_from_world.inverse();
|
||||
|
||||
self.named_coordinate_systems
|
||||
|
|
@ -359,7 +394,8 @@ impl ParserTarget for BasicSceneBuilder {
|
|||
let rendering_space = RenderingCoordinateSystem::CameraWorld;
|
||||
let camera_transform =
|
||||
CameraTransform::from_world(animated_world_from_cam, rendering_space);
|
||||
self.render_from_world = camera_from_world.t[0];
|
||||
|
||||
self.render_from_world = camera_transform.render_from_world();
|
||||
|
||||
let parameters = self.make_params(params, &loc)?;
|
||||
|
||||
|
|
@ -526,7 +562,7 @@ impl ParserTarget for BasicSceneBuilder {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
fn world_begin(&mut self, loc: FileLoc, arena: Arc<Arena>) -> Result<(), ParserError> {
|
||||
fn world_begin(&mut self, loc: FileLoc, arena: &Arena) -> Result<(), ParserError> {
|
||||
self.verify_options("WorldBegin", &loc)?;
|
||||
self.current_block = BlockState::WorldBlock;
|
||||
for i in 0..MAX_TRANSFORMS {
|
||||
|
|
@ -684,7 +720,7 @@ impl ParserTarget for BasicSceneBuilder {
|
|||
};
|
||||
let entity = TextureSceneEntity {
|
||||
base,
|
||||
render_from_object: AnimatedTransform::from_transform(&self.graphics_state.ctm[0]),
|
||||
render_from_object: self.render_from_object(),
|
||||
};
|
||||
|
||||
if type_name == "float" {
|
||||
|
|
@ -710,9 +746,12 @@ impl ParserTarget for BasicSceneBuilder {
|
|||
loc,
|
||||
parameters: ParameterDictionary::new(params.clone(), None).unwrap(),
|
||||
};
|
||||
self.graphics_state.current_material_name = self.scene.add_material(entity).to_string();
|
||||
let idx = self.scene.add_material(entity);
|
||||
self.graphics_state.current_material_index = Some(idx);
|
||||
self.graphics_state.current_material_name = String::new();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn make_named_material(
|
||||
&mut self,
|
||||
_name: &str,
|
||||
|
|
@ -739,12 +778,7 @@ impl ParserTarget for BasicSceneBuilder {
|
|||
self.graphics_state.color_space.clone(),
|
||||
)?;
|
||||
|
||||
let render_from_light = AnimatedTransform::new(
|
||||
&self.graphics_state.ctm.t[0],
|
||||
self.graphics_state.transform_start_time,
|
||||
&self.graphics_state.ctm.t[1],
|
||||
self.graphics_state.transform_end_time,
|
||||
);
|
||||
let render_from_light = self.render_from_object();
|
||||
|
||||
let entity = LightSceneEntity {
|
||||
transformed_base: TransformedSceneEntity {
|
||||
|
|
@ -791,7 +825,7 @@ impl ParserTarget for BasicSceneBuilder {
|
|||
self.graphics_state.color_space.clone(),
|
||||
)?;
|
||||
|
||||
let render_from_object = self.graphics_state.ctm[0];
|
||||
let render_from_object = self.render_from_object_at(0);
|
||||
let object_from_render = render_from_object.inverse();
|
||||
|
||||
let light_index = if let Some(ref al) = self.graphics_state.pending_area_light {
|
||||
|
|
@ -841,6 +875,7 @@ impl ParserTarget for BasicSceneBuilder {
|
|||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn object_begin(&mut self, _name: &str, _loc: FileLoc) -> Result<(), ParserError> {
|
||||
Ok(())
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,7 +5,5 @@ pub mod state;
|
|||
|
||||
pub use builder::BasicSceneBuilder;
|
||||
pub use entities::*;
|
||||
pub use scene::{BasicScene, SceneLookup};
|
||||
pub use scene::BasicScene;
|
||||
pub use state::*;
|
||||
|
||||
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -1,12 +1,13 @@
|
|||
use crate::core::texture::FloatTexture;
|
||||
use crate::shapes::*;
|
||||
use crate::utils::loop_subdivide;
|
||||
use crate::utils::resolve_filename;
|
||||
use crate::{Arena, FileLoc, ParameterDictionary};
|
||||
use anyhow::{anyhow, bail, Result};
|
||||
use parking_lot::Mutex;
|
||||
use shared::core::shape::*;
|
||||
use shared::shapes::*;
|
||||
use shared::{Transform, Ptr};
|
||||
use shared::{Ptr, Transform};
|
||||
use std::collections::HashMap;
|
||||
use std::sync::Arc;
|
||||
|
||||
|
|
@ -130,6 +131,79 @@ impl ShapeFactory for Shape {
|
|||
|
||||
Ok(shapes)
|
||||
}
|
||||
"loopsubdiv" => {
|
||||
let n_levels = parameters.get_one_int("levels", 3)? as usize;
|
||||
|
||||
let Ok(vertex_indices_i32) = parameters.get_int_array("indices") else {
|
||||
bail!("Vertex indices \"indices\" not provided for \"LoopSubdiv\" shape.");
|
||||
};
|
||||
let Ok(p) = parameters.get_point3f_array("P") else {
|
||||
bail!("Vertex positions \"P\" not provided for LoopSubdiv shape.");
|
||||
};
|
||||
|
||||
if vertex_indices_i32.is_empty() {
|
||||
bail!("Vertex indices \"indices\" must be provided with loopsubdiv.");
|
||||
}
|
||||
if vertex_indices_i32.len() % 3 != 0 {
|
||||
bail!(
|
||||
"Number of vertex indices {} not a multiple of 3.",
|
||||
vertex_indices_i32.len()
|
||||
);
|
||||
}
|
||||
if p.is_empty() {
|
||||
bail!("Vertex positions \"P\" must be provided with loopsubdiv.");
|
||||
}
|
||||
|
||||
let vertex_indices: Vec<usize> = vertex_indices_i32
|
||||
.iter()
|
||||
.map(|&i| {
|
||||
if i < 0 {
|
||||
bail!("Negative vertex index {} in loopsubdiv.", i);
|
||||
}
|
||||
let ui = i as usize;
|
||||
if ui >= p.len() {
|
||||
bail!(
|
||||
"Vertex index {} out of bounds ({} \"P\" values given).",
|
||||
i,
|
||||
p.len()
|
||||
);
|
||||
}
|
||||
Ok(ui)
|
||||
})
|
||||
.collect::<Result<Vec<_>>>()?;
|
||||
|
||||
let scheme = parameters.get_one_string("scheme", "loop")?;
|
||||
if scheme != "loop" {
|
||||
bail!("Unsupported subdivision scheme \"{}\".", scheme);
|
||||
}
|
||||
|
||||
let mesh = loop_subdivide(
|
||||
arena,
|
||||
&render_from_object,
|
||||
reverse_orientation,
|
||||
n_levels,
|
||||
&vertex_indices,
|
||||
&p,
|
||||
);
|
||||
|
||||
let host_arc = Arc::new(mesh);
|
||||
let mut global_store = ALL_TRIANGLE_MESHES.lock();
|
||||
global_store.push(host_arc.clone());
|
||||
drop(global_store);
|
||||
|
||||
let n_tris = host_arc.n_triangles;
|
||||
let mesh_ptr = arena.alloc_arc(host_arc);
|
||||
let shapes: Vec<Ptr<Shape>> = (0..n_tris)
|
||||
.map(|i| {
|
||||
arena.alloc(Shape::Triangle(TriangleShape {
|
||||
mesh: mesh_ptr,
|
||||
tri_index: i as i32,
|
||||
}))
|
||||
})
|
||||
.collect();
|
||||
|
||||
Ok(shapes)
|
||||
}
|
||||
_ => Err(anyhow!("Unknown shape name")),
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +1,10 @@
|
|||
use super::RayIntegratorTrait;
|
||||
use super::base::IntegratorBase;
|
||||
use super::constants::*;
|
||||
use super::state::PathState;
|
||||
use crate::Arena;
|
||||
use super::RayIntegratorTrait;
|
||||
use crate::core::interaction::InteractionGetter;
|
||||
use shared::core::bsdf::{BSDF, BSDFSample};
|
||||
use crate::Arena;
|
||||
use shared::core::bsdf::{BSDFSample, BSDF};
|
||||
use shared::core::bxdf::{BxDFFlags, FArgs, TransportMode};
|
||||
use shared::core::camera::Camera;
|
||||
use shared::core::film::VisibleSurface;
|
||||
|
|
@ -308,6 +308,8 @@ impl RayIntegratorTrait for PathIntegrator {
|
|||
sampler: &mut Sampler,
|
||||
arena: &Arena,
|
||||
) {
|
||||
use shared::core::primitive::PrimitiveTrait;
|
||||
eprintln!("BVH bounds: {:?}", &self.base.aggregate.bounds());
|
||||
crate::integrators::pipeline::evaluate_pixel_sample(
|
||||
self,
|
||||
self.camera.as_ref(),
|
||||
|
|
|
|||
|
|
@ -101,7 +101,11 @@ pub fn render<T>(
|
|||
return;
|
||||
}
|
||||
|
||||
let pixel_bounds = camera.get_film().pixel_bounds();
|
||||
let sample_bounds = camera.get_film().sample_bounds();
|
||||
let pixel_bounds = Bounds2i::from_points(
|
||||
Point2i::new(sample_bounds.p_min.x().floor() as i32, sample_bounds.p_min.y().floor() as i32),
|
||||
Point2i::new(sample_bounds.p_max.x().ceil() as i32, sample_bounds.p_max.y().ceil() as i32),
|
||||
);
|
||||
println!(
|
||||
"pixel_bounds: {:?}, area: {}",
|
||||
pixel_bounds,
|
||||
|
|
@ -165,15 +169,14 @@ pub fn render<T>(
|
|||
tiles.par_iter().for_each(|tile_bounds| {
|
||||
let mut sampler = sampler_prototype.clone();
|
||||
|
||||
for p_pixel in tile_bounds {
|
||||
for p_pixel in tile_bounds.pixels() {
|
||||
for sample_index in wave_start..wave_end {
|
||||
sampler.start_pixel_sample(*p_pixel, sample_index, None);
|
||||
println!("Evaluating pixel {:?} sample {}", p_pixel, sample_index);
|
||||
sampler.start_pixel_sample(p_pixel, sample_index, None);
|
||||
evaluate_pixel_sample(
|
||||
integrator,
|
||||
camera,
|
||||
&mut sampler,
|
||||
*p_pixel,
|
||||
p_pixel,
|
||||
sample_index.try_into().unwrap(),
|
||||
&arena,
|
||||
);
|
||||
|
|
@ -252,8 +255,8 @@ pub fn evaluate_pixel_sample<T: RayIntegratorTrait>(
|
|||
let filter = film.get_filter();
|
||||
let camera_sample = get_camera_sample(sampler, pixel, filter);
|
||||
if let Some(mut camera_ray) = camera.generate_ray_differential(camera_sample, &lambda) {
|
||||
debug_assert!(camera_ray.ray.d.norm() > 0.999);
|
||||
debug_assert!(camera_ray.ray.d.norm() < 1.001);
|
||||
// debug_assert!(camera_ray.ray.d.norm() > 0.999);
|
||||
// debug_assert!(camera_ray.ray.d.norm() < 1.001);
|
||||
let ray_diff_scale = (sampler.samples_per_pixel() as Float).sqrt().max(0.125);
|
||||
if get_options().disable_pixel_jitter {
|
||||
camera_ray.ray.scale_differentials(ray_diff_scale);
|
||||
|
|
@ -275,10 +278,10 @@ pub fn evaluate_pixel_sample<T: RayIntegratorTrait>(
|
|||
}
|
||||
|
||||
if pixel.x() == 352 && pixel.y() == 352 && sample_index == 0 {
|
||||
println!("Center pixel: L = {:?}", l);
|
||||
println!(" ray origin: {:?}", camera_ray.ray.o);
|
||||
println!(" ray dir: {:?}", camera_ray.ray.d);
|
||||
println!(" camera_sample.p_film: {:?}", camera_sample.p_film);
|
||||
eprintln!("Center pixel: L = {:?}", l);
|
||||
eprintln!(" ray origin: {:?}", camera_ray.ray.o);
|
||||
eprintln!(" ray dir: {:?}", camera_ray.ray.d);
|
||||
eprintln!(" camera_sample.p_film: {:?}", camera_sample.p_film);
|
||||
}
|
||||
|
||||
film.add_sample(
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ pub fn create(
|
|||
colorspace: Option<&RGBColorSpace>,
|
||||
arena: &Arena,
|
||||
) -> Result<Light> {
|
||||
let mut l = params.get_one_spectrum("l", None, SpectrumType::Illuminant);
|
||||
let mut l = params.get_one_spectrum("L", None, SpectrumType::Illuminant);
|
||||
let default_cs = crate::spectra::default_colorspace();
|
||||
let cs = colorspace.unwrap_or(&default_cs);
|
||||
let illum_spec = Spectrum::Dense(cs.illuminant);
|
||||
|
|
@ -101,7 +101,7 @@ pub fn create(
|
|||
|
||||
// Upload alpha texture to GPU and check for null texture
|
||||
let alpha_ptr = arena.upload(alpha);
|
||||
let light_type = match unsafe { alpha_ptr.as_ref() } {
|
||||
let light_type = match alpha_ptr.get().unwrap() {
|
||||
GPUFloatTexture::Constant(t) if t.evaluate(&TextureEvalContext::default()) == 0.0 => {
|
||||
LightType::DeltaPosition
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,20 +1,68 @@
|
|||
use crate::core::image::HostImage;
|
||||
use crate::core::material::CreateMaterial;
|
||||
// use crate::core::scattering::TrowbridgeReitzDistribution;
|
||||
use crate::core::texture::SpectrumTexture;
|
||||
use crate::spectra::data::get_named_spectrum;
|
||||
use crate::utils::TextureParameterDictionary;
|
||||
use anyhow::Result;
|
||||
use crate::{Arena, ArenaUpload, FileLoc};
|
||||
use anyhow::{bail, Result};
|
||||
use shared::core::texture::SpectrumType;
|
||||
use shared::core::material::Material;
|
||||
use shared::materials::ConductorMaterial;
|
||||
use shared::textures::SpectrumConstantTexture;
|
||||
use std::collections::HashMap;
|
||||
use std::sync::Arc;
|
||||
|
||||
impl CreateMaterial for ConductorMaterial {
|
||||
fn create(
|
||||
_parameters: &TextureParameterDictionary,
|
||||
_normal_map: Option<Arc<HostImage>>,
|
||||
_named_materials: &std::collections::HashMap<String, shared::core::material::Material>,
|
||||
_loc: &crate::utils::FileLoc,
|
||||
_arena: &crate::Arena,
|
||||
parameters: &TextureParameterDictionary,
|
||||
normal_map: Option<Arc<HostImage>>,
|
||||
_named_materials: &HashMap<String, Material>,
|
||||
loc: &FileLoc,
|
||||
arena: &Arena,
|
||||
) -> Result<Material> {
|
||||
todo!()
|
||||
let eta = parameters.get_spectrum_texture_or_null("eta", SpectrumType::Unbounded);
|
||||
let k = parameters.get_spectrum_texture_or_null("k", SpectrumType::Unbounded);
|
||||
let reflectance =
|
||||
parameters.get_spectrum_texture_or_null("reflectance", SpectrumType::Albedo);
|
||||
let (eta, k) = if reflectance.is_some() {
|
||||
if eta.is_some() || k.is_some() {
|
||||
bail!(
|
||||
"{}: For the coated conductor material, both \"reflectance\" \
|
||||
and \"eta\"/\"k\" cannot be provided simultaneously.",
|
||||
loc
|
||||
);
|
||||
}
|
||||
(None, None)
|
||||
} else {
|
||||
let eta = eta.unwrap_or_else(|| {
|
||||
let s = get_named_spectrum("metal-Cu-eta").expect("Missing copper spectrum");
|
||||
Arc::new(SpectrumTexture::Constant(SpectrumConstantTexture::new(s)))
|
||||
});
|
||||
let k = k.unwrap_or_else(|| {
|
||||
let s = get_named_spectrum("metal-Cu-k").expect("Missing copper spectrum");
|
||||
Arc::new(SpectrumTexture::Constant(SpectrumConstantTexture::new(s)))
|
||||
});
|
||||
(Some(eta), Some(k))
|
||||
};
|
||||
|
||||
let u_roughness = parameters.get_float_texture("roughness", 0.)?;
|
||||
let v_roughness = parameters.get_float_texture("roughness", 0.)?;
|
||||
let displacement = parameters.get_float_texture_or_null("displacement")?;
|
||||
let remap_roughness = parameters.get_one_bool("remaproughness", true)?;
|
||||
eprintln!("ConductorMaterial::create eta={:?} k={:?} reflectance={:?}", eta.is_some(), k.is_some(), reflectance.is_some());
|
||||
|
||||
let material = Self::new(
|
||||
arena.upload(normal_map),
|
||||
arena.upload(reflectance),
|
||||
arena.upload(eta),
|
||||
arena.upload(k),
|
||||
arena.upload(u_roughness),
|
||||
arena.upload(v_roughness),
|
||||
arena.upload(displacement),
|
||||
remap_roughness,
|
||||
);
|
||||
|
||||
arena.alloc(material);
|
||||
Ok(Material::Conductor(material))
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,11 @@
|
|||
use super::*;
|
||||
use crate::globals::get_options;
|
||||
use shared::utils::math::compute_radical_inverse_permutations;
|
||||
use anyhow::{Result, anyhow};
|
||||
use crate::Arena;
|
||||
use anyhow::{anyhow, Result};
|
||||
use shared::core::geometry::Point2i;
|
||||
use shared::core::sampler::{HaltonSampler, MAX_HALTON_RESOLUTION, RandomizeStrategy};
|
||||
use shared::core::sampler::{HaltonSampler, RandomizeStrategy, MAX_HALTON_RESOLUTION};
|
||||
use shared::utils::math::compute_radical_inverse_permutations;
|
||||
use shared::{gbox, Ptr};
|
||||
|
||||
pub trait CreateHaltonSampler {
|
||||
fn new(
|
||||
|
|
@ -11,6 +13,7 @@ pub trait CreateHaltonSampler {
|
|||
full_res: Point2i,
|
||||
randomize: RandomizeStrategy,
|
||||
seed: u64,
|
||||
arena: &Arena,
|
||||
) -> Self;
|
||||
}
|
||||
|
||||
|
|
@ -20,8 +23,11 @@ impl CreateHaltonSampler for HaltonSampler {
|
|||
full_res: Point2i,
|
||||
randomize: RandomizeStrategy,
|
||||
seed: u64,
|
||||
arena: &Arena,
|
||||
) -> Self {
|
||||
let digit_permutations = compute_radical_inverse_permutations(seed);
|
||||
let leaked = Box::leak(gbox(digit_permutations));
|
||||
let perm_ptr = Ptr::from(leaked.as_slice());
|
||||
let mut base_scales = [0u64; 2];
|
||||
let mut base_exponents = [0u64; 2];
|
||||
let bases = [2, 3];
|
||||
|
|
@ -46,14 +52,14 @@ impl CreateHaltonSampler for HaltonSampler {
|
|||
let mut mult_inverse = [0u64; 2];
|
||||
|
||||
mult_inverse[0] =
|
||||
Self::multiplicative_inverse(base_scales[0] as i64, base_scales[0] as i64);
|
||||
Self::multiplicative_inverse(base_scales[1] as i64, base_scales[0] as i64);
|
||||
mult_inverse[1] =
|
||||
Self::multiplicative_inverse(base_scales[1] as i64, base_scales[1] as i64);
|
||||
Self::multiplicative_inverse(base_scales[0] as i64, base_scales[1] as i64);
|
||||
|
||||
Self {
|
||||
samples_per_pixel,
|
||||
randomize,
|
||||
digit_permutations: digit_permutations.as_ptr().into(),
|
||||
digit_permutations: perm_ptr,
|
||||
base_scales,
|
||||
base_exponents,
|
||||
mult_inverse,
|
||||
|
|
@ -68,7 +74,7 @@ impl CreateSampler for HaltonSampler {
|
|||
params: &ParameterDictionary,
|
||||
full_res: Point2i,
|
||||
loc: &FileLoc,
|
||||
_arena: &Arena,
|
||||
arena: &Arena,
|
||||
) -> Result<Sampler> {
|
||||
let options = get_options();
|
||||
let nsamp = if let Some(n) = options.quick_render.then_some(1).or(options.pixel_samples) {
|
||||
|
|
@ -94,8 +100,7 @@ impl CreateSampler for HaltonSampler {
|
|||
}
|
||||
};
|
||||
|
||||
let sampler = HaltonSampler::new(nsamp, full_res, s, seed as u64);
|
||||
// arena.alloc(sampler);
|
||||
let sampler = HaltonSampler::new(nsamp, full_res, s, seed as u64, arena);
|
||||
Ok(Sampler::Halton(sampler))
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,8 +3,9 @@ use crate::core::texture::{FloatTextureTrait, SpectrumTextureTrait};
|
|||
use crate::utils::{FileLoc, TextureParameterDictionary};
|
||||
use crate::Arena;
|
||||
use anyhow::Result;
|
||||
use shared::core::spectrum::Spectrum;
|
||||
use shared::core::texture::{SpectrumType, TextureEvalContext};
|
||||
use shared::spectra::{SampledSpectrum, SampledWavelengths};
|
||||
use shared::spectra::{SampledSpectrum, SampledWavelengths, ConstantSpectrum};
|
||||
use shared::utils::Transform;
|
||||
use shared::Float;
|
||||
use std::sync::Arc;
|
||||
|
|
@ -70,11 +71,32 @@ pub struct SpectrumScaledTexture {
|
|||
impl CreateSpectrumTexture for SpectrumScaledTexture {
|
||||
fn create(
|
||||
_render_from_texture: Transform,
|
||||
_parameters: TextureParameterDictionary,
|
||||
_spectrum_type: SpectrumType,
|
||||
parameters: TextureParameterDictionary,
|
||||
spectrum_type: SpectrumType,
|
||||
_loc: FileLoc,
|
||||
) -> Result<SpectrumTexture> {
|
||||
todo!()
|
||||
let one = Spectrum::Constant(ConstantSpectrum::new(1.0));
|
||||
let tex = parameters
|
||||
.get_spectrum_texture("tex", Some(one), spectrum_type)
|
||||
.ok_or_else(|| anyhow::anyhow!("{}: missing \"tex\" parameter", _loc))?;
|
||||
let scale = parameters.get_float_texture("scale", 1.0)?;
|
||||
|
||||
if let FloatTexture::Constant(ref cscale) = *scale {
|
||||
let cs = cscale.value;
|
||||
if cs == 1.0 {
|
||||
return Ok((*tex).clone());
|
||||
}
|
||||
if let SpectrumTexture::Image(ref image) = *tex {
|
||||
let mut image_copy = image.clone();
|
||||
image_copy.base.multiply_scale(cs);
|
||||
return Ok(SpectrumTexture::Image(image_copy));
|
||||
}
|
||||
}
|
||||
|
||||
Ok(SpectrumTexture::Scaled(SpectrumScaledTexture {
|
||||
tex,
|
||||
scale,
|
||||
}))
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
473
src/utils/loopsubdiv.rs
Normal file
473
src/utils/loopsubdiv.rs
Normal file
|
|
@ -0,0 +1,473 @@
|
|||
use crate::Arena;
|
||||
use shared::core::geometry::{Normal3f, Point3f, Vector3f};
|
||||
use shared::shapes::TriangleMesh;
|
||||
use shared::{Float, Transform};
|
||||
use std::collections::HashMap;
|
||||
|
||||
const NULL: u32 = u32::MAX;
|
||||
|
||||
#[repr(C)]
|
||||
struct SDVertex {
|
||||
p: Point3f,
|
||||
start_face: u32,
|
||||
child: u32,
|
||||
regular: bool,
|
||||
boundary: bool,
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
struct SDFace {
|
||||
v: [u32; 3],
|
||||
f: [u32; 3],
|
||||
children: [u32; 4],
|
||||
}
|
||||
|
||||
impl SDFace {
|
||||
fn vnum(&self, vert: u32) -> usize {
|
||||
for i in 0..3 {
|
||||
if self.v[i] == vert {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
panic!("SDFace::vnum: vertex {} not in face", vert);
|
||||
}
|
||||
|
||||
fn next_face(&self, vert: u32) -> u32 { self.f[self.vnum(vert)] }
|
||||
fn prev_face(&self, vert: u32) -> u32 { self.f[prev(self.vnum(vert))] }
|
||||
fn next_vert(&self, vert: u32) -> u32 { self.v[next(self.vnum(vert))] }
|
||||
fn prev_vert(&self, vert: u32) -> u32 { self.v[prev(self.vnum(vert))] }
|
||||
|
||||
fn other_vert(&self, v0: u32, v1: u32) -> u32 {
|
||||
for i in 0..3 {
|
||||
if self.v[i] != v0 && self.v[i] != v1 {
|
||||
return self.v[i];
|
||||
}
|
||||
}
|
||||
panic!("SDFace::other_vert: face doesn't contain both vertices");
|
||||
}
|
||||
}
|
||||
|
||||
#[inline(always)]
|
||||
const fn next(i: usize) -> usize { (i + 1) % 3 }
|
||||
|
||||
#[inline(always)]
|
||||
const fn prev(i: usize) -> usize { (i + 2) % 3 }
|
||||
|
||||
#[derive(Hash, Eq, PartialEq, Copy, Clone)]
|
||||
struct EdgeKey(u32, u32);
|
||||
|
||||
impl EdgeKey {
|
||||
fn new(a: u32, b: u32) -> Self {
|
||||
if a <= b { Self(a, b) } else { Self(b, a) }
|
||||
}
|
||||
}
|
||||
|
||||
fn beta(valence: usize) -> Float {
|
||||
if valence == 3 { 3.0 / 16.0 } else { 3.0 / (8.0 * valence as Float) }
|
||||
}
|
||||
|
||||
fn loop_gamma(valence: usize) -> Float {
|
||||
1.0 / (valence as Float + 3.0 / (8.0 * beta(valence)))
|
||||
}
|
||||
|
||||
fn valence(verts: &[SDVertex], faces: &[SDFace], vi: u32) -> usize {
|
||||
let v = &verts[vi as usize];
|
||||
let start = v.start_face;
|
||||
debug_assert_ne!(start, NULL);
|
||||
|
||||
if !v.boundary {
|
||||
let mut nf = 1usize;
|
||||
let mut fi = faces[start as usize].next_face(vi);
|
||||
while fi != start {
|
||||
assert_ne!(fi, NULL, "interior vertex with broken face loop");
|
||||
nf += 1;
|
||||
fi = faces[fi as usize].next_face(vi);
|
||||
}
|
||||
nf
|
||||
} else {
|
||||
let mut nf = 1usize;
|
||||
let mut fi = faces[start as usize].next_face(vi);
|
||||
while fi != NULL {
|
||||
nf += 1;
|
||||
fi = faces[fi as usize].next_face(vi);
|
||||
}
|
||||
fi = faces[start as usize].prev_face(vi);
|
||||
while fi != NULL {
|
||||
nf += 1;
|
||||
fi = faces[fi as usize].prev_face(vi);
|
||||
}
|
||||
nf + 1
|
||||
}
|
||||
}
|
||||
|
||||
fn one_ring(verts: &[SDVertex], faces: &[SDFace], vi: u32) -> Vec<Point3f> {
|
||||
let v = &verts[vi as usize];
|
||||
let mut ring = Vec::new();
|
||||
|
||||
if !v.boundary {
|
||||
let start = v.start_face;
|
||||
let mut fi = start;
|
||||
loop {
|
||||
ring.push(verts[faces[fi as usize].next_vert(vi) as usize].p);
|
||||
fi = faces[fi as usize].next_face(vi);
|
||||
if fi == start { break; }
|
||||
}
|
||||
} else {
|
||||
// Walk forward to the last face in the fan
|
||||
let mut fi = v.start_face;
|
||||
loop {
|
||||
let nf = faces[fi as usize].next_face(vi);
|
||||
if nf == NULL { break; }
|
||||
fi = nf;
|
||||
}
|
||||
ring.push(verts[faces[fi as usize].next_vert(vi) as usize].p);
|
||||
loop {
|
||||
ring.push(verts[faces[fi as usize].prev_vert(vi) as usize].p);
|
||||
let pf = faces[fi as usize].prev_face(vi);
|
||||
if pf == NULL { break; }
|
||||
fi = pf;
|
||||
}
|
||||
}
|
||||
ring
|
||||
}
|
||||
|
||||
fn weight_one_ring(verts: &[SDVertex], faces: &[SDFace], vi: u32, beta: Float) -> Point3f {
|
||||
let ring = one_ring(verts, faces, vi);
|
||||
let val = ring.len();
|
||||
let mut acc = (1.0 - val as Float * beta) * Vector3f::from(verts[vi as usize].p);
|
||||
for r in &ring {
|
||||
acc += beta * Vector3f::from(*r);
|
||||
}
|
||||
Point3f::from(acc)
|
||||
}
|
||||
|
||||
fn weight_boundary(verts: &[SDVertex], faces: &[SDFace], vi: u32, beta: Float) -> Point3f {
|
||||
let ring = one_ring(verts, faces, vi);
|
||||
let val = ring.len();
|
||||
let acc = (1.0 - 2.0 * beta) * Vector3f::from(verts[vi as usize].p)
|
||||
+ beta * Vector3f::from(ring[0])
|
||||
+ beta * Vector3f::from(ring[val - 1]);
|
||||
Point3f::from(acc)
|
||||
}
|
||||
|
||||
pub fn loop_subdivide(
|
||||
_arena: &Arena,
|
||||
render_from_object: &Transform,
|
||||
reverse_orientation: bool,
|
||||
n_levels: usize,
|
||||
vertex_indices: &[usize],
|
||||
points: &[Point3f],
|
||||
) -> TriangleMesh {
|
||||
let n_faces_init = vertex_indices.len() / 3;
|
||||
|
||||
let mut verts: Vec<SDVertex> = points
|
||||
.iter()
|
||||
.map(|&p| SDVertex {
|
||||
p,
|
||||
start_face: NULL,
|
||||
child: NULL,
|
||||
regular: false,
|
||||
boundary: false,
|
||||
})
|
||||
.collect();
|
||||
|
||||
let mut faces: Vec<SDFace> = (0..n_faces_init)
|
||||
.map(|i| {
|
||||
let base = i * 3;
|
||||
SDFace {
|
||||
v: [
|
||||
vertex_indices[base] as u32,
|
||||
vertex_indices[base + 1] as u32,
|
||||
vertex_indices[base + 2] as u32,
|
||||
],
|
||||
f: [NULL; 3],
|
||||
children: [NULL; 4],
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
|
||||
for fi in 0..n_faces_init {
|
||||
for j in 0..3 {
|
||||
verts[faces[fi].v[j] as usize].start_face = fi as u32;
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
let mut edge_map: HashMap<EdgeKey, (u32, usize)> =
|
||||
HashMap::with_capacity(n_faces_init * 3 / 2);
|
||||
|
||||
for fi in 0..n_faces_init {
|
||||
for edge_num in 0..3 {
|
||||
let v0 = faces[fi].v[edge_num];
|
||||
let v1 = faces[fi].v[next(edge_num)];
|
||||
let key = EdgeKey::new(v0, v1);
|
||||
|
||||
if let Some(&(other_fi, other_edge)) = edge_map.get(&key) {
|
||||
faces[other_fi as usize].f[other_edge] = fi as u32;
|
||||
faces[fi].f[edge_num] = other_fi;
|
||||
edge_map.remove(&key);
|
||||
} else {
|
||||
edge_map.insert(key, (fi as u32, edge_num));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Classify vertices as boundary/interior and regular/extraordinary
|
||||
for vi in 0..verts.len() {
|
||||
let start = verts[vi].start_face;
|
||||
let mut fi = start;
|
||||
let is_boundary = loop {
|
||||
let nf = faces[fi as usize].next_face(vi as u32);
|
||||
if nf == NULL { break true; }
|
||||
fi = nf;
|
||||
if fi == start { break false; }
|
||||
};
|
||||
verts[vi].boundary = is_boundary;
|
||||
let val = valence(&verts, &faces, vi as u32);
|
||||
verts[vi].regular = if !is_boundary { val == 6 } else { val == 4 };
|
||||
}
|
||||
|
||||
let mut live_verts: Vec<u32> = (0..verts.len() as u32).collect();
|
||||
let mut live_faces: Vec<u32> = (0..faces.len() as u32).collect();
|
||||
|
||||
for _level in 0..n_levels {
|
||||
let old_verts = live_verts.clone();
|
||||
let old_faces = live_faces.clone();
|
||||
let mut new_verts: Vec<u32> = Vec::with_capacity(old_verts.len() + old_faces.len() * 3);
|
||||
let mut new_faces: Vec<u32> = Vec::with_capacity(old_faces.len() * 4);
|
||||
|
||||
// Allocate child (even) vertices — one per existing vertex
|
||||
for &vi in &old_verts {
|
||||
let child_id = verts.len() as u32;
|
||||
verts.push(SDVertex {
|
||||
p: Point3f::default(),
|
||||
start_face: NULL,
|
||||
child: NULL,
|
||||
regular: verts[vi as usize].regular,
|
||||
boundary: verts[vi as usize].boundary,
|
||||
});
|
||||
verts[vi as usize].child = child_id;
|
||||
new_verts.push(child_id);
|
||||
}
|
||||
|
||||
// Allocate 4 child faces per existing face
|
||||
for &fi in &old_faces {
|
||||
let base = faces.len() as u32;
|
||||
for _ in 0..4 {
|
||||
faces.push(SDFace {
|
||||
v: [NULL; 3],
|
||||
f: [NULL; 3],
|
||||
children: [NULL; 4],
|
||||
});
|
||||
}
|
||||
faces[fi as usize].children = [base, base + 1, base + 2, base + 3];
|
||||
for k in 0..4u32 {
|
||||
new_faces.push(base + k);
|
||||
}
|
||||
}
|
||||
|
||||
// Reposition even vertices using the Loop stencil
|
||||
for &vi in &old_verts {
|
||||
let child = verts[vi as usize].child;
|
||||
let new_p = if !verts[vi as usize].boundary {
|
||||
if verts[vi as usize].regular {
|
||||
weight_one_ring(&verts, &faces, vi, 1.0 / 16.0)
|
||||
} else {
|
||||
let val = valence(&verts, &faces, vi);
|
||||
weight_one_ring(&verts, &faces, vi, beta(val))
|
||||
}
|
||||
} else {
|
||||
weight_boundary(&verts, &faces, vi, 1.0 / 8.0)
|
||||
};
|
||||
verts[child as usize].p = new_p;
|
||||
}
|
||||
|
||||
// Create odd (edge) vertices
|
||||
let mut edge_verts: HashMap<EdgeKey, u32> = HashMap::new();
|
||||
|
||||
for &fi in &old_faces {
|
||||
for k in 0..3 {
|
||||
let v0 = faces[fi as usize].v[k];
|
||||
let v1 = faces[fi as usize].v[next(k)];
|
||||
let key = EdgeKey::new(v0, v1);
|
||||
|
||||
if edge_verts.contains_key(&key) { continue; }
|
||||
|
||||
let is_boundary = faces[fi as usize].f[k] == NULL;
|
||||
let new_vi = verts.len() as u32;
|
||||
|
||||
let new_p = if is_boundary {
|
||||
Point3f::from(
|
||||
0.5 * Vector3f::from(verts[v0 as usize].p)
|
||||
+ 0.5 * Vector3f::from(verts[v1 as usize].p),
|
||||
)
|
||||
} else {
|
||||
let neighbor_fi = faces[fi as usize].f[k];
|
||||
let other_a = faces[fi as usize].other_vert(v0, v1);
|
||||
let other_b = faces[neighbor_fi as usize].other_vert(v0, v1);
|
||||
Point3f::from(
|
||||
(3.0 / 8.0) * Vector3f::from(verts[v0 as usize].p)
|
||||
+ (3.0 / 8.0) * Vector3f::from(verts[v1 as usize].p)
|
||||
+ (1.0 / 8.0) * Vector3f::from(verts[other_a as usize].p)
|
||||
+ (1.0 / 8.0) * Vector3f::from(verts[other_b as usize].p),
|
||||
)
|
||||
};
|
||||
|
||||
verts.push(SDVertex {
|
||||
p: new_p,
|
||||
start_face: faces[fi as usize].children[3],
|
||||
child: NULL,
|
||||
regular: true,
|
||||
boundary: is_boundary,
|
||||
});
|
||||
new_verts.push(new_vi);
|
||||
edge_verts.insert(key, new_vi);
|
||||
}
|
||||
}
|
||||
|
||||
// Snapshot parent arrays before writing into children to avoid
|
||||
// reading stale data from the same Vec.
|
||||
|
||||
// Even vertex start_face pointers
|
||||
for &vi in &old_verts {
|
||||
let sf = verts[vi as usize].start_face;
|
||||
let vnum = faces[sf as usize].vnum(vi);
|
||||
let child = verts[vi as usize].child;
|
||||
verts[child as usize].start_face = faces[sf as usize].children[vnum];
|
||||
}
|
||||
|
||||
// Face neighbor pointers
|
||||
for &fi in &old_faces {
|
||||
let children = faces[fi as usize].children;
|
||||
let face_f = faces[fi as usize].f;
|
||||
let face_v = faces[fi as usize].v;
|
||||
|
||||
for j in 0..3usize {
|
||||
// Center child (children[3]) neighbors the three corner children
|
||||
faces[children[3] as usize].f[j] = children[next(j)];
|
||||
faces[children[j] as usize].f[next(j)] = children[3];
|
||||
|
||||
// Corner child j's f[j] = neighbor face's child at the shared vertex
|
||||
let f2 = face_f[j];
|
||||
faces[children[j] as usize].f[j] = if f2 != NULL {
|
||||
let vnum2 = faces[f2 as usize].vnum(face_v[j]);
|
||||
faces[f2 as usize].children[vnum2]
|
||||
} else {
|
||||
NULL
|
||||
};
|
||||
|
||||
let f2 = face_f[prev(j)];
|
||||
faces[children[j] as usize].f[prev(j)] = if f2 != NULL {
|
||||
let vnum2 = faces[f2 as usize].vnum(face_v[j]);
|
||||
faces[f2 as usize].children[vnum2]
|
||||
} else {
|
||||
NULL
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
// Face vertex pointers
|
||||
for &fi in &old_faces {
|
||||
let children = faces[fi as usize].children;
|
||||
let face_v = faces[fi as usize].v;
|
||||
|
||||
for j in 0..3usize {
|
||||
let child_v = verts[face_v[j] as usize].child;
|
||||
let edge_v = edge_verts[&EdgeKey::new(face_v[j], face_v[next(j)])];
|
||||
|
||||
faces[children[j] as usize].v[j] = child_v;
|
||||
faces[children[j] as usize].v[next(j)] = edge_v;
|
||||
faces[children[next(j)] as usize].v[j] = edge_v;
|
||||
faces[children[3] as usize].v[j] = edge_v;
|
||||
}
|
||||
}
|
||||
|
||||
live_verts = new_verts;
|
||||
live_faces = new_faces;
|
||||
}
|
||||
|
||||
let n_final = live_verts.len();
|
||||
let mut p_limit: Vec<Point3f> = Vec::with_capacity(n_final);
|
||||
|
||||
for &vi in &live_verts {
|
||||
if verts[vi as usize].boundary {
|
||||
p_limit.push(weight_boundary(&verts, &faces, vi, 1.0 / 5.0));
|
||||
} else {
|
||||
let val = valence(&verts, &faces, vi);
|
||||
p_limit.push(weight_one_ring(&verts, &faces, vi, loop_gamma(val)));
|
||||
}
|
||||
}
|
||||
for (i, &vi) in live_verts.iter().enumerate() {
|
||||
verts[vi as usize].p = p_limit[i];
|
||||
}
|
||||
|
||||
let pi = std::f64::consts::PI as Float;
|
||||
let mut normals: Vec<Normal3f> = Vec::with_capacity(n_final);
|
||||
|
||||
for &vi in &live_verts {
|
||||
let ring = one_ring(&verts, &faces, vi);
|
||||
let val = ring.len();
|
||||
let vert_p = verts[vi as usize].p;
|
||||
|
||||
let (s, t) = if !verts[vi as usize].boundary {
|
||||
let mut s = Vector3f::default();
|
||||
let mut t = Vector3f::default();
|
||||
for j in 0..val {
|
||||
let angle = 2.0 * pi * j as Float / val as Float;
|
||||
s += angle.cos() * Vector3f::from(ring[j]);
|
||||
t += angle.sin() * Vector3f::from(ring[j]);
|
||||
}
|
||||
(s, t)
|
||||
} else {
|
||||
let s = Vector3f::from(ring[val - 1]) - Vector3f::from(ring[0]);
|
||||
let t = if val == 2 {
|
||||
Vector3f::from(ring[0]) + Vector3f::from(ring[1])
|
||||
- 2.0 * Vector3f::from(vert_p)
|
||||
} else if val == 3 {
|
||||
Vector3f::from(ring[1]) - Vector3f::from(vert_p)
|
||||
} else if val == 4 {
|
||||
-1.0 * Vector3f::from(ring[0])
|
||||
+ 2.0 * Vector3f::from(ring[1])
|
||||
+ 2.0 * Vector3f::from(ring[2])
|
||||
- 1.0 * Vector3f::from(ring[3])
|
||||
- 2.0 * Vector3f::from(vert_p)
|
||||
} else {
|
||||
let theta = pi / (val - 1) as Float;
|
||||
let mut t = theta.sin()
|
||||
* (Vector3f::from(ring[0]) + Vector3f::from(ring[val - 1]));
|
||||
for k in 1..(val - 1) {
|
||||
let wt = (2.0 * theta.cos() - 2.0) * (k as Float * theta).sin();
|
||||
t += wt * Vector3f::from(ring[k]);
|
||||
}
|
||||
-t
|
||||
};
|
||||
(s, t)
|
||||
};
|
||||
|
||||
normals.push(Normal3f::from(s.cross(t)));
|
||||
}
|
||||
|
||||
let mut vert_remap: HashMap<u32, i32> = HashMap::with_capacity(n_final);
|
||||
for (i, &vi) in live_verts.iter().enumerate() {
|
||||
vert_remap.insert(vi, i as i32);
|
||||
}
|
||||
|
||||
let mut indices: Vec<i32> = Vec::with_capacity(live_faces.len() * 3);
|
||||
for &fi in &live_faces {
|
||||
for j in 0..3 {
|
||||
indices.push(vert_remap[&faces[fi as usize].v[j]]);
|
||||
}
|
||||
}
|
||||
|
||||
TriangleMesh::new(
|
||||
render_from_object,
|
||||
reverse_orientation,
|
||||
&indices,
|
||||
&p_limit,
|
||||
&normals,
|
||||
&[],
|
||||
&[],
|
||||
&[],
|
||||
)
|
||||
}
|
||||
|
|
@ -4,6 +4,7 @@ pub mod containers;
|
|||
pub mod error;
|
||||
pub mod file;
|
||||
pub mod io;
|
||||
pub mod loopsubdiv;
|
||||
pub mod mipmap;
|
||||
pub mod parallel;
|
||||
pub mod parameters;
|
||||
|
|
@ -12,11 +13,12 @@ pub mod upload;
|
|||
|
||||
pub use error::FileLoc;
|
||||
pub use file::{read_float_file, resolve_filename};
|
||||
pub use loopsubdiv::*;
|
||||
pub use mipmap::{MIPMap, MIPMapFilterOptions};
|
||||
pub use parameters::{
|
||||
ParameterDictionary, ParsedParameter, ParsedParameterVector, TextureParameterDictionary,
|
||||
};
|
||||
pub use mipmap::{MIPMap, MIPMapFilterOptions};
|
||||
pub use upload::{Upload, ArenaUpload};
|
||||
pub use upload::{ArenaUpload, Upload};
|
||||
|
||||
#[cfg(feature = "vulkan")]
|
||||
pub type Arena = arena::Arena<backend::vulkan::VulkanAllocator>;
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@ use crate::core::spectrum::SPECTRUM_FILE_CACHE;
|
|||
use crate::core::texture::{FloatTexture, SpectrumTexture};
|
||||
use crate::spectra::data::get_named_spectrum;
|
||||
use crate::spectra::piecewise::ReadFromFile;
|
||||
use crate::utils::FileLoc;
|
||||
use crate::utils::{FileLoc, resolve_filename};
|
||||
use anyhow::{bail, Result};
|
||||
use shared::core::color::RGB;
|
||||
use shared::core::geometry::{Normal3f, Point2f, Point3f, Vector2f, Vector3f};
|
||||
|
|
@ -597,7 +597,13 @@ impl ParameterDictionary {
|
|||
match param.type_name.as_str() {
|
||||
"rgb" | "color" => self.extract_rgb_spectrum(param, spectrum_type),
|
||||
"blackbody" => self.extract_file_spectrum(param),
|
||||
"spectrum" => self.extract_sampled_spectrum(param),
|
||||
"spectrum" => {
|
||||
if !param.strings.is_empty() {
|
||||
self.extract_file_spectrum(param)
|
||||
} else {
|
||||
self.extract_sampled_spectrum(param)
|
||||
}
|
||||
}
|
||||
_ => Vec::new(),
|
||||
}
|
||||
}
|
||||
|
|
@ -695,7 +701,10 @@ impl ParameterDictionary {
|
|||
.map(|s| {
|
||||
get_named_spectrum(s)
|
||||
.ok_or(())
|
||||
.or_else(|_| read_spectrum_from_file(s).map_err(|_| ()))
|
||||
.or_else(|_| {
|
||||
let resolved = resolve_filename(s);
|
||||
read_spectrum_from_file(&resolved).map_err(|_| ())
|
||||
})
|
||||
.unwrap_or_else(|_| panic!("{}: {}: unable to read spectrum", param.loc, s))
|
||||
})
|
||||
.collect()
|
||||
|
|
|
|||
|
|
@ -7,9 +7,9 @@ use std::io::{self, Read};
|
|||
use std::path::{Path, PathBuf};
|
||||
use std::sync::Arc;
|
||||
|
||||
use crate::Arena;
|
||||
use crate::utils::error::FileLoc;
|
||||
use crate::utils::parameters::{ParameterDictionary, ParsedParameter, ParsedParameterVector};
|
||||
use crate::Arena;
|
||||
use shared::Float;
|
||||
|
||||
pub trait ParserTarget {
|
||||
|
|
@ -112,7 +112,7 @@ pub trait ParserTarget {
|
|||
loc: FileLoc,
|
||||
) -> Result<(), ParserError>;
|
||||
|
||||
fn world_begin(&mut self, loc: FileLoc, arena: Arc<Arena>) -> Result<(), ParserError>;
|
||||
fn world_begin(&mut self, loc: FileLoc, arena: &Arena) -> Result<(), ParserError>;
|
||||
fn attribute_begin(&mut self, loc: FileLoc) -> Result<(), ParserError>;
|
||||
fn attribute_end(&mut self, loc: FileLoc) -> Result<(), ParserError>;
|
||||
fn attribute(
|
||||
|
|
@ -576,7 +576,7 @@ impl ParserTarget for FormattingParserTarget {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
fn world_begin(&mut self, _loc: FileLoc, _arena: Arc<Arena>) -> Result<(), ParserError> {
|
||||
fn world_begin(&mut self, _loc: FileLoc, _arena: &Arena) -> Result<(), ParserError> {
|
||||
println!("{}WorldBegin", self.indent(0));
|
||||
self.cat_indent_count += 4;
|
||||
Ok(())
|
||||
|
|
@ -886,9 +886,11 @@ impl<'a> SceneParser<'a> {
|
|||
let mut val_type = match type_name {
|
||||
"integer" => ValType::Int,
|
||||
"bool" => ValType::Bool,
|
||||
"float" | "point" | "vector" | "normal" | "color" | "spectrum" | "rgb"
|
||||
| "blackbody" => ValType::Float,
|
||||
"float" | "point" | "vector" | "normal" | "color" | "rgb" | "blackbody" => {
|
||||
ValType::Float
|
||||
}
|
||||
"string" | "texture" => ValType::String,
|
||||
"spectrum" => ValType::Unknown,
|
||||
_ => ValType::Unknown,
|
||||
};
|
||||
|
||||
|
|
@ -976,8 +978,7 @@ impl<'a> SceneParser<'a> {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn run(&mut self) -> Result<(), ParserError> {
|
||||
let arena = Arc::new(Arena::default());
|
||||
pub fn run(&mut self, arena: Arc<Arena>) -> Result<(), ParserError> {
|
||||
loop {
|
||||
let token = match self.next_token()? {
|
||||
Some(t) => t,
|
||||
|
|
@ -1264,7 +1265,7 @@ impl<'a> SceneParser<'a> {
|
|||
},
|
||||
|
||||
'W' => match token.text.as_str() {
|
||||
"WorldBegin" => self.target.world_begin(token.loc, arena.clone())?,
|
||||
"WorldBegin" => self.target.world_begin(token.loc, &arena)?,
|
||||
"WorldEnd" => {}
|
||||
_ => {
|
||||
return Err(ParserError::Generic(
|
||||
|
|
|
|||
Loading…
Reference in a new issue