Commit graph

25 commits

Author SHA1 Message Date
f21cb7cf08 Continuing work on handling Options. Lesson learned, actually handle them 2026-05-13 23:32:58 +01:00
c8d083df62 Running tests on parsing 2026-05-12 15:07:59 +01:00
c659ea0f44 Continuing cleanup of builder and parser. Removing light factory, creating issues with function signatures and unnecessary resources for light creation 2026-05-12 12:29:44 +01:00
7ebed27d4a Cleanup of shared codebase to no_std and spirv compatibility 2026-02-20 16:39:27 +00:00
45e866ebd1 Continuing with the cleanup 2026-02-15 14:48:50 +00:00
30e8cf85f8 Continuing fixing errors from thoughtless copying of shared code 2026-02-13 14:16:22 +00:00
640e17110a Continuing cleanup of scene creation, texture ownership, and memory management 2026-01-25 18:15:48 +00:00
64a139d108 Continuing on the quest to fix bugs. Never again 2026-01-23 20:30:55 +00:00
b6b17a8c7e Missing SpectrumTextureTrait implementations, placeholders for now. Continuing fixing errors 2026-01-23 15:23:01 +00:00
14418472d5 Some more refactoring, more error correction. When will this end? 2026-01-22 16:20:28 +00:00
93bcd465eb Fixing errors in CPU code 2026-01-22 14:18:57 +00:00
9a8ec13728 Finally fixed import errors due to refactoring, gotta get a better IDE 2026-01-19 23:52:12 +00:00
86c9a90f2e Fixes 2026-01-18 16:29:27 +00:00
c412b6d668 Updated light creation, sampling types in shared code 2026-01-16 15:42:51 +00:00
0ef563d1a5 Implementing arena based memory allocation 2026-01-10 00:16:24 +00:00
75655ed774 Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions 2025-12-30 18:09:30 +00:00
2e9d3c7301 Migrating to a more GPU friendly architecture, refactored texture handling, working on images and scene creation. God have mercy on my soul 2025-12-20 18:37:52 +00:00
8bcc2fb0c8 Very big change, preparing for gpu integration 2025-12-20 00:11:31 +00:00
b490bdf180 Changes to transport using VolPathIntegrator, minor format tweaks 2025-12-09 22:50:30 +00:00
63f4a36e69 Updated light management and creation, refactored module. Started work on rendering and integrators, fixed up maths functions 2025-12-09 14:07:25 +00:00
96e437921f Restructured image code, refactored spectrum code, removed some less idiomatic code to make compiler happy, added mipmap methods 2025-12-03 19:43:46 +00:00
5937239a18 Gonna take a break 2025-11-19 21:59:15 +00:00
d58203e97a Added shapes, starting work on interactions and materials 2025-11-13 23:02:54 +00:00
cf58f0efc3 Refactored, added camera types, filters, films, starting on reflection and scattering 2025-11-05 03:37:13 +00:00
87b3f8d6dd Initial commit 2025-10-31 18:53:17 +00:00