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e6d1850785
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Continuing cleanup
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2026-05-28 06:39:05 +01:00 |
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0c62fbc3b5
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Fixed logic issues in BSDF sampling and pdf calculations, moving on to GPU integrators
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2026-05-26 19:07:45 +01:00 |
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72acb8ccdf
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Continuing cleanup
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2026-05-20 20:14:58 +01:00 |
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a14960562c
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This commit is way too large. So, added Upload trait back again, but only for Textures, which are the most complex types. Fixing Medium and PixelSensor creation on host side. Can´t really find a satisfying way of keeping construction and creation separate, so for now, regrettably, putting them in the same place. Added some types to parameter parsing. Continuing fixup caused by creation of GVec and GBox
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2026-05-20 16:16:57 +01:00 |
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5b4928e1aa
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Continuing refactoring, deleted camera construction on host side
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2026-05-19 01:44:38 +01:00 |
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31106696bd
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Continuing refactoring
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2026-05-19 00:54:29 +01:00 |
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a4c751bbcd
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Just changing var names
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2026-05-18 22:59:31 +01:00 |
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7ebed27d4a
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Cleanup of shared codebase to no_std and spirv compatibility
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2026-02-20 16:39:27 +00:00 |
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b36105edc1
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Changing error handling with scene file parsing
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2026-02-19 15:41:24 +00:00 |
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a32cd60e9f
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Fixing film creation, arena allocation separation from texture creation, bad function signatures
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2026-01-26 19:44:53 +00:00 |
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640e17110a
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Continuing cleanup of scene creation, texture ownership, and memory management
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2026-01-25 18:15:48 +00:00 |
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9a8ec13728
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Finally fixed import errors due to refactoring, gotta get a better IDE
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2026-01-19 23:52:12 +00:00 |
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86c9a90f2e
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Fixes
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2026-01-18 16:29:27 +00:00 |
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75655ed774
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Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions
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2025-12-30 18:09:30 +00:00 |
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4dbec9bc2c
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Major overhaul to data management over CPU and GPU, clean up of incorrectly defined light creation methods, a lot of stuff in general. I should make smaller commits.
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2025-12-22 22:54:49 +00:00 |
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2e9d3c7301
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Migrating to a more GPU friendly architecture, refactored texture handling, working on images and scene creation. God have mercy on my soul
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2025-12-20 18:37:52 +00:00 |
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8bcc2fb0c8
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Very big change, preparing for gpu integration
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2025-12-20 00:11:31 +00:00 |
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11a731247d
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Updated light management and creation, refactored module. Started work on rendering and integrators, fixed up maths functions
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2025-12-09 14:07:46 +00:00 |
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96e437921f
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Restructured image code, refactored spectrum code, removed some less idiomatic code to make compiler happy, added mipmap methods
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2025-12-03 19:43:46 +00:00 |
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e502af9411
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Missing files
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2025-11-27 04:39:49 +00:00 |
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d58203e97a
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Added shapes, starting work on interactions and materials
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2025-11-13 23:02:54 +00:00 |
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cf58f0efc3
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Refactored, added camera types, filters, films, starting on reflection and scattering
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2025-11-05 03:37:13 +00:00 |
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87b3f8d6dd
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Initial commit
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2025-10-31 18:53:17 +00:00 |
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137ddfbd28
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Initial commit
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2025-10-29 17:29:36 +00:00 |
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