dad7300a14
Hitting myself, and going for a trait for uploading objs to GPU. Keep forgetting to actually upload them
2026-05-16 02:36:20 +01:00
645556da22
Fixign dangling pointer issues. Moving now to bumpalo, not able to keep a stable memory allocation system.
2026-05-15 15:35:21 +01:00
731a37abae
More fixes to allow for spirv compilation. Namely,
...
issues with array initialization with functions ([object::default()]),
initializing arrays from a function (implemented a simple gpu version
using manual MaybeUninit pointers),
changing enums with distinct types to structs or changing the selection
logic, changing pointer subtraction in light samplers to a scan (this
will come back to bite me in the ass), and ignoring the data module,
since SPIR-V cant use pointers in statics.
2026-02-20 21:11:17 +00:00
b36105edc1
Changing error handling with scene file parsing
2026-02-19 15:41:24 +00:00
30e8cf85f8
Continuing fixing errors from thoughtless copying of shared code
2026-02-13 14:16:22 +00:00
a32cd60e9f
Fixing film creation, arena allocation separation from texture creation, bad function signatures
2026-01-26 19:44:53 +00:00
14418472d5
Some more refactoring, more error correction. When will this end?
2026-01-22 16:20:28 +00:00
93bcd465eb
Fixing errors in CPU code
2026-01-22 14:18:57 +00:00
1e21cc64f9
Unused parameters, lifetime issues in sampling
2026-01-20 01:01:19 +00:00
9a8ec13728
Finally fixed import errors due to refactoring, gotta get a better IDE
2026-01-19 23:52:12 +00:00
86c9a90f2e
Fixes
2026-01-18 16:29:27 +00:00
c412b6d668
Updated light creation, sampling types in shared code
2026-01-16 15:42:51 +00:00
f94c5d78c7
Implementing arena based memory allocation
2026-01-10 00:20:43 +00:00
f7c47be077
Some more refactoring
2026-01-01 09:45:00 +00:00
75655ed774
Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions
2025-12-30 18:09:30 +00:00
8bcc2fb0c8
Very big change, preparing for gpu integration
2025-12-20 00:11:31 +00:00
7fcc42886a
Just to be safe
2025-12-10 01:16:25 +00:00
b490bdf180
Changes to transport using VolPathIntegrator, minor format tweaks
2025-12-09 22:50:30 +00:00
11a731247d
Updated light management and creation, refactored module. Started work on rendering and integrators, fixed up maths functions
2025-12-09 14:07:46 +00:00
d42437e860
Everything is broken
2025-12-04 12:55:06 +00:00
96e437921f
Restructured image code, refactored spectrum code, removed some less idiomatic code to make compiler happy, added mipmap methods
2025-12-03 19:43:46 +00:00
e502af9411
Missing files
2025-11-27 04:39:49 +00:00
d58203e97a
Added shapes, starting work on interactions and materials
2025-11-13 23:02:54 +00:00
cf58f0efc3
Refactored, added camera types, filters, films, starting on reflection and scattering
2025-11-05 03:37:13 +00:00