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c659ea0f44
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Continuing cleanup of builder and parser. Removing light factory, creating issues with function signatures and unnecessary resources for light creation
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2026-05-12 12:29:44 +01:00 |
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c412b6d668
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Updated light creation, sampling types in shared code
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2026-01-16 15:42:51 +00:00 |
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0ef563d1a5
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Implementing arena based memory allocation
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2026-01-10 00:16:24 +00:00 |
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f7c47be077
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Some more refactoring
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2026-01-01 09:45:00 +00:00 |
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75655ed774
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Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions
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2025-12-30 18:09:30 +00:00 |
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2e9d3c7301
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Migrating to a more GPU friendly architecture, refactored texture handling, working on images and scene creation. God have mercy on my soul
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2025-12-20 18:37:52 +00:00 |
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8bcc2fb0c8
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Very big change, preparing for gpu integration
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2025-12-20 00:11:31 +00:00 |
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b490bdf180
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Changes to transport using VolPathIntegrator, minor format tweaks
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2025-12-09 22:50:30 +00:00 |
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63f4a36e69
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Updated light management and creation, refactored module. Started work on rendering and integrators, fixed up maths functions
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2025-12-09 14:07:25 +00:00 |
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d58203e97a
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Added shapes, starting work on interactions and materials
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2025-11-13 23:02:54 +00:00 |
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87b3f8d6dd
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Initial commit
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2025-10-31 18:53:17 +00:00 |
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