|
|
30e8cf85f8
|
Continuing fixing errors from thoughtless copying of shared code
|
2026-02-13 14:16:22 +00:00 |
|
|
|
64a139d108
|
Continuing on the quest to fix bugs. Never again
|
2026-01-23 20:30:55 +00:00 |
|
|
|
b6b17a8c7e
|
Missing SpectrumTextureTrait implementations, placeholders for now. Continuing fixing errors
|
2026-01-23 15:23:01 +00:00 |
|
|
|
93bcd465eb
|
Fixing errors in CPU code
|
2026-01-22 14:18:57 +00:00 |
|
|
|
9a8ec13728
|
Finally fixed import errors due to refactoring, gotta get a better IDE
|
2026-01-19 23:52:12 +00:00 |
|
|
|
86c9a90f2e
|
Fixes
|
2026-01-18 16:29:27 +00:00 |
|
|
|
f94c5d78c7
|
Implementing arena based memory allocation
|
2026-01-10 00:20:43 +00:00 |
|
|
|
75655ed774
|
Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions
|
2025-12-30 18:09:30 +00:00 |
|
|
|
cda63e42c5
|
Big slog, separating GPU and CPU safe structs and constructors
|
2025-12-21 02:17:28 +00:00 |
|
|
|
2e9d3c7301
|
Migrating to a more GPU friendly architecture, refactored texture handling, working on images and scene creation. God have mercy on my soul
|
2025-12-20 18:37:52 +00:00 |
|