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c412b6d668
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Updated light creation, sampling types in shared code
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2026-01-16 15:42:51 +00:00 |
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f94c5d78c7
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Implementing arena based memory allocation
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2026-01-10 00:20:43 +00:00 |
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f7c47be077
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Some more refactoring
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2026-01-01 09:45:00 +00:00 |
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cc557dfa50
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Forgot to actually implement FilterTrait
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2025-12-30 18:19:17 +00:00 |
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75655ed774
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Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions
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2025-12-30 18:09:30 +00:00 |
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4dbec9bc2c
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Major overhaul to data management over CPU and GPU, clean up of incorrectly defined light creation methods, a lot of stuff in general. I should make smaller commits.
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2025-12-22 22:54:49 +00:00 |
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cda63e42c5
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Big slog, separating GPU and CPU safe structs and constructors
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2025-12-21 02:17:28 +00:00 |
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2e9d3c7301
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Migrating to a more GPU friendly architecture, refactored texture handling, working on images and scene creation. God have mercy on my soul
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2025-12-20 18:37:52 +00:00 |
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8bcc2fb0c8
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Very big change, preparing for gpu integration
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2025-12-20 00:11:31 +00:00 |
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