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a4c751bbcd
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Just changing var names
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2026-05-18 22:59:31 +01:00 |
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0c04eeb0f9
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Fixing issues caused by migrating from shared to host code. Lanczos filter is unseemly now, but options have to be handled host side
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2026-02-20 22:37:50 +00:00 |
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7ebed27d4a
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Cleanup of shared codebase to no_std and spirv compatibility
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2026-02-20 16:39:27 +00:00 |
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640e17110a
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Continuing cleanup of scene creation, texture ownership, and memory management
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2026-01-25 18:15:48 +00:00 |
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93bcd465eb
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Fixing errors in CPU code
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2026-01-22 14:18:57 +00:00 |
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86c9a90f2e
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Fixes
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2026-01-18 16:29:27 +00:00 |
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f94c5d78c7
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Implementing arena based memory allocation
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2026-01-10 00:20:43 +00:00 |
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f7c47be077
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Some more refactoring
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2026-01-01 09:45:00 +00:00 |
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8bcc2fb0c8
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Very big change, preparing for gpu integration
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2025-12-20 00:11:31 +00:00 |
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b490bdf180
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Changes to transport using VolPathIntegrator, minor format tweaks
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2025-12-09 22:50:30 +00:00 |
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11a731247d
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Updated light management and creation, refactored module. Started work on rendering and integrators, fixed up maths functions
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2025-12-09 14:07:46 +00:00 |
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d42437e860
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Everything is broken
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2025-12-04 12:55:06 +00:00 |
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96e437921f
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Restructured image code, refactored spectrum code, removed some less idiomatic code to make compiler happy, added mipmap methods
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2025-12-03 19:43:46 +00:00 |
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e502af9411
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Missing files
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2025-11-27 04:39:49 +00:00 |
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d58203e97a
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Added shapes, starting work on interactions and materials
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2025-11-13 23:02:54 +00:00 |
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cf58f0efc3
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Refactored, added camera types, filters, films, starting on reflection and scattering
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2025-11-05 03:37:13 +00:00 |
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