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5ff8044158
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Cleaning unused imports, refactoring wavefront integration
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2026-05-28 14:40:45 +01:00 |
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226ff88874
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Fixing rendering issues, unifying rendering pipeline
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2026-05-21 23:47:37 +01:00 |
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82255e5046
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ALmost done with changes
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2026-05-20 20:52:34 +01:00 |
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72acb8ccdf
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Continuing cleanup
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2026-05-20 20:14:58 +01:00 |
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31106696bd
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Continuing refactoring
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2026-05-19 00:54:29 +01:00 |
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a4c751bbcd
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Just changing var names
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2026-05-18 22:59:31 +01:00 |
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dad7300a14
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Hitting myself, and going for a trait for uploading objs to GPU. Keep forgetting to actually upload them
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2026-05-16 02:36:20 +01:00 |
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645556da22
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Fixign dangling pointer issues. Moving now to bumpalo, not able to keep a stable memory allocation system.
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2026-05-15 15:35:21 +01:00 |
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1e0840dcda
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Continuing work on BVH creation
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2026-05-14 15:08:14 +01:00 |
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2fc366878f
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Continuing, ever onwards
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2026-05-14 02:26:25 +01:00 |
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f21cb7cf08
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Continuing work on handling Options. Lesson learned, actually handle them
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2026-05-13 23:32:58 +01:00 |
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45e866ebd1
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Continuing with the cleanup
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2026-02-15 14:48:50 +00:00 |
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9a8ec13728
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Finally fixed import errors due to refactoring, gotta get a better IDE
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2026-01-19 23:52:12 +00:00 |
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86c9a90f2e
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Fixes
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2026-01-18 16:29:27 +00:00 |
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c412b6d668
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Updated light creation, sampling types in shared code
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2026-01-16 15:42:51 +00:00 |
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75655ed774
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Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions
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2025-12-30 18:09:30 +00:00 |
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8bcc2fb0c8
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Very big change, preparing for gpu integration
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2025-12-20 00:11:31 +00:00 |
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11a731247d
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Updated light management and creation, refactored module. Started work on rendering and integrators, fixed up maths functions
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2025-12-09 14:07:46 +00:00 |
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96e437921f
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Restructured image code, refactored spectrum code, removed some less idiomatic code to make compiler happy, added mipmap methods
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2025-12-03 19:43:46 +00:00 |
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20497c2beb
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Started work on acceleration, consolidating traits and num strategy, numeric techniques
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2025-11-27 04:39:18 +00:00 |
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