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86c9a90f2e
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Fixes
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2026-01-18 16:29:27 +00:00 |
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75655ed774
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Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions
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2025-12-30 18:09:30 +00:00 |
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4dbec9bc2c
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Major overhaul to data management over CPU and GPU, clean up of incorrectly defined light creation methods, a lot of stuff in general. I should make smaller commits.
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2025-12-22 22:54:49 +00:00 |
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2e9d3c7301
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Migrating to a more GPU friendly architecture, refactored texture handling, working on images and scene creation. God have mercy on my soul
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2025-12-20 18:37:52 +00:00 |
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8bcc2fb0c8
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Very big change, preparing for gpu integration
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2025-12-20 00:11:31 +00:00 |
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11a731247d
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Updated light management and creation, refactored module. Started work on rendering and integrators, fixed up maths functions
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2025-12-09 14:07:46 +00:00 |
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96e437921f
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Restructured image code, refactored spectrum code, removed some less idiomatic code to make compiler happy, added mipmap methods
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2025-12-03 19:43:46 +00:00 |
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e502af9411
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Missing files
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2025-11-27 04:39:49 +00:00 |
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5937239a18
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Gonna take a break
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2025-11-19 21:59:15 +00:00 |
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cf58f0efc3
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Refactored, added camera types, filters, films, starting on reflection and scattering
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2025-11-05 03:37:13 +00:00 |
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45e961a1a0
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Added transformations, quaternion logic, spectra, and beginning of camera
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2025-11-03 02:14:10 +00:00 |
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137ddfbd28
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Initial commit
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2025-10-29 17:29:36 +00:00 |
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