853e980e83
Fixing logic bugs in Sampling, texture loading. Moving on to issues with ImageTexture, the long dreaded dive
2026-06-06 17:13:52 +01:00
5ff8044158
Cleaning unused imports, refactoring wavefront integration
2026-05-28 14:40:45 +01:00
050698c1d0
Finished work on the shared side. Now moving to host code. May god have mercy on my soul
2026-05-19 19:58:21 +01:00
5b4928e1aa
Continuing refactoring, deleted camera construction on host side
2026-05-19 01:44:38 +01:00
a4c751bbcd
Just changing var names
2026-05-18 22:59:31 +01:00
731a37abae
More fixes to allow for spirv compilation. Namely,
...
issues with array initialization with functions ([object::default()]),
initializing arrays from a function (implemented a simple gpu version
using manual MaybeUninit pointers),
changing enums with distinct types to structs or changing the selection
logic, changing pointer subtraction in light samplers to a scan (this
will come back to bite me in the ass), and ignoring the data module,
since SPIR-V cant use pointers in statics.
2026-02-20 21:11:17 +00:00
7ebed27d4a
Cleanup of shared codebase to no_std and spirv compatibility
2026-02-20 16:39:27 +00:00
14418472d5
Some more refactoring, more error correction. When will this end?
2026-01-22 16:20:28 +00:00
93bcd465eb
Fixing errors in CPU code
2026-01-22 14:18:57 +00:00
86c9a90f2e
Fixes
2026-01-18 16:29:27 +00:00
c412b6d668
Updated light creation, sampling types in shared code
2026-01-16 15:42:51 +00:00
f94c5d78c7
Implementing arena based memory allocation
2026-01-10 00:20:43 +00:00
f7c47be077
Some more refactoring
2026-01-01 09:45:00 +00:00
75655ed774
Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions
2025-12-30 18:09:30 +00:00
8bcc2fb0c8
Very big change, preparing for gpu integration
2025-12-20 00:11:31 +00:00