Commit graph

15 commits

Author SHA1 Message Date
64a139d108 Continuing on the quest to fix bugs. Never again 2026-01-23 20:30:55 +00:00
b6b17a8c7e Missing SpectrumTextureTrait implementations, placeholders for now. Continuing fixing errors 2026-01-23 15:23:01 +00:00
14418472d5 Some more refactoring, more error correction. When will this end? 2026-01-22 16:20:28 +00:00
93bcd465eb Fixing errors in CPU code 2026-01-22 14:18:57 +00:00
86c9a90f2e Fixes 2026-01-18 16:29:27 +00:00
c412b6d668 Updated light creation, sampling types in shared code 2026-01-16 15:42:51 +00:00
75655ed774 Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions 2025-12-30 18:09:30 +00:00
4dbec9bc2c Major overhaul to data management over CPU and GPU, clean up of incorrectly defined light creation methods, a lot of stuff in general. I should make smaller commits. 2025-12-22 22:54:49 +00:00
8bcc2fb0c8 Very big change, preparing for gpu integration 2025-12-20 00:11:31 +00:00
b490bdf180 Changes to transport using VolPathIntegrator, minor format tweaks 2025-12-09 22:50:30 +00:00
11a731247d Updated light management and creation, refactored module. Started work on rendering and integrators, fixed up maths functions 2025-12-09 14:07:46 +00:00
96e437921f Restructured image code, refactored spectrum code, removed some less idiomatic code to make compiler happy, added mipmap methods 2025-12-03 19:43:46 +00:00
e502af9411 Missing files 2025-11-27 04:39:49 +00:00
d58203e97a Added shapes, starting work on interactions and materials 2025-11-13 23:02:54 +00:00
cf58f0efc3 Refactored, added camera types, filters, films, starting on reflection and scattering 2025-11-05 03:37:13 +00:00