Commit graph

14 commits

Author SHA1 Message Date
0fcfcbd467 Added gpu config flag, completed light sampling methods 2026-09-02 09:41:14 +01:00
1b8ca71b0e Continuing migration to new pointer API and finishing light implementation 2026-09-01 15:02:53 +01:00
853e980e83 Fixing logic bugs in Sampling, texture loading. Moving on to issues with ImageTexture, the long dreaded dive 2026-06-06 17:13:52 +01:00
63c10c6573 Continguing fixes. Some issues with memory leaks 2026-06-05 19:18:13 +01:00
050698c1d0 Finished work on the shared side. Now moving to host code. May god have mercy on my soul 2026-05-19 19:58:21 +01:00
5b4928e1aa Continuing refactoring, deleted camera construction on host side 2026-05-19 01:44:38 +01:00
7ebed27d4a Cleanup of shared codebase to no_std and spirv compatibility 2026-02-20 16:39:27 +00:00
640e17110a Continuing cleanup of scene creation, texture ownership, and memory management 2026-01-25 18:15:48 +00:00
86c9a90f2e Fixes 2026-01-18 16:29:27 +00:00
f94c5d78c7 Implementing arena based memory allocation 2026-01-10 00:20:43 +00:00
75655ed774 Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions 2025-12-30 18:09:30 +00:00
4dbec9bc2c Major overhaul to data management over CPU and GPU, clean up of incorrectly defined light creation methods, a lot of stuff in general. I should make smaller commits. 2025-12-22 22:54:49 +00:00
cda63e42c5 Big slog, separating GPU and CPU safe structs and constructors 2025-12-21 02:17:28 +00:00
8bcc2fb0c8 Very big change, preparing for gpu integration 2025-12-20 00:11:31 +00:00
Renamed from src/core/medium.rs (Browse further)