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4e1b3619f4
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Major overhaul to Texture handling
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2026-06-06 18:34:29 +01:00 |
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853e980e83
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Fixing logic bugs in Sampling, texture loading. Moving on to issues with ImageTexture, the long dreaded dive
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2026-06-06 17:13:52 +01:00 |
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79c87a6c15
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Continuing cleanup. Added constructors for FloatImageTexture
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2026-06-05 17:39:22 +01:00 |
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72acb8ccdf
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Continuing cleanup
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2026-05-20 20:14:58 +01:00 |
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050698c1d0
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Finished work on the shared side. Now moving to host code. May god have mercy on my soul
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2026-05-19 19:58:21 +01:00 |
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5b4928e1aa
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Continuing refactoring, deleted camera construction on host side
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2026-05-19 01:44:38 +01:00 |
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31106696bd
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Continuing refactoring
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2026-05-19 00:54:29 +01:00 |
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a4c751bbcd
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Just changing var names
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2026-05-18 22:59:31 +01:00 |
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31ce07e079
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SPIR-V doesnt like mismatched enums
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2026-02-20 16:58:36 +00:00 |
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7ebed27d4a
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Cleanup of shared codebase to no_std and spirv compatibility
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2026-02-20 16:39:27 +00:00 |
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a32cd60e9f
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Fixing film creation, arena allocation separation from texture creation, bad function signatures
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2026-01-26 19:44:53 +00:00 |
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b6b17a8c7e
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Missing SpectrumTextureTrait implementations, placeholders for now. Continuing fixing errors
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2026-01-23 15:23:01 +00:00 |
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14418472d5
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Some more refactoring, more error correction. When will this end?
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2026-01-22 16:20:28 +00:00 |
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93bcd465eb
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Fixing errors in CPU code
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2026-01-22 14:18:57 +00:00 |
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86c9a90f2e
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Fixes
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2026-01-18 16:29:27 +00:00 |
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f94c5d78c7
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Implementing arena based memory allocation
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2026-01-10 00:20:43 +00:00 |
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75655ed774
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Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions
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2025-12-30 18:09:30 +00:00 |
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