Commit graph

34 commits

Author SHA1 Message Date
5ff8044158 Cleaning unused imports, refactoring wavefront integration 2026-05-28 14:40:45 +01:00
82255e5046 ALmost done with changes 2026-05-20 20:52:34 +01:00
72acb8ccdf Continuing cleanup 2026-05-20 20:14:58 +01:00
384a0019d8 Fixing some import errors 2026-05-20 16:56:58 +01:00
a14960562c This commit is way too large. So, added Upload trait back again, but only for Textures, which are the most complex types. Fixing Medium and PixelSensor creation on host side. Can´t really find a satisfying way of keeping construction and creation separate, so for now, regrettably, putting them in the same place. Added some types to parameter parsing. Continuing fixup caused by creation of GVec and GBox 2026-05-20 16:16:57 +01:00
44099dffa9 Plowing straight ahead 2026-05-19 22:54:27 +01:00
31106696bd Continuing refactoring 2026-05-19 00:54:29 +01:00
a4c751bbcd Just changing var names 2026-05-18 22:59:31 +01:00
dad7300a14 Hitting myself, and going for a trait for uploading objs to GPU. Keep forgetting to actually upload them 2026-05-16 02:36:20 +01:00
1e0840dcda Continuing work on BVH creation 2026-05-14 15:08:14 +01:00
f21cb7cf08 Continuing work on handling Options. Lesson learned, actually handle them 2026-05-13 23:32:58 +01:00
c659ea0f44 Continuing cleanup of builder and parser. Removing light factory, creating issues with function signatures and unnecessary resources for light creation 2026-05-12 12:29:44 +01:00
7ebed27d4a Cleanup of shared codebase to no_std and spirv compatibility 2026-02-20 16:39:27 +00:00
b36105edc1 Changing error handling with scene file parsing 2026-02-19 15:41:24 +00:00
0b04d54346 Cleanup 2026-02-18 19:53:13 +00:00
45e866ebd1 Continuing with the cleanup 2026-02-15 14:48:50 +00:00
30e8cf85f8 Continuing fixing errors from thoughtless copying of shared code 2026-02-13 14:16:22 +00:00
a32cd60e9f Fixing film creation, arena allocation separation from texture creation, bad function signatures 2026-01-26 19:44:53 +00:00
64a139d108 Continuing on the quest to fix bugs. Never again 2026-01-23 20:30:55 +00:00
b6b17a8c7e Missing SpectrumTextureTrait implementations, placeholders for now. Continuing fixing errors 2026-01-23 15:23:01 +00:00
14418472d5 Some more refactoring, more error correction. When will this end? 2026-01-22 16:20:28 +00:00
93bcd465eb Fixing errors in CPU code 2026-01-22 14:18:57 +00:00
1e21cc64f9 Unused parameters, lifetime issues in sampling 2026-01-20 01:01:19 +00:00
9a8ec13728 Finally fixed import errors due to refactoring, gotta get a better IDE 2026-01-19 23:52:12 +00:00
86c9a90f2e Fixes 2026-01-18 16:29:27 +00:00
f94c5d78c7 Implementing arena based memory allocation 2026-01-10 00:20:43 +00:00
75655ed774 Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions 2025-12-30 18:09:30 +00:00
8bcc2fb0c8 Very big change, preparing for gpu integration 2025-12-20 00:11:31 +00:00
11a731247d Updated light management and creation, refactored module. Started work on rendering and integrators, fixed up maths functions 2025-12-09 14:07:46 +00:00
d42437e860 Everything is broken 2025-12-04 12:55:06 +00:00
96e437921f Restructured image code, refactored spectrum code, removed some less idiomatic code to make compiler happy, added mipmap methods 2025-12-03 19:43:46 +00:00
e502af9411 Missing files 2025-11-27 04:39:49 +00:00
5937239a18 Gonna take a break 2025-11-19 21:59:15 +00:00
d58203e97a Added shapes, starting work on interactions and materials 2025-11-13 23:02:54 +00:00