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226ff88874
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Fixing rendering issues, unifying rendering pipeline
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2026-05-21 23:47:37 +01:00 |
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7ebed27d4a
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Cleanup of shared codebase to no_std and spirv compatibility
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2026-02-20 16:39:27 +00:00 |
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640e17110a
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Continuing cleanup of scene creation, texture ownership, and memory management
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2026-01-25 18:15:48 +00:00 |
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b6b17a8c7e
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Missing SpectrumTextureTrait implementations, placeholders for now. Continuing fixing errors
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2026-01-23 15:23:01 +00:00 |
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86c9a90f2e
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Fixes
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2026-01-18 16:29:27 +00:00 |
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75655ed774
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Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions
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2025-12-30 18:09:30 +00:00 |
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4dbec9bc2c
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Major overhaul to data management over CPU and GPU, clean up of incorrectly defined light creation methods, a lot of stuff in general. I should make smaller commits.
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2025-12-22 22:54:49 +00:00 |
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cda63e42c5
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Big slog, separating GPU and CPU safe structs and constructors
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2025-12-21 02:17:28 +00:00 |
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2e9d3c7301
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Migrating to a more GPU friendly architecture, refactored texture handling, working on images and scene creation. God have mercy on my soul
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2025-12-20 18:37:52 +00:00 |
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8bcc2fb0c8
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Very big change, preparing for gpu integration
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2025-12-20 00:11:31 +00:00 |
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11a731247d
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Updated light management and creation, refactored module. Started work on rendering and integrators, fixed up maths functions
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2025-12-09 14:07:46 +00:00 |
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d42437e860
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Everything is broken
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2025-12-04 12:55:06 +00:00 |
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e502af9411
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Missing files
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2025-11-27 04:39:49 +00:00 |
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d58203e97a
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Added shapes, starting work on interactions and materials
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2025-11-13 23:02:54 +00:00 |
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cf58f0efc3
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Refactored, added camera types, filters, films, starting on reflection and scattering
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2025-11-05 03:37:13 +00:00 |
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45e961a1a0
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Added transformations, quaternion logic, spectra, and beginning of camera
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2025-11-03 02:14:10 +00:00 |
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87b3f8d6dd
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Initial commit
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2025-10-31 18:53:17 +00:00 |
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137ddfbd28
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Initial commit
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2025-10-29 17:29:36 +00:00 |
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