34ea80c030
Bunch of logic errors in port of math and sampling functions
2026-09-02 17:21:16 +01:00
0fcfcbd467
Added gpu config flag, completed light sampling methods
2026-09-02 09:41:14 +01:00
1b8ca71b0e
Continuing migration to new pointer API and finishing light implementation
2026-09-01 15:02:53 +01:00
8e8a3845f8
Moving to index based access of resources and instances
2026-08-31 13:10:53 +01:00
853e980e83
Fixing logic bugs in Sampling, texture loading. Moving on to issues with ImageTexture, the long dreaded dive
2026-06-06 17:13:52 +01:00
63c10c6573
Continguing fixes. Some issues with memory leaks
2026-06-05 19:18:13 +01:00
ac7fdd7486
Fixing precision issues on vector operations, disk intersection
2026-06-05 16:04:19 +01:00
4188adbc33
Spring cleaning
2026-06-05 15:51:06 +01:00
3fda37fcd1
Still broken
2026-06-04 16:35:28 +01:00
5ff8044158
Cleaning unused imports, refactoring wavefront integration
2026-05-28 14:40:45 +01:00
0c62fbc3b5
Fixed logic issues in BSDF sampling and pdf calculations, moving on to GPU integrators
2026-05-26 19:07:45 +01:00
1a7ac9cb22
Fixing typos
2026-05-21 15:05:36 +01:00
72acb8ccdf
Continuing cleanup
2026-05-20 20:14:58 +01:00
050698c1d0
Finished work on the shared side. Now moving to host code. May god have mercy on my soul
2026-05-19 19:58:21 +01:00
a4c751bbcd
Just changing var names
2026-05-18 22:59:31 +01:00
fa4692bfe6
Trying out allocate API, and just have a unified Vec and Ptr representation instead of duplicating everything and having DeviceRepr
2026-05-18 22:44:22 +01:00
731a37abae
More fixes to allow for spirv compilation. Namely,
...
issues with array initialization with functions ([object::default()]),
initializing arrays from a function (implemented a simple gpu version
using manual MaybeUninit pointers),
changing enums with distinct types to structs or changing the selection
logic, changing pointer subtraction in light samplers to a scan (this
will come back to bite me in the ass), and ignoring the data module,
since SPIR-V cant use pointers in statics.
2026-02-20 21:11:17 +00:00
7ebed27d4a
Cleanup of shared codebase to no_std and spirv compatibility
2026-02-20 16:39:27 +00:00
14418472d5
Some more refactoring, more error correction. When will this end?
2026-01-22 16:20:28 +00:00
93bcd465eb
Fixing errors in CPU code
2026-01-22 14:18:57 +00:00
9a8ec13728
Finally fixed import errors due to refactoring, gotta get a better IDE
2026-01-19 23:52:12 +00:00
86c9a90f2e
Fixes
2026-01-18 16:29:27 +00:00
f7c47be077
Some more refactoring
2026-01-01 09:45:00 +00:00
75655ed774
Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions
2025-12-30 18:09:30 +00:00
8bcc2fb0c8
Very big change, preparing for gpu integration
2025-12-20 00:11:31 +00:00