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1ea327cb6c
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Changing behaviour of Ray
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2026-05-21 02:15:08 +01:00 |
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72acb8ccdf
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Continuing cleanup
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2026-05-20 20:14:58 +01:00 |
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a14960562c
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This commit is way too large. So, added Upload trait back again, but only for Textures, which are the most complex types. Fixing Medium and PixelSensor creation on host side. Can´t really find a satisfying way of keeping construction and creation separate, so for now, regrettably, putting them in the same place. Added some types to parameter parsing. Continuing fixup caused by creation of GVec and GBox
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2026-05-20 16:16:57 +01:00 |
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44099dffa9
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Plowing straight ahead
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2026-05-19 22:54:27 +01:00 |
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31106696bd
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Continuing refactoring
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2026-05-19 00:54:29 +01:00 |
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f21cb7cf08
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Continuing work on handling Options. Lesson learned, actually handle them
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2026-05-13 23:32:58 +01:00 |
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c8d083df62
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Running tests on parsing
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2026-05-12 15:07:59 +01:00 |
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b36105edc1
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Changing error handling with scene file parsing
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2026-02-19 15:41:24 +00:00 |
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45e866ebd1
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Continuing with the cleanup
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2026-02-15 14:48:50 +00:00 |
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640e17110a
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Continuing cleanup of scene creation, texture ownership, and memory management
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2026-01-25 18:15:48 +00:00 |
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64a139d108
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Continuing on the quest to fix bugs. Never again
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2026-01-23 20:30:55 +00:00 |
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b6b17a8c7e
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Missing SpectrumTextureTrait implementations, placeholders for now. Continuing fixing errors
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2026-01-23 15:23:01 +00:00 |
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93bcd465eb
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Fixing errors in CPU code
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2026-01-22 14:18:57 +00:00 |
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9a8ec13728
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Finally fixed import errors due to refactoring, gotta get a better IDE
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2026-01-19 23:52:12 +00:00 |
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86c9a90f2e
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Fixes
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2026-01-18 16:29:27 +00:00 |
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75655ed774
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Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions
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2025-12-30 18:09:30 +00:00 |
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2e9d3c7301
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Migrating to a more GPU friendly architecture, refactored texture handling, working on images and scene creation. God have mercy on my soul
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2025-12-20 18:37:52 +00:00 |
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8bcc2fb0c8
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Very big change, preparing for gpu integration
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2025-12-20 00:11:31 +00:00 |
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