|
|
82255e5046
|
ALmost done with changes
|
2026-05-20 20:52:34 +01:00 |
|
|
|
050698c1d0
|
Finished work on the shared side. Now moving to host code. May god have mercy on my soul
|
2026-05-19 19:58:21 +01:00 |
|
|
|
a4c751bbcd
|
Just changing var names
|
2026-05-18 22:59:31 +01:00 |
|
|
|
dad7300a14
|
Hitting myself, and going for a trait for uploading objs to GPU. Keep forgetting to actually upload them
|
2026-05-16 02:36:20 +01:00 |
|
|
|
645556da22
|
Fixign dangling pointer issues. Moving now to bumpalo, not able to keep a stable memory allocation system.
|
2026-05-15 15:35:21 +01:00 |
|
|
|
2fc366878f
|
Continuing, ever onwards
|
2026-05-14 02:26:25 +01:00 |
|
|
|
7ebed27d4a
|
Cleanup of shared codebase to no_std and spirv compatibility
|
2026-02-20 16:39:27 +00:00 |
|
|
|
45e866ebd1
|
Continuing with the cleanup
|
2026-02-15 14:48:50 +00:00 |
|
|
|
b6b17a8c7e
|
Missing SpectrumTextureTrait implementations, placeholders for now. Continuing fixing errors
|
2026-01-23 15:23:01 +00:00 |
|
|
|
86c9a90f2e
|
Fixes
|
2026-01-18 16:29:27 +00:00 |
|
|
|
f94c5d78c7
|
Implementing arena based memory allocation
|
2026-01-10 00:20:43 +00:00 |
|
|
|
f7c47be077
|
Some more refactoring
|
2026-01-01 09:45:00 +00:00 |
|
|
|
75655ed774
|
Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions
|
2025-12-30 18:09:30 +00:00 |
|
|
|
4dbec9bc2c
|
Major overhaul to data management over CPU and GPU, clean up of incorrectly defined light creation methods, a lot of stuff in general. I should make smaller commits.
|
2025-12-22 22:54:49 +00:00 |
|
|
|
8bcc2fb0c8
|
Very big change, preparing for gpu integration
|
2025-12-20 00:11:31 +00:00 |
|