|
|
31106696bd
|
Continuing refactoring
|
2026-05-19 00:54:29 +01:00 |
|
|
|
a4c751bbcd
|
Just changing var names
|
2026-05-18 22:59:31 +01:00 |
|
|
|
dad7300a14
|
Hitting myself, and going for a trait for uploading objs to GPU. Keep forgetting to actually upload them
|
2026-05-16 02:36:20 +01:00 |
|
|
|
7ebed27d4a
|
Cleanup of shared codebase to no_std and spirv compatibility
|
2026-02-20 16:39:27 +00:00 |
|
|
|
86c9a90f2e
|
Fixes
|
2026-01-18 16:29:27 +00:00 |
|
|
|
cc557dfa50
|
Forgot to actually implement FilterTrait
|
2025-12-30 18:19:17 +00:00 |
|
|
|
75655ed774
|
Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions
|
2025-12-30 18:09:30 +00:00 |
|
|
|
4dbec9bc2c
|
Major overhaul to data management over CPU and GPU, clean up of incorrectly defined light creation methods, a lot of stuff in general. I should make smaller commits.
|
2025-12-22 22:54:49 +00:00 |
|
|
|
cda63e42c5
|
Big slog, separating GPU and CPU safe structs and constructors
|
2025-12-21 02:17:28 +00:00 |
|