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28bb963268
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Finishing material creators
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2026-09-02 15:31:12 +01:00 |
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6e23698e2d
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Added scene creator for SubSurface Material
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2026-09-02 12:42:49 +01:00 |
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f496c6721e
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Updated Hair bsdf getter, added enum for clearer variant construction on absorption
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2026-09-02 10:45:36 +01:00 |
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0fcfcbd467
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Added gpu config flag, completed light sampling methods
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2026-09-02 09:41:14 +01:00 |
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2448ab890e
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Done with textures
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2026-09-01 23:04:46 +01:00 |
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aba574219c
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Added creators to all textures but mix, need to decide now on a bloody architecture, this repo was in an insane state
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2026-09-01 22:45:42 +01:00 |
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7c35f9b180
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Continuing the slog
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2026-09-01 22:25:52 +01:00 |
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87afe4168d
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Might have just made a huge mistake
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2026-09-01 19:37:59 +01:00 |
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86151918e2
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Correcting some mistakes I had regarding error handling, enabling optimization on builds, added option handling to BasicSceneBuilder
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2026-09-01 18:00:33 +01:00 |
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661fe73867
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Applying fixes to Sobol samplers
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2026-09-01 15:50:34 +01:00 |
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1b8ca71b0e
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Continuing migration to new pointer API and finishing light implementation
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2026-09-01 15:02:53 +01:00 |
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46a4edaee5
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Continuing migration to index and GVec based usage of objects
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2026-08-31 15:35:55 +01:00 |
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8e8a3845f8
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Moving to index based access of resources and instances
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2026-08-31 13:10:53 +01:00 |
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7db434535b
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Very, utterly broken
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2026-06-08 16:32:59 +01:00 |
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dac5d2c28f
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Very broken
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2026-06-07 18:53:23 +01:00 |
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4e1b3619f4
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Major overhaul to Texture handling
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2026-06-06 18:34:29 +01:00 |
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853e980e83
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Fixing logic bugs in Sampling, texture loading. Moving on to issues with ImageTexture, the long dreaded dive
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2026-06-06 17:13:52 +01:00 |
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63c10c6573
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Continguing fixes. Some issues with memory leaks
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2026-06-05 19:18:13 +01:00 |
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79c87a6c15
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Continuing cleanup. Added constructors for FloatImageTexture
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2026-06-05 17:39:22 +01:00 |
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aefd204577
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Eliminated duplicate and incorrect definitions of transform applications to geometric primitives
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2026-06-05 16:28:04 +01:00 |
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ac7fdd7486
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Fixing precision issues on vector operations, disk intersection
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2026-06-05 16:04:19 +01:00 |
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4188adbc33
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Spring cleaning
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2026-06-05 15:51:06 +01:00 |
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3fda37fcd1
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Still broken
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2026-06-04 16:35:28 +01:00 |
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66032abf76
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Still broken
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2026-06-02 21:46:11 +01:00 |
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f18aed2c91
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Broken state
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2026-05-29 22:41:27 +01:00 |
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8b93ce3d4b
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Fixing issue with work item definitions and light sampling on wavefront
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2026-05-29 13:00:20 +01:00 |
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5ff8044158
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Cleaning unused imports, refactoring wavefront integration
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2026-05-28 14:40:45 +01:00 |
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a6ee0a1b52
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Moving on to GPU rendering
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2026-05-28 06:39:26 +01:00 |
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e6d1850785
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Continuing cleanup
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2026-05-28 06:39:05 +01:00 |
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0c62fbc3b5
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Fixed logic issues in BSDF sampling and pdf calculations, moving on to GPU integrators
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2026-05-26 19:07:45 +01:00 |
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3cb2086f6d
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Added missing geometry. Implementing missing material methods
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2026-05-25 22:14:56 +01:00 |
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3d95ff4c92
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A lot of fixes, rendering is somewhat working. CAREFUL: REMOVED as_ref, need to sub by get but got lazy
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2026-05-25 15:30:14 +01:00 |
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3226e9c965
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Refactoring
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2026-05-22 14:34:53 +01:00 |
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226ff88874
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Fixing rendering issues, unifying rendering pipeline
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2026-05-21 23:47:37 +01:00 |
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1a7ac9cb22
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Fixing typos
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2026-05-21 15:05:36 +01:00 |
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1ea327cb6c
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Changing behaviour of Ray
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2026-05-21 02:15:08 +01:00 |
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82255e5046
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ALmost done with changes
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2026-05-20 20:52:34 +01:00 |
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72acb8ccdf
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Continuing cleanup
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2026-05-20 20:14:58 +01:00 |
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a14960562c
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This commit is way too large. So, added Upload trait back again, but only for Textures, which are the most complex types. Fixing Medium and PixelSensor creation on host side. Can´t really find a satisfying way of keeping construction and creation separate, so for now, regrettably, putting them in the same place. Added some types to parameter parsing. Continuing fixup caused by creation of GVec and GBox
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2026-05-20 16:16:57 +01:00 |
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44099dffa9
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Plowing straight ahead
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2026-05-19 22:54:27 +01:00 |
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050698c1d0
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Finished work on the shared side. Now moving to host code. May god have mercy on my soul
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2026-05-19 19:58:21 +01:00 |
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5b4928e1aa
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Continuing refactoring, deleted camera construction on host side
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2026-05-19 01:44:38 +01:00 |
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31106696bd
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Continuing refactoring
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2026-05-19 00:54:29 +01:00 |
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a4c751bbcd
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Just changing var names
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2026-05-18 22:59:31 +01:00 |
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fa4692bfe6
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Trying out allocate API, and just have a unified Vec and Ptr representation instead of duplicating everything and having DeviceRepr
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2026-05-18 22:44:22 +01:00 |
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dad7300a14
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Hitting myself, and going for a trait for uploading objs to GPU. Keep forgetting to actually upload them
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2026-05-16 02:36:20 +01:00 |
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645556da22
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Fixign dangling pointer issues. Moving now to bumpalo, not able to keep a stable memory allocation system.
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2026-05-15 15:35:21 +01:00 |
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2fc366878f
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Continuing, ever onwards
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2026-05-14 02:26:25 +01:00 |
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f21cb7cf08
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Continuing work on handling Options. Lesson learned, actually handle them
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2026-05-13 23:32:58 +01:00 |
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c8d083df62
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Running tests on parsing
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2026-05-12 15:07:59 +01:00 |
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