Added creators to all textures but mix, need to decide now on a bloody architecture, this repo was in an insane state
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7c35f9b180
commit
aba574219c
6 changed files with 60 additions and 33 deletions
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@ -22,7 +22,6 @@ pub struct MarbleTexture {
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pub colorspace: Ptr<RGBColorSpace>,
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}
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impl MarbleTexture {
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pub fn evaluate(
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&self,
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@ -61,6 +60,6 @@ impl MarbleTexture {
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let (rgb_vec, _) = evaluate_cubic_bezier(&colors[first_idx..first_idx + 4], t_segment);
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let rgb = RGB::new(rgb_vec.x() * 1.5, rgb_vec.y() * 1.5, rgb_vec.z() * 1.5);
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RGBAlbedoSpectrum::new(&*self.colorspace, rgb).sample(lambda)
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RGBAlbedoSpectrum::new(&self.colorspace, rgb).sample(lambda)
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}
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}
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@ -10,6 +10,9 @@ pub struct WindyTexture {
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}
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impl WindyTexture {
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pub fn new(mapping: TextureMapping3D) -> Self {
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Self { mapping }
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}
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pub fn evaluate(&self, ctx: &TextureEvalContext) -> Float {
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let c = self.mapping.map(ctx);
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let wind_strength = fbm(
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@ -11,6 +11,13 @@ pub struct WrinkledTexture {
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}
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impl WrinkledTexture {
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pub fn new(mapping: TextureMapping3D, octaves: u32, omega: Float) -> Self {
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Self {
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mapping,
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octaves,
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omega,
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}
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}
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pub fn evaluate(&self, ctx: &TextureEvalContext) -> Float {
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let c = self.mapping.map(ctx);
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turbulence(c.p, c.dpdx, c.dpdy, self.omega, self.octaves)
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@ -1,20 +1,19 @@
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use crate::core::texture::{
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CreateSpectrumTexture, FloatTexture, SpectrumTexture };
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use crate::utils::{FileLoc, TextureParameterDictionary};
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use crate::Arena;
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use crate::core::texture::{CreateSpectrumTexture, FloatTexture, SpectrumTexture};
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use crate::utils::{FileLoc, TextureParameterDictionary};
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use anyhow::Result;
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use shared::Float;
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use shared::core::geometry::{Vector3f, VectorLike};
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use shared::core::texture::{SpectrumType, TextureEvalContext};
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use shared::spectra::{SampledSpectrum, SampledWavelengths};
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use shared::utils::Transform;
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use shared::Float;
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use std::sync::Arc;
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#[derive(Clone, Debug)]
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pub struct FloatMixTexture {
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pub tex1: Arc<FloatTexture>,
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pub tex2: Arc<FloatTexture>,
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pub amount: Arc<FloatTexture>
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pub amount: Arc<FloatTexture>,
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}
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impl FloatMixTexture {
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@ -44,7 +43,7 @@ impl FloatMixTexture {
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pub struct FloatDirectionMixTexture {
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pub tex1: Arc<FloatTexture>,
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pub tex2: Arc<FloatTexture>,
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pub dir: Vector3f
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pub dir: Vector3f,
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}
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impl FloatDirectionMixTexture {
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@ -71,18 +70,32 @@ impl FloatDirectionMixTexture {
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pub struct SpectrumMixTexture {
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pub tex1: Arc<SpectrumTexture>,
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pub tex2: Arc<SpectrumTexture>,
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pub amount: Arc<FloatTexture>
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pub amount: Arc<FloatTexture>,
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}
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impl CreateSpectrumTexture for SpectrumMixTexture {
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fn create(
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_render_from_texture: Transform,
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_parameters: TextureParameterDictionary,
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_spectrum_type: SpectrumType,
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_loc: FileLoc,
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_arena: &Arena,
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parameters: TextureParameterDictionary,
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spectrum_type: SpectrumType,
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loc: FileLoc,
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arena: &Arena,
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) -> Result<SpectrumTexture> {
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todo!()
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let zero = Spectrum::Constant(ConstantSpectrum::new(0.));
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let one = Spectrum::Constant(ConstantSpectrum::new(1.));
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let tex = |name: &str, def: Spectrum| {
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parameters
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.get_spectrum_texture(name, Some(def), spectrum_type)
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.expect("default supplied")
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};
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let tex = SpectrumMixTexture::new(
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tex("tex1", zero),
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tex("tex2", one),
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parameters.get_float_texture("amount", 0.5)?,
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);
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Ok(SpectrumTexture::Mix(tex))
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}
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}
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@ -90,7 +103,7 @@ impl CreateSpectrumTexture for SpectrumMixTexture {
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pub struct SpectrumDirectionMixTexture {
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pub tex1: Arc<SpectrumTexture>,
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pub tex2: Arc<SpectrumTexture>,
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pub dir: Vector3f
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pub dir: Vector3f,
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}
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impl CreateSpectrumTexture for SpectrumDirectionMixTexture {
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@ -104,4 +117,3 @@ impl CreateSpectrumTexture for SpectrumDirectionMixTexture {
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todo!()
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}
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}
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@ -1,20 +1,21 @@
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use crate::Arena;
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use anyhow::Result;
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use shared::{textures::WindyTexture, utils::Transform};
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use shared::{core::texture::TextureMapping3D, textures::WindyTexture, utils::Transform};
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use crate::{
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core::texture::{CreateFloatTexture, FloatTexture },
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utils::{FileLoc, TextureParameterDictionary}
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core::texture::{CreateFloatTexture, CreateTextureMapping, FloatTexture},
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utils::{FileLoc, TextureParameterDictionary},
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};
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impl CreateFloatTexture for WindyTexture {
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fn create(
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_render_from_texture: Transform,
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_parameters: TextureParameterDictionary,
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_loc: FileLoc,
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render_from_texture: Transform,
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parameters: TextureParameterDictionary,
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loc: FileLoc,
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_arena: &Arena,
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) -> Result<FloatTexture> {
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todo!()
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let map = TextureMapping3D::create(¶meters, &render_from_texture, &loc)?;
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let tex = WindyTexture::new(map);
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Ok(FloatTexture::Windy(tex))
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}
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}
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@ -1,20 +1,25 @@
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use crate::Arena;
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use anyhow::Result;
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use shared::{textures::WrinkledTexture, utils::Transform};
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use shared::{core::texture::TextureMapping3D, textures::WrinkledTexture, utils::Transform};
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use crate::{
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core::texture::{CreateFloatTexture, FloatTexture },
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utils::{FileLoc, TextureParameterDictionary}
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core::texture::{CreateFloatTexture, CreateTextureMapping, FloatTexture},
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utils::{FileLoc, TextureParameterDictionary},
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};
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impl CreateFloatTexture for WrinkledTexture {
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fn create(
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_render_from_texture: Transform,
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_parameters: TextureParameterDictionary,
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_loc: FileLoc,
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_arena: &Arena,
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render_from_texture: Transform,
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parameters: TextureParameterDictionary,
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loc: FileLoc,
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arena: &Arena,
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) -> Result<FloatTexture> {
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todo!()
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let map = TextureMapping3D::create(¶meters, &render_from_texture, &loc)?;
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let tex = WrinkledTexture::new(
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map,
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parameters.get_one_int("octaves", 8)?.try_into().unwrap(),
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parameters.get_one_float("roughness", 0.5)?,
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);
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Ok(FloatTexture::Wrinkled(tex))
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}
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}
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