Commit graph

26 commits

Author SHA1 Message Date
226ff88874 Fixing rendering issues, unifying rendering pipeline 2026-05-21 23:47:37 +01:00
82255e5046 ALmost done with changes 2026-05-20 20:52:34 +01:00
72acb8ccdf Continuing cleanup 2026-05-20 20:14:58 +01:00
a14960562c This commit is way too large. So, added Upload trait back again, but only for Textures, which are the most complex types. Fixing Medium and PixelSensor creation on host side. Can´t really find a satisfying way of keeping construction and creation separate, so for now, regrettably, putting them in the same place. Added some types to parameter parsing. Continuing fixup caused by creation of GVec and GBox 2026-05-20 16:16:57 +01:00
5b4928e1aa Continuing refactoring, deleted camera construction on host side 2026-05-19 01:44:38 +01:00
31106696bd Continuing refactoring 2026-05-19 00:54:29 +01:00
a4c751bbcd Just changing var names 2026-05-18 22:59:31 +01:00
f21cb7cf08 Continuing work on handling Options. Lesson learned, actually handle them 2026-05-13 23:32:58 +01:00
c8d083df62 Running tests on parsing 2026-05-12 15:07:59 +01:00
7ebed27d4a Cleanup of shared codebase to no_std and spirv compatibility 2026-02-20 16:39:27 +00:00
45e866ebd1 Continuing with the cleanup 2026-02-15 14:48:50 +00:00
a32cd60e9f Fixing film creation, arena allocation separation from texture creation, bad function signatures 2026-01-26 19:44:53 +00:00
640e17110a Continuing cleanup of scene creation, texture ownership, and memory management 2026-01-25 18:15:48 +00:00
64a139d108 Continuing on the quest to fix bugs. Never again 2026-01-23 20:30:55 +00:00
b6b17a8c7e Missing SpectrumTextureTrait implementations, placeholders for now. Continuing fixing errors 2026-01-23 15:23:01 +00:00
14418472d5 Some more refactoring, more error correction. When will this end? 2026-01-22 16:20:28 +00:00
93bcd465eb Fixing errors in CPU code 2026-01-22 14:18:57 +00:00
9a8ec13728 Finally fixed import errors due to refactoring, gotta get a better IDE 2026-01-19 23:52:12 +00:00
86c9a90f2e Fixes 2026-01-18 16:29:27 +00:00
c412b6d668 Updated light creation, sampling types in shared code 2026-01-16 15:42:51 +00:00
0ef563d1a5 Implementing arena based memory allocation 2026-01-10 00:16:24 +00:00
f7c47be077 Some more refactoring 2026-01-01 09:45:00 +00:00
75655ed774 Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions 2025-12-30 18:09:30 +00:00
8bcc2fb0c8 Very big change, preparing for gpu integration 2025-12-20 00:11:31 +00:00
b490bdf180 Changes to transport using VolPathIntegrator, minor format tweaks 2025-12-09 22:50:30 +00:00
63f4a36e69 Updated light management and creation, refactored module. Started work on rendering and integrators, fixed up maths functions 2025-12-09 14:07:25 +00:00