1ea327cb6c
Changing behaviour of Ray
2026-05-21 02:15:08 +01:00
44099dffa9
Plowing straight ahead
2026-05-19 22:54:27 +01:00
050698c1d0
Finished work on the shared side. Now moving to host code. May god have mercy on my soul
2026-05-19 19:58:21 +01:00
5b4928e1aa
Continuing refactoring, deleted camera construction on host side
2026-05-19 01:44:38 +01:00
31106696bd
Continuing refactoring
2026-05-19 00:54:29 +01:00
a4c751bbcd
Just changing var names
2026-05-18 22:59:31 +01:00
731a37abae
More fixes to allow for spirv compilation. Namely,
...
issues with array initialization with functions ([object::default()]),
initializing arrays from a function (implemented a simple gpu version
using manual MaybeUninit pointers),
changing enums with distinct types to structs or changing the selection
logic, changing pointer subtraction in light samplers to a scan (this
will come back to bite me in the ass), and ignoring the data module,
since SPIR-V cant use pointers in statics.
2026-02-20 21:11:17 +00:00
7ebed27d4a
Cleanup of shared codebase to no_std and spirv compatibility
2026-02-20 16:39:27 +00:00
93bcd465eb
Fixing errors in CPU code
2026-01-22 14:18:57 +00:00
86c9a90f2e
Fixes
2026-01-18 16:29:27 +00:00
f94c5d78c7
Implementing arena based memory allocation
2026-01-10 00:20:43 +00:00
f7c47be077
Some more refactoring
2026-01-01 09:45:00 +00:00
75655ed774
Continuing GPU migration, implemented new parallelization strategies, correcting some logic bugs in maths functions
2025-12-30 18:09:30 +00:00
4dbec9bc2c
Major overhaul to data management over CPU and GPU, clean up of incorrectly defined light creation methods, a lot of stuff in general. I should make smaller commits.
2025-12-22 22:54:49 +00:00
8bcc2fb0c8
Very big change, preparing for gpu integration
2025-12-20 00:11:31 +00:00