pbrt/shared/src/lights/projection.rs

127 lines
3.9 KiB
Rust

use crate::Float;
use crate::core::color::RGB;
use crate::core::geometry::{
Bounds2f, Bounds3f, Normal3f, Point2f, Point2i, Point3f, Ray, Vector3f, VectorLike, cos_theta,
};
use crate::core::image::DeviceImage;
use crate::core::light::{
LightBase, LightBounds, LightLiSample, LightSampleContext, LightTrait, LightType,
};
use crate::core::medium::MediumInterface;
use crate::core::spectrum::SpectrumTrait;
use crate::spectra::{SampledSpectrum, SampledWavelengths};
use crate::utils::math::{radians, square};
use crate::utils::ptr::DevicePtr;
use crate::{
spectra::{RGBColorSpace, RGBIlluminantSpectrum},
utils::{Transform, sampling::DevicePiecewiseConstant2D},
};
#[repr(C)]
#[derive(Clone, Copy, Debug)]
pub struct ProjectionLight {
pub base: LightBase,
pub scale: Float,
pub hither: Float,
pub screen_bounds: Bounds2f,
pub screen_from_light: Transform,
pub light_from_screen: Transform,
pub a: Float,
pub image: DevicePtr<DeviceImage>,
pub distrib: DevicePtr<DevicePiecewiseConstant2D>,
pub image_color_space: DevicePtr<RGBColorSpace>,
}
impl ProjectionLight {
pub fn i(&self, w: Vector3f, lambda: SampledWavelengths) -> SampledSpectrum {
if w.z() < self.hither {
return SampledSpectrum::new(0.);
}
let ps = self.screen_from_light.apply_to_point(w.into());
if !self.screen_bounds.contains(Point2f::new(ps.x(), ps.y())) {
return SampledSpectrum::new(0.);
}
let uv = Point2f::from(self.screen_bounds.offset(&Point2f::new(ps.x(), ps.y())));
let mut rgb = RGB::default();
for c in 0..3 {
rgb[c] = self.image.lookup_nearest_channel(uv, c as i32);
}
let s = RGBIlluminantSpectrum::new(&*self.image_color_space, rgb.clamp_zero());
self.scale * s.sample(&lambda)
}
}
impl LightTrait for ProjectionLight {
fn base(&self) -> &LightBase {
&self.base
}
fn sample_li(
&self,
_ctx: &LightSampleContext,
_u: Point2f,
_lambda: &SampledWavelengths,
_allow_incomplete_pdf: bool,
) -> Option<LightLiSample> {
todo!()
}
fn pdf_li(
&self,
_ctx: &LightSampleContext,
_wi: Vector3f,
_allow_incomplete_pdf: bool,
) -> Float {
todo!()
}
fn l(
&self,
_p: Point3f,
_n: Normal3f,
_uv: Point2f,
_w: Vector3f,
_lambda: &SampledWavelengths,
) -> SampledSpectrum {
todo!()
}
fn le(&self, _ray: &Ray, _lambda: &SampledWavelengths) -> SampledSpectrum {
todo!()
}
fn phi(&self, lambda: SampledWavelengths) -> SampledSpectrum {
let mut sum = SampledSpectrum::new(0.);
for y in 0..self.image.resolution.y() {
for x in 0..self.image.resolution.x() {
let ps = self.screen_bounds.lerp(Point2f::new(
(x as Float + 0.5) / self.image.resolution.x() as Float,
(y as Float + 0.5) / self.image.resolution.y() as Float,
));
let w_raw = Vector3f::from(self.light_from_screen.apply_to_point(Point3f::new(
ps.x(),
ps.y(),
0.,
)));
let w = w_raw.normalize();
let dwda = cos_theta(w).powi(3);
let mut rgb = RGB::default();
for c in 0..3 {
rgb[c] = self.image.get_channel(Point2i::new(x, y), c as i32);
}
let s = RGBIlluminantSpectrum::new(&*self.image_color_space, rgb.clamp_zero());
sum += s.sample(&lambda) * dwda;
}
}
self.scale * self.a * sum / (self.image.resolution.x() * self.image.resolution.y()) as Float
}
fn preprocess(&mut self, _scene_bounds: &Bounds3f) {
todo!()
}
fn bounds(&self) -> Option<LightBounds> {
todo!()
}
}