642 lines
17 KiB
Rust
642 lines
17 KiB
Rust
use bumpalo::Bump;
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use enum_dispatch::enum_dispatch;
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use std::ops::Deref;
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use std::sync::Arc;
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use crate::core::bssrdf::BSSRDF;
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use crate::core::bxdf::{BSDF, DielectricBxDF, DiffuseBxDF};
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use crate::core::interaction::InteractionTrait;
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use crate::core::interaction::{Interaction, ShadingGeometry, SurfaceInteraction};
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use crate::core::pbrt::Float;
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use crate::core::texture::{FloatTexture, SpectrumTexture, TextureEvalContext, TextureEvaluator};
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use crate::geometry::{Frame, Normal3f, Point2f, Point3f, Vector2f, Vector3f, VectorLike};
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use crate::image::{Image, WrapMode, WrapMode2D};
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use crate::spectra::{SampledWavelengths, Spectrum, SpectrumTrait};
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use crate::utils::hash::hash_float;
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use crate::utils::scattering::TrowbridgeReitzDistribution;
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#[derive(Clone, Debug)]
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pub struct MaterialEvalContext {
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pub texture: TextureEvalContext,
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pub wo: Vector3f,
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pub ns: Normal3f,
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pub dpdus: Vector3f,
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}
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impl Deref for MaterialEvalContext {
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type Target = TextureEvalContext;
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fn deref(&self) -> &Self::Target {
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&self.texture
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}
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}
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impl From<&SurfaceInteraction> for MaterialEvalContext {
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fn from(si: &SurfaceInteraction) -> Self {
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Self {
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texture: TextureEvalContext::from(si),
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wo: si.common.wo,
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ns: si.shading.n,
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dpdus: si.shading.dpdu,
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}
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}
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}
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#[derive(Clone, Debug, Default)]
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pub struct NormalBumpEvalContext {
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p: Point3f,
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uv: Point2f,
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n: Normal3f,
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shading: ShadingGeometry,
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dpdx: Vector3f,
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dpdy: Vector3f,
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// All 0
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dudx: Float,
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dudy: Float,
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dvdx: Float,
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dvdy: Float,
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face_index: usize,
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}
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impl From<&SurfaceInteraction> for NormalBumpEvalContext {
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fn from(si: &SurfaceInteraction) -> Self {
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Self {
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p: si.p(),
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uv: si.uv,
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n: si.n(),
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shading: si.shading.clone(),
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dudx: si.dudx,
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dudy: si.dudy,
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dvdx: si.dvdx,
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dvdy: si.dvdy,
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dpdx: si.dpdx,
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dpdy: si.dpdy,
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face_index: si.face_index,
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}
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}
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}
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impl From<&NormalBumpEvalContext> for TextureEvalContext {
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fn from(ctx: &NormalBumpEvalContext) -> Self {
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Self {
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p: ctx.p,
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uv: ctx.uv,
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n: ctx.n,
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dpdx: ctx.dpdx,
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dpdy: ctx.dpdy,
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dudx: ctx.dudx,
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dudy: ctx.dudy,
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dvdx: ctx.dvdx,
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dvdy: ctx.dvdy,
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face_index: ctx.face_index,
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}
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}
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}
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pub fn normal_map(normal_map: &Image, ctx: &NormalBumpEvalContext) -> (Vector3f, Vector3f) {
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let wrap = WrapMode2D::from(WrapMode::Repeat);
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let uv = Point2f::new(ctx.uv[0], 1. - ctx.uv[1]);
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let r = normal_map.bilerp_channel_with_wrap(uv, 0, wrap);
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let g = normal_map.bilerp_channel_with_wrap(uv, 1, wrap);
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let b = normal_map.bilerp_channel_with_wrap(uv, 2, wrap);
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let mut ns = Vector3f::new(2.0 * r - 1.0, 2.0 * g - 1.0, 2.0 * b - 1.0);
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ns = ns.normalize();
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let frame = Frame::from_xz(ctx.shading.dpdu.normalize(), Vector3f::from(ctx.shading.n));
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ns = frame.from_local(ns);
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let ulen = ctx.shading.dpdu.norm();
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let vlen = ctx.shading.dpdv.norm();
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let dpdu = ctx.shading.dpdu.gram_schmidt(ns).normalize() * ulen;
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let dpdv = ctx.shading.dpdu.cross(dpdu).normalize() * vlen;
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(dpdu, dpdv)
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}
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pub fn bump_map<T: TextureEvaluator>(
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tex_eval: &T,
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displacement: &FloatTexture,
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ctx: &NormalBumpEvalContext,
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) -> (Vector3f, Vector3f) {
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debug_assert!(tex_eval.can_evaluate(&[displacement], &[]));
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let mut du = 0.5 * (ctx.dudx.abs() + ctx.dudy.abs());
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if du == 0.0 {
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du = 0.0005;
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}
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let mut dv = 0.5 * (ctx.dvdx.abs() + ctx.dvdy.abs());
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if dv == 0.0 {
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dv = 0.0005;
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}
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let mut shifted_ctx = TextureEvalContext::from(ctx);
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shifted_ctx.p = ctx.p + ctx.shading.dpdu * du;
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shifted_ctx.uv = ctx.uv + Vector2f::new(du, 0.0);
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let u_displace = tex_eval.evaluate_float(displacement, &shifted_ctx);
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shifted_ctx.p = ctx.p + ctx.shading.dpdv * dv;
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shifted_ctx.uv = ctx.uv + Vector2f::new(0.0, dv);
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let v_displace = tex_eval.evaluate_float(displacement, &shifted_ctx);
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let center_ctx = TextureEvalContext::from(ctx);
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let displace = tex_eval.evaluate_float(displacement, ¢er_ctx);
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let d_displace_du = (u_displace - displace) / du;
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let d_displace_dv = (v_displace - displace) / dv;
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let n_vec = Vector3f::from(ctx.shading.n);
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let dndu_vec = Vector3f::from(ctx.shading.dndu);
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let dndv_vec = Vector3f::from(ctx.shading.dndv);
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let dpdu = ctx.shading.dpdu + n_vec * d_displace_du + dndu_vec * displace;
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let dpdv = ctx.shading.dpdv + n_vec * d_displace_dv + dndv_vec * displace;
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(dpdu, dpdv)
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}
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#[enum_dispatch]
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pub trait MaterialTrait: Send + Sync + std::fmt::Debug {
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fn get_bxdf<'a, T: TextureEvaluator>(
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&self,
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tex_eval: &T,
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ctx: &MaterialEvalContext,
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lambda: &SampledWavelengths,
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scratch: &'a Bump,
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) -> BSDF<'a>;
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fn get_bssrdf<'a, T: TextureEvaluator>(
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&self,
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tex_eval: &T,
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ctx: &MaterialEvalContext,
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lambda: &SampledWavelengths,
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) -> Option<BSSRDF<'a>>;
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fn can_evaluate_textures(&self, tex_eval: &dyn TextureEvaluator) -> bool;
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fn get_normal_map(&self) -> Option<&Image>;
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fn get_displacement(&self) -> Option<FloatTexture>;
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fn has_surface_scattering(&self) -> bool;
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}
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#[derive(Clone, Debug)]
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#[enum_dispatch(MaterialTrait)]
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pub enum Material {
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CoatedDiffuse(CoatedDiffuseMaterial),
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CoatedConductor(CoatedConductorMaterial),
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Conductor(ConductorMaterial),
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Dielectric(DielectricMaterial),
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Diffuse(DiffuseMaterial),
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DiffuseTransmission(DiffuseTransmissionMaterial),
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Hair(HairMaterial),
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Measured(MeasuredMaterial),
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Subsurface(SubsurfaceMaterial),
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ThinDielectric(ThinDielectricMaterial),
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Mix(MixMaterial),
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}
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#[derive(Clone, Debug)]
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pub struct CoatedDiffuseMaterial;
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impl MaterialTrait for CoatedDiffuseMaterial {
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fn get_bxdf<'a, T: TextureEvaluator>(
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&self,
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_tex_eval: &T,
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_ctx: &MaterialEvalContext,
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_lambda: &SampledWavelengths,
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_scratch: &'a Bump,
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) -> BSDF<'a> {
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todo!()
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}
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fn get_bssrdf<'a, T>(
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&self,
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_tex_eval: &T,
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_ctx: &MaterialEvalContext,
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_lambda: &SampledWavelengths,
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) -> Option<BSSRDF<'a>> {
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todo!()
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}
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fn can_evaluate_textures(&self, _tex_eval: &dyn TextureEvaluator) -> bool {
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todo!()
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}
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fn get_normal_map(&self) -> Option<&Image> {
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todo!()
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}
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fn get_displacement(&self) -> Option<FloatTexture> {
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todo!()
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}
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fn has_surface_scattering(&self) -> bool {
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todo!()
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}
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}
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#[derive(Clone, Debug)]
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pub struct CoatedConductorMaterial;
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impl MaterialTrait for CoatedConductorMaterial {
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fn get_bxdf<'a, T: TextureEvaluator>(
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&self,
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_tex_eval: &T,
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_ctx: &MaterialEvalContext,
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_lambda: &SampledWavelengths,
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_scratch: &'a Bump,
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) -> BSDF<'a> {
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todo!()
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}
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fn get_bssrdf<'a, T>(
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&self,
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_tex_eval: &T,
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_ctx: &MaterialEvalContext,
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_lambda: &SampledWavelengths,
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) -> Option<BSSRDF<'a>> {
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todo!()
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}
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fn can_evaluate_textures(&self, _tex_eval: &dyn TextureEvaluator) -> bool {
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todo!()
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}
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fn get_normal_map(&self) -> Option<&Image> {
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todo!()
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}
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fn get_displacement(&self) -> Option<FloatTexture> {
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todo!()
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}
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fn has_surface_scattering(&self) -> bool {
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todo!()
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}
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}
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#[derive(Clone, Debug)]
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pub struct ConductorMaterial;
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impl MaterialTrait for ConductorMaterial {
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fn get_bxdf<'a, T: TextureEvaluator>(
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&self,
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_tex_eval: &T,
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_ctx: &MaterialEvalContext,
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_lambda: &SampledWavelengths,
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_scratch: &'a Bump,
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) -> BSDF<'a> {
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todo!()
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}
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fn get_bssrdf<'a, T>(
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&self,
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_tex_eval: &T,
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_ctx: &MaterialEvalContext,
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_lambda: &SampledWavelengths,
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) -> Option<BSSRDF<'a>> {
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todo!()
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}
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fn can_evaluate_textures(&self, _tex_eval: &dyn TextureEvaluator) -> bool {
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todo!()
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}
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fn get_normal_map(&self) -> Option<&Image> {
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todo!()
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}
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fn get_displacement(&self) -> Option<FloatTexture> {
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todo!()
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}
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fn has_surface_scattering(&self) -> bool {
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todo!()
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}
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}
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#[derive(Clone, Debug)]
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pub struct DielectricMaterial {
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normal_map: Option<Arc<Image>>,
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displacement: FloatTexture,
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u_roughness: FloatTexture,
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v_roughness: FloatTexture,
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remap_roughness: bool,
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eta: Spectrum,
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}
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impl MaterialTrait for DielectricMaterial {
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fn get_bxdf<'a, T: TextureEvaluator>(
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&self,
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tex_eval: &T,
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ctx: &MaterialEvalContext,
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lambda: &SampledWavelengths,
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scratch: &'a Bump,
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) -> BSDF<'a> {
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let mut sampled_eta = self.eta.evaluate(lambda[0]);
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if !self.eta.is_constant() {
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lambda.terminate_secondary();
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}
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if sampled_eta == 0.0 {
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sampled_eta = 1.0;
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}
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let mut u_rough = tex_eval.evaluate_float(&self.u_roughness, ctx);
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let mut v_rough = tex_eval.evaluate_float(&self.v_roughness, ctx);
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if self.remap_roughness {
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u_rough = TrowbridgeReitzDistribution::roughness_to_alpha(u_rough);
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v_rough = TrowbridgeReitzDistribution::roughness_to_alpha(v_rough);
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}
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let distrib = TrowbridgeReitzDistribution::new(u_rough, v_rough);
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let bxdf = scratch.alloc(DielectricBxDF::new(sampled_eta, distrib));
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BSDF::new(ctx.ns, ctx.dpdus, Some(bxdf))
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}
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fn get_bssrdf<'a, T>(
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&self,
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_tex_eval: &T,
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_ctx: &MaterialEvalContext,
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_lambda: &SampledWavelengths,
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) -> Option<BSSRDF<'a>> {
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None
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}
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fn can_evaluate_textures(&self, tex_eval: &dyn TextureEvaluator) -> bool {
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tex_eval.can_evaluate(&[&self.u_roughness, &self.v_roughness], &[])
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}
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fn get_normal_map(&self) -> Option<&Image> {
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self.normal_map.as_deref()
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}
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fn get_displacement(&self) -> Option<FloatTexture> {
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Some(self.displacement.clone())
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}
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fn has_surface_scattering(&self) -> bool {
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false
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}
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}
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#[derive(Clone, Debug)]
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pub struct DiffuseMaterial {
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normal_map: Option<Arc<Image>>,
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displacement: FloatTexture,
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reflectance: SpectrumTexture,
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}
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impl MaterialTrait for DiffuseMaterial {
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fn get_bxdf<'a, T: TextureEvaluator>(
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&self,
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tex_eval: &T,
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ctx: &MaterialEvalContext,
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lambda: &SampledWavelengths,
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scratch: &'a Bump,
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) -> BSDF<'a> {
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let r = tex_eval.evaluate_spectrum(&self.reflectance, ctx, lambda);
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let bxdf = scratch.alloc(DiffuseBxDF::new(r));
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BSDF::new(ctx.ns, ctx.dpdus, Some(bxdf))
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}
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fn get_bssrdf<'a, T>(
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&self,
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_tex_eval: &T,
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_ctx: &MaterialEvalContext,
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_lambda: &SampledWavelengths,
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) -> Option<BSSRDF<'a>> {
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todo!()
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}
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fn can_evaluate_textures(&self, tex_eval: &dyn TextureEvaluator) -> bool {
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tex_eval.can_evaluate(&[], &[&self.reflectance])
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}
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fn get_normal_map(&self) -> Option<&Image> {
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self.normal_map.as_deref()
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}
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fn get_displacement(&self) -> Option<FloatTexture> {
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Some(self.displacement.clone())
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}
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fn has_surface_scattering(&self) -> bool {
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false
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}
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}
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#[derive(Clone, Debug)]
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pub struct DiffuseTransmissionMaterial;
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impl MaterialTrait for DiffuseTransmissionMaterial {
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fn get_bxdf<'a, T: TextureEvaluator>(
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&self,
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_tex_eval: &T,
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_ctx: &MaterialEvalContext,
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_lambda: &SampledWavelengths,
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_scratch: &'a Bump,
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) -> BSDF<'a> {
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todo!()
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}
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fn get_bssrdf<'a, T>(
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&self,
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_tex_eval: &T,
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_ctx: &MaterialEvalContext,
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_lambda: &SampledWavelengths,
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) -> Option<BSSRDF<'a>> {
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todo!()
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}
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fn can_evaluate_textures(&self, _tex_eval: &dyn TextureEvaluator) -> bool {
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todo!()
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}
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fn get_normal_map(&self) -> Option<&Image> {
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todo!()
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}
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fn get_displacement(&self) -> Option<FloatTexture> {
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todo!()
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}
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fn has_surface_scattering(&self) -> bool {
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todo!()
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}
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}
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#[derive(Clone, Debug)]
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pub struct HairMaterial;
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impl MaterialTrait for HairMaterial {
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fn get_bxdf<'a, T: TextureEvaluator>(
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&self,
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_tex_eval: &T,
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_ctx: &MaterialEvalContext,
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_lambda: &SampledWavelengths,
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_scratch: &'a Bump,
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) -> BSDF<'a> {
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todo!()
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}
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fn get_bssrdf<'a, T>(
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&self,
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_tex_eval: &T,
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_ctx: &MaterialEvalContext,
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_lambda: &SampledWavelengths,
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) -> Option<BSSRDF<'a>> {
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todo!()
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}
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fn can_evaluate_textures(&self, _tex_eval: &dyn TextureEvaluator) -> bool {
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todo!()
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}
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fn get_normal_map(&self) -> Option<&Image> {
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todo!()
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}
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fn get_displacement(&self) -> Option<FloatTexture> {
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todo!()
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}
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fn has_surface_scattering(&self) -> bool {
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todo!()
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}
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}
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#[derive(Clone, Debug)]
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pub struct MeasuredMaterial;
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impl MaterialTrait for MeasuredMaterial {
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fn get_bxdf<'a, T: TextureEvaluator>(
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&self,
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_tex_eval: &T,
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_ctx: &MaterialEvalContext,
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_lambda: &SampledWavelengths,
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_scratch: &'a Bump,
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) -> BSDF<'a> {
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todo!()
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}
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fn get_bssrdf<'a, T>(
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&self,
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_tex_eval: &T,
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_ctx: &MaterialEvalContext,
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_lambda: &SampledWavelengths,
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) -> Option<BSSRDF<'a>> {
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todo!()
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}
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fn can_evaluate_textures(&self, _tex_eval: &dyn TextureEvaluator) -> bool {
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todo!()
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}
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fn get_normal_map(&self) -> Option<&Image> {
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todo!()
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}
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fn get_displacement(&self) -> Option<FloatTexture> {
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todo!()
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}
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fn has_surface_scattering(&self) -> bool {
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todo!()
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}
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}
|
|
#[derive(Clone, Debug)]
|
|
pub struct SubsurfaceMaterial;
|
|
impl MaterialTrait for SubsurfaceMaterial {
|
|
fn get_bxdf<'a, T: TextureEvaluator>(
|
|
&self,
|
|
_tex_eval: &T,
|
|
_ctx: &MaterialEvalContext,
|
|
_lambda: &SampledWavelengths,
|
|
_scratch: &'a Bump,
|
|
) -> BSDF<'a> {
|
|
todo!()
|
|
}
|
|
fn get_bssrdf<'a, T>(
|
|
&self,
|
|
_tex_eval: &T,
|
|
_ctx: &MaterialEvalContext,
|
|
_lambda: &SampledWavelengths,
|
|
) -> Option<BSSRDF<'a>> {
|
|
todo!()
|
|
}
|
|
|
|
fn can_evaluate_textures(&self, _tex_eval: &dyn TextureEvaluator) -> bool {
|
|
todo!()
|
|
}
|
|
fn get_normal_map(&self) -> Option<&Image> {
|
|
todo!()
|
|
}
|
|
fn get_displacement(&self) -> Option<FloatTexture> {
|
|
todo!()
|
|
}
|
|
fn has_surface_scattering(&self) -> bool {
|
|
todo!()
|
|
}
|
|
}
|
|
#[derive(Clone, Debug)]
|
|
pub struct ThinDielectricMaterial;
|
|
impl MaterialTrait for ThinDielectricMaterial {
|
|
fn get_bxdf<'a, T: TextureEvaluator>(
|
|
&self,
|
|
_tex_eval: &T,
|
|
_ctx: &MaterialEvalContext,
|
|
_lambda: &SampledWavelengths,
|
|
_scratch: &'a Bump,
|
|
) -> BSDF<'a> {
|
|
todo!()
|
|
}
|
|
fn get_bssrdf<'a, T>(
|
|
&self,
|
|
_tex_eval: &T,
|
|
_ctx: &MaterialEvalContext,
|
|
_lambda: &SampledWavelengths,
|
|
) -> Option<BSSRDF<'a>> {
|
|
todo!()
|
|
}
|
|
fn can_evaluate_textures(&self, _tex_eval: &dyn TextureEvaluator) -> bool {
|
|
todo!()
|
|
}
|
|
fn get_normal_map(&self) -> Option<&Image> {
|
|
todo!()
|
|
}
|
|
fn get_displacement(&self) -> Option<FloatTexture> {
|
|
todo!()
|
|
}
|
|
fn has_surface_scattering(&self) -> bool {
|
|
todo!()
|
|
}
|
|
}
|
|
#[derive(Clone, Debug)]
|
|
pub struct MixMaterial {
|
|
pub amount: FloatTexture,
|
|
pub materials: [Box<Material>; 2],
|
|
}
|
|
|
|
impl MixMaterial {
|
|
pub fn choose_material<T: TextureEvaluator>(
|
|
&self,
|
|
tex_eval: &T,
|
|
ctx: &MaterialEvalContext,
|
|
) -> &Material {
|
|
let amt = tex_eval.evaluate_float(&self.amount, ctx);
|
|
|
|
if amt <= 0.0 {
|
|
return &self.materials[0];
|
|
}
|
|
if amt >= 1.0 {
|
|
return &self.materials[1];
|
|
}
|
|
|
|
let u = hash_float(&(ctx.p, ctx.wo));
|
|
|
|
if amt < u {
|
|
&self.materials[0]
|
|
} else {
|
|
&self.materials[1]
|
|
}
|
|
}
|
|
}
|
|
|
|
impl MaterialTrait for MixMaterial {
|
|
fn get_bxdf<'a, T: TextureEvaluator>(
|
|
&self,
|
|
tex_eval: &T,
|
|
ctx: &MaterialEvalContext,
|
|
lambda: &SampledWavelengths,
|
|
scratch: &'a Bump,
|
|
) -> BSDF<'a> {
|
|
let chosen_mat = self.choose_material(tex_eval, ctx);
|
|
chosen_mat.get_bxdf(tex_eval, ctx, lambda, scratch)
|
|
}
|
|
|
|
fn get_bssrdf<'a, T>(
|
|
&self,
|
|
_tex_eval: &T,
|
|
_ctx: &MaterialEvalContext,
|
|
_lambda: &SampledWavelengths,
|
|
) -> Option<BSSRDF<'a>> {
|
|
None
|
|
}
|
|
|
|
fn can_evaluate_textures(&self, tex_eval: &dyn TextureEvaluator) -> bool {
|
|
tex_eval.can_evaluate(&[&self.amount], &[])
|
|
}
|
|
|
|
fn get_normal_map(&self) -> Option<&Image> {
|
|
None
|
|
}
|
|
|
|
fn get_displacement(&self) -> Option<FloatTexture> {
|
|
None
|
|
// panic!(
|
|
// "MixMaterial::get_displacement() shouldn't be called. \
|
|
// Displacement is not supported on Mix materials directly."
|
|
// );
|
|
}
|
|
|
|
fn has_surface_scattering(&self) -> bool {
|
|
false
|
|
}
|
|
}
|