19 lines
410 B
Rust
19 lines
410 B
Rust
#[derive(Debug, Clone)]
|
|
pub struct FloatDotsTexture;
|
|
impl FloatDotsTexture {
|
|
pub fn evaluate(&self, _ctx: &TextureEvalContext) -> Float {
|
|
todo!()
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Debug)]
|
|
pub struct SpectrumDotsTexture;
|
|
impl SpectrumDotsTexture {
|
|
pub fn evaluate(
|
|
&self,
|
|
_ctx: &TextureEvalContext,
|
|
_lambda: &SampledWavelengths,
|
|
) -> SampledSpectrum {
|
|
todo!()
|
|
}
|
|
}
|