pbrt/shared/src/cameras/spherical.rs

83 lines
2.5 KiB
Rust

use crate::core::camera::{CameraBase, CameraRay, CameraTransform};
use crate::core::film::Film;
use crate::core::geometry::{Bounds2f, Point2f, Point3f, Ray, Vector3f, spherical_direction};
use crate::core::medium::Medium;
use crate::core::pbrt::{Float, PI};
use crate::core::sampler::CameraSample;
use crate::spectra::{SampledSpectrum, SampledWavelengths};
use crate::utils::math::{equal_area_square_to_sphere, wrap_equal_area_square};
use std::sync::Arc;
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq)]
pub enum Mapping {
EquiRectangular,
EqualArea,
}
#[derive(Debug, Copy, Clone)]
pub struct SphericalCamera {
pub mapping: Mapping,
pub base: CameraBase,
}
#[cfg(not(target_os = "cuda"))]
impl SphericalCamera {
pub fn init_metadata(&self, metadata: &mut crate::image::ImageMetadata) {
self.base.init_metadata(metadata)
}
}
impl CameraTrait for SphericalCamera {
fn base(&self) -> &CameraBase {
&self.base
}
fn get_film(&self) -> &Film {
#[cfg(not(target_os = "cuda"))]
{
if self.base.film.is_null() {
panic!(
"FilmBase error: PixelSensor pointer is null. This should have been checked during construction."
);
}
}
unsafe { &*self.base.film }
}
fn generate_ray(
&self,
sample: CameraSample,
_lamdba: &SampledWavelengths,
) -> Option<CameraRay> {
// Compute spherical camera ray direction
let film = self.get_film();
let mut uv = Point2f::new(
sample.p_film.x() / film.full_resolution().x() as Float,
sample.p_film.y() / film.full_resolution().y() as Float,
);
let dir: Vector3f;
if self.mapping == Mapping::EquiRectangular {
// Compute ray direction using equirectangular mapping
let theta = PI * uv[1];
let phi = 2. * PI * uv[0];
dir = spherical_direction(theta.sin(), theta.cos(), phi);
} else {
// Compute ray direction using equal area mapping
uv = wrap_equal_area_square(&mut uv);
dir = equal_area_square_to_sphere(uv);
}
std::mem::swap(&mut dir.y(), &mut dir.z());
let ray = Ray::new(
Point3f::new(0., 0., 0.),
dir,
Some(self.sample_time(sample.time)),
self.base().medium.clone(),
);
Some(CameraRay {
ray: self.render_from_camera(&ray, &mut None),
weight: SampledSpectrum::default(),
})
}
}