164 lines
5.5 KiB
Rust
164 lines
5.5 KiB
Rust
use crate::globals::get_options;
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use rayon::prelude::*;
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use shared::core::geometry::{Bounds3f, Ray, VectorLike};
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use shared::core::interaction::{InteractionTrait, SurfaceInteraction};
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use shared::core::material::MaterialTrait;
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use shared::core::primitive::{Primitive, PrimitiveTrait};
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use shared::core::texture::BasicTextureEvaluator;
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use shared::core::texture::TextureEvaluator;
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use shared::wavefront::workitems::*;
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use shared::wavefront::WavefrontAggregate;
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use shared::{Float, Ptr};
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pub struct CpuAggregate {
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pub aggregate: Primitive,
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}
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impl CpuAggregate {
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pub fn new(aggregate: Primitive) -> Self {
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Self { aggregate }
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}
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}
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// fn enqueue_after_intersection(
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// r: RayWorkItem, ray_medium: Medium, t_max: Float, intr: SurfaceInteraction,
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// mut medium_sample_queue: &MediumQueue, mut next_ray_queue: &RayQueue,
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// mut hit_area_light_queue: &HitAreaLightQueue, mut basic_eval_mtl_q: &MaterialEvalQueue,
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// mut universal_eval_mlt_q: MaterialEvalQueue) {
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// }
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impl WavefrontAggregate for CpuAggregate {
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fn bounds(&self) -> Bounds3f {
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self.aggregate.bounds()
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}
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fn intersect_closest(
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&self,
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max_rays: usize,
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ray_q: &RayQueue,
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escaped_ray_q: &EscapedRayQueue,
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hit_area_light_q: &HitAreaLightQueue,
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basic_eval_mtl_q: &MaterialEvalQueue,
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universal_eval_mtl_q: &MaterialEvalQueue,
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next_ray_q: &RayQueue,
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_pixel_sample_state: &PixelSampleState,
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) {
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let n_rays = ray_q.size().min(max_rays as u32);
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// Intersect ray with the scene and enqueue resulting work
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(0..n_rays as usize).into_par_iter().for_each(|i| {
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let r = unsafe { ray_q.get(i) };
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let Some(si) = self.aggregate.intersect(&r.ray, None) else {
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// EnqueueMiss
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escaped_ray_q.push(EscapedRayWorkItem {
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ray_o: r.ray.o,
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ray_d: r.ray.d,
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lambda: r.lambda,
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pixel_index: r.pixel_index,
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beta: r.beta,
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r_u: r.r_u,
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r_l: r.r_l,
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depth: r.depth,
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specular_bounce: r.specular_bounce != 0,
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prev_intr_ctx: r.prev_intr_ctx,
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});
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return;
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};
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let intr = &si.intr;
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// Medium transition
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if intr.material.is_null() {
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let mut next = r;
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next.ray = intr.spawn_ray(r.ray.d);
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next_ray_q.push(next);
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return;
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}
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// Area light hit
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if !intr.area_light.is_null() {
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hit_area_light_q.push(HitAreaLightWorkItem {
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area_light: intr.area_light,
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p: intr.p(),
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n: intr.n(),
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uv: intr.common.uv,
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wo: -r.ray.d,
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lambda: r.lambda,
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pixel_index: r.pixel_index,
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beta: r.beta,
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r_u: r.r_u,
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r_l: r.r_l,
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depth: r.depth,
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specular_bounce: r.specular_bounce != 0,
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prev_intr_ctx: r.prev_intr_ctx,
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});
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}
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// Material eval queue dispatch
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let material = *intr.material.get().unwrap();
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let eval_q = if material.can_evaluate_textures(&BasicTextureEvaluator) {
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basic_eval_mtl_q
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} else {
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universal_eval_mtl_q
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};
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eval_q.push(MaterialEvalWorkItem {
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p: intr.pi(),
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n: intr.n(),
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ns: intr.shading.n,
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dpdu: intr.shading.dpdu,
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dpdv: intr.shading.dpdv,
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uv: intr.common.uv,
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wo: intr.wo(),
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time: r.ray.time,
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face_index: intr.face_index,
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material: intr.material,
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area_light: intr.area_light,
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medium_interface: intr.common.medium_interface,
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pixel_index: r.pixel_index,
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lambda: r.lambda,
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beta: r.beta,
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r_u: r.r_u,
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any_non_specular_bounces: r.any_non_specular_bounces != 0,
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depth: r.depth,
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eta_scale: r.eta_scale,
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dpdus: intr.shading.dpdu,
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dpdvs: intr.shading.dpdv,
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dndus: intr.shading.dndu,
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dndvs: intr.shading.dndv,
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});
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});
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}
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fn intersect_shadow(
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&self,
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max_rays: usize,
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shadow_ray_q: &ShadowRayQueue,
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pixel_sample_state: &PixelSampleState,
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) {
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let n_rays = shadow_ray_q.size().min(max_rays as u32);
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(0..n_rays as usize).into_par_iter().for_each(|i| {
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let work = unsafe { shadow_ray_q.get(i) };
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let ray = Ray::new(work.ray.o, work.ray.d, Some(work.ray.time), Ptr::null());
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if !self.aggregate.intersect_p(&ray, Some(work.t_max)) {
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let pi = work.pixel_index as usize;
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let ld = work.l_d / (work.r_u + work.r_l).average();
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let mut l = pixel_sample_state.l.get(pi);
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l += ld;
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pixel_sample_state.l.set(pi, l);
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}
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});
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}
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fn intersect_shadow_tr(
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&self,
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max_rays: usize,
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shadow_ray_q: &ShadowRayQueue,
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pixel_sample_state: &PixelSampleState,
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) {
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self.intersect_shadow(max_rays, shadow_ray_q, pixel_sample_state);
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}
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}
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