pbrt/kernels/src/wavefront/mod.rs

47 lines
1.5 KiB
Rust

use image_rs::Pixel;
use crate::camera::Camera;
use crate::core::film::Film;
use crate::core::filter::Filter;
use crate::core::sampler::Sampler;
use crate::core::scene::BasicScene;
use crate::lights::Light;
use crate::lights::LightSampler;
use crate::{
EscapedRayQueue, GetBSSRDFAndProbeRayQueue, HitAreaLightQueue, MaterialEvalQueue,
MediumSampleQueue, MediumScatterQueue, PixelSampleStateStorage, RayQueue, ShadowRayQueue,
SubsurfaceScatterQueue,
};
use std::sync::Arc;
pub struct WavefrontPathIntegrator {
pub film: Film,
pub filter: Filter,
pub sampler: Sampler,
pub camera: Arc<Camera>,
pub light_sampler: LightSampler,
pub infinite_lights: Option<Vec<Arc<Light>>>,
pub max_depth: i32,
pub samples_per_pixel: i32,
pub regularize: bool,
pub scanlines_per_pixel: i32,
pub max_queue_size: i32,
pub pixel_sample_state: PixelSampleStateStorage,
pub ray_queue: [RayQueue; 2],
pub hit_area_light_queue: HitAreaLightQueue,
pub shadow_ray_queue: ShadowRayQueue,
pub escaped_ray_queue: Option<EscapedRayQueue>,
pub basic_material_queue: Option<MaterialEvalQueue>,
pub universal_material_queue: Option<MaterialEvalQueue>,
pub medium_sample_queue: Option<MediumSampleQueue>,
pub medium_scatter_queue: Option<MediumScatterQueue>,
pub bssrf_queue: Option<GetBSSRDFAndProbeRayQueue>,
pub subsurface_queue: Option<SubsurfaceScatterQueue>,
}
#[cfg(feature = "use_gpu")]
impl WavefrontPathIntegrator {
pub fn new(scene: BasicScene) -> Self {
todo!()
}
}