pbrt/shared/src/lights/infinite.rs
2026-01-01 09:45:00 +00:00

400 lines
12 KiB
Rust

use crate::{
core::{
geometry::{Frame, VectorLike},
interaction::InteractionBase,
},
spectra::{RGBColorSpace, RGBIlluminantSpectrum},
utils::{
math::{clamp, equal_area_sphere_to_square, equal_area_square_to_sphere, square},
sampling::{
AliasTable, PiecewiseConstant2D, WindowedPiecewiseConstant2D, sample_uniform_sphere,
uniform_sphere_pdf,
},
},
};
use crate::core::color::RGB;
use crate::core::geometry::{
Bounds2f, Bounds3f, Normal3f, Point2f, Point2i, Point3f, Ray, Vector2f, Vector3f,
};
use crate::core::image::{Image, PixelFormat, WrapMode};
use crate::core::interaction::{Interaction, SimpleInteraction};
use crate::core::light::{
LightBase, LightBounds, LightLiSample, LightSampleContext, LightTrait, LightType,
};
use crate::core::medium::{Medium, MediumInterface};
use crate::core::spectrum::{Spectrum, SpectrumTrait};
use crate::spectra::{DenselySampledSpectrum, SampledSpectrum, SampledWavelengths};
use crate::utils::Transform;
use crate::utils::ptr::Ptr;
use crate::{Float, PI};
use std::sync::Arc;
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct InfiniteUniformLight {
pub base: LightBase,
pub lemit: Ptr<DenselySampledSpectrum>,
pub scale: Float,
pub scene_center: Point3f,
pub scene_radius: Float,
}
unsafe impl Send for InfiniteUniformLight {}
unsafe impl Sync for InfiniteUniformLight {}
impl LightTrait for InfiniteUniformLight {
fn base(&self) -> &LightBase {
&self.base
}
fn sample_li(
&self,
ctx: &LightSampleContext,
u: Point2f,
lambda: &SampledWavelengths,
allow_incomplete_pdf: bool,
) -> Option<LightLiSample> {
if allow_incomplete_pdf {
return None;
}
let wi = sample_uniform_sphere(u);
let pdf = uniform_sphere_pdf();
let base = InteractionBase::new_boundary(
ctx.p() + wi * (2. * self.scene_radius),
0.,
MediumInterface::default(),
);
let intr_simple = SimpleInteraction::new(base);
let intr = Interaction::Simple(intr_simple);
Some(LightLiSample::new(
self.scale * self.lemit.sample(lambda),
wi,
pdf,
intr,
))
}
fn pdf_li(
&self,
_ctx: &LightSampleContext,
_wi: Vector3f,
allow_incomplete_pdf: bool,
) -> Float {
if allow_incomplete_pdf {
return 0.;
}
uniform_sphere_pdf()
}
fn l(
&self,
_p: Point3f,
_n: Normal3f,
_uv: Point2f,
_w: Vector3f,
_lambda: &SampledWavelengths,
) -> SampledSpectrum {
todo!()
}
fn le(&self, _ray: &Ray, lambda: &SampledWavelengths) -> SampledSpectrum {
self.scale * self.lemit.sample(lambda)
}
#[cfg(not(target_os = "cuda"))]
fn preprocess(&mut self, _scene_bounds: &Bounds3f) {
todo!()
}
#[cfg(not(target_os = "cuda"))]
fn bounds(&self) -> Option<LightBounds> {
todo!()
}
#[cfg(not(target_os = "cuda"))]
fn phi(&self, lambda: SampledWavelengths) -> SampledSpectrum {
4. * PI * PI * square(self.scene_radius) * self.scale * self.lemit.sample(&lambda)
}
}
#[repr(C)]
#[derive(Clone, Copy, Debug)]
pub struct InfiniteImageLight {
pub base: LightBase,
pub image: Ptr<Image>,
pub image_color_space: Ptr<RGBColorSpace>,
pub distrib: Ptr<PiecewiseConstant2D>,
pub compensated_distrib: Ptr<PiecewiseConstant2D>,
pub scale: Float,
pub scene_radius: Float,
pub scene_center: Point3f,
}
unsafe impl Send for InfiniteImageLight {}
unsafe impl Sync for InfiniteImageLight {}
impl InfiniteImageLight {
fn image_le(&self, uv: Point2f, lambda: &SampledWavelengths) -> SampledSpectrum {
let mut rgb = RGB::default();
for c in 0..3 {
rgb[c] = self.image.lookup_nearest_channel_with_wrap(
uv,
c as i32,
WrapMode::OctahedralSphere.into(),
);
}
let spec = RGBIlluminantSpectrum::new(&*self.image_color_space, rgb.clamp_zero());
self.scale * spec.sample(lambda)
}
}
impl LightTrait for InfiniteImageLight {
fn base(&self) -> &LightBase {
&self.base
}
fn sample_li(
&self,
ctx: &LightSampleContext,
u: Point2f,
lambda: &SampledWavelengths,
allow_incomplete_pdf: bool,
) -> Option<LightLiSample> {
let (uv, map_pdf, _) = if allow_incomplete_pdf {
self.compensated_distrib.sample(u)
} else {
self.distrib.sample(u)
};
if map_pdf == 0. {
return None;
}
// Convert infinite light sample point to direction
let w_light = equal_area_square_to_sphere(uv);
let wi = self.base.render_from_light.apply_to_vector(w_light);
let pdf = map_pdf / (4. * PI);
// Return radiance value for infinite light direction
let base = InteractionBase::new_boundary(
ctx.p() + wi * (2. * self.scene_radius),
0.,
self.base.medium_interface,
);
let simple_intr = SimpleInteraction::new(base);
let intr = Interaction::Simple(simple_intr);
Some(LightLiSample::new(self.image_le(uv, lambda), wi, pdf, intr))
}
fn pdf_li(&self, _ctx: &LightSampleContext, wi: Vector3f, allow_incomplete_pdf: bool) -> Float {
let w_light = self.base.render_from_light.apply_inverse_vector(wi);
let uv = equal_area_sphere_to_square(w_light);
let pdf = if allow_incomplete_pdf {
self.compensated_distrib.pdf(uv)
} else {
self.distrib.pdf(uv)
};
pdf / (4. * PI)
}
fn l(
&self,
_p: Point3f,
_n: Normal3f,
_uv: Point2f,
_w: Vector3f,
_lambda: &SampledWavelengths,
) -> SampledSpectrum {
todo!()
}
fn le(&self, ray: &Ray, lambda: &SampledWavelengths) -> SampledSpectrum {
let w_light = self
.base
.render_from_light
.apply_inverse_vector(ray.d)
.normalize();
let uv = equal_area_sphere_to_square(w_light);
self.image_le(uv, lambda)
}
#[cfg(not(target_os = "cuda"))]
fn phi(&self, lambda: SampledWavelengths) -> SampledSpectrum {
let mut sum_l = SampledSpectrum::new(0.);
let width = self.image.resolution.x();
let height = self.image.resolution.y();
for v in 0..height {
for u in 0..width {
let mut rgb = RGB::default();
for c in 0..3 {
rgb[c] = self.image.get_channel_with_wrap(
Point2i::new(u, v),
c as i32,
WrapMode::OctahedralSphere.into(),
);
}
sum_l += RGBIlluminantSpectrum::new(&*self.image_color_space, rgb.clamp_zero())
.sample(&lambda);
}
}
4. * PI * PI * square(self.scene_radius) * self.scale * sum_l / (width * height) as Float
}
#[cfg(not(target_os = "cuda"))]
fn preprocess(&mut self, scene_bounds: &Bounds3f) {
let (scene_center, scene_radius) = scene_bounds.bounding_sphere();
self.scene_center = scene_center;
self.scene_radius = scene_radius;
}
#[cfg(not(target_os = "cuda"))]
fn bounds(&self) -> Option<LightBounds> {
None
}
}
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct InfinitePortalLight {
pub base: LightBase,
pub image: Ptr<Image>,
pub image_color_space: Ptr<RGBColorSpace>,
pub scale: Float,
pub portal: [Point3f; 4],
pub portal_frame: Frame,
pub distribution: WindowedPiecewiseConstant2D,
pub scene_center: Point3f,
pub scene_radius: Float,
}
impl InfinitePortalLight {
pub fn image_lookup(&self, uv: Point2f, lambda: &SampledWavelengths) -> SampledSpectrum {
let mut rgb = RGB::default();
for c in 0..3 {
rgb[c] = self.image.lookup_nearest_channel(uv, c as i32)
}
let spec = RGBIlluminantSpectrum::new(&*self.image_color_space, rgb.clamp_zero());
self.scale * spec.sample(lambda)
}
pub fn image_from_render(&self, w_render: Vector3f) -> Option<(Point2f, Float)> {
let w = self.portal_frame.to_local(w_render);
if w.z() <= 0.0 {
return None;
}
let alpha = w.x().atan2(w.z());
let beta = w.y().atan2(w.z());
let duv_dw = square(PI) * (1. - square(w.x())) * (1. - square(w.y())) / w.z();
Some((
Point2f::new(
clamp((alpha + PI / 2.0) / PI, 0.0, 1.0),
clamp((beta + PI / 2.0) / PI, 0.0, 1.0),
),
duv_dw,
))
}
pub fn image_bounds(&self, p: Point3f) -> Option<Bounds2f> {
let (p0, _) = self.image_from_render((self.portal[0] - p).normalize())?;
let (p1, _) = self.image_from_render((self.portal[2] - p).normalize())?;
Some(Bounds2f::from_points(p0, p1))
}
pub fn area(&self) -> Float {
(self.portal[1] - self.portal[0]).norm() * (self.portal[3] - self.portal[0]).norm()
}
pub fn render_from_image(portal_frame: Frame, uv: Point2f) -> (Vector3f, Float) {
let alpha = -PI / 2.0 + uv.x() * PI;
let beta = -PI / 2.0 + uv.y() * PI;
let x = alpha.tan();
let y = beta.tan();
let w = Vector3f::new(x, y, 1.0).normalize();
let duv_dw = square(PI) * (1.0 - square(w.x())) * (1.0 - square(w.y())) / w.z();
(portal_frame.from_local(w), duv_dw)
}
}
impl LightTrait for InfinitePortalLight {
fn base(&self) -> &LightBase {
&self.base
}
fn sample_li(
&self,
ctx: &LightSampleContext,
u: Point2f,
lambda: &SampledWavelengths,
_allow_incomplete_pdf: bool,
) -> Option<LightLiSample> {
let b = self.image_bounds(ctx.p())?;
let (uv, map_pdf) = self.distribution.sample(u, b)?;
let (wi, duv_dw) = Self::render_from_image(self.portal_frame, uv);
if duv_dw == 0. {
return None;
}
let pdf = map_pdf / duv_dw;
let l = self.image_lookup(uv, lambda);
let pl = ctx.p() + 2. * self.scene_radius * wi;
let base = InteractionBase::new_boundary(pl, 0., self.base.medium_interface);
let sintr = SimpleInteraction::new(base);
let intr = Interaction::Simple(sintr);
Some(LightLiSample::new(l, wi, pdf, intr))
}
fn pdf_li(&self, ctx: &LightSampleContext, wi: Vector3f, _allow_incomplete_pdf: bool) -> Float {
let Some((uv, duv_dw)) = self.image_from_render(wi) else {
return 0.;
};
let Some(b) = self.image_bounds(ctx.p()) else {
return 0.;
};
let pdf = self.distribution.pdf(uv, b);
pdf / duv_dw
}
fn l(
&self,
_p: Point3f,
_n: Normal3f,
_uv: Point2f,
_w: Vector3f,
_lambda: &SampledWavelengths,
) -> SampledSpectrum {
todo!()
}
fn le(&self, ray: &Ray, lambda: &SampledWavelengths) -> SampledSpectrum {
let uv = self.image_from_render(ray.d.normalize());
let b = self.image_bounds(ray.o);
match (uv, b) {
(Some((p, duv_dw)), Some(bounds)) if bounds.contains(p) => self.image_lookup(p, lambda),
_ => SampledSpectrum::new(0.0),
}
}
#[cfg(not(target_os = "cuda"))]
fn phi(&self, _lambda: SampledWavelengths) -> SampledSpectrum {
todo!()
}
#[cfg(not(target_os = "cuda"))]
fn preprocess(&mut self, scene_bounds: &Bounds3f) {
(self.scene_center, self.scene_radius) = scene_bounds.bounding_sphere();
}
#[cfg(not(target_os = "cuda"))]
fn bounds(&self) -> Option<LightBounds> {
None
}
}