# PBRust ## Description A Rust implementation of the physically based renderer described in the tremendous book *Physically Based Rendering: From Theory to Implementation* by Matt Pharr, Wenzel Jakob, and Greg Humphreys. This project aims to explore modern Rust features, and create a performant and stable rendering engine. This implementation is currently under development and serves as a learning exercise for both advanced rendering techniques and cutting-edge Rust programming. ## Getting Started This project requires the Rust nightly toolchain To install the nightly toolchain: ```sh rustup toolchain install nightly rustup default nightly To get a local copy up and running, follow these simple steps. 1. **Clone the repository:** ```sh git clone cd pbrt ``` 2. **Build the project:** ```sh cargo build ``` 3. **Run the executable:** ```sh cargo run ``` 4. **Run tests:** ```sh cargo test ``` ## Dependencies This project relies on the following external crates: * [**bitflags**](https://crates.io/crates/bitflags) * [**bumpalo**](https://crates.io/crates/bumpalo) * [**num**](https://crates.io/crates/num) & [**num-traits**](https://crates.io/crates/num-traits) * [**once_cell**](https://crates.io/crates/once_cell) * [**rand**](https://crates.io/crates/rand) * [**thiserror**](https://crates.io/crates/thiserror) ## Help Good luck. ``` command to run if program contains helper info ``` ## Authors ## Version History ## License This project is licensed under the [NAME HERE] License - see the LICENSE.md file for details ## Acknowledgments