use crate::core::image::Image; use crate::core::material::CreateMaterial; use crate::utils::{Arena, FileLoc, TextureParameterDictionary}; use anyhow::Result; use shared::core::material::Material; use shared::materials::MixMaterial; use std::collections::HashMap; use std::sync::Arc; impl CreateMaterial for MixMaterial { fn create( _parameters: &TextureParameterDictionary, _normal_map: Option>, _named_materials: &HashMap, _loc: &FileLoc, _arena: &Arena, ) -> Result { todo!() } }