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6 commits

68 changed files with 3780 additions and 1910 deletions

2
.gitignore vendored
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@ -12,3 +12,5 @@ tests/
*.spv
*.json
*.txt
scenes/
compile.sh

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@ -12,6 +12,7 @@ cuda = ["dep:cudarc", "dep:cust", "dep:cust_raw", "dep:cuda-runtime-sys"]
vulkan = ["ash", "gpu-allocator"]
ash = ["dep:ash"]
gpu-allocator = ["dep:gpu-allocator"]
jemalloc = ["jemallocator"]
[dependencies]
anyhow = "1.0.100"
@ -52,12 +53,16 @@ cust = { git = "https://github.com/Rust-GPU/Rust-CUDA", branch = "main", default
cust_raw = { git = "https://github.com/Rust-GPU/Rust-CUDA", branch = "main", default-features = false, optional = true }
cuda-runtime-sys = { version = "0.3.0-alpha.1", optional = true}
cudarc = { version = "0.18.2", features = ["cuda-13000"], optional = true }
jemallocator = { version = "0.5", optional = true }
[build-dependencies]
spirv-builder = { git = "https://github.com/rust-gpu/rust-gpu", branch = "main", optional = true }
cuda_builder = { git = "https://github.com/Rust-GPU/Rust-CUDA", branch = "main", optional = true }
cc = "1.2.53"
[dev-dependencies]
sysinfo = "0.30"
[workspace]
members = ["shared"]
exclude = ["crates/ptex-filter", "kernels"]
@ -67,3 +72,6 @@ excessive_precision = "allow"
approx_constant = "allow"
upper_case_acronyms = "allow"
wrong_self_convention = "allow"
[profile.release]
debug = true

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@ -0,0 +1,189 @@
use crate::core::geometry::{Bounds3f, Ray, Vector3f};
use crate::core::pbrt::Float;
use crate::core::primitive::{Primitive, PrimitiveTrait};
use crate::core::shape::ShapeIntersection;
use crate::utils::Ptr;
#[repr(C)]
#[derive(Debug, Clone, Copy)]
pub struct LinearBVHNode {
pub bounds: Bounds3f,
pub primitives_offset: usize,
pub n_primitives: u16,
pub axis: u8,
pub pad: u8,
}
#[repr(C)]
#[derive(Debug, Clone, Copy)]
pub struct DeviceBVHAggregate {
pub max_prims_in_node: u32,
pub primitives: Ptr<Primitive>,
pub primitive_count: u32,
pub nodes: Ptr<LinearBVHNode>,
pub node_count: u32,
}
impl DeviceBVHAggregate {
pub const fn empty() -> Self {
Self {
max_prims_in_node: 0,
primitives: Ptr::null(),
primitive_count: 0,
nodes: Ptr::null(),
node_count: 0,
}
}
#[inline(always)]
fn node(&self, i: usize) -> &LinearBVHNode {
unsafe { self.nodes.at(i) }
}
#[inline(always)]
fn primitive(&self, i: usize) -> &Primitive {
unsafe { self.primitives.at(i) }
}
}
impl PrimitiveTrait for DeviceBVHAggregate {
fn bounds(&self) -> Bounds3f {
if self.nodes.is_null() || self.node_count == 0 {
Bounds3f::default()
} else {
self.node(0).bounds
}
}
fn intersect(&self, r: &Ray, t_max: Option<Float>) -> Option<ShapeIntersection> {
if self.nodes.is_null() {
return None;
}
let mut hit_t = t_max.unwrap_or(Float::INFINITY);
let mut best_si: Option<ShapeIntersection> = None;
let inv_dir = Vector3f::new(1.0 / r.d.x(), 1.0 / r.d.y(), 1.0 / r.d.z());
let dir_is_neg = [
if inv_dir.x() < 0.0 { 1 } else { 0 },
if inv_dir.y() < 0.0 { 1 } else { 0 },
if inv_dir.z() < 0.0 { 1 } else { 0 },
];
let mut stack = [0usize; 64];
let mut stack_ptr = 0;
let mut node_idx = 0usize;
loop {
let node = self.node(node_idx);
if node
.bounds
.intersect_p(r.o, hit_t, inv_dir, &dir_is_neg)
.is_none()
{
if stack_ptr == 0 {
break;
}
stack_ptr -= 1;
node_idx = stack[stack_ptr];
continue;
}
if node.n_primitives > 0 {
// Leaf: test all primitives
for i in 0..node.n_primitives {
let prim_idx = node.primitives_offset + i as usize;
let prim = self.primitive(prim_idx);
if let Some(si) = prim.intersect(r, Some(hit_t)) {
hit_t = si.t_hit();
best_si = Some(si);
}
}
if stack_ptr == 0 {
break;
}
stack_ptr -= 1;
node_idx = stack[stack_ptr];
} else {
// Interior: push far, visit near
if dir_is_neg[node.axis as usize] == 1 {
stack[stack_ptr] = node_idx + 1;
stack_ptr += 1;
node_idx = node.primitives_offset; // second child
} else {
stack[stack_ptr] = node.primitives_offset;
stack_ptr += 1;
node_idx += 1; // first child
}
}
}
best_si
}
fn intersect_p(&self, r: &Ray, t_max: Option<Float>) -> bool {
if self.nodes.is_null() || self.node_count == 0 {
return false;
}
let t_max = t_max.unwrap_or(Float::INFINITY);
let inv_dir = Vector3f::new(1.0 / r.d.x(), 1.0 / r.d.y(), 1.0 / r.d.z());
let dir_is_neg = [
if inv_dir.x() < 0.0 { 1 } else { 0 },
if inv_dir.y() < 0.0 { 1 } else { 0 },
if inv_dir.z() < 0.0 { 1 } else { 0 },
];
let mut stack = [0usize; 64];
let mut stack_ptr = 0;
let mut node_idx = 0usize;
loop {
let node = self.node(node_idx);
if node
.bounds
.intersect_p(r.o, t_max, inv_dir, &dir_is_neg)
.is_none()
{
if stack_ptr == 0 {
break;
}
stack_ptr -= 1;
node_idx = stack[stack_ptr];
continue;
}
if node.n_primitives > 0 {
for i in 0..node.n_primitives {
let prim_idx = node.primitives_offset + i as usize;
let prim = self.primitive(prim_idx);
if prim.intersect_p(r, Some(t_max)) {
return true;
}
}
if stack_ptr == 0 {
break;
}
stack_ptr -= 1;
node_idx = stack[stack_ptr];
} else {
if dir_is_neg[node.axis as usize] == 1 {
stack[stack_ptr] = node_idx + 1;
stack_ptr += 1;
node_idx = node.primitives_offset;
} else {
stack[stack_ptr] = node.primitives_offset;
stack_ptr += 1;
node_idx += 1;
}
}
}
false
}
}

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@ -13,13 +13,13 @@ pub struct FilterSample {
#[repr(C)]
#[derive(Clone, Debug, Copy)]
pub struct FilterSampler {
pub struct DeviceFilterSampler {
pub domain: Bounds2f,
pub distrib: DevicePiecewiseConstant2D,
pub f: DeviceArray2D<Float>,
}
impl FilterSampler {
impl DeviceFilterSampler {
pub fn sample(&self, u: Point2f) -> FilterSample {
let (p, pdf, pi) = self.distrib.sample(u);
@ -38,7 +38,7 @@ pub trait FilterTrait {
fn radius(&self) -> Vector2f;
fn evaluate(&self, p: Point2f) -> Float;
fn integral(&self) -> Float;
fn sample(&self, u: Point2f) -> FilterSample;
fn sample(&self, u: Point2f) -> DeviceFilterSample;
}
#[repr(C)]

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@ -193,3 +193,4 @@ pub enum Material {
ThinDielectric(ThinDielectricMaterial),
Mix(MixMaterial),
}

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@ -1,3 +1,4 @@
pub mod aggregates;
pub mod bsdf;
pub mod bssrdf;
pub mod bxdf;

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@ -1,4 +1,5 @@
use crate::core::geometry::{Bounds3f, Ray};
use crate::core::aggregates::DeviceBVHAggregate;
use crate::core::interaction::{Interaction, InteractionTrait, SurfaceInteraction};
use crate::core::light::Light;
use crate::core::material::Material;
@ -6,9 +7,11 @@ use crate::core::medium::{Medium, MediumInterface};
use crate::core::pbrt::Float;
use crate::core::shape::{Shape, ShapeIntersection, ShapeTrait};
use crate::core::texture::{GPUFloatTexture, TextureEvalContext};
use crate::utils::Ptr;
use crate::utils::hash::hash_float;
use crate::utils::transform::{AnimatedTransform, Transform};
use crate::utils::Ptr;
use alloc::boxed::Box;
use alloc::sync::Arc;
use enum_dispatch::enum_dispatch;
@ -96,22 +99,24 @@ pub struct SimplePrimitive {
impl PrimitiveTrait for SimplePrimitive {
fn bounds(&self) -> Bounds3f {
todo!()
self.shape.bounds()
}
fn intersect(&self, _r: &Ray, _t_max: Option<Float>) -> Option<ShapeIntersection> {
todo!()
fn intersect(&self, r: &Ray, t_max: Option<Float>) -> Option<ShapeIntersection> {
let mut si = self.shape.intersect(r, t_max)?;
si.set_intersection_properties(self.material, Ptr::null(), MediumInterface::default(), r.medium);
Some(si)
}
fn intersect_p(&self, _r: &Ray, _t_max: Option<Float>) -> bool {
todo!()
fn intersect_p(&self, r: &Ray, t_max: Option<Float>) -> bool {
self.shape.intersect_p(r, t_max)
}
}
#[derive(Debug, Clone)]
#[derive(Debug, Clone, Copy)]
pub struct TransformedPrimitive {
pub primitive: Ptr<Primitive>,
pub render_from_primitive: Transform,
pub render_from_primitive: Ptr<Transform>,
}
impl PrimitiveTrait for TransformedPrimitive {
@ -137,16 +142,17 @@ impl PrimitiveTrait for TransformedPrimitive {
Some(si)
}
fn intersect_p(&self, _r: &Ray, _t_max: Option<Float>) -> bool {
todo!()
fn intersect_p(&self, r: &Ray, t_max: Option<Float>) -> bool {
let (ray, t_max) = self.render_from_primitive.apply_inverse_ray(r, t_max);
self.primitive.intersect_p(&ray, Some(t_max))
}
}
#[repr(C)]
#[derive(Debug, Copy, Clone)]
pub struct AnimatedPrimitive {
primitive: Ptr<Primitive>,
render_from_primitive: AnimatedTransform,
pub primitive: Ptr<Primitive>,
pub render_from_primitive: Ptr<AnimatedTransform>,
}
impl PrimitiveTrait for AnimatedPrimitive {
@ -182,41 +188,7 @@ pub struct LinearBVHNode {
bounds: Bounds3f,
}
#[repr(C)]
#[derive(Debug, Clone, Copy)]
pub struct BVHAggregatePrimitive {
max_prims_in_node: u32,
primitives: Ptr<[Primitive]>,
nodes: Ptr<LinearBVHNode>,
}
impl PrimitiveTrait for BVHAggregatePrimitive {
fn bounds(&self) -> Bounds3f {
if !self.nodes.is_null() {
self.nodes.bounds
} else {
Bounds3f::default()
}
}
fn intersect(&self, _r: &Ray, _t_max: Option<Float>) -> Option<ShapeIntersection> {
if !self.nodes.is_null() {
return None;
}
todo!()
// self.intersect(r, t_max)
}
fn intersect_p(&self, _r: &Ray, _t_max: Option<Float>) -> bool {
if !self.nodes.is_null() {
return false;
}
todo!()
// self.intersect_p(r, t_max)
}
}
#[derive(Debug, Clone)]
pub struct KdTreeAggregate;
impl PrimitiveTrait for KdTreeAggregate {
@ -233,13 +205,14 @@ impl PrimitiveTrait for KdTreeAggregate {
}
}
#[derive(Clone, Debug)]
#[repr(C)]
#[derive(Clone, Debug, Copy)]
#[enum_dispatch(PrimitiveTrait)]
pub enum Primitive {
Simple(SimplePrimitive),
Geometric(GeometricPrimitive),
Transformed(TransformedPrimitive),
Animated(AnimatedPrimitive),
BVH(BVHAggregatePrimitive),
BVH(DeviceBVHAggregate),
KdTree(KdTreeAggregate),
}

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@ -40,7 +40,7 @@ pub enum Spectrum {
impl Spectrum {
pub fn std_illuminant_d65() -> Self {
todo!()
unimplemented!("Use crate::spectra::default_illuminant() on host")
}
pub fn to_xyz(&self, std: &StandardSpectra) -> XYZ {

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@ -1,5 +1,5 @@
use crate::Float;
use crate::core::filter::{FilterSample, FilterTrait};
use crate::core::filter::{DeviceFilterSample, FilterTrait};
use crate::core::geometry::{Point2f, Vector2f};
use crate::utils::math::lerp;
@ -31,7 +31,7 @@ impl FilterTrait for BoxFilter {
(2.0 * self.radius.x()) * (2.0 * self.radius.y())
}
fn sample(&self, u: Point2f) -> FilterSample {
fn sample(&self, u: Point2f) -> DeviceFilterSample {
let p = Point2f::new(
lerp(u[0], -self.radius.x(), self.radius.x()),
lerp(u[1], -self.radius.y(), self.radius.y()),

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@ -1,5 +1,5 @@
use crate::Float;
use crate::core::filter::{FilterSample, FilterSampler, FilterTrait};
use crate::core::filter::{DeviceFilterSample, FilterSampler, FilterTrait};
use crate::core::geometry::{Point2f, Vector2f};
use crate::utils::math::{gaussian, gaussian_integral};
@ -30,7 +30,7 @@ impl FilterTrait for GaussianFilter {
- 2.0 * self.radius.y() * self.exp_y)
}
fn sample(&self, u: Point2f) -> FilterSample {
fn sample(&self, u: Point2f) -> DeviceFilterSample {
self.sampler.sample(u)
}
}

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@ -1,5 +1,5 @@
use crate::Float;
use crate::core::filter::{FilterSample, FilterSampler, FilterTrait};
use crate::core::filter::{DeviceFilterSample, FilterSampler, FilterTrait};
use crate::core::geometry::{Point2f, Vector2f};
use crate::utils::math::{lerp, windowed_sinc};
@ -26,7 +26,7 @@ impl FilterTrait for LanczosSincFilter {
self.integral
}
fn sample(&self, u: Point2f) -> FilterSample {
fn sample(&self, u: Point2f) -> DeviceFilterSample {
self.sampler.sample(u)
}
}

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@ -1,5 +1,5 @@
use crate::Float;
use crate::core::filter::{FilterSample, FilterSampler, FilterTrait};
use crate::core::filter::{DeviceFilterSample, FilterSampler, FilterTrait};
use crate::core::geometry::{Point2f, Vector2f};
use num_traits::Float as NumFloat;
@ -9,7 +9,7 @@ pub struct MitchellFilter {
pub radius: Vector2f,
pub b: Float,
pub c: Float,
pub sampler: FilterSampler,
pub sampler: DeviceFilterSampler,
}
impl MitchellFilter {
@ -50,7 +50,7 @@ impl FilterTrait for MitchellFilter {
self.radius.x() * self.radius.y() / 4.0
}
fn sample(&self, u: Point2f) -> FilterSample {
fn sample(&self, u: Point2f) -> DeviceFilterSample {
self.sampler.sample(u)
}
}

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@ -1,5 +1,5 @@
use crate::Float;
use crate::core::filter::{FilterSample, FilterTrait};
use crate::core::filter::{DeviceFilterSample, FilterTrait};
use crate::core::geometry::{Point2f, Vector2f};
use crate::utils::math::sample_tent;
use num_traits::Float as NumFloat;
@ -29,11 +29,11 @@ impl FilterTrait for TriangleFilter {
self.radius.x().powi(2) * self.radius.y().powi(2)
}
fn sample(&self, u: Point2f) -> FilterSample {
fn sample(&self, u: Point2f) -> DeviceFilterSample {
let p = Point2f::new(
sample_tent(u[0], self.radius.x()),
sample_tent(u[1], self.radius.y()),
);
FilterSample { p, weight: 1.0 }
DeviceFilterSample { p, weight: 1.0 }
}
}

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@ -1,6 +1,7 @@
#![allow(unused_imports, dead_code)]
#![feature(associated_type_defaults)]
#![no_std]
extern crate alloc;
pub mod bxdfs;
pub mod cameras;

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@ -1,7 +1,7 @@
use crate::core::pbrt::Float;
use crate::utils::math::{next_float_down, next_float_up};
use num_traits::Zero;
use core::ops::{Add, Div, Mul, Neg, Sub};
use num_traits::Zero;
#[repr(C)]
#[derive(Debug, Copy, Clone, PartialEq)]

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@ -18,6 +18,15 @@ pub use options::PBRTOptions;
pub use ptr::Ptr;
pub use transform::{AnimatedTransform, Transform, TransformGeneric};
use proc_macro::TokenStream;
use proc_macro2::TokenStream as TokenStream2;
use quote::{format_ident, quote};
use syn::{
parse_macro_input, Attribute, Data, DeriveInput, Expr, Fields, GenericArgument, Ident, Lit,
PathArguments, Type, Variant,
};
use crate::Float;
use core::sync::atomic::{AtomicU32, Ordering};
@ -128,3 +137,515 @@ pub fn gpu_array_from_fn<T, const N: usize>(mut f: impl FnMut(usize) -> T) -> [T
arr.assume_init()
}
}
/// # Enum variant attributes
///
/// | Attribute | Effect |
/// |-----------|--------|
/// | *(none)* | Inner type has `DeviceRepr`; auto-call `upload_value` |
/// | `#[device(clone)]` | Same type on both sides, just clone |
/// | `#[device(custom = "method")]` | You provide `fn method(inner: &T, arena) -> DeviceT` |
/// | `#[device(variant_type = "T")]` | Override the device-side variant's inner type |
///
/// # Container attribute
///
/// `#[device(name = "DeviceFoo")]` — override the generated type name (default: `Device{Name}`).
#[proc_macro_derive(Device, attributes(device))]
pub fn derive_device(input: TokenStream) -> TokenStream {
let input = parse_macro_input!(input as DeriveInput);
match derive_impl(input) {
Ok(tokens) => tokens.into(),
Err(e) => e.to_compile_error().into(),
}
}
fn derive_impl(input: DeriveInput) -> syn::Result<TokenStream2> {
match &input.data {
Data::Struct(_) => derive_struct(input),
Data::Enum(_) => derive_enum(input),
Data::Union(_) => Err(syn::Error::new_spanned(
&input.ident,
"Device derive does not support unions",
)),
}
}
// Struct derivation
fn derive_struct(input: DeriveInput) -> syn::Result<TokenStream2> {
let host_name = &input.ident;
let vis = &input.vis;
let device_name = get_device_name(&input.attrs, host_name)?;
let fields = match &input.data {
Data::Struct(s) => match &s.fields {
Fields::Named(named) => &named.named,
_ => {
return Err(syn::Error::new_spanned(
host_name,
"Device derive only supports structs with named fields",
))
}
},
_ => unreachable!(),
};
let mut device_fields = Vec::new();
let mut upload_stmts = Vec::new();
let mut device_field_inits = Vec::new();
let mut spread_expr: Option<Expr> = None;
for field in fields {
let field_name = field.ident.as_ref().unwrap();
let attrs = parse_field_attrs(&field.attrs)?;
if attrs.skip {
continue;
}
if let Some(ref expr_str) = attrs.spread {
spread_expr = Some(syn::parse_str(expr_str).map_err(|e| {
syn::Error::new_spanned(field, format!("invalid device(spread): {}", e))
})?);
continue;
}
if let Some(expr_str) = &attrs.expr {
let expr: Expr = syn::parse_str(expr_str).map_err(|e| {
syn::Error::new_spanned(field, format!("invalid device(expr): {}", e))
})?;
let ty = &field.ty;
device_fields.push(quote! { pub #field_name: #ty });
upload_stmts.push(quote! { let #field_name = #expr; });
device_field_inits.push(quote! { #field_name });
continue;
}
match classify_type(&field.ty) {
FieldClass::VecCopy(inner_ty) => {
let len_name = format_ident!("{}_len", field_name);
device_fields.push(quote! { pub #field_name: Ptr<#inner_ty> });
device_fields.push(quote! { pub #len_name: usize });
upload_stmts.push(quote! {
let (#field_name, #len_name) = arena.alloc_slice(&self.#field_name);
});
device_field_inits.push(quote! { #field_name });
device_field_inits.push(quote! { #len_name });
}
FieldClass::VecUploadable(inner_ty) => {
let len_name = format_ident!("{}_len", field_name);
device_fields.push(quote! {
pub #field_name: Ptr<<#inner_ty as DeviceRepr>::Target>
});
device_fields.push(quote! { pub #len_name: usize });
upload_stmts.push(quote! {
let __up: Vec<<#inner_ty as DeviceRepr>::Target> = self.#field_name
.iter()
.map(|item| DeviceRepr::upload_value(item, arena))
.collect();
let (#field_name, #len_name) = arena.alloc_slice(&__up);
});
device_field_inits.push(quote! { #field_name });
device_field_inits.push(quote! { #len_name });
}
FieldClass::Option(inner_ty) => {
device_fields.push(quote! {
pub #field_name: Ptr<<#inner_ty as DeviceRepr>::Target>
});
upload_stmts.push(quote! {
let #field_name = match &self.#field_name {
Some(val) => DeviceRepr::upload(val, arena),
None => Ptr::null(),
};
});
device_field_inits.push(quote! { #field_name });
}
FieldClass::Arc(inner_ty) => {
if attrs.flatten {
device_fields.push(quote! {
pub #field_name: <#inner_ty as DeviceRepr>::Target
});
upload_stmts.push(quote! {
let #field_name = DeviceRepr::upload_value(&*self.#field_name, arena);
});
} else {
device_fields.push(quote! {
pub #field_name: Ptr<<#inner_ty as DeviceRepr>::Target>
});
upload_stmts.push(quote! {
let #field_name = DeviceRepr::upload(&*self.#field_name, arena);
});
}
device_field_inits.push(quote! { #field_name });
}
FieldClass::Plain => {
let ty = &field.ty;
if attrs.copy_upload {
device_fields.push(quote! { pub #field_name: #ty });
upload_stmts.push(quote! {
let #field_name = self.#field_name.clone();
});
} else if attrs.flatten {
device_fields.push(quote! {
pub #field_name: <#ty as DeviceRepr>::Target
});
upload_stmts.push(quote! {
let #field_name = DeviceRepr::upload_value(&self.#field_name, arena);
});
} else if attrs.upload {
device_fields.push(quote! {
pub #field_name: Ptr<<#ty as DeviceRepr>::Target>
});
upload_stmts.push(quote! {
let #field_name = DeviceRepr::upload(&self.#field_name, arena);
});
} else {
device_fields.push(quote! { pub #field_name: #ty });
upload_stmts.push(quote! {
let #field_name = self.#field_name;
});
}
device_field_inits.push(quote! { #field_name });
}
}
}
let constructor = if let Some(spread) = spread_expr {
quote! {
#device_name {
#(#device_field_inits,)*
..#spread
}
}
} else {
quote! {
#device_name {
#(#device_field_inits,)*
}
}
};
Ok(quote! {
#[repr(C)]
#[derive(Debug, Copy, Clone)]
#vis struct #device_name {
#(#device_fields,)*
}
unsafe impl Send for #device_name {}
unsafe impl Sync for #device_name {}
impl DeviceRepr for #host_name {
type Target = #device_name;
fn upload_value<A: GpuAllocator>(&self, arena: &Arena<A>) -> Self::Target {
#(#upload_stmts)*
#constructor
}
}
})
}
// Enum derivation
fn derive_enum(input: DeriveInput) -> syn::Result<TokenStream2> {
let host_name = &input.ident;
let vis = &input.vis;
let device_name = get_device_name(&input.attrs, host_name)?;
let variants = match &input.data {
Data::Enum(e) => &e.variants,
_ => unreachable!(),
};
let mut device_variants = Vec::new();
let mut match_arms = Vec::new();
for variant in variants {
let var_name = &variant.ident;
let var_attrs = parse_variant_attrs(&variant.attrs)?;
let inner_ty = get_variant_inner_type(variant)?;
// Determine the device-side inner type for this variant
let device_inner: Type = if let Some(ref ty_str) = var_attrs.variant_type {
syn::parse_str(ty_str).map_err(|e| {
syn::Error::new_spanned(variant, format!("invalid variant_type: {}", e))
})?
} else if var_attrs.clone_variant {
// clone: same type on both sides
inner_ty.clone()
} else {
// auto-upload: use DeviceRepr::Target
syn::parse_str(&format!("<{} as DeviceRepr>::Target", quote!(#inner_ty))).map_err(
|e| {
syn::Error::new_spanned(variant, format!("cannot construct Target type: {}", e))
},
)?
};
device_variants.push(quote! { #var_name(#device_inner) });
if var_attrs.clone_variant {
match_arms.push(quote! {
#host_name::#var_name(inner) => #device_name::#var_name(inner.clone())
});
} else if let Some(ref method) = var_attrs.custom {
let method_ident = format_ident!("{}", method);
match_arms.push(quote! {
#host_name::#var_name(inner) => {
#device_name::#var_name(Self::#method_ident(inner, arena))
}
});
} else {
// Default: inner implements DeviceRepr
match_arms.push(quote! {
#host_name::#var_name(inner) => {
#device_name::#var_name(DeviceRepr::upload_value(inner, arena))
}
});
}
}
Ok(quote! {
#[repr(C)]
#[derive(Debug, Copy, Clone)]
#vis enum #device_name {
#(#device_variants,)*
}
unsafe impl Send for #device_name {}
unsafe impl Sync for #device_name {}
impl DeviceRepr for #host_name {
type Target = #device_name;
fn upload_value<A: GpuAllocator>(&self, arena: &Arena<A>) -> Self::Target {
match self {
#(#match_arms,)*
}
}
}
})
}
fn get_variant_inner_type(variant: &Variant) -> syn::Result<Type> {
match &variant.fields {
Fields::Unnamed(fields) if fields.unnamed.len() == 1 => {
Ok(fields.unnamed.first().unwrap().ty.clone())
}
Fields::Unit => Err(syn::Error::new_spanned(
variant,
"Device derive: enum variants must have exactly one field, e.g. Variant(Type)",
)),
_ => Err(syn::Error::new_spanned(
variant,
"Device derive: only single-field tuple variants supported, e.g. Variant(Type)",
)),
}
}
// Attribute parsing for variants
struct VariantAttrs {
clone_variant: bool,
custom: Option<String>,
variant_type: Option<String>,
}
fn parse_variant_attrs(attrs: &[Attribute]) -> syn::Result<VariantAttrs> {
let mut result = VariantAttrs {
clone_variant: false,
custom: None,
variant_type: None,
};
for attr in attrs {
if !attr.path().is_ident("device") {
continue;
}
attr.parse_nested_meta(|meta| {
if meta.path.is_ident("clone") {
result.clone_variant = true;
Ok(())
} else if meta.path.is_ident("custom") {
let value = meta.value()?;
let lit: Lit = value.parse()?;
if let Lit::Str(s) = lit {
result.custom = Some(s.value());
Ok(())
} else {
Err(meta.error("expected string literal"))
}
} else if meta.path.is_ident("variant_type") {
let value = meta.value()?;
let lit: Lit = value.parse()?;
if let Lit::Str(s) = lit {
result.variant_type = Some(s.value());
Ok(())
} else {
Err(meta.error("expected string literal"))
}
} else {
Err(meta.error("unknown device variant attribute"))
}
})?;
}
Ok(result)
}
// Attribute parsing for fields
struct FieldAttrs {
skip: bool,
expr: Option<String>,
copy_upload: bool,
flatten: bool,
upload: bool,
spread: Option<String>,
}
fn parse_field_attrs(attrs: &[Attribute]) -> syn::Result<FieldAttrs> {
let mut result = FieldAttrs {
skip: false,
expr: None,
copy_upload: false,
flatten: false,
upload: false,
spread: None,
};
for attr in attrs {
if !attr.path().is_ident("device") {
continue;
}
attr.parse_nested_meta(|meta| {
if meta.path.is_ident("skip") {
result.skip = true;
Ok(())
} else if meta.path.is_ident("expr") {
let value = meta.value()?;
let lit: Lit = value.parse()?;
if let Lit::Str(s) = lit {
result.expr = Some(s.value());
Ok(())
} else {
Err(meta.error("expected string literal"))
}
} else if meta.path.is_ident("copy_upload") {
result.copy_upload = true;
Ok(())
} else if meta.path.is_ident("flatten") {
result.flatten = true;
Ok(())
} else if meta.path.is_ident("upload") {
result.upload = true;
Ok(())
} else if meta.path.is_ident("spread") {
let value = meta.value()?;
let lit: Lit = value.parse()?;
if let Lit::Str(s) = lit {
result.spread = Some(s.value());
Ok(())
} else {
Err(meta.error("expected string literal"))
}
} else {
Err(meta.error("unknown device attribute"))
}
})?;
}
Ok(result)
}
// Container-level name attribute
fn get_device_name(attrs: &[Attribute], host_name: &Ident) -> syn::Result<Ident> {
for attr in attrs {
if !attr.path().is_ident("device") {
continue;
}
let mut name = None;
attr.parse_nested_meta(|meta| {
if meta.path.is_ident("name") {
let value = meta.value()?;
let lit: Lit = value.parse()?;
if let Lit::Str(s) = lit {
name = Some(format_ident!("{}", s.value()));
Ok(())
} else {
Err(meta.error("expected string literal"))
}
} else {
Ok(())
}
})?;
if let Some(n) = name {
return Ok(n);
}
}
Ok(format_ident!("Device{}", host_name))
}
// Type classification
enum FieldClass {
VecCopy(Type),
VecUploadable(Type),
Option(Type),
Arc(Type),
Plain,
}
fn classify_type(ty: &Type) -> FieldClass {
if let Some(inner) = extract_generic_arg(ty, "Vec") {
if is_copy_primitive(&inner) {
FieldClass::VecCopy(inner)
} else {
FieldClass::VecUploadable(inner)
}
} else if let Some(inner) = extract_generic_arg(ty, "Option") {
FieldClass::Option(inner)
} else if let Some(inner) = extract_generic_arg(ty, "Arc") {
FieldClass::Arc(inner)
} else {
FieldClass::Plain
}
}
fn extract_generic_arg(ty: &Type, wrapper: &str) -> Option<Type> {
if let Type::Path(type_path) = ty {
let seg = type_path.path.segments.last()?;
if seg.ident != wrapper {
return None;
}
if let PathArguments::AngleBracketed(args) = &seg.arguments {
if let Some(GenericArgument::Type(inner)) = args.args.first() {
return Some(inner.clone());
}
}
}
None
}
fn is_copy_primitive(ty: &Type) -> bool {
if let Type::Path(type_path) = ty {
if let Some(seg) = type_path.path.segments.last() {
let name = seg.ident.to_string();
return matches!(
name.as_str(),
"f32"
| "f64"
| "u8"
| "u16"
| "u32"
| "u64"
| "i8"
| "i16"
| "i32"
| "i64"
| "usize"
| "isize"
| "bool"
| "Float"
);
}
}
false
}

View file

@ -695,8 +695,8 @@ impl VarianceEstimator {
}
}
#[derive(Debug, Copy, Clone, Default)]
#[repr(C)]
#[derive(Debug, Copy, Clone, Default)]
pub struct PLSample {
pub p: Point2f,
pub pdf: Float,

View file

@ -0,0 +1 @@

View file

@ -0,0 +1 @@

View file

@ -1,12 +1,13 @@
use rayon::prelude::*;
use shared::Float;
use shared::core::aggregates::{{DeviceBVHAggregate, LinearBVHNode};
use shared::core::geometry::{Bounds3f, Point3f, Ray, Vector3f};
use shared::core::primitive::PrimitiveTrait;
use shared::core::primitive::{Primitive, PrimitiveTrait};
use shared::core::shape::ShapeIntersection;
use shared::utils::math::encode_morton_3;
use shared::utils::{find_interval, partition_slice};
use crate::Arena;
use shared::Float;
use std::cmp::Ordering;
use std::sync::Arc;
use std::sync::atomic::{AtomicUsize, Ordering as AtomicOrdering};
#[repr(C)]
@ -25,14 +26,6 @@ struct BVHSplitBucket {
pub bounds: Bounds3f,
}
#[derive(Debug, Clone, Default)]
pub struct LinearBVHNode {
pub bounds: Bounds3f,
pub primitives_offset: usize,
pub n_primitives: u16,
pub axis: u8,
pub pad: u8,
}
#[derive(Debug, Clone, Copy, Default)]
struct MortonPrimitive {
@ -47,7 +40,7 @@ struct LBVHTreelet {
#[derive(Debug, Clone)]
pub struct BVHPrimitiveInfo {
primitive_number: usize, // Index into the original primitives vector
primitive_number: usize,
bounds: Bounds3f,
centroid: Point3f,
}
@ -65,9 +58,9 @@ impl BVHPrimitiveInfo {
#[derive(Clone, Debug)]
pub enum BVHBuildNode {
Leaf {
first_prim_offset: usize,
n_primitives: usize,
bounds: Bounds3f,
primitive_indices: Vec<usize>,
},
Interior {
split_axis: u8,
@ -79,19 +72,19 @@ pub enum BVHBuildNode {
impl Default for BVHBuildNode {
fn default() -> Self {
BVHBuildNode::Leaf {
first_prim_offset: 0,
n_primitives: 0,
bounds: Bounds3f::default(),
primitive_indices: Vec::new(),
}
}
}
impl BVHBuildNode {
pub fn new_leaf(first_prim_offset: usize, n_primitives: usize, bounds: Bounds3f) -> Self {
pub fn new_leaf(n_primitives: usize, bounds: Bounds3f, indices: Vec<usize>) -> Self {
Self::Leaf {
bounds,
first_prim_offset,
n_primitives,
primitive_indices: indices,
}
}
@ -120,17 +113,17 @@ impl BVHBuildNode {
}
}
pub struct SharedPrimitiveBuffer<'a> {
ptr: *mut Arc<dyn PrimitiveTrait>,
pub struct SharedPrimitiveBuffer<'a, P> {
ptr: *mut P,
pub offset: &'a AtomicUsize,
_marker: std::marker::PhantomData<&'a mut [Arc<dyn PrimitiveTrait>]>,
_marker: std::marker::PhantomData<&'a mut [P]>,
}
unsafe impl<'a> Sync for SharedPrimitiveBuffer<'a> {}
unsafe impl<'a> Send for SharedPrimitiveBuffer<'a> {}
unsafe impl<'a, P> Sync for SharedPrimitiveBuffer<'a, P> {}
unsafe impl<'a, P> Send for SharedPrimitiveBuffer<'a, P> {}
impl<'a> SharedPrimitiveBuffer<'a> {
pub fn new(slice: &'a mut [Arc<dyn PrimitiveTrait>], offset: &'a AtomicUsize) -> Self {
impl<'a, P> SharedPrimitiveBuffer<'a, P> {
pub fn new(slice: &'a mut [P], offset: &'a AtomicUsize) -> Self {
Self {
ptr: slice.as_mut_ptr(),
offset,
@ -138,11 +131,10 @@ impl<'a> SharedPrimitiveBuffer<'a> {
}
}
pub fn append(
&self,
primitives: &[Arc<dyn PrimitiveTrait>],
indices: &[BVHPrimitiveInfo],
) -> usize {
pub fn append(&self, primitives: &[P], indices: &[BVHPrimitiveInfo]) -> usize
where
P: Clone,
{
let count = indices.len();
let start_index = self.offset.fetch_add(count, AtomicOrdering::Relaxed);
@ -156,16 +148,16 @@ impl<'a> SharedPrimitiveBuffer<'a> {
}
}
pub struct BVHAggregate {
max_prims_in_node: usize,
primitives: Vec<Arc<dyn PrimitiveTrait>>,
split_method: SplitMethod,
nodes: Vec<LinearBVHNode>,
pub struct BVHAggregate<P: PrimitiveTrait + Clone + Send + Sync> {
pub max_prims_in_node: usize,
pub primitives: Vec<P>,
pub split_method: SplitMethod,
pub nodes: Vec<LinearBVHNode>,
}
impl BVHAggregate {
impl<P: PrimitiveTrait + Clone + Send + Sync> BVHAggregate<P> {
pub fn new(
mut primitives: Vec<Arc<dyn PrimitiveTrait>>,
mut primitives: Vec<P>,
max_prims_in_node: usize,
split_method: SplitMethod,
) -> Self {
@ -186,50 +178,44 @@ impl BVHAggregate {
.map(|(i, p)| BVHPrimitiveInfo::new(i, p.bounds()))
.collect();
let ordered_prims: Vec<Arc<dyn PrimitiveTrait>>;
let total_nodes_count: usize;
let root: Box<BVHBuildNode>;
match split_method {
SplitMethod::Hlbvh => {
let nodes_counter = AtomicUsize::new(0);
let ordered_prims_offset = AtomicUsize::new(0);
let mut local_ordered = vec![primitives[0].clone(); primitives.len()];
let shared_buffer =
SharedPrimitiveBuffer::new(&mut local_ordered, &ordered_prims_offset);
root =
Self::build_hlbvh(&primitive_info, &nodes_counter, &shared_buffer, &primitives);
ordered_prims = local_ordered;
root = Self::build_hlbvh(
&primitive_info,
&nodes_counter,
&primitives,
max_prims_in_node,
);
total_nodes_count = nodes_counter.load(AtomicOrdering::Relaxed);
}
_ => {
let nodes_counter = AtomicUsize::new(0);
let ordered_prims_offset = AtomicUsize::new(0);
let mut local_ordered = vec![primitives[0].clone(); primitives.len()];
let shared_buffer =
SharedPrimitiveBuffer::new(&mut local_ordered, &ordered_prims_offset);
root = Self::build_recursive(
&mut primitive_info,
&nodes_counter,
&shared_buffer,
&primitives,
max_prims_in_node,
split_method,
);
ordered_prims = local_ordered;
total_nodes_count = nodes_counter.load(AtomicOrdering::Relaxed);
}
};
primitives = ordered_prims;
// Walk the tree and collect primitive indices in the exact order
// the linear layout will visit them (left-to-right, depth-first)
let mut leaf_order = Vec::with_capacity(primitives.len());
Self::leaf_order(&root, &mut leaf_order);
Self::reorder(&mut primitives, &leaf_order);
drop(leaf_order);
let mut nodes = vec![LinearBVHNode::default(); total_nodes_count];
let mut offset = 0;
Self::flatten_bvh(&root, &mut nodes, &mut offset);
let mut prim_offset = 0;
Self::flatten(&root, &mut nodes, &mut offset, &mut prim_offset);
Self {
max_prims_in_node,
@ -239,21 +225,65 @@ impl BVHAggregate {
}
}
fn flatten_bvh(node: &BVHBuildNode, nodes: &mut [LinearBVHNode], offset: &mut usize) -> usize {
fn reorder(primitives: &mut [P], order: &[usize]) {
let n = primitives.len();
assert_eq!(n, order.len());
let mut done = vec![false; n];
for i in 0..n {
if done[i] || order[i] == i {
done[i] = true;
continue;
}
let mut prev = i;
let mut curr = order[i];
while curr != i {
primitives.swap(prev, curr);
done[prev] = true;
prev = curr;
curr = order[prev];
}
done[prev] = true;
}
}
fn leaf_order(node: &BVHBuildNode, out: &mut Vec<usize>) {
match node {
BVHBuildNode::Leaf {
primitive_indices, ..
} => {
out.extend_from_slice(primitive_indices);
}
BVHBuildNode::Interior { children, .. } => {
Self::leaf_order(&children[0], out);
Self::leaf_order(&children[1], out);
}
}
}
fn flatten(
node: &BVHBuildNode,
nodes: &mut [LinearBVHNode],
offset: &mut usize,
prim_offset: &mut usize,
) -> usize {
let local_offset = *offset;
*offset += 1;
match node {
BVHBuildNode::Leaf {
first_prim_offset,
n_primitives,
bounds,
..
} => {
let n = *n_primitives;
let linear_node = &mut nodes[local_offset];
linear_node.bounds = *bounds;
linear_node.n_primitives = *n_primitives as u16;
linear_node.primitives_offset = *first_prim_offset;
linear_node.n_primitives = n as u16;
linear_node.primitives_offset = *prim_offset;
linear_node.axis = 0; // Irrelevant for leaves
*prim_offset += n;
}
BVHBuildNode::Interior {
@ -265,8 +295,8 @@ impl BVHAggregate {
nodes[local_offset].axis = *split_axis;
nodes[local_offset].n_primitives = 0;
Self::flatten_bvh(&children[0], nodes, offset);
let second_child_offset = Self::flatten_bvh(&children[1], nodes, offset);
Self::flatten(&children[0], nodes, offset, prim_offset);
let second_child_offset = Self::flatten(&children[1], nodes, offset, prim_offset);
nodes[local_offset].primitives_offset = second_child_offset;
}
}
@ -277,8 +307,8 @@ impl BVHAggregate {
pub fn build_hlbvh(
bvh_primitives: &[BVHPrimitiveInfo],
total_nodes: &AtomicUsize,
ordered_prims: &SharedPrimitiveBuffer,
original_primitives: &[Arc<dyn PrimitiveTrait>],
original_primitives: &[P],
max_prims_in_node: usize,
) -> Box<BVHBuildNode> {
let bounds = bvh_primitives
.iter()
@ -310,7 +340,11 @@ impl BVHAggregate {
let m1 = w[0].morton_code & TREELET_MASK;
let m2 = w[1].morton_code & TREELET_MASK;
// If mask changes, the split is at index i + 1
if m1 != m2 { Some(i + 1) } else { None }
if m1 != m2 {
Some(i + 1)
} else {
None
}
})
.collect();
@ -333,15 +367,12 @@ impl BVHAggregate {
let mut nodes_created = 0;
const FIRST_BIT_INDEX: i32 = 29 - 12;
let root = Self::emit_lbvh(
bvh_primitives,
&morton_prims[tr.start_index..tr.start_index + tr.n_primitives],
&mut nodes_created,
ordered_prims,
original_primitives,
FIRST_BIT_INDEX,
4,
max_prims_in_node,
);
total_nodes.fetch_add(nodes_created, AtomicOrdering::Relaxed);
@ -362,8 +393,6 @@ impl BVHAggregate {
bvh_primitives: &[BVHPrimitiveInfo],
morton_prims: &[MortonPrimitive],
total_nodes: &mut usize,
ordered_prims: &SharedPrimitiveBuffer,
original_primitives: &[Arc<dyn PrimitiveTrait>],
bit_index: i32,
max_prims_in_node: usize,
) -> Box<BVHBuildNode> {
@ -371,23 +400,18 @@ impl BVHAggregate {
if bit_index == -1 || n_primitives <= max_prims_in_node {
*total_nodes += 1;
// Calculate bounds while collecting indices
let mut bounds = Bounds3f::default();
let mut indices = Vec::with_capacity(n_primitives);
for mp in morton_prims {
let info = &bvh_primitives[mp.primitive_index];
bounds = bounds.union(info.bounds);
indices.push(info.clone());
indices.push(mp.primitive_index);
}
let first_prim_offset = ordered_prims.append(original_primitives, &indices);
return Box::new(BVHBuildNode::new_leaf(
first_prim_offset,
n_primitives,
bounds,
));
return Box::new(BVHBuildNode::new_leaf(n_primitives, bounds, indices));
}
let mask = 1 << bit_index;
let first_code = morton_prims[0].morton_code;
let last_match_index = find_interval(n_primitives.try_into().unwrap(), |index| {
@ -401,23 +425,18 @@ impl BVHAggregate {
bvh_primitives,
morton_prims,
total_nodes,
ordered_prims,
original_primitives,
bit_index - 1,
max_prims_in_node,
);
}
let (left_morton, right_morton) = morton_prims.split_at(split_offset);
*total_nodes += 1;
let child0 = Self::emit_lbvh(
bvh_primitives,
left_morton,
total_nodes,
ordered_prims,
original_primitives,
bit_index - 1,
max_prims_in_node,
);
@ -426,8 +445,6 @@ impl BVHAggregate {
bvh_primitives,
right_morton,
total_nodes,
ordered_prims,
original_primitives,
bit_index - 1,
max_prims_in_node,
);
@ -574,8 +591,7 @@ impl BVHAggregate {
fn build_recursive(
bvh_primitives: &mut [BVHPrimitiveInfo],
total_nodes: &AtomicUsize,
ordered_prims: &SharedPrimitiveBuffer,
original_primitives: &[Arc<dyn PrimitiveTrait>],
original_primitives: &[P],
max_prims_in_node: usize,
split_method: SplitMethod,
) -> Box<BVHBuildNode> {
@ -586,28 +602,17 @@ impl BVHAggregate {
let n_primitives = bvh_primitives.len();
if bounds.surface_area() == 0.0 || n_primitives == 1 || n_primitives <= max_prims_in_node {
let first_prim_offset = ordered_prims.append(original_primitives, bvh_primitives);
return Box::new(BVHBuildNode::new_leaf(
first_prim_offset,
n_primitives,
bounds,
));
let indices: Vec<usize> = bvh_primitives.iter().map(|p| p.primitive_number).collect();
return Box::new(BVHBuildNode::new_leaf(n_primitives, bounds, indices));
}
let centroid_bounds = bvh_primitives.iter().fold(Bounds3f::default(), |b, p| {
b.union_point(p.bounds.centroid())
});
let dim = centroid_bounds.max_dimension();
if centroid_bounds.p_max[dim] == centroid_bounds.p_min[dim] {
let first_prim_offset = ordered_prims.append(original_primitives, bvh_primitives);
return Box::new(BVHBuildNode::new_leaf(
first_prim_offset,
n_primitives,
bounds,
));
let indices: Vec<usize> = bvh_primitives.iter().map(|p| p.primitive_number).collect();
return Box::new(BVHBuildNode::new_leaf(n_primitives, bounds, indices));
}
let mut mid: usize;
@ -695,68 +700,42 @@ impl BVHAggregate {
}
b <= min_cost_split_bucket
});
if mid == 0 || mid == n_primitives {
mid = n_primitives / 2;
bvh_primitives.select_nth_unstable_by(mid, |a, b| {
a.centroid[dim]
.partial_cmp(&b.centroid[dim])
.unwrap_or(Ordering::Equal)
});
}
} else {
let first_prim_offset =
ordered_prims.append(original_primitives, bvh_primitives);
return Box::new(BVHBuildNode::new_leaf(
first_prim_offset,
n_primitives,
bounds,
));
let indices: Vec<usize> =
bvh_primitives.iter().map(|p| p.primitive_number).collect();
return Box::new(BVHBuildNode::new_leaf(n_primitives, bounds, indices));
}
}
}
};
let (left_prims, right_prims) = bvh_primitives.split_at_mut(mid);
if n_primitives > 128 * 1024 {
let (child0, child1) = rayon::join(
|| {
Self::build_recursive(
left_prims,
total_nodes,
ordered_prims,
original_primitives,
max_prims_in_node,
split_method,
)
},
|| {
Self::build_recursive(
right_prims,
total_nodes,
ordered_prims,
original_primitives,
max_prims_in_node,
split_method,
)
},
);
let build_leaf = |prims: &mut [BVHPrimitiveInfo]| -> Box<BVHBuildNode> {
Self::build_recursive(
prims,
total_nodes,
original_primitives,
max_prims_in_node,
split_method,
)
};
let axis = dim as u8;
Box::new(BVHBuildNode::new_interior(axis, child0, child1))
let (child0, child1) = if n_primitives > 128 * 1024 {
rayon::join(|| build_leaf(left_prims), || build_leaf(right_prims))
} else {
let child0 = Self::build_recursive(
left_prims,
total_nodes,
ordered_prims,
original_primitives,
max_prims_in_node,
split_method,
);
(build_leaf(left_prims), build_leaf(right_prims))
};
let child1 = Self::build_recursive(
right_prims,
total_nodes,
ordered_prims,
original_primitives,
max_prims_in_node,
split_method,
);
let axis = dim as u8;
Box::new(BVHBuildNode::new_interior(axis, child0, child1))
}
let axis = dim as u8;
Box::new(BVHBuildNode::new_interior(axis, child0, child1))
}
pub fn intersect(&self, r: &Ray, t_max: Option<Float>) -> Option<ShapeIntersection> {
@ -908,3 +887,29 @@ impl BVHAggregate {
false
}
}
impl BVHAggregate<Primitive> {
pub fn to_device(&self, arena: &mut Arena) -> DeviceBVHAggregate {
let (prims_ptr, _) = arena.alloc_slice(&self.primitives);
let shared_nodes: Vec<shared::core::aggregates::LinearBVHNode> = self.nodes
.iter()
.map(|n| shared::core::aggregates::LinearBVHNode {
bounds: n.bounds,
primitives_offset: n.primitives_offset,
n_primitives: n.n_primitives,
axis: n.axis,
pad: 0,
})
.collect();
let (nodes_ptr, _) = arena.alloc_slice(&shared_nodes);
DeviceBVHAggregate {
max_prims_in_node: self.max_prims_in_node as u32,
primitives: prims_ptr,
primitive_count: self.primitives.len() as u32,
nodes: nodes_ptr,
node_count: self.nodes.len() as u32,
}
}
}

View file

@ -4,8 +4,7 @@ use crate::core::image::{Image, ImageIO};
use crate::globals::get_options;
use crate::utils::read_float_file;
use crate::utils::{Arena, FileLoc, ParameterDictionary};
use anyhow::{Result, anyhow};
use shared::Ptr;
use anyhow::{anyhow, Result};
use shared::cameras::*;
use shared::core::camera::{Camera, CameraBase, CameraTrait, CameraTransform};
use shared::core::color::SRGB;
@ -14,6 +13,7 @@ use shared::core::geometry::{Bounds2f, Point2f, Point2i, Vector2f, Vector3f};
use shared::core::image::PixelFormat;
use shared::core::medium::Medium;
use shared::utils::math::square;
use shared::Ptr;
use shared::{Float, PI};
use std::path::Path;
use std::sync::Arc;
@ -25,14 +25,14 @@ pub struct CameraBaseParameters {
pub shutter_open: Float,
pub shutter_close: Float,
pub film: Arc<Film>,
pub medium: Arc<Medium>,
pub medium: Option<Arc<Medium>>,
}
impl CameraBaseParameters {
pub fn new(
camera_transform: &CameraTransform,
film: Arc<Film>,
medium: Arc<Medium>,
medium: Option<Arc<Medium>>,
params: &ParameterDictionary,
loc: &FileLoc,
) -> Result<Self> {
@ -63,7 +63,10 @@ pub trait CameraBaseFactory {
shutter_open: p.shutter_open,
shutter_close: p.shutter_close,
film: Ptr::from(p.film.clone().as_ref()),
medium: Ptr::from(p.medium.clone().as_ref()),
medium: match p.medium {
Some(ref m) => Ptr::from(m.as_ref()),
None => Ptr::null(),
},
min_pos_differential_x: Vector3f::default(),
min_pos_differential_y: Vector3f::default(),
min_dir_differential_x: Vector3f::default(),
@ -96,7 +99,7 @@ pub trait CameraFactory {
name: &str,
params: &ParameterDictionary,
camera_transform: &CameraTransform,
medium: Medium,
medium: Option<Arc<Medium>>,
film: Arc<Film>,
loc: &FileLoc,
arena: &Arena,
@ -110,7 +113,7 @@ impl CameraFactory for Camera {
name: &str,
params: &ParameterDictionary,
camera_transform: &CameraTransform,
medium: Medium,
medium: Option<Arc<Medium>>,
film: Arc<Film>,
loc: &FileLoc,
arena: &Arena,
@ -122,7 +125,7 @@ impl CameraFactory for Camera {
"perspective" => {
let full_res = film.full_resolution();
let camera_params =
CameraBaseParameters::new(camera_transform, film, medium.into(), params, loc)?;
CameraBaseParameters::new(camera_transform, film, medium, params, loc)?;
let base = CameraBase::create(camera_params);
let lens_radius = params.get_one_float("lensradius", 0.)?;
let focal_distance = params.get_one_float("focaldistance", 1e6)?;
@ -169,7 +172,7 @@ impl CameraFactory for Camera {
"orthographic" => {
let full_res = film.full_resolution();
let camera_params =
CameraBaseParameters::new(camera_transform, film, medium.into(), params, loc)?;
CameraBaseParameters::new(camera_transform, film, medium, params, loc)?;
let base = CameraBase::create(camera_params);
let lens_radius = params.get_one_float("lensradius", 0.)?;
let focal_distance = params.get_one_float("focaldistance", 1e6)?;
@ -211,7 +214,7 @@ impl CameraFactory for Camera {
}
"realistic" => {
let camera_params =
CameraBaseParameters::new(camera_transform, film, medium.into(), params, loc)?;
CameraBaseParameters::new(camera_transform, film, medium, params, loc)?;
let base = CameraBase::create(camera_params);
let aperture_diameter = params.get_one_float("aperturediameter", 1.)?;
let focal_distance = params.get_one_float("focaldistance", 10.)?;
@ -391,7 +394,7 @@ impl CameraFactory for Camera {
"spherical" => {
let full_res = film.full_resolution();
let camera_params =
CameraBaseParameters::new(camera_transform, film, medium.into(), params, loc)?;
CameraBaseParameters::new(camera_transform, film, medium, params, loc)?;
let base = CameraBase::create(camera_params);
let m = params.get_one_string("mapping", "equalarea")?;
let mapping = match m.as_str() {

View file

@ -21,13 +21,13 @@ impl Deref for RGBToSpectrumTableData {
impl RGBToSpectrumTableData {
pub fn new(z_nodes: Vec<Float>, coeffs: Vec<Float>) -> Self {
eprintln!("z_nodes.len() = {}, coeffs.len() = {}", z_nodes.len(), coeffs.len());
assert_eq!(z_nodes.len(), RES as usize);
assert_eq!(coeffs.len(), (RES * RES * RES) as usize * 3 * 3); // bucket*z*y*x*3(coeffs)
let coeffs_struct = Coeffs::from(&[coeffs[0], coeffs[1], coeffs[2]]);
assert_eq!(coeffs.len(), (RES * RES * RES) as usize * 3 * 3);
let view = RGBToSpectrumTable {
z_nodes: Ptr::from(z_nodes.as_ptr()),
coeffs: Ptr::from(&coeffs_struct),
coeffs: Ptr::from(coeffs.as_ptr() as *const Coeffs),
n_nodes: z_nodes.len() as u32,
};

View file

@ -1,12 +1,13 @@
use crate::filters::*;
use crate::utils::containers::Array2D;
use crate::utils::sampling::PiecewiseConstant2D;
use crate::utils::DeviceRepr;
use crate::utils::{FileLoc, ParameterDictionary};
use anyhow::{Result, anyhow};
use shared::Float;
use shared::core::filter::{Filter, FilterSampler};
use anyhow::{anyhow, Result};
use shared::core::filter::{DeviceFilterSampler, Filter};
use shared::core::geometry::{Bounds2f, Point2f, Vector2f};
use shared::filters::*;
use shared::Float;
pub trait FilterFactory {
fn create(name: &str, params: &ParameterDictionary, loc: &FileLoc) -> Result<Filter>;
@ -54,14 +55,16 @@ impl FilterFactory for Filter {
}
}
pub trait CreateFilterSampler {
fn new<F>(radius: Vector2f, func: F) -> Self
where
F: Fn(Point2f) -> Float;
#[repr(C)]
#[derive(Clone, Debug, Copy)]
pub struct FilterSampler {
pub domain: Bounds2f,
pub distrib: PiecewiseConstant2D,
pub f: Array2D<Float>,
}
impl CreateFilterSampler for FilterSampler {
fn new<F>(radius: Vector2f, func: F) -> Self
impl FilterSampler {
pub fn new<F>(radius: Vector2f, func: F) -> Self
where
F: Fn(Point2f) -> Float,
{
@ -72,7 +75,6 @@ impl CreateFilterSampler for FilterSampler {
let nx = (32.0 * radius.x()) as i32;
let ny = (32.0 * radius.y()) as i32;
let mut f = Array2D::new_dims(nx, ny);
for y in 0..f.y_size() {
for x in 0..f.x_size() {
@ -83,11 +85,21 @@ impl CreateFilterSampler for FilterSampler {
f[(x as i32, y as i32)] = func(p);
}
}
let distrib = PiecewiseConstant2D::new_with_bounds(&f, domain);
Self {
domain,
f: *f.device(),
distrib: distrib.device,
Self { domain, distrib, f }
}
}
impl DeviceRepr for FilterSampler {
type Target = DeviceFilterSampler;
fn upload_value<A: GpuAllocator>(&self, arena: &Arena<A>) -> DeviceFilterSampler {
DeviceFilterSampler {
domain: self.domain,
distrib: self.distrib.upload_value(arena),
f: self.f.upload_value(arena),
}
}
}

View file

@ -8,7 +8,6 @@ use shared::core::light::Light;
use shared::core::medium::Medium;
use shared::core::shape::Shape;
use shared::core::spectrum::Spectrum;
use shared::lights::*;
use shared::spectra::RGBColorSpace;
use shared::utils::Transform;
use std::sync::Arc;
@ -19,123 +18,118 @@ pub fn lookup_spectrum(s: &Spectrum) -> Arc<DenselySampledSpectrumBuffer> {
cache.lookup(dense_spectrum).into()
}
pub trait CreateLight {
fn create(
render_from_light: Transform,
medium: Medium,
parameters: &ParameterDictionary,
loc: &FileLoc,
shape: &Shape,
alpha_text: &FloatTexture,
colorspace: Option<&RGBColorSpace>,
arena: &Arena,
) -> Result<Light>;
// Placeholders for non-area lights that never inspect these arguments.
// TODO: refactor each light's create to only take what it actually needs,
// then delete these.
fn dummy_shape() -> Shape {
Shape::default()
}
pub trait LightFactory {
fn create(
name: &str,
arena: &mut Arena,
render_from_light: Transform,
medium: Medium,
parameters: &ParameterDictionary,
loc: &FileLoc,
shape: &Shape,
alpha_tex: &FloatTexture,
colorspace: Option<&RGBColorSpace>,
camera_transform: CameraTransform,
) -> Result<Self>
where
Self: Sized;
fn dummy_alpha() -> FloatTexture {
FloatTexture::default()
}
impl LightFactory for Light {
fn create(
name: &str,
arena: &mut Arena,
render_from_light: Transform,
medium: Medium,
parameters: &ParameterDictionary,
loc: &FileLoc,
shape: &Shape,
alpha_tex: &FloatTexture,
colorspace: Option<&RGBColorSpace>,
camera_transform: CameraTransform,
) -> Result<Self>
where
Self: Sized,
{
match name {
"diffuse" => DiffuseAreaLight::create(
render_from_light,
medium,
parameters,
loc,
shape,
alpha_tex,
colorspace,
arena,
),
"point" => PointLight::create(
render_from_light,
medium,
parameters,
loc,
shape,
alpha_tex,
colorspace,
arena,
),
"spot" => SpotLight::create(
render_from_light,
medium,
parameters,
loc,
shape,
alpha_tex,
colorspace,
arena,
),
"goniometric" => GoniometricLight::create(
render_from_light,
medium,
parameters,
loc,
shape,
alpha_tex,
colorspace,
arena,
),
"projection" => ProjectionLight::create(
render_from_light,
medium,
parameters,
loc,
shape,
alpha_tex,
colorspace,
arena,
),
"distant" => DistantLight::create(
render_from_light,
medium,
parameters,
loc,
shape,
alpha_tex,
colorspace,
arena,
),
"infinite" => crate::lights::infinite::create(
render_from_light,
medium.into(),
camera_transform,
parameters,
colorspace,
loc,
arena,
),
_ => Err(anyhow!("{}: unknown light type: \"{}\"", loc, name)),
}
/// Create a non-area light from a scene file directive.
pub fn create_light(
name: &str,
render_from_light: Transform,
medium: Option<Medium>,
parameters: &ParameterDictionary,
loc: &FileLoc,
camera_transform: CameraTransform,
arena: &mut Arena,
) -> Result<Light> {
let shape = dummy_shape();
let alpha = dummy_alpha();
match name {
"point" => crate::lights::point::create(
render_from_light,
medium,
parameters,
loc,
&shape,
&alpha,
None,
arena,
),
"spot" => crate::lights::spot::create(
render_from_light,
medium,
parameters,
loc,
&shape,
&alpha,
None,
arena,
),
"distant" => crate::lights::distant::create(
render_from_light,
medium,
parameters,
loc,
&shape,
&alpha,
None,
arena,
),
"goniometric" => crate::lights::goniometric::create(
render_from_light,
medium,
parameters,
loc,
&shape,
&alpha,
None,
arena,
),
"projection" => crate::lights::projection::create(
render_from_light,
medium,
parameters,
loc,
&shape,
&alpha,
None,
arena,
),
"infinite" => crate::lights::infinite::create(
render_from_light,
medium.into(),
camera_transform,
parameters,
None,
loc,
arena,
),
"diffuse" => Err(anyhow!(
"{}: \"diffuse\" is an area light; use create_area_light with a shape",
loc
)),
_ => Err(anyhow!("{}: unknown light type \"{}\"", loc, name)),
}
}
/// Create a diffuse area light bound to a specific shape.
/// Called once per sub-shape (e.g. once per triangle in a mesh).
pub fn create_area_light(
render_from_light: Transform,
medium: Option<Medium>,
parameters: &ParameterDictionary,
loc: &FileLoc,
shape: &Shape,
alpha_tex: &FloatTexture,
colorspace: Option<&RGBColorSpace>,
arena: &mut Arena,
) -> Result<Light> {
crate::lights::diffuse::create(
render_from_light,
medium,
parameters,
loc,
shape,
alpha_tex,
colorspace,
arena,
)
}

View file

@ -39,7 +39,10 @@ impl MaterialFactory for Material {
named_materials: &HashMap<String, Material>,
loc: FileLoc,
arena: &Arena,
) -> Result<Self> where Self: Sized {
) -> Result<Self>
where
Self: Sized,
{
match name {
"diffuse" => {
DiffuseMaterial::create(parameters, normal_map, named_materials, &loc, arena)
@ -83,3 +86,21 @@ impl MaterialFactory for Material {
}
}
}
pub fn default_diffuse_material(arena: &Arena) -> Material {
use shared::core::texture::GPUSpectrumTexture;
use shared::core::texture::SpectrumConstantTexture;
use shared::core::spectrum::{ConstantSpectrum, Spectrum};
use shared::materials::DiffuseMaterial;
use shared::utils::Ptr;
let grey = Spectrum::Constant(ConstantSpectrum { c: 0.5 });
let tex = GPUSpectrumTexture::Constant(SpectrumConstantTexture::new(grey));
let tex_ptr = arena.alloc(tex);
Material::Diffuse(DiffuseMaterial {
normal_map: Ptr::null(),
displacement: Ptr::null(),
reflectance: tex_ptr,
})
}

View file

@ -640,8 +640,9 @@ impl ParserTarget for BasicSceneBuilder {
loc: FileLoc,
arena: Arc<Arena>,
) -> Result<(), ParserError> {
eprintln!("TEXTURE: name='{}' type='{}' tex='{}'", orig_name, type_name, tex_name);
let name = normalize_utf8(orig_name);
self.verify_world("Texture", &loc);
self.verify_world("Texture", &loc)?;
let dict = ParameterDictionary::from_array(
params.clone(),
&self.graphics_state.texture_attributes,
@ -701,7 +702,7 @@ impl ParserTarget for BasicSceneBuilder {
params: ParsedParameterVector,
loc: FileLoc,
) -> Result<(), ParserError> {
self.verify_world("material", &loc);
self.verify_world("material", &loc)?;
let entity = SceneEntity {
name: name.to_string(),
loc,
@ -733,9 +734,9 @@ impl ParserTarget for BasicSceneBuilder {
let dict = ParameterDictionary::from_array(
params.clone(),
&self.graphics_state.medium_attributes,
self.graphics_state.color_space.clone()
self.graphics_state.color_space.clone(),
)?;
let render_from_light = AnimatedTransform::new(
&self.graphics_state.ctm.t[0],
self.graphics_state.transform_start_time,
@ -757,7 +758,6 @@ impl ParserTarget for BasicSceneBuilder {
self.scene.add_light(entity);
Ok(())
}
fn area_light_source(
@ -786,7 +786,7 @@ impl ParserTarget for BasicSceneBuilder {
let dict = ParameterDictionary::from_array(
params.clone(),
&self.graphics_state.shape_attributes,
self.graphics_state.color_space.clone()
self.graphics_state.color_space.clone(),
)?;
let render_from_object = self.graphics_state.ctm[0];
@ -797,7 +797,7 @@ impl ParserTarget for BasicSceneBuilder {
let light_entity = SceneEntity {
name: al.name.clone(),
loc: al.loc.clone(),
parameters: al_dict
parameters: al_dict,
};
Some(self.scene.add_area_light(light_entity))
} else {
@ -816,7 +816,7 @@ impl ParserTarget for BasicSceneBuilder {
base: SceneEntity {
name: name.to_string(),
loc,
parameters: dict
parameters: dict,
},
render_from_object: Arc::new(render_from_object),
object_from_render: Arc::new(object_from_render),
@ -828,7 +828,11 @@ impl ParserTarget for BasicSceneBuilder {
};
if self.active_instance_definition.is_some() {
self.active_instance_definition.as_mut().unwrap().shapes.push(entity)
self.active_instance_definition
.as_mut()
.unwrap()
.shapes
.push(entity)
} else {
self.scene.add_shape(entity);
}

View file

@ -1,9 +1,11 @@
mod builder;
mod entities;
mod scene;
mod state;
pub mod builder;
pub mod entities;
pub mod scene;
pub mod state;
pub use builder::BasicSceneBuilder;
pub use entities::*;
pub use scene::{BasicScene, SceneLookup};
pub use state::*;

View file

@ -3,28 +3,26 @@ use super::state::*;
use crate::core::camera::CameraFactory;
use crate::core::film::FilmFactory;
use crate::core::filter::FilterFactory;
use crate::core::image::{Image, io::ImageIO};
use crate::core::light::LightFactory;
use crate::core::image::{io::ImageIO, Image};
use crate::core::material::MaterialFactory;
use crate::core::primitive::{CreateGeometricPrimitive, CreateSimplePrimitive};
use crate::core::sampler::SamplerFactory;
use crate::core::shape::ShapeFactory;
use crate::core::shape::{ShapeFactory, ShapeWithContext};
use crate::core::texture::{FloatTexture, SpectrumTexture};
use crate::utils::parallel::{AsyncJob, run_async};
use crate::utils::parallel::{run_async, AsyncJob};
use crate::utils::parameters::{NamedTextures, ParameterDictionary, TextureParameterDictionary};
use crate::utils::{Upload, resolve_filename};
use crate::utils::{resolve_filename, Upload};
use crate::{Arena, FileLoc};
use anyhow::{Result, anyhow};
use anyhow::{anyhow, Result};
use parking_lot::Mutex;
use rayon::prelude::*;
use shared::core::camera::{CameraTransform, Camera};
use shared::core::camera::{Camera, CameraTransform};
use shared::core::color::LINEAR;
use shared::core::film::Film;
use shared::core::filter::Filter;
use shared::core::light::Light;
use shared::core::material::Material;
use shared::core::medium::{Medium, MediumInterface};
use shared::core::primitive::{GeometricPrimitive, Primitive, SimplePrimitive};
use shared::core::primitive::{AnimatedPrimitive, GeometricPrimitive, Primitive, SimplePrimitive};
use shared::core::sampler::Sampler;
use shared::core::shape::Shape;
use shared::core::texture::SpectrumType;
@ -47,16 +45,28 @@ impl<'a> SceneLookup<'a> {
return None;
}
self.media.get(name).cloned().or_else(|| {
panic!("{}: medium '{}' not defined", loc, name);
log::error!("{}: medium '{}' not defined", loc, name);
None
})
}
pub fn resolve_material(&self, mat_ref: &MaterialRef, _loc: &FileLoc) -> Option<Material> {
pub fn resolve_material(&self, mat_ref: &MaterialRef, loc: &FileLoc) -> Option<Material> {
match mat_ref {
MaterialRef::Name(name) => {
Some(*self.named_materials.get(name).expect("Material not found"))
MaterialRef::Name(name) => match self.named_materials.get(name) {
Some(m) => Some(*m),
None => {
log::error!("{}: named material '{}' not found", loc, name);
None
}
},
MaterialRef::Index(idx) => {
if *idx < self.materials.len() {
Some(self.materials[*idx])
} else {
log::error!("{}: material index {} out of bounds", loc, idx);
None
}
}
MaterialRef::Index(idx) => Some(self.materials[*idx]),
MaterialRef::None => None,
}
}
@ -168,7 +178,7 @@ impl BasicScene {
&camera.base.name,
&camera.base.parameters,
&camera.camera_transform,
*medium.unwrap(),
medium,
camera_film,
&camera.base.loc,
&arena_camera,
@ -236,7 +246,7 @@ impl BasicScene {
fn validate_texture_file(&self, filename: &str, loc: &FileLoc, n_missing: &mut usize) -> bool {
if filename.is_empty() {
log::error!(
eprintln!(
"[{:?}] \"string filename\" not provided for image texture.",
loc
);
@ -244,7 +254,7 @@ impl BasicScene {
return false;
}
if !std::path::Path::new(filename).exists() {
log::error!("[{:?}] {}: file not found.", loc, filename);
eprintln!("[{:?}] {}: file not found.", loc, filename);
*n_missing += 1;
return false;
}
@ -502,127 +512,406 @@ impl BasicScene {
&self,
camera_transform: &CameraTransform,
arena: &mut Arena,
) -> Result<Vec<Light>> {
) -> Vec<Light> {
let state = self.light_state.lock();
state.lights.par_iter().map(|entity| {
let render_from_light = entity.transformed_base.render_from_object.start_transform;
let medium = self.get_medium(
&entity.medium,
&entity.transformed_base.base.loc,
state
.lights
.iter()
.filter_map(|entity| {
let render_from_light = entity.transformed_base.render_from_object.start_transform;
let medium = self
.get_medium(&entity.medium, &entity.transformed_base.base.loc)
.map(|m| *m);
match crate::core::light::create_light(
&entity.transformed_base.base.name,
render_from_light,
medium,
&entity.transformed_base.base.parameters,
&entity.transformed_base.base.loc,
camera_transform.clone(),
arena,
) {
Ok(light) => Some(light),
Err(e) => {
log::error!(
"{}: failed to create light: {}",
entity.transformed_base.base.loc,
e
);
None
}
}
})
.collect()
}
/// Create area lights for shapes that reference one. Produces a map from
/// shape index to a vec of lights.
/// Must be called after shapes are loaded but before upload_shapes.
pub fn create_area_lights(
&self,
loaded_shapes: &[Vec<Shape>],
shape_entities: &[ShapeSceneEntity],
textures: &NamedTextures,
arena: &mut Arena,
) -> HashMap<usize, Vec<Light>> {
let light_state = self.light_state.lock();
let mut shape_lights: HashMap<usize, Vec<Light>> = HashMap::new();
for (i, entity) in shape_entities.iter().enumerate() {
let light_idx = match entity.light_index {
Some(idx) => idx,
None => continue,
};
let shapes = match loaded_shapes.get(i) {
Some(s) if !s.is_empty() => s,
_ => continue,
};
let al_entity = &light_state.area_lights[light_idx];
let alpha_tex = Self::get_alpha_texture(
&entity.base.parameters,
&entity.base.loc,
&textures.float_textures,
);
Light::create(
&entity.transformed_base.base.name,
&entity.transformed_base.base.parameters,
render_from_light,
camera_transform,
medium.map(|m| *m),
&entity.transformed_base.base.loc,
arena,
)
}).collect()
let default_alpha = Arc::new(FloatTexture::default());
let alpha_ref = alpha_tex.as_ref().unwrap_or(&default_alpha);
// Use the film colorspace as fallback for area light emission
let film_cs = self.film_colorspace.lock();
let colorspace_ref = al_entity
.parameters
.color_space
.as_ref()
.or(film_cs.as_ref());
let render_from_light = *entity.render_from_object;
let lights: Vec<Light> = shapes
.iter()
.filter_map(|shape| {
match crate::core::light::create_area_light(
render_from_light,
None,
&al_entity.parameters,
&al_entity.loc,
shape,
alpha_ref,
colorspace_ref.map(|cs| cs.as_ref()),
arena,
) {
Ok(light) => Some(light),
Err(e) => {
log::error!("{}: failed to create area light: {}", al_entity.loc, e);
None
}
}
})
.collect();
if !lights.is_empty() {
shape_lights.insert(i, lights);
}
}
shape_lights
}
pub fn create_aggregate(
&self,
textures: &NamedTextures,
named_materials: &HashMap<String, Material>,
materials: &Vec<Material>,
shape_lights: &HashMap<usize, Vec<Light>>,
materials: &[Material],
arena: &mut Arena,
) -> Vec<Primitive> {
let shapes = self.shapes.lock();
let animated_shapes = self.animated_shapes.lock();
) -> (Vec<Primitive>, Vec<Arc<Light>>) {
let entities = self.shapes.lock();
let animated = self.animated_shapes.lock();
let light_state = self.light_state.lock();
let media = self.media_state.lock();
let lookup = SceneLookup {
textures,
media: &media.map,
named_materials,
materials,
shape_lights,
};
let film_cs = self.film_colorspace.lock();
let mut primitives = Vec::new();
let mut area_lights = Vec::new();
let loaded = self.load_shapes_parallel(&shapes, &lookup, arena);
primitives.extend(self.upload_shapes(arena, &shapes, loaded, &lookup));
for entity in entities.iter() {
Self::build_primitives_for_entity(
entity,
textures,
named_materials,
materials,
&light_state,
&media,
film_cs.as_ref().map(|v| &**v),
arena,
&mut primitives,
&mut area_lights,
);
}
let loaded_anim = self.load_animated_shapes_parallel(&animated_shapes, &lookup, arena);
primitives.extend(self.upload_animated_shapes(
arena,
&animated_shapes,
loaded_anim,
&lookup,
));
for entity in animated.iter() {
Self::build_animated_primitives_for_entity(
entity,
textures,
named_materials,
materials,
&light_state,
&media,
film_cs.as_ref().map(|v| &**v),
arena,
&mut primitives,
&mut area_lights,
);
}
primitives
(primitives, area_lights)
}
fn load_shapes_parallel(
&self,
entities: &[ShapeSceneEntity],
lookup: &SceneLookup,
fn build_primitives_for_entity(
entity: &ShapeSceneEntity,
textures: &NamedTextures,
named_materials: &HashMap<String, Material>,
materials: &[Material],
light_state: &LightState,
media: &MediaState,
film_cs: Option<&RGBColorSpace>,
arena: &mut Arena,
) -> Vec<Vec<Shape>> {
entities
.par_iter()
.filter_map(|sh| {
Shape::create(
&sh.base.name,
*sh.render_from_object.as_ref(),
*sh.object_from_render.as_ref(),
sh.reverse_orientation,
sh.base.parameters.clone(),
&lookup.textures.float_textures,
sh.base.loc.clone(),
primitives: &mut Vec<Primitive>,
area_lights: &mut Vec<Arc<Light>>,
) {
let shapes = Shape::create(
&entity.base.name,
*entity.render_from_object.as_ref(),
*entity.object_from_render.as_ref(),
entity.reverse_orientation,
entity.base.parameters.clone(),
&textures.float_textures,
entity.base.loc.clone(),
arena,
)
.unwrap_or_else(|e| {
eprintln!("Shape '{}' failed: {}", entity.base.name, e);
Vec::new()
});
let mtl = match &entity.material {
MaterialRef::Name(name) => named_materials.get(name).copied(),
MaterialRef::Index(idx) => materials.get(*idx).copied(),
MaterialRef::None => None,
}
.unwrap_or_else(|| crate::core::material::default_diffuse_material(arena));
let alpha_tex = Self::get_alpha_texture(
&entity.base.parameters,
&entity.base.loc,
&textures.float_textures,
);
let mi = MediumInterface {
inside: media
.map
.get(&entity.inside_medium)
.map(|m| Ptr::from(m.as_ref()))
.unwrap_or(Ptr::null()),
outside: media
.map
.get(&entity.outside_medium)
.map(|m| Ptr::from(m.as_ref()))
.unwrap_or(Ptr::null()),
};
let al_params = entity.light_index.map(|idx| &light_state.area_lights[idx]);
for shape in shapes {
let area_light = al_params.and_then(|al_entity| {
let colorspace_ref = al_entity.parameters.color_space.as_deref().or(film_cs);
let default_alpha = Arc::new(FloatTexture::default());
let alpha_ref = alpha_tex.as_ref().unwrap_or(&default_alpha);
crate::core::light::create_area_light(
*entity.render_from_object,
None,
&al_entity.parameters,
&al_entity.loc,
&shape,
alpha_ref,
colorspace_ref,
arena,
)
.ok()
})
.collect()
});
let uploaded_light = area_light
.as_ref()
.map(|l| l.upload(arena))
.unwrap_or(Ptr::null());
if let Some(ref light) = area_light {
area_lights.push(Arc::new(light.clone()));
}
let shape_ptr = shape.upload(arena);
let prim =
if uploaded_light.is_null() && !mi.is_medium_transition() && alpha_tex.is_none() {
Primitive::Simple(SimplePrimitive::new(shape_ptr, Ptr::from(&mtl)))
} else {
Primitive::Geometric(GeometricPrimitive::new(
shape_ptr,
mtl.upload(arena),
uploaded_light,
mi.clone(),
alpha_tex
.as_ref()
.map(|t| t.upload(arena))
.unwrap_or(Ptr::null()),
))
};
primitives.push(prim);
}
}
fn load_animated_shapes_parallel(
&self,
entities: &[AnimatedShapeSceneEntity],
lookup: &SceneLookup,
arena: &Arena,
) -> Vec<Vec<Shape>> {
entities
.par_iter()
.map(|sh| {
Shape::create(
&sh.transformed_base.base.name,
*sh.identity.as_ref(),
*sh.identity.as_ref(),
sh.reverse_orientation,
sh.transformed_base.base.parameters.clone(),
&lookup.textures.float_textures,
sh.transformed_base.base.loc.clone(),
fn build_animated_primitives_for_entity(
entity: &AnimatedShapeSceneEntity,
textures: &NamedTextures,
named_materials: &HashMap<String, Material>,
materials: &[Material],
light_state: &LightState,
media: &MediaState,
film_cs: Option<&RGBColorSpace>,
arena: &mut Arena,
primitives: &mut Vec<Primitive>,
area_lights: &mut Vec<Arc<Light>>,
) {
let shapes = Shape::create(
&entity.transformed_base.base.name,
entity.transformed_base.render_from_object.start_transform,
entity
.transformed_base
.render_from_object
.start_transform
.inverse(),
entity.reverse_orientation,
entity.transformed_base.base.parameters.clone(),
&textures.float_textures,
entity.transformed_base.base.loc.clone(),
arena,
)
.unwrap_or_else(|e| {
eprintln!(
"Animated shape '{}' failed: {}",
entity.transformed_base.base.name, e
);
Vec::new()
});
let mtl = match &entity.material {
MaterialRef::Name(name) => named_materials.get(name).copied(),
MaterialRef::Index(idx) => materials.get(*idx).copied(),
MaterialRef::None => None,
}
.unwrap_or_else(|| crate::core::material::default_diffuse_material(arena));
let alpha_tex = Self::get_alpha_texture(
&entity.transformed_base.base.parameters,
&entity.transformed_base.base.loc,
&textures.float_textures,
);
let mi = MediumInterface {
inside: media
.map
.get(&entity.inside_medium)
.map(|m| Ptr::from(m.as_ref()))
.unwrap_or(Ptr::null()),
outside: media
.map
.get(&entity.outside_medium)
.map(|m| Ptr::from(m.as_ref()))
.unwrap_or(Ptr::null()),
};
let al_params = entity.light_index.map(|idx| &light_state.area_lights[idx]);
for shape in shapes {
let area_light = al_params.and_then(|al_entity| {
let colorspace_ref = al_entity.parameters.color_space.as_deref().or(film_cs);
let default_alpha = Arc::new(FloatTexture::default());
let alpha_ref = alpha_tex.as_ref().unwrap_or(&default_alpha);
crate::core::light::create_area_light(
entity.transformed_base.render_from_object.start_transform,
None,
&al_entity.parameters,
&al_entity.loc,
&shape,
alpha_ref,
colorspace_ref,
arena,
)
.expect("Could not create shape")
})
.collect()
.ok()
});
let uploaded_light = area_light
.as_ref()
.map(|l| l.upload(arena))
.unwrap_or(Ptr::null());
if let Some(ref light) = area_light {
area_lights.push(Arc::new(light.clone()));
}
let shape_ptr = shape.upload(arena);
let base_prim =
if uploaded_light.is_null() && !mi.is_medium_transition() && alpha_tex.is_none() {
Primitive::Simple(SimplePrimitive::new(shape_ptr, Ptr::from(&mtl)))
} else {
Primitive::Geometric(GeometricPrimitive::new(
shape_ptr,
mtl.upload(arena),
uploaded_light,
mi.clone(),
alpha_tex
.as_ref()
.map(|t| t.upload(arena))
.unwrap_or(Ptr::null()),
))
};
let base_ptr = arena.alloc(base_prim);
primitives.push(Primitive::Animated(AnimatedPrimitive {
primitive: base_ptr,
render_from_primitive: arena.alloc(entity.transformed_base.render_from_object),
}));
}
}
fn upload_shapes(
&self,
arena: &Arena,
entities: &[ShapeSceneEntity],
loaded: Vec<Vec<Shape>>,
loaded: Vec<ShapeWithContext>,
lookup: &SceneLookup,
) -> Vec<Primitive> {
let mut primitives = Vec::new();
let mut count = 0;
for (i, (entity, shapes)) in entities.iter().zip(loaded).enumerate() {
if shapes.is_empty() {
continue;
for shape_ctx in loaded {
count += 1;
if count % 500_000 == 0 {
eprintln!(" processed {} primitives", count);
}
let entity = &entities[shape_ctx.entity_index];
let alpha_tex = self.get_alpha_texture(
let alpha_tex = Self::get_alpha_texture(
&entity.base.parameters,
&entity.base.loc,
&lookup.textures.float_textures,
@ -630,50 +919,43 @@ impl BasicScene {
let mtl = lookup
.resolve_material(&entity.material, &entity.base.loc)
.unwrap();
.unwrap_or_else(|| crate::core::material::default_diffuse_material(arena));
let mi = MediumInterface::new(
lookup
let mi = MediumInterface {
inside: lookup
.find_medium(&entity.inside_medium, &entity.base.loc)
.unwrap()
.as_ref(),
lookup
.map(|m| Ptr::from(m.as_ref()))
.unwrap_or(Ptr::null()),
outside: lookup
.find_medium(&entity.outside_medium, &entity.base.loc)
.unwrap()
.as_ref(),
);
.map(|m| Ptr::from(m.as_ref()))
.unwrap_or(Ptr::null()),
};
let shape_lights_opt = lookup.shape_lights.get(&i);
let shape_lights_opt = lookup
.shape_lights
.get(&shape_ctx.entity_index)
.and_then(|lights| lights.get(shape_ctx.shape_index));
for (j, shape) in shapes.into_iter().enumerate() {
let mut area_light = None;
if entity.light_index.is_some() {
if let Some(lights) = shape_lights_opt {
if j < lights.len() {
area_light = Some(lights[j].clone());
}
}
}
let area_light = shape_lights_opt
.map(|l| l.upload(arena))
.unwrap_or(Ptr::null());
let shape_ptr = shape.upload(arena);
let shape_ptr = shape_ctx.shape;
let prim = if area_light.is_null() && !mi.is_medium_transition() && alpha_tex.is_none()
{
Primitive::Simple(SimplePrimitive::new(shape_ptr, Ptr::from(&mtl)))
} else {
Primitive::Geometric(GeometricPrimitive::new(
shape_ptr,
mtl.upload(arena),
area_light,
mi.clone(),
alpha_tex.upload(arena),
))
};
let prim =
if area_light.is_none() && !mi.is_medium_transition() && alpha_tex.is_none() {
let p = SimplePrimitive::new(shape_ptr, Ptr::from(&mtl));
Primitive::Simple(p)
} else {
let p = GeometricPrimitive::new(
shape_ptr,
mtl.upload(arena),
area_light.upload(arena),
mi.clone(),
alpha_tex.upload(arena),
);
Primitive::Geometric(p)
};
primitives.push(prim);
}
primitives.push(prim);
}
primitives
@ -683,7 +965,7 @@ impl BasicScene {
&self,
_arena: &mut Arena,
_entities: &[AnimatedShapeSceneEntity],
_loaded: Vec<Vec<Shape>>,
_loaded: Vec<Ptr<Shape>>,
_lookup: &SceneLookup,
) -> Vec<Primitive> {
// TODO: implement animated shape upload
@ -779,26 +1061,18 @@ impl BasicScene {
}
fn get_alpha_texture(
&self,
params: &ParameterDictionary,
loc: &FileLoc,
textures: &HashMap<String, Arc<FloatTexture>>,
) -> Option<Arc<FloatTexture>> {
let name = params.get_texture("alpha");
if name.is_empty() {
return None;
}
match textures.get(&name) {
Some(tex) => Some(tex.clone()),
None => panic!("{:?}: Alpha texture '{}' not found", loc, name),
}
// } else {
// let alpha_val = params.get_one_float("alpha", 1.0);
// if alpha_val < 1.0 {
// Some(Arc::new(FloatTexture::Constant(FloatConstantTexture::new(
// alpha_val,
// ))))
// } else {
// None
// }
// }
}
pub fn get_medium(&self, name: &str, loc: &FileLoc) -> Option<Arc<Medium>> {

View file

@ -1,9 +1,8 @@
use super::{SceneEntity, TextureSceneEntity, LightSceneEntity};
use super::{LightSceneEntity, SceneEntity, TextureSceneEntity};
use crate::core::image::Image;
use crate::core::texture::{FloatTexture, SpectrumTexture};
use crate::utils::parallel::AsyncJob;
use anyhow::Result;
use shared::core::light::Light;
use shared::core::medium::Medium;
use std::collections::{HashMap, HashSet};
use std::sync::Arc;

View file

@ -1,9 +1,10 @@
use crate::core::texture::FloatTexture;
use crate::shapes::{BilinearPatchMesh, TriangleMesh};
use crate::utils::{Arena, FileLoc, ParameterDictionary};
use anyhow::{Result, anyhow};
use crate::utils::{Arena, FileLoc, ParameterDictionary, resolve_filename};
use anyhow::{anyhow, bail, Result};
use parking_lot::Mutex;
use shared::core::shape::*;
use shared::Ptr;
use shared::shapes::*;
use shared::utils::Transform;
use std::collections::HashMap;
@ -12,6 +13,13 @@ use std::sync::Arc;
pub static ALL_TRIANGLE_MESHES: Mutex<Vec<Arc<TriangleMesh>>> = Mutex::new(Vec::new());
pub static ALL_BILINEAR_MESHES: Mutex<Vec<Arc<BilinearPatchMesh>>> = Mutex::new(Vec::new());
#[derive(Debug, Clone)]
pub struct ShapeWithContext {
pub shape: Ptr<Shape>,
pub entity_index: usize,
pub shape_index: usize,
}
pub trait CreateShape {
fn create(
render_from_object: Transform,
@ -21,7 +29,7 @@ pub trait CreateShape {
float_textures: &HashMap<String, Arc<FloatTexture>>,
loc: FileLoc,
arena: &Arena,
) -> Result<Vec<Shape>>;
) -> Result<Vec<Ptr<Shape>>>;
}
pub trait ShapeFactory {
@ -34,7 +42,7 @@ pub trait ShapeFactory {
float_textures: &HashMap<String, Arc<FloatTexture>>,
loc: FileLoc,
arena: &Arena,
) -> Result<Vec<Shape>>;
) -> Result<Vec<Ptr<Shape>>>;
}
impl ShapeFactory for Shape {
@ -47,7 +55,7 @@ impl ShapeFactory for Shape {
float_textures: &HashMap<String, Arc<FloatTexture>>,
loc: FileLoc,
arena: &Arena,
) -> Result<Vec<Shape>> {
) -> Result<Vec<Ptr<Shape>>> {
match name {
"sphere" => SphereShape::create(
render_from_object,
@ -95,20 +103,32 @@ impl ShapeFactory for Shape {
arena,
),
"plymesh" => {
// let filename = resolve_filename(&parameters.get_one_string("filename", ""));
// let ply_mesh = TriQuadMesh::read_ply(filename);
// let mut edge_length = parameters.get_one_float("edgelength", 1.);
// edge_length *= get_options().displacement_edge_scale;
// let displacement_tex_name = parameters.get_texture("displacement");
TriangleShape::create(
render_from_object,
object_from_render,
reverse_orientation,
parameters,
float_textures,
loc,
arena,
)
let filename = resolve_filename(&parameters.get_one_string("filename", "")?);
if filename.is_empty() {
bail!("{}: plymesh requires \"filename\" parameter", loc);
}
let tri_mesh =
TriangleMesh::from_ply(&filename, &render_from_object, reverse_orientation)?;
let host_arc = Arc::new(tri_mesh);
let mut global_store = ALL_TRIANGLE_MESHES.lock();
global_store.push(host_arc.clone());
drop(global_store);
let n_tris = host_arc.device.n_triangles;
let mesh_ptr = Ptr::from(&host_arc.device);
let shapes: Vec<Ptr<Shape>> = (0..n_tris)
.map(|i| {
let tri_shape = Shape::Triangle(TriangleShape {
mesh: mesh_ptr,
tri_index: i as i32,
});
arena.alloc(tri_shape)
})
.collect();
Ok(shapes)
}
_ => Err(anyhow!("Unknown shape name")),
}

View file

@ -45,6 +45,12 @@ pub enum FloatTexture {
Wrinkled(WrinkledTexture),
}
impl Default for FloatTexture {
fn default() -> Self {
FloatTexture::Constant(FloatConstantTexture::new(1.0))
}
}
impl FloatTextureTrait for Arc<FloatTexture> {
fn evaluate(&self, ctx: &TextureEvalContext) -> Float {
self.as_ref().evaluate(ctx)

View file

@ -1,7 +1,7 @@
use super::*;
use crate::Arena;
use crate::core::film::{CreateFilmBase, PixelSensor};
use crate::utils::containers::Array2D;
use crate::Arena;
use anyhow::Result;
use shared::core::camera::CameraTransform;
use shared::core::film::{Film, FilmBase, RGBFilm, RGBPixel};
@ -69,7 +69,7 @@ impl CreateFilm for RGBFilm {
loc: &FileLoc,
_arena: &Arena,
) -> Result<Film> {
let colorspace = params.color_space.as_ref().unwrap();
let colorspace = params.color_space.as_ref().cloned().unwrap_or_else(crate::spectra::default_colorspace_arc);
let max_component_value = params.get_one_float("maxcomponentvalue", Float::INFINITY)?;
let write_fp16 = params.get_one_bool("savefp16", true)?;
let sensor = PixelSensor::create(params, colorspace.clone(), exposure_time, loc)?;

View file

@ -5,27 +5,26 @@ use shared::core::geometry::{Point2f, Vector2f};
use shared::filters::GaussianFilter;
use shared::utils::math::gaussian;
pub trait GaussianFilterCreator {
fn new(radius: Vector2f, sigma: Float) -> Self;
#[derive(Clone, Debug, Device)]
#[device(name = "GaussianFilter")]
pub struct GaussianFilterHost {
pub radius: Vector2f,
pub sigma: Float,
pub exp_x: Float,
pub exp_y: Float,
#[device(flatten)]
pub sampler: FilterSampler,
}
impl GaussianFilterCreator for GaussianFilter {
fn new(radius: Vector2f, sigma: Float) -> Self {
let exp_x = gaussian(radius.x(), 0., sigma);
let exp_y = gaussian(radius.y(), 0., sigma);
impl GaussianFilterHost {
pub fn new(radius: Vector2f, sigma: Float) -> Self {
let exp_x = gaussian(radius.x(), 0.0, sigma);
let exp_y = gaussian(radius.y(), 0.0, sigma);
let sampler = FilterSampler::new(radius, move |p: Point2f| {
let gx = (gaussian(p.x(), 0., sigma) - exp_x).max(0.0);
let gy = (gaussian(p.y(), 0., sigma) - exp_y).max(0.0);
let gx = (gaussian(p.x(), 0.0, sigma) - exp_x).max(0.0);
let gy = (gaussian(p.y(), 0.0, sigma) - exp_y).max(0.0);
gx * gy
});
Self {
radius,
sigma,
exp_x: gaussian(radius.x(), 0., sigma),
exp_y: gaussian(radius.y(), 0., sigma),
sampler,
}
Self { radius, sigma, exp_x, exp_y, sampler }
}
}

View file

@ -6,43 +6,35 @@ use shared::core::geometry::{Point2f, Vector2f};
use shared::filters::LanczosSincFilter;
use shared::utils::math::{lerp, windowed_sinc};
pub trait LanczosFilterCreator {
fn new(radius: Vector2f, tau: Float) -> Self;
#[derive(Clone, Debug, Device)]
#[device(name = "LanczosSincFilter")]
pub struct LanczosSincFilterHost {
pub radius: Vector2f,
pub tau: Float,
#[device(flatten)]
pub sampler: FilterSampler,
}
impl LanczosFilterCreator for LanczosSincFilter {
fn new(radius: Vector2f, tau: Float) -> Self {
let evaluate = |p: Point2f| -> Float {
impl LanczosSincFilterHost {
pub fn new(radius: Vector2f, tau: Float) -> Self {
let sampler = FilterSampler::new(radius, move |p: Point2f| {
windowed_sinc(p.x(), radius.x(), tau) * windowed_sinc(p.y(), radius.y(), tau)
};
let sampler = FilterSampler::new(radius, evaluate);
let sqrt_samples = 64;
let n_samples = sqrt_samples * sqrt_samples;
let area = (2.0 * radius.x()) * (2.0 * radius.y());
let mut sum = 0.0;
let mut rng = rand::rng();
for y in 0..sqrt_samples {
for x in 0..sqrt_samples {
let u = Point2f::new(
(x as Float + rng.random::<Float>()) / sqrt_samples as Float,
(y as Float + rng.random::<Float>()) / sqrt_samples as Float,
);
let p = Point2f::new(
lerp(u.x(), -radius.x(), radius.x()),
lerp(u.y(), -radius.y(), radius.y()),
);
sum += evaluate(p);
}
}
let integral = sum / n_samples as Float * area;
Self {
radius,
tau,
sampler,
integral,
}
});
Self { radius, tau, sampler }
}
}
fn windowed_sinc(x: Float, radius: Float, tau: Float) -> Float {
use std::f32::consts::PI;
let x = x.abs();
if x > radius {
return 0.0;
}
if x < 1e-5 {
1.0
} else {
let xpi = x * PI;
let xpit = xpi * tau;
(xpi.sin() / xpi) * (xpit.sin() / xpit)
}
}

View file

@ -4,23 +4,39 @@ use shared::core::filter::FilterSampler;
use shared::core::geometry::{Point2f, Vector2f};
use shared::filters::MitchellFilter;
pub trait MitchellFilterCreator {
fn new(radius: Vector2f, b: Float, c: Float) -> Self;
#[derive(Clone, Debug, Device)]
#[device(name = "MitchellFilter")]
pub struct MitchellFilterHost {
pub radius: Vector2f,
pub b: Float,
pub c: Float,
#[device(flatten)]
pub sampler: FilterSampler,
}
impl MitchellFilterCreator for MitchellFilter {
fn new(radius: Vector2f, b: Float, c: Float) -> Self {
impl MitchellFilterHost {
pub fn new(radius: Vector2f, b: Float, c: Float) -> Self {
let sampler = FilterSampler::new(radius, move |p: Point2f| {
let nx = 2.0 * p.x() / radius.x();
let ny = 2.0 * p.y() / radius.y();
Self::mitchell_1d_eval(b, c, nx) * Self::mitchell_1d_eval(b, c, ny)
mitchell_1d(p.x() / radius.x(), b, c) * mitchell_1d(p.y() / radius.y(), b, c)
});
Self {
radius,
b,
c,
sampler,
}
Self { radius, b, c, sampler }
}
}
fn mitchell_1d(x: Float, b: Float, c: Float) -> Float {
let x = (2.0 * x).abs();
if x <= 1.0 {
((12.0 - 9.0 * b - 6.0 * c) * x * x * x
+ (-18.0 + 12.0 * b + 6.0 * c) * x * x
+ (6.0 - 2.0 * b))
/ 6.0
} else if x <= 2.0 {
((-b - 6.0 * c) * x * x * x
+ (6.0 * b + 30.0 * c) * x * x
+ (-12.0 * b - 48.0 * c) * x
+ (8.0 * b + 24.0 * c))
/ 6.0
} else {
0.0
}
}

View file

@ -1,5 +1,5 @@
use crate::core::color::RGBToSpectrumTableData;
use bytemuck::cast_slice;
use shared::core::color::RES;
use once_cell::sync::Lazy;
use shared::Float;
use shared::PBRTOptions;
@ -20,72 +20,53 @@ pub fn get_options() -> &'static PBRTOptions {
})
}
fn aligned_cast(bytes: &[u8]) -> &[Float] {
match bytemuck::try_cast_slice(bytes) {
Ok(s) => s,
Err(_) => {
let v: Vec<Float> = bytemuck::pod_collect_to_vec(bytes);
Box::leak(v.into_boxed_slice())
}
}
}
static SRGB_SCALE_BYTES: &[u8] = include_bytes!("../data/srgb_scale.dat");
static SRGB_COEFFS_BYTES: &[u8] = include_bytes!("../data/srgb_coeffs.dat");
pub static SRGB_SCALE: Lazy<&[Float]> = Lazy::new(|| cast_slice(SRGB_SCALE_BYTES));
pub static SRGB_COEFFS: Lazy<&[Float]> =
Lazy::new(|| match bytemuck::try_cast_slice(SRGB_COEFFS_BYTES) {
Ok(s) => s,
Err(_) => {
let v: Vec<Float> = bytemuck::pod_collect_to_vec(SRGB_COEFFS_BYTES);
Box::leak(v.into_boxed_slice())
}
});
static DCI_P3_SCALE_BYTES: &[u8] = include_bytes!("../data/dcip3_scale.dat");
static DCI_P3_COEFFS_BYTES: &[u8] = include_bytes!("../data/dcip3_coeffs.dat");
pub static DCI_P3_SCALE: Lazy<&[Float]> = Lazy::new(|| cast_slice(DCI_P3_SCALE_BYTES));
pub static DCI_P3_COEFFS: Lazy<&[Float]> =
Lazy::new(|| match bytemuck::try_cast_slice(DCI_P3_COEFFS_BYTES) {
Ok(s) => s,
Err(_) => {
let v: Vec<Float> = bytemuck::pod_collect_to_vec(DCI_P3_COEFFS_BYTES);
Box::leak(v.into_boxed_slice())
}
});
static ACES_SCALE_BYTES: &[u8] = include_bytes!("../data/aces_scale.dat");
static ACES_COEFFS_BYTES: &[u8] = include_bytes!("../data/aces_coeffs.dat");
pub static ACES_SCALE: Lazy<&[Float]> = Lazy::new(|| cast_slice(ACES_SCALE_BYTES));
pub static ACES_COEFFS: Lazy<&[Float]> =
Lazy::new(|| match bytemuck::try_cast_slice(ACES_COEFFS_BYTES) {
Ok(s) => s,
Err(_) => {
let v: Vec<Float> = bytemuck::pod_collect_to_vec(ACES_COEFFS_BYTES);
Box::leak(v.into_boxed_slice())
}
});
static REC2020_SCALE_BYTES: &[u8] = include_bytes!("../data/rec2020_scale.dat");
static REC2020_COEFFS_BYTES: &[u8] = include_bytes!("../data/rec2020_coeffs.dat");
pub static REC2020_SCALE: Lazy<&[Float]> = Lazy::new(|| cast_slice(REC2020_SCALE_BYTES));
pub static REC2020_COEFFS: Lazy<&[Float]> =
Lazy::new(|| match bytemuck::try_cast_slice(REC2020_COEFFS_BYTES) {
Ok(s) => s,
Err(_) => {
let v: Vec<Float> = bytemuck::pod_collect_to_vec(REC2020_COEFFS_BYTES);
Box::leak(v.into_boxed_slice())
}
});
fn strip_to_len(bytes: &[u8], expected_len: usize) -> &'static [Float] {
let all: Vec<Float> = bytemuck::pod_collect_to_vec(bytes);
let skip = all.len() - expected_len;
let data = all[skip..].to_vec();
Box::leak(data.into_boxed_slice())
}
const COEFFS_LEN: usize = (RES * RES * RES) as usize * 3 * 3;
pub static SRGB_SCALE: Lazy<&[Float]> = Lazy::new(|| strip_to_len(SRGB_SCALE_BYTES, RES as usize));
pub static SRGB_COEFFS: Lazy<&[Float]> = Lazy::new(|| strip_to_len(SRGB_COEFFS_BYTES, COEFFS_LEN));
pub static DCI_P3_SCALE: Lazy<&[Float]> = Lazy::new(|| strip_to_len(DCI_P3_SCALE_BYTES, RES as usize));
pub static DCI_P3_COEFFS: Lazy<&[Float]> = Lazy::new(|| strip_to_len(DCI_P3_COEFFS_BYTES, COEFFS_LEN));
pub static ACES_SCALE: Lazy<&[Float]> = Lazy::new(|| strip_to_len(ACES_SCALE_BYTES, RES as usize));
pub static ACES_COEFFS: Lazy<&[Float]> = Lazy::new(|| strip_to_len(ACES_COEFFS_BYTES, COEFFS_LEN));
pub static REC2020_SCALE: Lazy<&[Float]> = Lazy::new(|| strip_to_len(REC2020_SCALE_BYTES, RES as usize));
pub static REC2020_COEFFS: Lazy<&[Float]> = Lazy::new(|| strip_to_len(REC2020_COEFFS_BYTES, COEFFS_LEN));
pub static SRGB_TABLE: Lazy<RGBToSpectrumTableData> =
Lazy::new(|| RGBToSpectrumTableData::new(SRGB_SCALE.to_vec(), SRGB_COEFFS.to_vec()));
pub static DCI_P3_TABLE: Lazy<RGBToSpectrumTableData> =
Lazy::new(|| RGBToSpectrumTableData::new(DCI_P3_SCALE.to_vec(), DCI_P3_COEFFS.to_vec()));
pub static REC2020_TABLE: Lazy<RGBToSpectrumTableData> =
Lazy::new(|| RGBToSpectrumTableData::new(REC2020_SCALE.to_vec(), REC2020_COEFFS.to_vec()));
pub static ACES_TABLE: Lazy<RGBToSpectrumTableData> =
Lazy::new(|| RGBToSpectrumTableData::new(ACES_SCALE.to_vec(), ACES_COEFFS.to_vec()));
// pub static ACES_TABLE: Lazy<RGBToSpectrumTableData> = Lazy::new(|| {
// RGBToSpectrumTableData::load(Path::new("data/"), "aces2065_1")
// .expect("Failed to load ACES table")
// });

View file

@ -23,20 +23,52 @@ pub static UC_RHO: [Float; N_RHO_SAMPLES] = [
];
pub static U_RHO: [Point2f; N_RHO_SAMPLES] = [
Point2f { 0: [0.855985, 0.570367]},
Point2f { 0: [0.381823, 0.851844]},
Point2f { 0: [0.285328, 0.764262]},
Point2f { 0: [0.733380, 0.114073]},
Point2f { 0: [0.542663, 0.344465]},
Point2f { 0: [0.127274, 0.414848]},
Point2f { 0: [0.964700, 0.947162]},
Point2f { 0: [0.594089, 0.643463]},
Point2f { 0: [0.095109, 0.170369]},
Point2f { 0: [0.825444, 0.263359]},
Point2f { 0: [0.429467, 0.454469]},
Point2f { 0: [0.244460, 0.816459]},
Point2f { 0: [0.756135, 0.731258]},
Point2f { 0: [0.516165, 0.152852]},
Point2f { 0: [0.180888, 0.214174]},
Point2f { 0: [0.898579, 0.503897]},
Point2f {
0: [0.855985, 0.570367],
},
Point2f {
0: [0.381823, 0.851844],
},
Point2f {
0: [0.285328, 0.764262],
},
Point2f {
0: [0.733380, 0.114073],
},
Point2f {
0: [0.542663, 0.344465],
},
Point2f {
0: [0.127274, 0.414848],
},
Point2f {
0: [0.964700, 0.947162],
},
Point2f {
0: [0.594089, 0.643463],
},
Point2f {
0: [0.095109, 0.170369],
},
Point2f {
0: [0.825444, 0.263359],
},
Point2f {
0: [0.429467, 0.454469],
},
Point2f {
0: [0.244460, 0.816459],
},
Point2f {
0: [0.756135, 0.731258],
},
Point2f {
0: [0.516165, 0.152852],
},
Point2f {
0: [0.180888, 0.214174],
},
Point2f {
0: [0.898579, 0.503897],
},
];

View file

@ -1,8 +1,8 @@
mod base;
mod constants;
mod path;
mod pipeline;
mod state;
pub mod base;
pub mod constants;
pub mod path;
pub mod pipeline;
pub mod state;
pub use path::PathIntegrator;

View file

@ -1,10 +1,10 @@
use super::RayIntegratorTrait;
use super::base::IntegratorBase;
use super::constants::*;
use super::state::PathState;
use super::RayIntegratorTrait;
use crate::core::interaction::InteractionGetter;
use crate::Arena;
use shared::core::bsdf::{BSDFSample, BSDF};
use crate::core::interaction::InteractionGetter;
use shared::core::bsdf::{BSDF, BSDFSample};
use shared::core::bxdf::{BxDFFlags, FArgs, TransportMode};
use shared::core::camera::Camera;
use shared::core::film::VisibleSurface;
@ -64,7 +64,7 @@ impl PathConfig {
}
pub struct PathIntegrator {
base: IntegratorBase,
pub base: IntegratorBase,
camera: Arc<Camera>,
sampler: LightSampler,
config: PathConfig,

View file

@ -1,14 +1,14 @@
use std::path::Path;
use crate::core::image::{Image, ImageIO};
use crate::core::light::{CreateLight, lookup_spectrum};
use crate::core::light::lookup_spectrum;
use crate::core::spectrum::spectrum_to_photometric;
use crate::core::texture::FloatTexture;
use crate::utils::{Arena, FileLoc, ParameterDictionary, Upload, resolve_filename};
use anyhow::{Result, anyhow};
use shared::core::geometry::Point2i;
use shared::core::light::{Light, LightBase, LightType};
use shared::core::medium::Medium;
use shared::core::medium::{Medium, MediumInterface};
use shared::core::shape::{Shape, ShapeTrait};
use shared::core::spectrum::Spectrum;
use shared::core::texture::GPUFloatTexture;
@ -18,147 +18,157 @@ use shared::spectra::RGBColorSpace;
use shared::utils::{Ptr, Transform};
use shared::{Float, PI};
impl CreateLight for DiffuseAreaLight {
fn create(
render_from_light: Transform,
medium: Medium,
params: &ParameterDictionary,
loc: &FileLoc,
shape: &Shape,
alpha: &FloatTexture,
colorspace: Option<&RGBColorSpace>,
arena: &Arena,
) -> Result<Light> {
let mut l = params.get_one_spectrum("l", None, SpectrumType::Illuminant);
let illum_spec = Spectrum::Dense(colorspace.unwrap().illuminant);
let mut scale = params.get_one_float("scale", 1.)?;
let two_sided = params.get_one_bool("twosided", false)?;
pub fn create(
render_from_light: Transform,
medium: Option<Medium>,
params: &ParameterDictionary,
loc: &FileLoc,
shape: &Shape,
alpha: &FloatTexture,
colorspace: Option<&RGBColorSpace>,
arena: &Arena,
) -> Result<Light> {
let mut l = params.get_one_spectrum("l", None, SpectrumType::Illuminant);
let default_cs = crate::spectra::default_colorspace();
let cs = colorspace.unwrap_or(&default_cs);
let illum_spec = Spectrum::Dense(cs.illuminant);
let mut scale = params.get_one_float("scale", 1.)?;
let two_sided = params.get_one_bool("twosided", false)?;
let filename = resolve_filename(&params.get_one_string("filename", "")?);
let (image, image_color_space) = if !filename.is_empty() {
if l.is_some() {
return Err(anyhow!("{}: both \"L\" and \"filename\" specified", loc));
}
let im = Image::read(Path::new(&filename), None)?;
if im.image.has_any_infinite_pixels() {
return Err(anyhow!("{}: image has infinite pixel values", loc));
}
if im.image.has_any_nan_pixels() {
return Err(anyhow!("{}: image has NaN pixel values", loc));
}
let channel_desc = im
.image
.get_channel_desc(&["R", "G", "B"])
.map_err(|_| anyhow!("{}: image must have R, G, B channels", loc))?;
let image = im.image.select_channels(&channel_desc);
let cs = im.metadata.get_colorspace();
(Some(image), cs)
} else {
if l.is_none() {
l = Some(illum_spec);
}
(None, None)
};
let l_for_scale = l.as_ref().unwrap_or(&illum_spec);
scale /= spectrum_to_photometric(*l_for_scale);
let phi_v = params.get_one_float("power", -1.0)?;
if phi_v > 0.0 {
// k_e is the emissive power of the light as defined by the spectral
// distribution and texture and is used to normalize the emitted
// radiance such that the user-defined power will be the actual power
// emitted by the light.
let mut k_e: Float = 1.0;
if let Some(ref img) = image {
// Get the appropriate luminance vector from the image colour space
let lum_vec = image_color_space.unwrap().luminance_vector();
let mut sum_k_e = 0.0;
let res = img.resolution();
for y in 0..res.y() {
for x in 0..res.x() {
let r = img.get_channel(Point2i::new(x, y), 0);
let g = img.get_channel(Point2i::new(x, y), 1);
let b = img.get_channel(Point2i::new(x, y), 2);
sum_k_e += r * lum_vec[0] + g * lum_vec[1] + b * lum_vec[2];
}
}
k_e = sum_k_e / (res.x() * res.y()) as Float;
}
let side_factor = if two_sided { 2.0 } else { 1.0 };
k_e *= side_factor * shape.area() * PI;
// now multiply up scale to hit the target power
scale *= phi_v / k_e;
let filename = resolve_filename(&params.get_one_string("filename", "")?);
let (image, image_color_space) = if !filename.is_empty() {
if l.is_some() {
return Err(anyhow!("{}: both \"L\" and \"filename\" specified", loc));
}
let alpha_ptr = alpha.upload(arena);
let is_constant_zero = match &*alpha_ptr {
GPUFloatTexture::Constant(tex) => tex.evaluate(&TextureEvalContext::default()) == 0.0,
_ => false,
};
let im = Image::read(Path::new(&filename), None)?;
let (light_type, stored_alpha) = if is_constant_zero {
(LightType::DeltaPosition, None)
} else {
(LightType::Area, Some(alpha))
};
if im.image.has_any_infinite_pixels() {
return Err(anyhow!("{}: image has infinite pixel values", loc));
}
if im.image.has_any_nan_pixels() {
return Err(anyhow!("{}: image has NaN pixel values", loc));
}
let channel_desc = im
.image
.get_channel_desc(&["R", "G", "B"])
.map_err(|_| anyhow!("{}: image must have R, G, B channels", loc))?;
let image = im.image.select_channels(&channel_desc);
let cs = im.metadata.get_colorspace();
(Some(image), cs)
} else {
if l.is_none() {
l = Some(illum_spec);
}
(None, None)
};
let l_for_scale = l.as_ref().unwrap_or(&illum_spec);
scale /= spectrum_to_photometric(*l_for_scale);
let phi_v = params.get_one_float("power", -1.0)?;
if phi_v > 0.0 {
// k_e is the emissive power of the light as defined by the spectral
// distribution and texture and is used to normalize the emitted
// radiance such that the user-defined power will be the actual power
// emitted by the light.
let mut k_e: Float = 1.0;
let base = LightBase::new(light_type, render_from_light, medium.into());
if let Some(ref img) = image {
let desc = img
.get_channel_desc(&["R", "G", "B"])
.expect("Image used for DiffuseAreaLight doesn't have R, G, B channels");
assert_eq!(3, desc.size());
assert!(desc.is_identity());
assert!(
image_color_space.is_some(),
"Image provided but ColorSpace is missing"
);
// Get the appropriate luminance vector from the image colour space
let lum_vec = image_color_space.unwrap().luminance_vector();
let mut sum_k_e = 0.0;
let res = img.resolution();
for y in 0..res.y() {
for x in 0..res.x() {
let r = img.get_channel(Point2i::new(x, y), 0);
let g = img.get_channel(Point2i::new(x, y), 1);
let b = img.get_channel(Point2i::new(x, y), 2);
sum_k_e += r * lum_vec[0] + g * lum_vec[1] + b * lum_vec[2];
}
}
k_e = sum_k_e / (res.x() * res.y()) as Float;
}
let is_triangle_or_bilinear =
matches!(*shape, Shape::Triangle(_) | Shape::BilinearPatch(_));
if render_from_light.has_scale(None) && !is_triangle_or_bilinear {
println!(
"Scaling detected in rendering to light space transformation! \
Proceed at your own risk; your image may have errors."
);
}
let side_factor = if two_sided { 2.0 } else { 1.0 };
k_e *= side_factor * shape.area() * PI;
let shape_ptr = shape.upload(arena);
let image_ptr = image
.as_ref()
.map(|img| arena.alloc(*img.device()))
.unwrap_or(Ptr::null());
let colorspace_ptr = image_color_space
.map(|cs| cs.upload(arena))
.unwrap_or(Ptr::null());
let lemit_ptr = arena.alloc(lookup_spectrum(l_for_scale).device());
let specific = DiffuseAreaLight {
base,
area: shape.area(),
shape: shape_ptr,
alpha: alpha_ptr,
image: image_ptr,
colorspace: colorspace_ptr,
lemit: lemit_ptr,
two_sided,
scale,
};
Ok(Light::DiffuseArea(specific))
// now multiply up scale to hit the target power
scale *= phi_v / k_e;
}
let alpha_ptr = alpha.upload(arena);
let is_constant_zero = match &*alpha_ptr {
GPUFloatTexture::Constant(tex) => tex.evaluate(&TextureEvalContext::default()) == 0.0,
_ => false,
};
let (light_type, stored_alpha) = if is_constant_zero {
(LightType::DeltaPosition, None)
} else {
(LightType::Area, Some(alpha))
};
let mi = match medium {
Some(m) => {
let ptr = arena.alloc(m);
MediumInterface {
inside: ptr,
outside: ptr,
}
}
None => MediumInterface::default(),
};
let base = LightBase::new(light_type, render_from_light, mi);
if let Some(ref img) = image {
let desc = img
.get_channel_desc(&["R", "G", "B"])
.expect("Image used for DiffuseAreaLight doesn't have R, G, B channels");
assert_eq!(3, desc.size());
assert!(desc.is_identity());
assert!(
image_color_space.is_some(),
"Image provided but ColorSpace is missing"
);
}
let is_triangle_or_bilinear = matches!(*shape, Shape::Triangle(_) | Shape::BilinearPatch(_));
if render_from_light.has_scale(None) && !is_triangle_or_bilinear {
println!(
"Scaling detected in rendering to light space transformation! \
Proceed at your own risk; your image may have errors."
);
}
let shape_ptr = shape.upload(arena);
let image_ptr = image
.as_ref()
.map(|img| arena.alloc(*img.device()))
.unwrap_or(Ptr::null());
let colorspace_ptr = image_color_space
.map(|cs| cs.upload(arena))
.unwrap_or(Ptr::null());
let lemit_ptr = arena.alloc(lookup_spectrum(l_for_scale).device());
let specific = DiffuseAreaLight {
base,
area: shape.area(),
shape: shape_ptr,
alpha: alpha_ptr,
image: image_ptr,
colorspace: colorspace_ptr,
lemit: lemit_ptr,
two_sided,
scale,
};
Ok(Light::DiffuseArea(specific))
}

View file

@ -1,4 +1,4 @@
use crate::core::light::{CreateLight, lookup_spectrum};
use crate::core::light::lookup_spectrum;
use crate::core::spectrum::spectrum_to_photometric;
use crate::core::texture::FloatTexture;
use crate::utils::{Arena, FileLoc, ParameterDictionary};
@ -36,59 +36,59 @@ impl CreateDistantLight for DistantLight {
}
}
impl CreateLight for DistantLight {
fn create(
render_from_light: Transform,
_medium: Medium,
parameters: &ParameterDictionary,
_loc: &FileLoc,
_shape: &Shape,
_alpha_text: &FloatTexture,
colorspace: Option<&RGBColorSpace>,
_arena: &Arena,
) -> Result<Light> {
let l = parameters
.get_one_spectrum(
"L",
Some(Spectrum::Dense(colorspace.unwrap().illuminant)),
SpectrumType::Illuminant,
)
.unwrap();
let mut scale = parameters.get_one_float("scale", 1.)?;
pub fn create(
render_from_light: Transform,
_medium: Option<Medium>,
parameters: &ParameterDictionary,
_loc: &FileLoc,
_shape: &Shape,
_alpha_text: &FloatTexture,
colorspace: Option<&RGBColorSpace>,
_arena: &Arena,
) -> Result<Light> {
let default_cs = crate::spectra::default_colorspace();
let cs = colorspace.unwrap_or(&default_cs);
let l = parameters
.get_one_spectrum(
"L",
Some(Spectrum::Dense(cs.illuminant)),
SpectrumType::Illuminant,
)
.unwrap();
let mut scale = parameters.get_one_float("scale", 1.)?;
let from = parameters.get_one_point3f("from", Point3f::new(0., 0., 0.))?;
let to = parameters.get_one_point3f("to", Point3f::new(0., 0., 1.))?;
let w = (from - to).normalize();
let (v1, v2) = w.coordinate_system();
let m: [Float; 16] = [
v1.x(),
v2.x(),
w.x(),
0.,
v1.y(),
v2.y(),
w.y(),
0.,
v1.z(),
v2.z(),
w.z(),
0.,
0.,
0.,
0.,
1.,
];
let t = Transform::from_flat(&m).expect("Could not create transform for DistantLight");
let final_render = render_from_light * t;
scale /= spectrum_to_photometric(l);
// Adjust scale to meet target illuminance value
let e_v = parameters.get_one_float("illuminance", -1.)?;
if e_v > 0. {
scale *= e_v;
}
let specific = DistantLight::new(final_render, l, scale);
Ok(Light::Distant(specific))
let from = parameters.get_one_point3f("from", Point3f::new(0., 0., 0.))?;
let to = parameters.get_one_point3f("to", Point3f::new(0., 0., 1.))?;
let w = (from - to).normalize();
let (v1, v2) = w.coordinate_system();
let m: [Float; 16] = [
v1.x(),
v2.x(),
w.x(),
0.,
v1.y(),
v2.y(),
w.y(),
0.,
v1.z(),
v2.z(),
w.z(),
0.,
0.,
0.,
0.,
1.,
];
let t = Transform::from_flat(&m).expect("Could not create transform for DistantLight");
let final_render = render_from_light * t;
scale /= spectrum_to_photometric(l);
// Adjust scale to meet target illuminance value
let e_v = parameters.get_one_float("illuminance", -1.)?;
if e_v > 0. {
scale *= e_v;
}
let specific = DistantLight::new(final_render, l, scale);
Ok(Light::Distant(specific))
}

View file

@ -1,7 +1,7 @@
use std::path::Path;
use crate::core::image::{Image, ImageIO};
use crate::core::light::{CreateLight, lookup_spectrum};
use crate::core::light::lookup_spectrum;
use crate::core::spectrum::spectrum_to_photometric;
use crate::core::texture::FloatTexture;
use crate::utils::sampling::PiecewiseConstant2D;
@ -9,7 +9,7 @@ use crate::utils::{Arena, FileLoc, ParameterDictionary, Upload, resolve_filename
use anyhow::{Result, anyhow};
use shared::core::geometry::Point2i;
use shared::core::light::{Light, LightBase, LightType};
use shared::core::medium::Medium;
use shared::core::medium::{Medium, MediumInterface};
use shared::core::shape::Shape;
use shared::core::spectrum::Spectrum;
use shared::core::texture::SpectrumType;
@ -18,95 +18,102 @@ use shared::spectra::RGBColorSpace;
use shared::utils::{Ptr, Transform};
use shared::{Float, PI};
impl CreateLight for GoniometricLight {
fn create(
render_from_light: Transform,
medium: Medium,
params: &ParameterDictionary,
loc: &FileLoc,
_shape: &Shape,
_alpha_text: &FloatTexture,
colorspace: Option<&RGBColorSpace>,
arena: &Arena,
) -> Result<Light> {
let i = params
.get_one_spectrum(
"I",
Some(Spectrum::Dense(colorspace.unwrap().illuminant)),
SpectrumType::Illuminant,
)
.expect("Could not retrieve spectrum");
let mut scale = params.get_one_float("scale", 1.)?;
let filename = resolve_filename(&params.get_one_string("filename", "")?);
let image: Ptr<Image> = if filename.is_empty() {
Ptr::null()
} else {
let im = Image::read(Path::new(&filename), None)
.map_err(|e| anyhow!("could not load image '{}': {}", filename, e))?;
pub fn create(
render_from_light: Transform,
medium: Option<Medium>,
params: &ParameterDictionary,
loc: &FileLoc,
_shape: &Shape,
_alpha_text: &FloatTexture,
colorspace: Option<&RGBColorSpace>,
arena: &Arena,
) -> Result<Light> {
let loaded = im.image;
let res = loaded.resolution();
let default_cs = crate::spectra::default_colorspace();
let cs = colorspace.unwrap_or(&default_cs);
let i = params
.get_one_spectrum(
"I",
Some(Spectrum::Dense(cs.illuminant)),
SpectrumType::Illuminant,
)
.expect("Could not retrieve spectrum");
let mut scale = params.get_one_float("scale", 1.)?;
let filename = resolve_filename(&params.get_one_string("filename", "")?);
let image: Ptr<Image> = if filename.is_empty() {
Ptr::null()
} else {
let im = Image::read(Path::new(&filename), None)
.map_err(|e| anyhow!("could not load image '{}': {}", filename, e))?;
if loaded.has_any_infinite_pixels() {
return Err(anyhow!(
"image '{}' has infinite pixels, not suitable for light",
filename
));
}
let loaded = im.image;
let res = loaded.resolution();
if res.x() != res.y() {
return Err(anyhow!(
"image resolution ({}, {}) is non-square; unlikely to be an equal-area map",
res.x(),
res.y()
));
}
Ptr::from(&convert_to_luminance_image(&loaded, &filename, loc)?)
};
scale /= spectrum_to_photometric(i);
let phi_v = params.get_one_float("power", -1.0)?;
if phi_v > 0.0 {
let k_e = compute_emissive_power(&image);
scale *= phi_v / k_e;
if loaded.has_any_infinite_pixels() {
return Err(anyhow!(
"image '{}' has infinite pixels, not suitable for light",
filename
));
}
let swap_yz: [Float; 16] = [
1., 0., 0., 0., 0., 0., 1., 0., 0., 1., 0., 0., 0., 0., 0., 1.,
];
let t = Transform::from_flat(&swap_yz)
.expect("Could not create transform for GoniometricLight");
let final_render_from_light = render_from_light * t;
if res.x() != res.y() {
return Err(anyhow!(
"image resolution ({}, {}) is non-square; unlikely to be an equal-area map",
res.x(),
res.y()
));
}
let base = LightBase::new(
LightType::DeltaPosition,
final_render_from_light,
medium.into(),
);
Ptr::from(&convert_to_luminance_image(&loaded, &filename, loc)?)
};
let iemit = lookup_spectrum(&i);
scale /= spectrum_to_photometric(i);
let phi_v = params.get_one_float("power", -1.0)?;
let image_ptr = if !image.is_null() {
let distrib = PiecewiseConstant2D::from_image(&image);
let distrib_ptr = distrib.upload(arena);
let img_ptr = image.upload(arena);
(img_ptr, distrib_ptr)
} else {
(Ptr::null(), Ptr::null())
};
let specific = GoniometricLight {
base,
iemit: arena.alloc(iemit.device()),
scale,
image: image_ptr.0,
distrib: image_ptr.1,
};
Ok(Light::Goniometric(specific))
if phi_v > 0.0 {
let k_e = compute_emissive_power(&image);
scale *= phi_v / k_e;
}
let swap_yz: [Float; 16] = [
1., 0., 0., 0., 0., 0., 1., 0., 0., 1., 0., 0., 0., 0., 0., 1.,
];
let t =
Transform::from_flat(&swap_yz).expect("Could not create transform for GoniometricLight");
let final_render_from_light = render_from_light * t;
let mi = match medium {
Some(m) => {
let ptr = arena.alloc(m);
MediumInterface {
inside: ptr,
outside: ptr,
}
}
None => MediumInterface::default(),
};
let base = LightBase::new(LightType::DeltaPosition, render_from_light, mi);
let iemit = lookup_spectrum(&i);
let image_ptr = if !image.is_null() {
let distrib = PiecewiseConstant2D::from_image(&image);
let distrib_ptr = distrib.upload(arena);
let img_ptr = image.upload(arena);
(img_ptr, distrib_ptr)
} else {
(Ptr::null(), Ptr::null())
};
let specific = GoniometricLight {
base,
iemit: arena.alloc(iemit.device()),
scale,
image: image_ptr.0,
distrib: image_ptr.1,
};
Ok(Light::Goniometric(specific))
}
fn convert_to_luminance_image(image: &Image, filename: &str, loc: &FileLoc) -> Result<Image> {

View file

@ -1,17 +1,17 @@
use crate::Arena;
use crate::core::image::{Image, ImageIO};
use crate::core::light::lookup_spectrum;
use crate::core::spectrum::spectrum_to_photometric;
use crate::spectra::get_spectra_context;
use crate::utils::sampling::{PiecewiseConstant2D, WindowedPiecewiseConstant2D};
use crate::utils::{FileLoc, ParameterDictionary, Upload, resolve_filename};
use anyhow::{Result, anyhow};
use crate::utils::{resolve_filename, FileLoc, ParameterDictionary, Upload};
use crate::Arena;
use anyhow::{anyhow, Result};
use rayon::prelude::*;
use shared::core::camera::CameraTransform;
use shared::core::geometry::{Bounds2f, Frame, Point2f, Point2i, Point3f, VectorLike, cos_theta};
use shared::core::geometry::{cos_theta, Bounds2f, Frame, Point2f, Point2i, Point3f, VectorLike};
use shared::core::image::{DeviceImage, WrapMode};
use shared::core::light::{Light, LightBase, LightType};
use shared::core::medium::MediumInterface;
use shared::core::medium::{Medium, MediumInterface};
use shared::core::spectrum::Spectrum;
use shared::core::texture::SpectrumType;
use shared::lights::{ImageInfiniteLight, PortalInfiniteLight, UniformInfiniteLight};
@ -124,13 +124,15 @@ impl CreateUniformInfiniteLight for UniformInfiniteLight {
pub fn create(
render_from_light: Transform,
_medium: MediumInterface,
_medium: Option<Medium>,
camera_transform: CameraTransform,
parameters: &ParameterDictionary,
colorspace: Option<&RGBColorSpace>,
loc: &FileLoc,
arena: &Arena,
) -> Result<Light> {
let default_cs = crate::spectra::default_colorspace();
let cs = colorspace.unwrap_or(&default_cs);
let l = parameters.get_spectrum_array("L", SpectrumType::Illuminant);
let mut scale = parameters.get_one_float("scale", 1.0)?;
let portal = parameters.get_point3f_array("portal")?;
@ -154,7 +156,7 @@ pub fn create(
scale /= spectrum_to_photometric(l[0]);
l[0]
} else {
Spectrum::Dense(colorspace.unwrap().illuminant)
Spectrum::Dense(cs.illuminant)
};
if e_v > 0.0 {
@ -167,7 +169,7 @@ pub fn create(
}
// Image-based lights
let (image, image_cs) = load_image(&filename, &l, colorspace.unwrap(), loc)?;
let (image, image_cs) = load_image(&filename, &l, cs, loc)?;
scale /= spectrum_to_photometric(Spectrum::Dense(image_cs.illuminant));

View file

@ -1,4 +1,4 @@
use crate::core::light::{CreateLight, lookup_spectrum};
use crate::core::light::lookup_spectrum;
use crate::core::spectrum::spectrum_to_photometric;
use crate::core::texture::FloatTexture;
use crate::utils::{Arena, FileLoc, ParameterDictionary};
@ -42,36 +42,49 @@ impl CreatePointLight for PointLight {
}
}
impl CreateLight for PointLight {
fn create(
render_from_light: Transform,
medium: Medium,
parameters: &ParameterDictionary,
_loc: &FileLoc,
_shape: &Shape,
_alpha: &FloatTexture,
colorspace: Option<&RGBColorSpace>,
_arena: &Arena,
) -> Result<Light> {
let l = parameters
.get_one_spectrum(
"L",
Some(Spectrum::Dense(colorspace.unwrap().illuminant)),
SpectrumType::Illuminant,
)
.unwrap();
let mut scale = parameters.get_one_float("scale", 1.)?;
scale /= spectrum_to_photometric(l);
let phi_v = parameters.get_one_float("power", 1.)?;
if phi_v > 0. {
let k_e = 4. * PI;
scale *= phi_v / k_e;
}
pub fn create(
render_from_light: Transform,
medium: Option<Medium>,
parameters: &ParameterDictionary,
_loc: &FileLoc,
_shape: &Shape,
_alpha: &FloatTexture,
colorspace: Option<&RGBColorSpace>,
arena: &Arena,
) -> Result<Light> {
let default_cs = crate::spectra::default_colorspace();
let cs = colorspace.unwrap_or(&default_cs);
let from = parameters.get_one_point3f("from", Point3f::zero())?;
let tf = Transform::translate(from.into());
let final_render = render_from_light * tf;
let specific = PointLight::new(final_render, medium.into(), l, scale);
Ok(Light::Point(specific))
let l = parameters
.get_one_spectrum(
"L",
Some(Spectrum::Dense(cs.illuminant)),
SpectrumType::Illuminant,
)
.unwrap();
let mut scale = parameters.get_one_float("scale", 1.)?;
scale /= spectrum_to_photometric(l);
let phi_v = parameters.get_one_float("power", 1.)?;
if phi_v > 0. {
let k_e = 4. * PI;
scale *= phi_v / k_e;
}
let from = parameters.get_one_point3f("from", Point3f::zero())?;
let tf = Transform::translate(from.into());
let final_render = render_from_light * tf;
let mi = match medium {
Some(m) => {
let ptr = arena.alloc(m);
MediumInterface {
inside: ptr,
outside: ptr,
}
}
None => MediumInterface::default(),
};
let specific = PointLight::new(final_render, mi, l, scale);
Ok(Light::Point(specific))
}

View file

@ -1,5 +1,4 @@
use crate::core::image::{Image, ImageIO};
use crate::core::light::CreateLight;
use crate::core::spectrum::spectrum_to_photometric;
use crate::core::texture::FloatTexture;
use crate::utils::sampling::PiecewiseConstant2D;
@ -10,7 +9,7 @@ use shared::core::geometry::{
Bounds2f, Point2f, Point2i, Point3f, Vector3f, VectorLike, cos_theta,
};
use shared::core::light::{Light, LightBase, LightType};
use shared::core::medium::Medium;
use shared::core::medium::{Medium, MediumInterface};
use shared::core::shape::Shape;
use shared::core::spectrum::Spectrum;
use shared::lights::ProjectionLight;
@ -19,117 +18,124 @@ use shared::utils::Transform;
use shared::utils::math::{radians, square};
use std::path::Path;
impl CreateLight for ProjectionLight {
fn create(
render_from_light: Transform,
medium: Medium,
parameters: &ParameterDictionary,
loc: &FileLoc,
_shape: &Shape,
_alpha_text: &FloatTexture,
_colorspace: Option<&RGBColorSpace>,
arena: &Arena,
) -> Result<Light> {
let mut scale = parameters.get_one_float("scale", 1.)?;
let power = parameters.get_one_float("power", -1.)?;
let fov = parameters.get_one_float("fov", 90.)?;
pub fn create(
render_from_light: Transform,
medium: Option<Medium>,
parameters: &ParameterDictionary,
loc: &FileLoc,
_shape: &Shape,
_alpha_text: &FloatTexture,
_colorspace: Option<&RGBColorSpace>,
arena: &Arena,
) -> Result<Light> {
let mut scale = parameters.get_one_float("scale", 1.)?;
let power = parameters.get_one_float("power", -1.)?;
let fov = parameters.get_one_float("fov", 90.)?;
let filename = resolve_filename(&parameters.get_one_string("filename", "")?);
if filename.is_empty() {
return Err(anyhow!(
"{}: must provide filename for projection light",
loc
));
}
let im = Image::read(Path::new(&filename), None)
.map_err(|e| anyhow!("{}: could not load image '{}': {}", loc, filename, e))?;
if im.image.has_any_infinite_pixels() {
return Err(anyhow!(
"{}: image '{}' has infinite pixels, not suitable for light",
loc,
filename
));
}
if im.image.has_any_nan_pixels() {
return Err(anyhow!(
"{}: image '{}' has NaN pixels, not suitable for light",
loc,
filename
));
}
let channel_desc = im
.image
.get_channel_desc(&["R", "G", "B"])
.map_err(|_| anyhow!("{}: image '{}' must have R, G, B channels", loc, filename))?;
let image = im.image.select_channels(&channel_desc);
let colorspace = im
.metadata
.colorspace
.ok_or_else(|| anyhow!("{}: image '{}' missing colorspace metadata", loc, filename))?;
scale /= spectrum_to_photometric(Spectrum::Dense(colorspace.illuminant));
if power > 0. {
let k_e = compute_emissive_power(&image, &colorspace, fov);
scale /= k_e;
}
let flip = Transform::scale(1., -1., 1.);
let render_from_light_flip = render_from_light * flip;
let base = LightBase::new(LightType::DeltaPosition, render_from_light, medium.into());
let opposite = (radians(fov) / 2.0).tan();
let res = image.resolution();
let aspect = res.x() as Float / res.y() as Float;
let aspect_ratio = if aspect > 1.0 { aspect } else { 1.0 / aspect };
let a = 4.0 * square(opposite) * aspect_ratio;
let screen_bounds = if aspect > 1.0 {
Bounds2f::from_points(Point2f::new(-aspect, -1.0), Point2f::new(aspect, 1.0))
} else {
Bounds2f::from_points(
Point2f::new(-1.0, -1.0 / aspect),
Point2f::new(1.0, 1.0 / aspect),
)
};
let hither = 1e-3;
let screen_from_light = Transform::perspective(fov, hither, 1e30).unwrap();
let light_from_screen = screen_from_light.inverse();
let dwda = |p: Point2f| {
let w =
Vector3f::from(light_from_screen.apply_to_point(Point3f::new(p.x(), p.y(), 0.0)));
cos_theta(w.normalize()).powi(3)
};
let d = image.get_sampling_distribution(dwda, screen_bounds);
let distrib = PiecewiseConstant2D::from_slice(
d.as_slice(),
d.x_size() as usize,
d.y_size() as usize,
screen_bounds,
);
let specific = ProjectionLight {
base,
image: image.upload(arena),
image_color_space: colorspace.upload(arena),
distrib: distrib.upload(arena),
screen_bounds,
screen_from_light,
light_from_screen,
scale,
hither,
a,
};
Ok(Light::Projection(specific))
let filename = resolve_filename(&parameters.get_one_string("filename", "")?);
if filename.is_empty() {
return Err(anyhow!(
"{}: must provide filename for projection light",
loc
));
}
let im = Image::read(Path::new(&filename), None)
.map_err(|e| anyhow!("{}: could not load image '{}': {}", loc, filename, e))?;
if im.image.has_any_infinite_pixels() {
return Err(anyhow!(
"{}: image '{}' has infinite pixels, not suitable for light",
loc,
filename
));
}
if im.image.has_any_nan_pixels() {
return Err(anyhow!(
"{}: image '{}' has NaN pixels, not suitable for light",
loc,
filename
));
}
let channel_desc = im
.image
.get_channel_desc(&["R", "G", "B"])
.map_err(|_| anyhow!("{}: image '{}' must have R, G, B channels", loc, filename))?;
let image = im.image.select_channels(&channel_desc);
let colorspace = im
.metadata
.colorspace
.ok_or_else(|| anyhow!("{}: image '{}' missing colorspace metadata", loc, filename))?;
scale /= spectrum_to_photometric(Spectrum::Dense(colorspace.illuminant));
if power > 0. {
let k_e = compute_emissive_power(&image, &colorspace, fov);
scale /= k_e;
}
let flip = Transform::scale(1., -1., 1.);
let render_from_light_flip = render_from_light * flip;
let mi = match medium {
Some(m) => {
let ptr = arena.alloc(m);
MediumInterface {
inside: ptr,
outside: ptr,
}
}
None => MediumInterface::default(),
};
let base = LightBase::new(LightType::DeltaPosition, render_from_light, mi);
let opposite = (radians(fov) / 2.0).tan();
let res = image.resolution();
let aspect = res.x() as Float / res.y() as Float;
let aspect_ratio = if aspect > 1.0 { aspect } else { 1.0 / aspect };
let a = 4.0 * square(opposite) * aspect_ratio;
let screen_bounds = if aspect > 1.0 {
Bounds2f::from_points(Point2f::new(-aspect, -1.0), Point2f::new(aspect, 1.0))
} else {
Bounds2f::from_points(
Point2f::new(-1.0, -1.0 / aspect),
Point2f::new(1.0, 1.0 / aspect),
)
};
let hither = 1e-3;
let screen_from_light = Transform::perspective(fov, hither, 1e30).unwrap();
let light_from_screen = screen_from_light.inverse();
let dwda = |p: Point2f| {
let w = Vector3f::from(light_from_screen.apply_to_point(Point3f::new(p.x(), p.y(), 0.0)));
cos_theta(w.normalize()).powi(3)
};
let d = image.get_sampling_distribution(dwda, screen_bounds);
let distrib = PiecewiseConstant2D::from_slice(
d.as_slice(),
d.x_size() as usize,
d.y_size() as usize,
screen_bounds,
);
let specific = ProjectionLight {
base,
image: image.upload(arena),
image_color_space: colorspace.upload(arena),
distrib: distrib.upload(arena),
screen_bounds,
screen_from_light,
light_from_screen,
scale,
hither,
a,
};
Ok(Light::Projection(specific))
}
fn compute_screen_bounds(aspect: Float) -> Bounds2f {

View file

@ -1,5 +1,7 @@
use crate::utils::sampling::AliasTableHost;
use crate::Arena;
use shared::core::light::{Light, LightTrait};
use shared::lights::sampler::PowerLightSampler;
use shared::spectra::{SampledSpectrum, SampledWavelengths};
use std::collections::HashMap;
use std::sync::Arc;
@ -44,4 +46,16 @@ impl PowerSamplerHost {
alias_table,
}
}
pub fn to_device(&self, arena: &Arena) -> PowerLightSampler {
let device_lights: Vec<Light> = self.lights.iter().map(|l| (**l).clone()).collect();
let (lights_ptr, _) = arena.alloc_slice(&device_lights);
let alias_device = self.alias_table.to_device(arena);
PowerLightSampler {
lights: lights_ptr,
lights_len: self.lights.len() as u32,
alias_table: alias_device,
}
}
}

View file

@ -1,4 +1,4 @@
use crate::core::light::{CreateLight, lookup_spectrum};
use crate::core::light::lookup_spectrum;
use crate::core::spectrum::spectrum_to_photometric;
use crate::core::texture::FloatTexture;
use crate::utils::{Arena, FileLoc, ParameterDictionary};
@ -53,52 +53,55 @@ impl CreateSpotLight for SpotLight {
}
}
impl CreateLight for SpotLight {
fn create(
render_from_light: Transform,
medium: Medium,
parameters: &ParameterDictionary,
_loc: &FileLoc,
_shape: &Shape,
_alpha_tex: &FloatTexture,
colorspace: Option<&RGBColorSpace>,
arena: &Arena,
) -> Result<Light> {
let i = parameters
.get_one_spectrum(
"I",
Some(Spectrum::Dense(colorspace.unwrap().illuminant)),
SpectrumType::Illuminant,
)
.expect("No spectrum");
let mut scale = parameters.get_one_float("scale", 1.)?;
let coneangle = parameters.get_one_float("coneangle", 30.)?;
let conedelta = parameters.get_one_float("conedelta", 5.)?;
let from = parameters.get_one_point3f("from", Point3f::zero())?;
let to = parameters.get_one_point3f("to", Point3f::new(0., 0., 1.))?;
let dir_to_z = Transform::from(Frame::from_z((to - from).normalize()));
let t = Transform::translate(from.into()) * dir_to_z.inverse();
let final_render = render_from_light * t;
scale /= spectrum_to_photometric(i);
pub fn create(
render_from_light: Transform,
medium: Option<Medium>,
parameters: &ParameterDictionary,
_loc: &FileLoc,
_shape: &Shape,
_alpha_tex: &FloatTexture,
colorspace: Option<&RGBColorSpace>,
arena: &Arena,
) -> Result<Light> {
let default_cs = crate::spectra::default_colorspace();
let cs = colorspace.unwrap_or(&default_cs);
let i = parameters
.get_one_spectrum(
"I",
Some(Spectrum::Dense(cs.illuminant)),
SpectrumType::Illuminant,
)
.expect("No spectrum");
let mut scale = parameters.get_one_float("scale", 1.)?;
let coneangle = parameters.get_one_float("coneangle", 30.)?;
let conedelta = parameters.get_one_float("conedelta", 5.)?;
let from = parameters.get_one_point3f("from", Point3f::zero())?;
let to = parameters.get_one_point3f("to", Point3f::new(0., 0., 1.))?;
let dir_to_z = Transform::from(Frame::from_z((to - from).normalize()));
let t = Transform::translate(from.into()) * dir_to_z.inverse();
let final_render = render_from_light * t;
scale /= spectrum_to_photometric(i);
let phi_v = parameters.get_one_float("power", -1.)?;
if phi_v > 0. {
let cos_falloff_end = radians(coneangle).cos();
let cos_falloff_start = radians(coneangle - conedelta).cos();
let k_e =
2. * PI * ((1. - cos_falloff_start) + (cos_falloff_start - cos_falloff_end) / 2.);
scale *= phi_v / k_e;
}
let specific = SpotLight::new(
final_render,
medium.into(),
i,
scale,
coneangle,
coneangle - conedelta,
);
arena.alloc(specific);
Ok(Light::Spot(specific))
let phi_v = parameters.get_one_float("power", -1.)?;
if phi_v > 0. {
let cos_falloff_end = radians(coneangle).cos();
let cos_falloff_start = radians(coneangle - conedelta).cos();
let k_e = 2. * PI * ((1. - cos_falloff_start) + (cos_falloff_start - cos_falloff_end) / 2.);
scale *= phi_v / k_e;
}
let mi = match medium {
Some(m) => {
let ptr = arena.alloc(m);
MediumInterface {
inside: ptr,
outside: ptr,
}
}
None => MediumInterface::default(),
};
let specific = SpotLight::new(final_render, mi, i, scale, coneangle, coneangle - conedelta);
arena.alloc(specific);
Ok(Light::Spot(specific))
}

View file

@ -0,0 +1 @@

View file

@ -21,8 +21,8 @@ impl CreateShape for BilinearPatchShape {
parameters: ParameterDictionary,
_float_textures: &HashMap<String, Arc<FloatTexture>>,
_loc: FileLoc,
_arena: &Arena,
) -> Result<Vec<Shape>> {
arena: &Arena,
) -> Result<Vec<Ptr<Shape>>> {
let mut vertex_indices = parameters.get_int_array("indices")?;
let p = parameters.get_point3f_array("P")?;
let mut uv = parameters.get_point2f_array("uv")?;
@ -121,14 +121,13 @@ impl CreateShape for BilinearPatchShape {
let mesh_ptr = Ptr::from(&host_arc.device);
let mut shapes = Vec::with_capacity(n_patches as usize);
for i in 0..n_patches as i32 {
shapes.push(Shape::BilinearPatch(BilinearPatchShape {
shapes.push(arena.alloc(Shape::BilinearPatch(BilinearPatchShape {
mesh: mesh_ptr,
blp_index: i,
area: 0.0,
rectangle: false,
}));
})));
}
// arena.alloc(shapes);
Ok(shapes)
}
}

View file

@ -12,6 +12,7 @@ use shared::utils::math::lerp;
use shared::utils::splines::{
cubic_bspline_to_bezier, elevate_quadratic_bezier_to_cubic, quadratic_bspline_to_bezier,
};
use shared::Ptr;
use log::warn;
use std::collections::HashMap;
@ -27,7 +28,8 @@ pub fn create_curve(
curve_type: CurveType,
seg_normals: &[Normal3f],
split_depth: usize,
) -> Vec<Shape> {
arena: &Arena,
) -> Vec<Ptr<Shape>> {
let curve_common = CurveCommon::new(
seg_cp_bezier,
w0,
@ -39,7 +41,7 @@ pub fn create_curve(
reverse_orientation,
);
let n_segments = 1 << split_depth;
let mut segments: Vec<Shape> = Vec::with_capacity(n_segments);
let mut segments: Vec<Ptr<Shape>> = Vec::with_capacity(n_segments);
for i in 0..n_segments {
let u_min = i as Float / n_segments as Float;
@ -51,7 +53,7 @@ pub fn create_curve(
u_max,
};
segments.push(Shape::Curve(curve));
segments.push(arena.alloc(Shape::Curve(curve)));
}
segments
}
@ -64,8 +66,8 @@ impl CreateShape for CurveShape {
parameters: ParameterDictionary,
_float_textures: &HashMap<String, Arc<FloatTexture>>,
_loc: FileLoc,
_arena: &Arena,
) -> Result<Vec<Shape>> {
arena: &Arena,
) -> Result<Vec<Ptr<Shape>>> {
let width = parameters.get_one_float("width", 1.0)?;
let width0 = parameters.get_one_float("width0", width)?;
let width1 = parameters.get_one_float("width1", width)?;
@ -150,7 +152,7 @@ impl CreateShape for CurveShape {
parameters.get_one_int("splitdepth", 3)?
};
let mut curves: Vec<Shape> = Vec::new();
let mut curves: Vec<Ptr<Shape>> = Vec::new();
let mut cp_offset = 0;
for seg in 0..n_segments {
@ -197,11 +199,11 @@ impl CreateShape for CurveShape {
curve_type,
seg_normals.expect("Could not determine normals to curve segments"),
split_depth.try_into().unwrap(),
arena
);
curves.extend(new_curves);
}
// arena.alloc(curves);
Ok(curves)
}
}

View file

@ -7,6 +7,7 @@ use shared::shapes::CylinderShape;
use shared::utils::Transform;
use std::collections::HashMap;
use std::sync::Arc;
use shared::Ptr;
impl CreateShape for CylinderShape {
fn create(
@ -17,7 +18,7 @@ impl CreateShape for CylinderShape {
_float_textures: &HashMap<String, Arc<FloatTexture>>,
_loc: FileLoc,
arena: &Arena,
) -> Result<Vec<Shape>> {
) -> Result<Vec<Ptr<Shape>>> {
let radius = parameters.get_one_float("radius", 1.)?;
let z_min = parameters.get_one_float("zmin", -1.)?;
let z_max = parameters.get_one_float("zmax", 1.)?;
@ -32,7 +33,6 @@ impl CreateShape for CylinderShape {
phi_max,
);
arena.alloc(Shape::Cylinder(shape));
Ok(vec![Shape::Cylinder(shape)])
Ok(vec![arena.alloc(Shape::Cylinder(shape))])
}
}

View file

@ -7,6 +7,7 @@ use shared::shapes::DiskShape;
use shared::utils::Transform;
use std::collections::HashMap;
use std::sync::Arc;
use shared::Ptr;
impl CreateShape for DiskShape {
fn create(
@ -17,7 +18,7 @@ impl CreateShape for DiskShape {
_float_textures: &HashMap<String, Arc<FloatTexture>>,
_loc: FileLoc,
arena: &Arena,
) -> Result<Vec<Shape>> {
) -> Result<Vec<Ptr<Shape>>> {
let height = parameters.get_one_float("height", 0.)?;
let radius = parameters.get_one_float("radius", 1.)?;
let inner_radius = parameters.get_one_float("innerradius", 0.)?;
@ -32,7 +33,6 @@ impl CreateShape for DiskShape {
reverse_orientation,
);
arena.alloc(Shape::Disk(shape));
Ok(vec![Shape::Disk(shape)])
Ok(vec![arena.alloc(Shape::Disk(shape))])
}
}

View file

@ -1,6 +1,6 @@
// use crate::Arena;
use crate::utils::sampling::PiecewiseConstant2D;
use anyhow::{Context, Result as AnyResult, bail};
use anyhow::{bail, Context, Result as AnyResult};
use ply_rs::parser::Parser;
use ply_rs::ply::{DefaultElement, Property};
use shared::core::geometry::{Normal3f, Point2f, Point3f, Vector3f, VectorLike};
@ -21,16 +21,18 @@ pub struct TriQuadMesh {
pub quad_indices: Vec<i32>,
}
#[derive(Debug)]
pub(crate) struct TriangleMeshStorage {
pub p: Vec<Point3f>,
pub n: Vec<Normal3f>,
pub s: Vec<Vector3f>,
pub uv: Vec<Point2f>,
pub vertex_indices: Vec<i32>,
pub face_indices: Vec<i32>,
#[derive(DeviceRepr)]
#[device(name = "DeviceTriangleMesh")]
pub struct TriangleMeshStorage {
pub vertex_indices: Vec<i32>, // → Ptr<i32> + len (always present)
pub p: Vec<Point3f>, // → Ptr<Point3f> + len (always present)
pub n: Vec<Normal3f>, // → Ptr<Normal3f> + len (empty → null Ptr, len 0)
pub s: Vec<Vector3f>, // → Ptr<Vector3f> + len
pub uv: Vec<Point2f>, // → Ptr<Point2f> + len
pub face_indices: Vec<i32>, // → Ptr<i32> + len
}
#[derive(Debug)]
pub(crate) struct BilinearMeshStorage {
pub vertex_indices: Vec<i32>,
@ -299,9 +301,15 @@ impl TriQuadMesh {
.with_context(|| format!("Couldn't open PLY file \"{}\"", filename_display))?;
let p = Parser::<DefaultElement>::new();
let ply = p
.read_ply(&mut f)
.with_context(|| format!("Unable to read/parse PLY file \"{}\"", filename_display))?;
let ply = if path.extension().and_then(|e| e.to_str()) == Some("gz") {
let decoder = flate2::read::GzDecoder::new(f);
let mut buf = std::io::BufReader::new(decoder);
p.read_ply(&mut buf)
} else {
let mut buf = std::io::BufReader::new(f);
p.read_ply(&mut buf)
}
.with_context(|| format!("Unable to read/parse PLY file \"{}\"", filename_display))?;
let mut mesh = TriQuadMesh::default();

View file

@ -7,6 +7,7 @@ use shared::shapes::SphereShape;
use shared::utils::Transform;
use std::collections::HashMap;
use std::sync::Arc;
use shared::Ptr;
impl CreateShape for SphereShape {
fn create(
@ -17,7 +18,7 @@ impl CreateShape for SphereShape {
_float_textures: &HashMap<String, Arc<FloatTexture>>,
_loc: FileLoc,
arena: &Arena,
) -> Result<Vec<Shape>> {
) -> Result<Vec<Ptr<Shape>>> {
let radius = parameters.get_one_float("radius", 1.)?;
let zmin = parameters.get_one_float("zmin", -radius)?;
let zmax = parameters.get_one_float("zmax", radius)?;
@ -31,7 +32,6 @@ impl CreateShape for SphereShape {
zmax,
phimax,
);
arena.alloc(vec![Shape::Sphere(shape)]);
Ok(vec![Shape::Sphere(shape)])
Ok(vec![arena.alloc(Shape::Sphere(shape))])
}
}

View file

@ -18,8 +18,8 @@ impl CreateShape for TriangleShape {
parameters: ParameterDictionary,
_float_texture: &HashMap<String, Arc<FloatTexture>>,
_loc: FileLoc,
_arena: &Arena,
) -> Result<Vec<Shape>> {
arena: &Arena,
) -> Result<Vec<Ptr<Shape>>> {
let mut vertex_indices = parameters.get_int_array("indices")?;
let p = parameters.get_point3f_array("P")?;
let mut uvs = parameters.get_point2f_array("uv")?;
@ -104,13 +104,12 @@ impl CreateShape for TriangleShape {
let mesh_ptr = Ptr::from(&host_arc.device);
let mut shapes = Vec::with_capacity(n_patches as usize);
for i in 0..n_patches {
shapes.push(Shape::Triangle(TriangleShape {
shapes.push(arena.alloc(Shape::Triangle(TriangleShape {
mesh: mesh_ptr,
tri_index: i as i32,
}));
})));
}
// arena.alloc(shapes);
Ok(shapes)
}
}

View file

@ -6,7 +6,17 @@ use std::collections::HashMap;
use std::sync::LazyLock;
pub fn create_cie_buffer(data: &[Float]) -> DenselySampledSpectrumBuffer {
let buffer = PiecewiseLinearSpectrumBuffer::from_interleaved(data, false);
let (start_lambda, step) = match data.len() {
471 => (360.0, 1.0),
95 => (300.0, 5.0),
n => panic!("Unexpected CIE data length: {}", n),
};
let lambdas: Vec<Float> = (0..data.len())
.map(|i| start_lambda + i as Float * step)
.collect();
let buffer = PiecewiseLinearSpectrumBuffer::new(lambdas, data.to_vec());
let spec = Spectrum::Piecewise(buffer.device);
DenselySampledSpectrumBuffer::from_spectrum(&spec)
}

View file

@ -4,6 +4,7 @@ use anyhow::{Result, anyhow};
use shared::core::geometry::Point2f;
use shared::core::spectrum::Spectrum;
use shared::core::spectrum::StandardSpectra;
use shared::spectra::RGBColorSpace;
use shared::spectra::DeviceStandardColorSpaces;
use shared::spectra::cie::{CIE_D65, CIE_X, CIE_Y, CIE_Z};
use shared::utils::Ptr;
@ -60,7 +61,7 @@ pub static SRGB: LazyLock<Arc<RGBColorSpaceData>> = LazyLock::new(|| {
let r = Point2f::new(0.64, 0.33);
let g = Point2f::new(0.3, 0.6);
let b = Point2f::new(0.15, 0.06);
let table_ptr = Ptr::from(&SRGB_TABLE.clone());
let table_ptr = Ptr::from(&SRGB_TABLE.view);
Arc::new(RGBColorSpaceData::new(r, g, b, illum, table_ptr))
});
@ -71,7 +72,7 @@ pub static DCI_P3: LazyLock<Arc<RGBColorSpaceData>> = LazyLock::new(|| {
let g = Point2f::new(0.265, 0.690);
let b = Point2f::new(0.150, 0.060);
let table_ptr = Ptr::from(&DCI_P3_TABLE.clone());
let table_ptr = Ptr::from(&DCI_P3_TABLE.view);
Arc::new(RGBColorSpaceData::new(r, g, b, illum, table_ptr))
});
@ -82,7 +83,7 @@ pub static REC2020: LazyLock<Arc<RGBColorSpaceData>> = LazyLock::new(|| {
let g = Point2f::new(0.170, 0.797);
let b = Point2f::new(0.131, 0.046);
let table_ptr = Ptr::from(&REC2020_TABLE.clone());
let table_ptr = Ptr::from(&REC2020_TABLE.view);
Arc::new(RGBColorSpaceData::new(r, g, b, illum, table_ptr))
});
@ -92,7 +93,7 @@ pub static ACES: LazyLock<Arc<RGBColorSpaceData>> = LazyLock::new(|| {
let g = Point2f::new(0.0000, 1.0000);
let b = Point2f::new(0.0001, -0.0770);
let table_ptr = Ptr::from(&ACES_TABLE.clone());
let table_ptr = Ptr::from(&ACES_TABLE.view);
Arc::new(RGBColorSpaceData::new(r, g, b, illum, table_ptr))
});
@ -133,3 +134,16 @@ pub fn get_colorspace_device() -> DeviceStandardColorSpaces {
aces2065_1: Ptr::from(&ACES.view),
}
}
pub fn default_colorspace() -> RGBColorSpace {
let stdcs = get_colorspace_device();
*stdcs.srgb
}
pub fn default_colorspace_arc() -> Arc<RGBColorSpace> {
Arc::new(default_colorspace())
}
pub fn default_illuminant() -> Spectrum {
Spectrum::Dense(default_colorspace().illuminant)
}

View file

@ -45,11 +45,7 @@ impl CreateSpectrumTexture for SpectrumBilerpTexture {
}
impl SpectrumTextureTrait for SpectrumBilerpTexture {
fn evaluate(
&self,
_ctx: &TextureEvalContext,
_lambda: &SampledWavelengths,
) -> SampledSpectrum {
fn evaluate(&self, _ctx: &TextureEvalContext, _lambda: &SampledWavelengths) -> SampledSpectrum {
todo!()
}
}

View file

@ -1,15 +1,14 @@
use crate::Arena;
use crate::core::texture::{get_texture_cache, CreateTextureMapping, TexInfo};
use crate::core::texture::{
CreateFloatTexture, CreateSpectrumTexture, FloatTexture, FloatTextureTrait, SpectrumTexture,
SpectrumTextureTrait,
};
use crate::core::texture::{TexInfo, get_texture_cache};
use crate::utils::mipmap::{MIPMap, MIPMapFilterOptions};
use crate::utils::{FileLoc, TextureParameterDictionary};
use crate::Arena;
use anyhow::Result;
use shared::Float;
use shared::core::color::ColorEncoding;
use shared::core::color::RGB;
use shared::core::color::{ColorEncoding, SRGBEncoding};
use shared::core::geometry::Vector2f;
use shared::core::image::WrapMode;
use shared::core::spectrum::SpectrumTrait;
@ -19,6 +18,7 @@ use shared::spectra::{
SampledWavelengths,
};
use shared::utils::Transform;
use shared::Float;
use std::path::Path;
use std::sync::Arc;
// use crate::utils::{FileLoc, TextureParameterDictionary};
@ -156,12 +156,40 @@ impl SpectrumTextureTrait for SpectrumImageTexture {
impl CreateSpectrumTexture for SpectrumImageTexture {
fn create(
_render_from_texture: Transform,
_parameters: TextureParameterDictionary,
_spectrum_type: SpectrumType,
_loc: FileLoc,
render_from_texture: Transform,
parameters: TextureParameterDictionary,
spectrum_type: SpectrumType,
loc: FileLoc,
) -> Result<SpectrumTexture> {
todo!()
let mapping = TextureMapping2D::create(&parameters, &render_from_texture, &loc)?;
let filename = crate::utils::resolve_filename(&parameters.get_one_string("filename", "")?);
let scale = parameters.get_one_float("scale", 1.0)?;
let invert = parameters.get_one_bool("invert", false)?;
let filter_options = MIPMapFilterOptions::default();
let wrap_str = parameters.get_one_string("wrap", "repeat")?;
let wrap_mode = match wrap_str.as_str() {
"repeat" => WrapMode::Repeat,
"clamp" => WrapMode::Clamp,
"black" => WrapMode::Black,
_ => WrapMode::Repeat,
};
let encoding = ColorEncoding::SRGB(SRGBEncoding);
let tex = SpectrumImageTexture::new(
mapping,
filename,
filter_options,
wrap_mode,
scale,
invert,
encoding,
spectrum_type,
);
Ok(SpectrumTexture::Image(tex))
}
}

View file

@ -1,57 +1,145 @@
use crate::core::image::Image;
use crate::core::texture::{FloatTexture, SpectrumTexture};
use crate::shapes::{BilinearPatchMesh, TriangleMesh};
use crate::spectra::DenselySampledSpectrumBuffer;
use crate::utils::backend::GpuAllocator;
use crate::utils::mipmap::MIPMap;
use crate::utils::sampling::{PiecewiseConstant2D, WindowedPiecewiseConstant2D};
use parking_lot::Mutex;
use shared::core::color::RGBToSpectrumTable;
use shared::core::image::DeviceImage;
use shared::core::light::Light;
use shared::core::material::Material;
use shared::core::shape::Shape;
use shared::core::material::Material;
use shared::core::spectrum::Spectrum;
use shared::core::texture::{GPUFloatTexture, GPUSpectrumTexture};
use shared::spectra::{DenselySampledSpectrum, DeviceStandardColorSpaces, RGBColorSpace};
use shared::textures::*;
use shared::utils::Ptr;
use shared::utils::mesh::{DeviceBilinearPatchMesh, DeviceTriangleMesh};
use shared::utils::sampling::{
DevicePiecewiseConstant1D, DevicePiecewiseConstant2D, DeviceWindowedPiecewiseConstant2D,
};
use parking_lot::Mutex;
use shared::Ptr;
use std::alloc::Layout;
use std::collections::HashMap;
use std::slice::from_raw_parts;
use std::panic::Location;
use std::sync::Arc;
pub struct Arena<A: GpuAllocator> {
allocator: A,
inner: Mutex<ArenaInner>,
struct Chunk {
ptr: *mut u8,
layout: Layout,
}
struct ArenaInner {
buffer: Vec<(*mut u8, Layout)>,
texture_cache: HashMap<usize, u64>,
struct GpuBump<A: GpuAllocator> {
allocator: A,
current: *mut u8,
end: *mut u8,
chunks: Vec<Chunk>,
}
const CHUNK_SIZE: usize = 256 * 1024;
impl<A: GpuAllocator> GpuBump<A> {
fn new(allocator: A) -> Self {
Self {
allocator,
current: std::ptr::null_mut(),
end: std::ptr::null_mut(),
chunks: Vec::new(),
}
}
fn alloc<T>(&mut self, value: T) -> *mut T {
let layout = Layout::new::<T>();
let ptr = self.alloc_layout(layout) as *mut T;
unsafe { ptr.write(value) };
ptr
}
fn alloc_slice<T: Copy>(&mut self, values: &[T]) -> (*mut T, usize) {
if values.is_empty() {
return (std::ptr::null_mut(), 0);
}
let layout = Layout::array::<T>(values.len()).unwrap();
let ptr = self.alloc_layout(layout) as *mut T;
unsafe {
std::ptr::copy_nonoverlapping(values.as_ptr(), ptr, values.len());
}
(ptr, values.len())
}
fn alloc_layout(&mut self, layout: Layout) -> *mut u8 {
let size = layout.size();
let align = layout.align();
if size == 0 {
return align as *mut u8;
}
// Fast path: bump from current chunk
let start = self.current as usize;
let aligned = (start + align - 1) & !(align - 1);
let end = aligned + size;
if end <= self.end as usize {
self.current = end as *mut u8;
return aligned as *mut u8;
}
let chunk_size = if size > CHUNK_SIZE {
size.next_multiple_of(align.max(16))
} else {
CHUNK_SIZE.max(size.next_multiple_of(align.max(16)))
};
let chunk_layout = Layout::from_size_align(chunk_size, align.max(16)).unwrap();
let chunk = unsafe { self.allocator.alloc(chunk_layout) };
let caller = Location::caller();
if chunk.is_null() {
panic!(
"GpuBump OOM {} {}: chunk_size={} align={} backend={}",
caller.file(),
caller.line(),
chunk_size,
chunk_layout.align(),
std::any::type_name::<A>()
);
}
self.chunks.push(Chunk {
ptr: chunk,
layout: chunk_layout,
});
// If this object alone fills the chunk, mark it consumed and return.
if size > CHUNK_SIZE {
self.current = unsafe { chunk.add(chunk_size) };
self.end = self.current;
return chunk;
}
// Set up bump pointers inside the new chunk.
self.current = chunk;
self.end = unsafe { chunk.add(chunk_size) };
let aligned = (self.current as usize + align - 1) & !(align - 1);
self.current = (aligned + size) as *mut u8;
aligned as *mut u8
}
}
impl<A: GpuAllocator> Drop for GpuBump<A> {
fn drop(&mut self) {
for chunk in self.chunks.drain(..) {
unsafe { self.allocator.dealloc(chunk.ptr, chunk.layout) };
}
}
}
unsafe impl<A: GpuAllocator> Send for GpuBump<A> {}
unsafe impl<A: GpuAllocator> Sync for GpuBump<A> {}
pub struct Arena<A: GpuAllocator> {
bump: Mutex<GpuBump<A>>,
texture_cache: Mutex<HashMap<usize, u64>>,
}
impl<A: GpuAllocator> Arena<A> {
pub fn new(allocator: A) -> Self {
Self {
allocator,
inner: Mutex::new(ArenaInner {
buffer: Vec::new(),
texture_cache: HashMap::new(),
}),
bump: Mutex::new(GpuBump::new(allocator)),
texture_cache: Mutex::new(HashMap::new()),
}
}
pub fn alloc<T>(&self, value: T) -> Ptr<T> {
let layout = Layout::new::<T>();
let ptr = unsafe { self.allocator.alloc(layout) } as *mut T;
unsafe { ptr.write(value) };
self.inner.lock().buffer.push((ptr as *mut u8, layout));
let mut bump = self.bump.lock();
let ptr = bump.alloc(value);
Ptr::from_raw(ptr)
}
@ -63,32 +151,19 @@ impl<A: GpuAllocator> Arena<A> {
}
pub fn alloc_slice<T: Copy>(&self, values: &[T]) -> (Ptr<T>, usize) {
if values.is_empty() {
return (Ptr::null(), 0);
}
let layout = Layout::array::<T>(values.len()).unwrap();
let ptr = unsafe { self.allocator.alloc(layout) } as *mut T;
unsafe { std::ptr::copy_nonoverlapping(values.as_ptr(), ptr, values.len()) };
self.inner.lock().buffer.push((ptr as *mut u8, layout));
(Ptr::from_raw(ptr), values.len())
let mut bump = self.bump.lock();
let (ptr, len) = bump.alloc_slice(values);
(Ptr::from_raw(ptr), len)
}
pub fn get_texture_object(&self, mipmap: &Arc<MIPMap>) -> u64 {
let key = Arc::as_ptr(mipmap) as usize;
let mut inner = self.inner.lock();
if let Some(&tex_obj) = inner.texture_cache.get(&key) {
let mut cache = self.texture_cache.lock();
if let Some(&tex_obj) = cache.get(&key) {
return tex_obj;
}
// TODO: Backend-specific texture object creation.
// CUDA: cudaCreateTextureObject
// Vulkan: VkImageView + VkSampler -> descriptor index
let tex_obj = 0u64;
inner.texture_cache.insert(key, tex_obj);
let tex_obj = 0u64; // TODO: backend-specific creation
cache.insert(key, tex_obj);
tex_obj
}
}
@ -99,371 +174,32 @@ impl<A: GpuAllocator + Default> Default for Arena<A> {
}
}
impl<A: GpuAllocator> Drop for Arena<A> {
fn drop(&mut self) {
let inner = self.inner.get_mut();
for (ptr, layout) in inner.buffer.drain(..) {
unsafe { self.allocator.dealloc(ptr, layout) };
}
}
}
unsafe impl<A: GpuAllocator> Send for Arena<A> {}
unsafe impl<A: GpuAllocator> Sync for Arena<A> {}
pub trait Upload {
pub trait DeviceRepr {
/// The `#[repr(C)] Copy` device-side struct.
type Target: Copy;
fn upload<A: GpuAllocator>(&self, arena: &Arena<A>) -> Ptr<Self::Target>;
}
/// Upload into the arena and return the device struct by value.
/// Use this when embedding the result inline in another device struct.
fn upload_value<A: GpuAllocator>(&self, arena: &Arena<A>) -> Self::Target;
impl Upload for Shape {
type Target = Shape;
/// Upload into the arena and return a Ptr to the device struct.
/// This is the common entry point — allocates the Target in the arena.
fn upload<A: GpuAllocator>(&self, arena: &Arena<A>) -> Ptr<Self::Target> {
arena.alloc(self.clone())
let value = self.upload_value(arena);
arena.alloc(value)
}
}
impl Upload for Light {
type Target = Light;
fn upload<A: GpuAllocator>(&self, arena: &Arena<A>) -> Ptr<Self::Target> {
arena.alloc(self.clone())
}
}
impl Upload for Image {
type Target = DeviceImage;
fn upload<A: GpuAllocator>(&self, arena: &Arena<A>) -> Ptr<Self::Target> {
arena.alloc(*self.device())
}
}
impl Upload for Spectrum {
type Target = Spectrum;
fn upload<A: GpuAllocator>(&self, arena: &Arena<A>) -> Ptr<Self::Target> {
arena.alloc(self.clone())
}
}
impl Upload for Material {
type Target = Material;
fn upload<A: GpuAllocator>(&self, arena: &Arena<A>) -> Ptr<Self::Target> {
arena.alloc(self.clone())
}
}
impl Upload for DenselySampledSpectrumBuffer {
type Target = DenselySampledSpectrum;
fn upload<A: GpuAllocator>(&self, arena: &Arena<A>) -> Ptr<Self::Target> {
arena.alloc(*&self.device())
}
}
impl Upload for SpectrumTexture {
type Target = GPUSpectrumTexture;
fn upload<A: GpuAllocator>(&self, arena: &Arena<A>) -> Ptr<Self::Target> {
let gpu_variant = match self {
SpectrumTexture::Constant(tex) => GPUSpectrumTexture::Constant(tex.clone()),
SpectrumTexture::Checkerboard(tex) => GPUSpectrumTexture::Checkerboard(tex.clone()),
SpectrumTexture::Dots(tex) => GPUSpectrumTexture::Dots(tex.clone()),
SpectrumTexture::Image(tex) => {
let tex_obj = arena.get_texture_object(&tex.base.mipmap);
let gpu_img = GPUSpectrumImageTexture {
mapping: tex.base.mapping,
tex_obj,
scale: tex.base.scale,
invert: tex.base.invert,
is_single_channel: tex.base.mipmap.is_single_channel(),
color_space: tex.base.mipmap.color_space.clone().unwrap(),
spectrum_type: tex.spectrum_type,
};
GPUSpectrumTexture::Image(gpu_img)
}
SpectrumTexture::Bilerp(tex) => GPUSpectrumTexture::Bilerp(tex.clone()),
SpectrumTexture::Scaled(tex) => {
let child_ptr = tex.tex.upload(arena);
let gpu_scaled = GPUSpectrumScaledTexture {
tex: child_ptr,
scale: tex.scale.upload(arena),
};
GPUSpectrumTexture::Scaled(gpu_scaled)
}
SpectrumTexture::Marble(tex) => GPUSpectrumTexture::Marble(tex.clone()),
SpectrumTexture::Mix(tex) => {
let tex1_ptr = tex.tex1.upload(arena);
let tex2_ptr = tex.tex2.upload(arena);
let amount_ptr = tex.amount.upload(arena);
let gpu_mix = GPUSpectrumMixTexture {
tex1: tex1_ptr,
tex2: tex2_ptr,
amount: amount_ptr,
};
GPUSpectrumTexture::Mix(gpu_mix)
}
SpectrumTexture::DirectionMix(tex) => {
let tex1_ptr = tex.tex1.upload(arena);
let tex2_ptr = tex.tex2.upload(arena);
let gpu_mix = GPUSpectrumDirectionMixTexture {
tex1: tex1_ptr,
tex2: tex2_ptr,
dir: tex.dir,
};
GPUSpectrumTexture::DirectionMix(gpu_mix)
}
};
arena.alloc(gpu_variant)
}
}
impl Upload for FloatTexture {
type Target = GPUFloatTexture;
fn upload<A: GpuAllocator>(&self, arena: &Arena<A>) -> Ptr<Self::Target> {
let gpu_variant = match self {
FloatTexture::Constant(tex) => GPUFloatTexture::Constant(tex.clone()),
FloatTexture::Checkerboard(tex) => GPUFloatTexture::Checkerboard(tex.clone()),
FloatTexture::Dots(tex) => GPUFloatTexture::Dots(tex.clone()),
FloatTexture::FBm(tex) => GPUFloatTexture::FBm(tex.clone()),
FloatTexture::Windy(tex) => GPUFloatTexture::Windy(tex.clone()),
FloatTexture::Wrinkled(tex) => GPUFloatTexture::Wrinkled(tex.clone()),
FloatTexture::Scaled(tex) => {
let child_ptr = tex.tex.upload(arena);
let gpu_scaled = GPUFloatScaledTexture {
tex: child_ptr,
scale: tex.scale.upload(arena),
};
GPUFloatTexture::Scaled(gpu_scaled)
}
FloatTexture::Mix(tex) => {
let tex1_ptr = tex.tex1.upload(arena);
let tex2_ptr = tex.tex2.upload(arena);
let amount_ptr = tex.amount.upload(arena);
let gpu_mix = GPUFloatMixTexture {
tex1: tex1_ptr,
tex2: tex2_ptr,
amount: amount_ptr,
};
GPUFloatTexture::Mix(gpu_mix)
}
FloatTexture::DirectionMix(tex) => {
let tex1_ptr = tex.tex1.upload(arena);
let tex2_ptr = tex.tex2.upload(arena);
let gpu_dmix = GPUFloatDirectionMixTexture {
tex1: tex1_ptr,
tex2: tex2_ptr,
dir: tex.dir,
};
GPUFloatTexture::DirectionMix(gpu_dmix)
}
FloatTexture::Image(tex) => {
let gpu_image_tex = GPUFloatImageTexture {
mapping: tex.base.mapping,
tex_obj: tex.base.mipmap.texture_object(),
scale: tex.base.scale,
invert: tex.base.invert,
};
GPUFloatTexture::Image(gpu_image_tex)
}
FloatTexture::Bilerp(tex) => GPUFloatTexture::Bilerp(tex.clone()),
};
arena.alloc(gpu_variant)
}
}
impl Upload for RGBToSpectrumTable {
type Target = RGBToSpectrumTable;
fn upload<A: GpuAllocator>(&self, arena: &Arena<A>) -> Ptr<Self::Target> {
let n_nodes = self.n_nodes as usize;
let z_slice = unsafe { from_raw_parts(self.z_nodes.as_raw(), n_nodes) };
let coeffs_slice = unsafe { from_raw_parts(self.coeffs.as_raw(), n_nodes) };
let (z_ptr, _) = arena.alloc_slice(z_slice);
let (c_ptr, _) = arena.alloc_slice(coeffs_slice);
let shared_table = RGBToSpectrumTable {
z_nodes: z_ptr,
coeffs: c_ptr,
n_nodes: self.n_nodes,
};
arena.alloc(shared_table)
}
}
impl Upload for RGBColorSpace {
type Target = RGBColorSpace;
fn upload<A: GpuAllocator>(&self, arena: &Arena<A>) -> Ptr<Self::Target> {
let table_ptr = self.rgb_to_spectrum_table.upload(arena);
let shared_space = RGBColorSpace {
r: self.r,
g: self.g,
b: self.b,
w: self.w,
illuminant: self.illuminant.clone(),
rgb_to_spectrum_table: table_ptr,
xyz_from_rgb: self.xyz_from_rgb,
rgb_from_xyz: self.rgb_from_xyz,
};
arena.alloc(shared_space)
}
}
impl Upload for DeviceStandardColorSpaces {
type Target = DeviceStandardColorSpaces;
fn upload<A: GpuAllocator>(&self, arena: &Arena<A>) -> Ptr<Self::Target> {
let srgb_ptr = self.srgb.upload(arena);
let dci_ptr = self.dci_p3.upload(arena);
let rec_ptr = self.rec2020.upload(arena);
let aces_ptr = self.aces2065_1.upload(arena);
let registry = DeviceStandardColorSpaces {
srgb: srgb_ptr,
dci_p3: dci_ptr,
rec2020: rec_ptr,
aces2065_1: aces_ptr,
};
arena.alloc(registry)
}
}
impl Upload for PiecewiseConstant2D {
type Target = DevicePiecewiseConstant2D;
fn upload<A: GpuAllocator>(&self, arena: &Arena<A>) -> Ptr<Self::Target> {
let marginal_shared = self.marginal.to_shared(arena);
let conditionals_shared: Vec<DevicePiecewiseConstant1D> = self
.conditionals
.iter()
.map(|c| c.to_shared(arena))
.collect();
let (conditionals_ptr, _) = arena.alloc_slice(&conditionals_shared);
let shared_2d = DevicePiecewiseConstant2D {
conditionals: conditionals_ptr,
marginal: marginal_shared,
..self.device
};
arena.alloc(shared_2d)
}
}
impl Upload for WindowedPiecewiseConstant2D {
type Target = DeviceWindowedPiecewiseConstant2D;
fn upload<A: GpuAllocator>(&self, arena: &Arena<A>) -> Ptr<Self::Target> {
let specific = DeviceWindowedPiecewiseConstant2D {
sat: self.sat,
func: self.func,
};
arena.alloc(specific)
}
}
impl Upload for TriangleMesh {
type Target = DeviceTriangleMesh;
fn upload<A: GpuAllocator>(&self, arena: &Arena<A>) -> Ptr<Self::Target> {
let storage = &self.storage;
// Upload all arrays to arena
let (vertex_indices_ptr, _) = arena.alloc_slice(&storage.vertex_indices);
let (p_ptr, _) = arena.alloc_slice(&storage.p);
let (n_ptr, _) = if storage.n.is_empty() {
(Ptr::null(), 0)
} else {
arena.alloc_slice(&storage.n)
};
let (s_ptr, _) = if storage.s.is_empty() {
(Ptr::null(), 0)
} else {
arena.alloc_slice(&storage.s)
};
let (uv_ptr, _) = if storage.uv.is_empty() {
(Ptr::null(), 0)
} else {
arena.alloc_slice(&storage.uv)
};
let (face_indices_ptr, _) = if storage.face_indices.is_empty() {
(Ptr::null(), 0)
} else {
arena.alloc_slice(&storage.face_indices)
};
let device = DeviceTriangleMesh {
vertex_indices: vertex_indices_ptr,
p: p_ptr,
n: n_ptr,
s: s_ptr,
uv: uv_ptr,
face_indices: face_indices_ptr,
..self.device
};
arena.alloc(device)
}
}
impl Upload for BilinearPatchMesh {
type Target = DeviceBilinearPatchMesh;
fn upload<A: GpuAllocator>(&self, arena: &Arena<A>) -> Ptr<Self::Target> {
let storage = &self.storage;
let (vertex_indices_ptr, _) = arena.alloc_slice(&storage.vertex_indices);
let (p_ptr, _) = arena.alloc_slice(&storage.p);
let (n_ptr, _) = if storage.n.is_empty() {
(Ptr::null(), 0)
} else {
arena.alloc_slice(&storage.n)
};
let (uv_ptr, _) = if storage.uv.is_empty() {
(Ptr::null(), 0)
} else {
arena.alloc_slice(&storage.uv)
};
let image_dist_ptr = storage.image_distribution.upload(arena);
let device = DeviceBilinearPatchMesh {
vertex_indices: vertex_indices_ptr,
p: p_ptr,
n: n_ptr,
uv: uv_ptr,
image_distribution: image_dist_ptr,
..self.device
};
arena.alloc(device)
}
}
impl<T: Upload> Upload for Option<T> {
impl<T: DeviceRepr> DeviceRepr for Option<T> {
type Target = T::Target;
fn upload_value<A: GpuAllocator>(&self, arena: &Arena<A>) -> Self::Target {
match self {
Some(val) => val.upload_value(arena),
None => panic!("Cannot upload_value on None — use upload() which returns Ptr::null()"),
}
}
fn upload<A: GpuAllocator>(&self, arena: &Arena<A>) -> Ptr<Self::Target> {
match self {
Some(val) => val.upload(arena),
@ -472,10 +208,343 @@ impl<T: Upload> Upload for Option<T> {
}
}
impl<T: Upload> Upload for Arc<T> {
impl<T: DeviceRepr> DeviceRepr for std::sync::Arc<T> {
type Target = T::Target;
fn upload_value<A: GpuAllocator>(&self, arena: &Arena<A>) -> Self::Target {
(**self).upload_value(arena)
}
fn upload<A: GpuAllocator>(&self, arena: &Arena<A>) -> Ptr<Self::Target> {
(**self).upload(arena)
}
}
impl<T: DeviceRepr> DeviceRepr for Box<T> {
type Target = T::Target;
fn upload_value<A: GpuAllocator>(&self, arena: &Arena<A>) -> Self::Target {
(**self).upload_value(arena)
}
fn upload<A: GpuAllocator>(&self, arena: &Arena<A>) -> Ptr<Self::Target> {
(**self).upload(arena)
}
}
impl DeviceRepr for Shape {
type Target = Shape;
fn upload_value<A: GpuAllocator>(&self, _arena: &Arena<A>) -> Shape {
self.clone()
}
}
impl DeviceRepr for Light {
type Target = Light;
fn upload_value<A: GpuAllocator>(&self, _arena: &Arena<A>) -> Light {
self.clone()
}
}
impl DeviceRepr for Spectrum {
type Target = Spectrum;
fn upload_value<A: GpuAllocator>(&self, _arena: &Arena<A>) -> Spectrum {
self.clone()
}
}
impl DeviceRepr for Material {
type Target = Material;
fn upload_value<A: GpuAllocator>(&self, _arena: &Arena<A>) -> Material {
self.clone()
}
}
// =============================================================================
// Image → DeviceImage
// =============================================================================
impl DeviceRepr for Image {
type Target = DeviceImage;
fn upload_value<A: GpuAllocator>(&self, _arena: &Arena<A>) -> DeviceImage {
*self.device()
}
}
// =============================================================================
// DenselySampledSpectrumBuffer → DenselySampledSpectrum
// =============================================================================
impl DeviceRepr for DenselySampledSpectrumBuffer {
type Target = DenselySampledSpectrum;
fn upload_value<A: GpuAllocator>(&self, _arena: &Arena<A>) -> DenselySampledSpectrum {
self.device()
}
}
// =============================================================================
// RGBToSpectrumTable — re-uploads Ptr fields into arena
// =============================================================================
impl DeviceRepr for RGBToSpectrumTable {
type Target = RGBToSpectrumTable;
fn upload_value<A: GpuAllocator>(&self, arena: &Arena<A>) -> RGBToSpectrumTable {
let n_nodes = self.n_nodes as usize;
// Safety: these Ptrs point into static or previously-uploaded data;
// we're copying the contents into the arena for a new lifetime.
let z_slice = unsafe { from_raw_parts(self.z_nodes.as_raw(), n_nodes) };
let (z_ptr, _) = arena.alloc_slice(z_slice);
let n_coeffs = 3 * n_nodes.pow(3);
let coeffs_slice = unsafe { from_raw_parts(self.coeffs.as_raw(), n_coeffs) };
let (c_ptr, _) = arena.alloc_slice(coeffs_slice);
RGBToSpectrumTable {
z_nodes: z_ptr,
coeffs: c_ptr,
n_nodes: self.n_nodes,
}
}
}
// =============================================================================
// RGBColorSpace — nested upload of spectrum table
// =============================================================================
impl DeviceRepr for RGBColorSpace {
type Target = RGBColorSpace;
fn upload_value<A: GpuAllocator>(&self, arena: &Arena<A>) -> RGBColorSpace {
let table_ptr = self.rgb_to_spectrum_table.upload(arena);
RGBColorSpace {
r: self.r,
g: self.g,
b: self.b,
w: self.w,
illuminant: self.illuminant.clone(),
rgb_to_spectrum_table: table_ptr,
xyz_from_rgb: self.xyz_from_rgb,
rgb_from_xyz: self.rgb_from_xyz,
}
}
}
// =============================================================================
// DeviceStandardColorSpaces — composition of color space uploads
// =============================================================================
impl DeviceRepr for DeviceStandardColorSpaces {
type Target = DeviceStandardColorSpaces;
fn upload_value<A: GpuAllocator>(&self, arena: &Arena<A>) -> DeviceStandardColorSpaces {
DeviceStandardColorSpaces {
srgb: self.srgb.upload(arena),
dci_p3: self.dci_p3.upload(arena),
rec2020: self.rec2020.upload(arena),
aces2065_1: self.aces2065_1.upload(arena),
}
}
}
// =============================================================================
// TriangleMesh → DeviceTriangleMesh
// =============================================================================
// TriangleMesh should own all its fields directly — no .device field.
// The host struct holds Vec arrays + scalar metadata. derive(Device) handles it:
//
// #[derive(Device)]
// #[device(name = "DeviceTriangleMesh")]
// pub struct TriangleMesh {
// pub vertex_indices: Vec<i32>,
// pub p: Vec<Point3f>,
// pub n: Vec<Normal3f>,
// pub s: Vec<Vector3f>,
// pub uv: Vec<Point2f>,
// pub face_indices: Vec<i32>,
// pub n_triangles: u32,
// pub reverse_orientation: bool,
// pub transform_swaps_handedness: bool,
// }
//
// Until the mesh struct is refactored to remove .device, here's a manual
// impl that lists every field. This is the MIGRATION TARGET — once TriangleMesh
// drops its .device field and puts scalars at the top level, switch to derive(Device).
impl DeviceRepr for TriangleMesh {
type Target = DeviceTriangleMesh;
fn upload_value<A: GpuAllocator>(&self, arena: &Arena<A>) -> DeviceTriangleMesh {
let s = &self.storage;
let (vertex_indices_ptr, _) = arena.alloc_slice(&s.vertex_indices);
let (p_ptr, _) = arena.alloc_slice(&s.p);
let (n_ptr, _) = arena.alloc_slice(&s.n);
let (s_ptr, _) = arena.alloc_slice(&s.s);
let (uv_ptr, _) = arena.alloc_slice(&s.uv);
let (face_indices_ptr, _) = arena.alloc_slice(&s.face_indices);
DeviceTriangleMesh {
vertex_indices: vertex_indices_ptr,
p: p_ptr,
n: n_ptr,
s: s_ptr,
uv: uv_ptr,
face_indices: face_indices_ptr,
n_triangles: self.n_triangles,
reverse_orientation: self.reverse_orientation,
transform_swaps_handedness: self.transform_swaps_handedness,
}
}
}
// =============================================================================
// BilinearPatchMesh → DeviceBilinearPatchMesh
// =============================================================================
// Same as TriangleMesh: once the host struct is refactored to own scalars
// directly (no .device field), this switches to derive(Device).
impl DeviceRepr for BilinearPatchMesh {
type Target = DeviceBilinearPatchMesh;
fn upload_value<A: GpuAllocator>(&self, arena: &Arena<A>) -> DeviceBilinearPatchMesh {
let s = &self.storage;
let (vertex_indices_ptr, _) = arena.alloc_slice(&s.vertex_indices);
let (p_ptr, _) = arena.alloc_slice(&s.p);
let (n_ptr, _) = arena.alloc_slice(&s.n);
let (uv_ptr, _) = arena.alloc_slice(&s.uv);
let image_dist_ptr = s.image_distribution.upload(arena);
DeviceBilinearPatchMesh {
vertex_indices: vertex_indices_ptr,
p: p_ptr,
n: n_ptr,
uv: uv_ptr,
image_distribution: image_dist_ptr,
n_patches: self.n_patches,
reverse_orientation: self.reverse_orientation,
transform_swaps_handedness: self.transform_swaps_handedness,
}
}
}
// =============================================================================
// SpectrumTexture → GPUSpectrumTexture
// =============================================================================
impl DeviceRepr for SpectrumTexture {
type Target = GPUSpectrumTexture;
fn upload_value<A: GpuAllocator>(&self, arena: &Arena<A>) -> GPUSpectrumTexture {
match self {
SpectrumTexture::Constant(tex) => GPUSpectrumTexture::Constant(tex.clone()),
SpectrumTexture::Checkerboard(tex) => GPUSpectrumTexture::Checkerboard(tex.clone()),
SpectrumTexture::Dots(tex) => GPUSpectrumTexture::Dots(tex.clone()),
SpectrumTexture::Image(tex) => {
let tex_obj = arena.get_texture_object(&tex.base.mipmap);
GPUSpectrumTexture::Image(GPUSpectrumImageTexture {
mapping: tex.base.mapping,
tex_obj,
scale: tex.base.scale,
invert: tex.base.invert,
is_single_channel: tex.base.mipmap.is_single_channel(),
color_space: tex
.base
.mipmap
.color_space
.clone()
.unwrap_or_else(crate::spectra::default_colorspace),
spectrum_type: tex.spectrum_type,
})
}
SpectrumTexture::Bilerp(tex) => GPUSpectrumTexture::Bilerp(tex.clone()),
SpectrumTexture::Scaled(tex) => {
let child_ptr = tex.tex.upload(arena);
let scale_ptr = tex.scale.upload(arena);
GPUSpectrumTexture::Scaled(GPUSpectrumScaledTexture {
tex: child_ptr,
scale: scale_ptr,
})
}
SpectrumTexture::Marble(tex) => GPUSpectrumTexture::Marble(tex.clone()),
SpectrumTexture::Mix(tex) => {
let tex1_ptr = tex.tex1.upload(arena);
let tex2_ptr = tex.tex2.upload(arena);
let amount_ptr = tex.amount.upload(arena);
GPUSpectrumTexture::Mix(GPUSpectrumMixTexture {
tex1: tex1_ptr,
tex2: tex2_ptr,
amount: amount_ptr,
})
}
SpectrumTexture::DirectionMix(tex) => {
let tex1_ptr = tex.tex1.upload(arena);
let tex2_ptr = tex.tex2.upload(arena);
GPUSpectrumTexture::DirectionMix(GPUSpectrumDirectionMixTexture {
tex1: tex1_ptr,
tex2: tex2_ptr,
dir: tex.dir,
})
}
}
}
}
// =============================================================================
// FloatTexture → GPUFloatTexture
// =============================================================================
impl DeviceRepr for FloatTexture {
type Target = GPUFloatTexture;
fn upload_value<A: GpuAllocator>(&self, arena: &Arena<A>) -> GPUFloatTexture {
match self {
FloatTexture::Constant(tex) => GPUFloatTexture::Constant(tex.clone()),
FloatTexture::Checkerboard(tex) => GPUFloatTexture::Checkerboard(tex.clone()),
FloatTexture::Dots(tex) => GPUFloatTexture::Dots(tex.clone()),
FloatTexture::FBm(tex) => GPUFloatTexture::FBm(tex.clone()),
FloatTexture::Windy(tex) => GPUFloatTexture::Windy(tex.clone()),
FloatTexture::Wrinkled(tex) => GPUFloatTexture::Wrinkled(tex.clone()),
FloatTexture::Scaled(tex) => {
let child_ptr = tex.tex.upload(arena);
let scale_ptr = tex.scale.upload(arena);
GPUFloatTexture::Scaled(GPUFloatScaledTexture {
tex: child_ptr,
scale: scale_ptr,
})
}
FloatTexture::Mix(tex) => {
let tex1_ptr = tex.tex1.upload(arena);
let tex2_ptr = tex.tex2.upload(arena);
let amount_ptr = tex.amount.upload(arena);
GPUFloatTexture::Mix(GPUFloatMixTexture {
tex1: tex1_ptr,
tex2: tex2_ptr,
amount: amount_ptr,
})
}
FloatTexture::DirectionMix(tex) => {
let tex1_ptr = tex.tex1.upload(arena);
let tex2_ptr = tex.tex2.upload(arena);
GPUFloatTexture::DirectionMix(GPUFloatDirectionMixTexture {
tex1: tex1_ptr,
tex2: tex2_ptr,
dir: tex.dir,
})
}
FloatTexture::Image(tex) => {
GPUFloatTexture::Image(GPUFloatImageTexture {
mapping: tex.base.mapping,
tex_obj: tex.base.mipmap.texture_object(),
scale: tex.base.scale,
invert: tex.base.invert,
})
}
FloatTexture::Bilerp(tex) => GPUFloatTexture::Bilerp(tex.clone()),
}
}
}

View file

@ -1,18 +1,17 @@
use std::alloc::Layout;
pub trait GpuAllocator: Send + Sync {
/// Allocate `size` bytes with given alignment.
/// Returns a host-mapped pointer.
pub trait GpuAllocator: Send + Sync + Clone {
unsafe fn alloc(&self, layout: Layout) -> *mut u8;
unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout);
}
/// CPU fallback — standard system allocator.
/// CPU fallback
#[derive(Clone)]
pub struct SystemAllocator;
impl Default for SystemAllocator {
fn default() -> Self {
Self {}
Self
}
}
@ -21,101 +20,85 @@ impl GpuAllocator for SystemAllocator {
if layout.size() == 0 {
return layout.align() as *mut u8;
}
unsafe { std::alloc::alloc(layout) }
std::alloc::alloc(layout)
}
unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
if layout.size() > 0 {
unsafe {
std::alloc::dealloc(ptr, layout);
}
std::alloc::dealloc(ptr, layout);
}
}
}
/// CUDA unified memory backend using CudaAllocator
/// CUDA unified memory. Still using CudaAllocator, might move over to
#[cfg(feature = "cuda")]
pub mod cuda {
use super::GpuAllocator;
use cust::memory::{cuda_free_unified, cuda_malloc_unified, UnifiedPointer};
use std::alloc::Layout;
#[derive(Clone)]
pub struct CudaAllocator;
impl Default for CudaAllocator {
fn default() -> Self {
Self {}
Self
}
}
impl GpuAllocator for CudaAllocator {
unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
use cust::memory::cuda_malloc_unified;
use cust_raw::driver_sys::*;
let size = layout.size().max(layout.align());
let size = layout.size();
if size == 0 {
return layout.align() as *mut u8;
}
let mut ctx: CUcontext = std::ptr::null_mut();
cuCtxGetCurrent(&mut ctx);
if ctx.is_null() {
let mut primary: CUcontext = std::ptr::null_mut();
cuDevicePrimaryCtxRetain(&mut primary, 0);
cuCtxSetCurrent(primary);
}
let ptr = cuda_malloc_unified::<u8>(size)
.expect("cuda_malloc_unified failed — is a CUDA context current?");
let mut unified_ptr =
unsafe { cuda_malloc_unified::<u8>(size).expect("cuda_malloc_unified failed") };
let raw = unified_ptr.as_raw_mut();
std::mem::forget(unified_ptr);
let raw = ptr.as_raw_mut();
std::mem::forget(ptr); // Leak RAII wrapper; Arena owns the raw pointer
raw
}
unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
use cust::memory::{UnifiedPointer, cuda_free_unified};
if layout.size() > 0 {
let _ = unsafe { cuda_free_unified(UnifiedPointer::wrap(ptr)) };
if layout.size() > 0 && !ptr.is_null() {
let _ = cuda_free_unified(UnifiedPointer::wrap(ptr));
}
}
}
}
/// Vulkan backend (gpu-allocator for now, there might be a better solution)
#[cfg(feature = "vulkan")]
pub mod vulkan {
use super::GpuAllocator;
use ash::vk;
use gpu_allocator::MemoryLocation;
use gpu_allocator::vulkan::{
Allocation, AllocationCreateDesc, AllocationScheme, Allocator, AllocatorCreateDesc,
};
use gpu_allocator::MemoryLocation;
use parking_lot::Mutex;
use std::alloc::Layout;
use std::collections::HashMap;
use std::sync::OnceLock;
use std::sync::Arc;
// So, having a static allocator seems like a terrible idea
// But I cant find a way to get a functioning generic Arena constructor
// That might not even be a necessity, since rust-gpu/rust-cuda might actually handle that
// differently
static VK_ALLOCATOR: OnceLock<VulkanAllocatorInner> = OnceLock::new();
struct VulkanAllocatorInner {
state: Mutex<VulkanState>,
#[derive(Clone)]
pub struct VulkanAllocator {
inner: Arc<Mutex<VulkanInner>>,
}
struct VulkanState {
struct VulkanInner {
device: ash::Device,
allocator: Allocator,
allocations: HashMap<usize, Allocation>,
}
pub fn init_vulkan(
instance: &ash::Instance,
device: &ash::Device,
physical_device: vk::PhysicalDevice,
) {
VK_ALLOCATOR.get_or_init(|| {
impl VulkanAllocator {
pub fn new(
instance: &ash::Instance,
device: ash::Device,
physical_device: vk::PhysicalDevice,
) -> Self {
let allocator = Allocator::new(&AllocatorCreateDesc {
instance: instance.clone(),
device: device.clone(),
@ -126,52 +109,29 @@ pub mod vulkan {
})
.expect("Failed to create Vulkan allocator");
VulkanAllocatorInner {
state: Mutex::new(VulkanState {
Self {
inner: Arc::new(Mutex::new(VulkanInner {
device,
allocator,
allocations: HashMap::new(),
}),
})),
}
});
}
fn inner() -> &'static VulkanAllocatorInner {
VK_ALLOCATOR
.get()
.expect("Vulkan not initialized — call init_vulkan() before arena creation")
}
impl Default for VulkanAllocator {
fn default() -> Self {
let _ = inner();
Self
}
}
pub struct VulkanAllocator;
// impl VulkanAllocator {
// pub fn new(allocator: Allocator) -> Self {
// Self {
// allocator: Mutex::new(allocator),
// allocations: Mutex::new(HashMap::new()),
// }
// }
// }
impl GpuAllocator for VulkanAllocator {
unsafe fn alloc(&self, layout: Layout) -> *mut u8 {
let size = layout.size().max(layout.align());
let size = layout.size();
if size == 0 {
return layout.align() as *mut u8;
}
let inner = inner();
let mut state = inner.state.lock();
let allocation = state
let mut inner = self.inner.lock();
let allocation = inner
.allocator
.allocate(&AllocationCreateDesc {
name: "arena",
name: "arena_chunk",
requirements: vk::MemoryRequirements {
size: size as u64,
alignment: layout.align() as u64,
@ -188,18 +148,17 @@ pub mod vulkan {
.expect("Vulkan allocation not host-mapped")
.as_ptr() as *mut u8;
state.allocations.insert(ptr as usize, allocation);
inner.allocations.insert(ptr as usize, allocation);
ptr
}
unsafe fn dealloc(&self, ptr: *mut u8, layout: Layout) {
if layout.size() == 0 {
if layout.size() == 0 || ptr.is_null() {
return;
}
let inner = inner();
let mut state = inner.state.lock();
if let Some(allocation) = state.allocations.remove(&(ptr as usize)) {
state
let mut inner = self.inner.lock();
if let Some(allocation) = inner.allocations.remove(&(ptr as usize)) {
inner
.allocator
.free(allocation)
.expect("Vulkan free failed");

View file

@ -34,6 +34,7 @@ where
}
#[derive(Debug, Clone)]
#[derive(DeviceRepr)]
pub struct Array2D<T> {
pub device: DeviceArray2D<T>,
pub values: Vec<T>,

View file

@ -6,7 +6,7 @@ use std::sync::OnceLock;
static SEARCH_DIRECTORY: OnceLock<PathBuf> = OnceLock::new();
fn set_search_directory(filename: &str) {
pub fn set_search_directory(filename: &str) {
let path = Path::new(filename);
let dir = if path.is_dir() {
path.to_path_buf()

View file

@ -0,0 +1 @@

View file

@ -12,7 +12,7 @@ pub mod parser;
pub mod sampling;
pub mod strings;
pub use arena::Upload;
pub use arena::DeviceRepr;
pub use error::FileLoc;
pub use file::{read_float_file, resolve_filename};
pub use parameters::{
@ -28,3 +28,516 @@ pub type Arena = arena::Arena<backend::cuda::CudaAllocator>;
#[cfg(not(any(feature = "cuda", feature = "vulkan")))]
pub type Arena = arena::Arena<backend::SystemAllocator>;
/// # Enum variant attributes
///
/// | Attribute | Effect |
/// |-----------|--------|
/// | *(none)* | Inner type has `DeviceRepr`; auto-call `upload_value` |
/// | `#[device(clone)]` | Same type on both sides, just clone |
/// | `#[device(custom = "method")]` | You provide `fn method(inner: &T, arena) -> DeviceT` |
/// | `#[device(variant_type = "T")]` | Override the device-side variant's inner type |
///
/// # Container attribute
///
/// `#[device(name = "DeviceFoo")]` — override the generated type name (default: `Device{Name}`).
#[proc_macro_derive(Device, attributes(device))]
pub fn derive_device(input: TokenStream) -> TokenStream {
let input = parse_macro_input!(input as DeriveInput);
match derive_impl(input) {
Ok(tokens) => tokens.into(),
Err(e) => e.to_compile_error().into(),
}
}
fn derive_impl(input: DeriveInput) -> syn::Result<TokenStream2> {
match &input.data {
Data::Struct(_) => derive_struct(input),
Data::Enum(_) => derive_enum(input),
Data::Union(_) => Err(syn::Error::new_spanned(
&input.ident,
"Device derive does not support unions",
)),
}
}
// Struct derivation
fn derive_struct(input: DeriveInput) -> syn::Result<TokenStream2> {
let host_name = &input.ident;
let vis = &input.vis;
let device_name = get_device_name(&input.attrs, host_name)?;
let fields = match &input.data {
Data::Struct(s) => match &s.fields {
Fields::Named(named) => &named.named,
_ => {
return Err(syn::Error::new_spanned(
host_name,
"Device derive only supports structs with named fields",
))
}
},
_ => unreachable!(),
};
let mut device_fields = Vec::new();
let mut upload_stmts = Vec::new();
let mut device_field_inits = Vec::new();
let mut spread_expr: Option<Expr> = None;
for field in fields {
let field_name = field.ident.as_ref().unwrap();
let attrs = parse_field_attrs(&field.attrs)?;
if attrs.skip {
continue;
}
if let Some(ref expr_str) = attrs.spread {
spread_expr = Some(syn::parse_str(expr_str).map_err(|e| {
syn::Error::new_spanned(field, format!("invalid device(spread): {}", e))
})?);
continue;
}
if let Some(expr_str) = &attrs.expr {
let expr: Expr = syn::parse_str(expr_str).map_err(|e| {
syn::Error::new_spanned(field, format!("invalid device(expr): {}", e))
})?;
let ty = &field.ty;
device_fields.push(quote! { pub #field_name: #ty });
upload_stmts.push(quote! { let #field_name = #expr; });
device_field_inits.push(quote! { #field_name });
continue;
}
match classify_type(&field.ty) {
FieldClass::VecCopy(inner_ty) => {
let len_name = format_ident!("{}_len", field_name);
device_fields.push(quote! { pub #field_name: Ptr<#inner_ty> });
device_fields.push(quote! { pub #len_name: usize });
upload_stmts.push(quote! {
let (#field_name, #len_name) = arena.alloc_slice(&self.#field_name);
});
device_field_inits.push(quote! { #field_name });
device_field_inits.push(quote! { #len_name });
}
FieldClass::VecUploadable(inner_ty) => {
let len_name = format_ident!("{}_len", field_name);
device_fields.push(quote! {
pub #field_name: Ptr<<#inner_ty as DeviceRepr>::Target>
});
device_fields.push(quote! { pub #len_name: usize });
upload_stmts.push(quote! {
let __up: Vec<<#inner_ty as DeviceRepr>::Target> = self.#field_name
.iter()
.map(|item| DeviceRepr::upload_value(item, arena))
.collect();
let (#field_name, #len_name) = arena.alloc_slice(&__up);
});
device_field_inits.push(quote! { #field_name });
device_field_inits.push(quote! { #len_name });
}
FieldClass::Option(inner_ty) => {
device_fields.push(quote! {
pub #field_name: Ptr<<#inner_ty as DeviceRepr>::Target>
});
upload_stmts.push(quote! {
let #field_name = match &self.#field_name {
Some(val) => DeviceRepr::upload(val, arena),
None => Ptr::null(),
};
});
device_field_inits.push(quote! { #field_name });
}
FieldClass::Arc(inner_ty) => {
if attrs.flatten {
device_fields.push(quote! {
pub #field_name: <#inner_ty as DeviceRepr>::Target
});
upload_stmts.push(quote! {
let #field_name = DeviceRepr::upload_value(&*self.#field_name, arena);
});
} else {
device_fields.push(quote! {
pub #field_name: Ptr<<#inner_ty as DeviceRepr>::Target>
});
upload_stmts.push(quote! {
let #field_name = DeviceRepr::upload(&*self.#field_name, arena);
});
}
device_field_inits.push(quote! { #field_name });
}
FieldClass::Plain => {
let ty = &field.ty;
if attrs.copy_upload {
device_fields.push(quote! { pub #field_name: #ty });
upload_stmts.push(quote! {
let #field_name = self.#field_name.clone();
});
} else if attrs.flatten {
device_fields.push(quote! {
pub #field_name: <#ty as DeviceRepr>::Target
});
upload_stmts.push(quote! {
let #field_name = DeviceRepr::upload_value(&self.#field_name, arena);
});
} else if attrs.upload {
device_fields.push(quote! {
pub #field_name: Ptr<<#ty as DeviceRepr>::Target>
});
upload_stmts.push(quote! {
let #field_name = DeviceRepr::upload(&self.#field_name, arena);
});
} else {
device_fields.push(quote! { pub #field_name: #ty });
upload_stmts.push(quote! {
let #field_name = self.#field_name;
});
}
device_field_inits.push(quote! { #field_name });
}
}
}
let constructor = if let Some(spread) = spread_expr {
quote! {
#device_name {
#(#device_field_inits,)*
..#spread
}
}
} else {
quote! {
#device_name {
#(#device_field_inits,)*
}
}
};
Ok(quote! {
#[repr(C)]
#[derive(Debug, Copy, Clone)]
#vis struct #device_name {
#(#device_fields,)*
}
unsafe impl Send for #device_name {}
unsafe impl Sync for #device_name {}
impl DeviceRepr for #host_name {
type Target = #device_name;
fn upload_value<A: GpuAllocator>(&self, arena: &Arena<A>) -> Self::Target {
#(#upload_stmts)*
#constructor
}
}
})
}
// Enum derivation
fn derive_enum(input: DeriveInput) -> syn::Result<TokenStream2> {
let host_name = &input.ident;
let vis = &input.vis;
let device_name = get_device_name(&input.attrs, host_name)?;
let variants = match &input.data {
Data::Enum(e) => &e.variants,
_ => unreachable!(),
};
let mut device_variants = Vec::new();
let mut match_arms = Vec::new();
for variant in variants {
let var_name = &variant.ident;
let var_attrs = parse_variant_attrs(&variant.attrs)?;
let inner_ty = get_variant_inner_type(variant)?;
// Determine the device-side inner type for this variant
let device_inner: Type = if let Some(ref ty_str) = var_attrs.variant_type {
syn::parse_str(ty_str).map_err(|e| {
syn::Error::new_spanned(variant, format!("invalid variant_type: {}", e))
})?
} else if var_attrs.clone_variant {
// clone: same type on both sides
inner_ty.clone()
} else {
// auto-upload: use DeviceRepr::Target
syn::parse_str(&format!("<{} as DeviceRepr>::Target", quote!(#inner_ty))).map_err(
|e| {
syn::Error::new_spanned(variant, format!("cannot construct Target type: {}", e))
},
)?
};
device_variants.push(quote! { #var_name(#device_inner) });
if var_attrs.clone_variant {
match_arms.push(quote! {
#host_name::#var_name(inner) => #device_name::#var_name(inner.clone())
});
} else if let Some(ref method) = var_attrs.custom {
let method_ident = format_ident!("{}", method);
match_arms.push(quote! {
#host_name::#var_name(inner) => {
#device_name::#var_name(Self::#method_ident(inner, arena))
}
});
} else {
// Default: inner implements DeviceRepr
match_arms.push(quote! {
#host_name::#var_name(inner) => {
#device_name::#var_name(DeviceRepr::upload_value(inner, arena))
}
});
}
}
Ok(quote! {
#[repr(C)]
#[derive(Debug, Copy, Clone)]
#vis enum #device_name {
#(#device_variants,)*
}
unsafe impl Send for #device_name {}
unsafe impl Sync for #device_name {}
impl DeviceRepr for #host_name {
type Target = #device_name;
fn upload_value<A: GpuAllocator>(&self, arena: &Arena<A>) -> Self::Target {
match self {
#(#match_arms,)*
}
}
}
})
}
fn get_variant_inner_type(variant: &Variant) -> syn::Result<Type> {
match &variant.fields {
Fields::Unnamed(fields) if fields.unnamed.len() == 1 => {
Ok(fields.unnamed.first().unwrap().ty.clone())
}
Fields::Unit => Err(syn::Error::new_spanned(
variant,
"Device derive: enum variants must have exactly one field, e.g. Variant(Type)",
)),
_ => Err(syn::Error::new_spanned(
variant,
"Device derive: only single-field tuple variants supported, e.g. Variant(Type)",
)),
}
}
// Attribute parsing for variants
struct VariantAttrs {
clone_variant: bool,
custom: Option<String>,
variant_type: Option<String>,
}
fn parse_variant_attrs(attrs: &[Attribute]) -> syn::Result<VariantAttrs> {
let mut result = VariantAttrs {
clone_variant: false,
custom: None,
variant_type: None,
};
for attr in attrs {
if !attr.path().is_ident("device") {
continue;
}
attr.parse_nested_meta(|meta| {
if meta.path.is_ident("clone") {
result.clone_variant = true;
Ok(())
} else if meta.path.is_ident("custom") {
let value = meta.value()?;
let lit: Lit = value.parse()?;
if let Lit::Str(s) = lit {
result.custom = Some(s.value());
Ok(())
} else {
Err(meta.error("expected string literal"))
}
} else if meta.path.is_ident("variant_type") {
let value = meta.value()?;
let lit: Lit = value.parse()?;
if let Lit::Str(s) = lit {
result.variant_type = Some(s.value());
Ok(())
} else {
Err(meta.error("expected string literal"))
}
} else {
Err(meta.error("unknown device variant attribute"))
}
})?;
}
Ok(result)
}
// Attribute parsing for fields
struct FieldAttrs {
skip: bool,
expr: Option<String>,
copy_upload: bool,
flatten: bool,
upload: bool,
spread: Option<String>,
}
fn parse_field_attrs(attrs: &[Attribute]) -> syn::Result<FieldAttrs> {
let mut result = FieldAttrs {
skip: false,
expr: None,
copy_upload: false,
flatten: false,
upload: false,
spread: None,
};
for attr in attrs {
if !attr.path().is_ident("device") {
continue;
}
attr.parse_nested_meta(|meta| {
if meta.path.is_ident("skip") {
result.skip = true;
Ok(())
} else if meta.path.is_ident("expr") {
let value = meta.value()?;
let lit: Lit = value.parse()?;
if let Lit::Str(s) = lit {
result.expr = Some(s.value());
Ok(())
} else {
Err(meta.error("expected string literal"))
}
} else if meta.path.is_ident("copy_upload") {
result.copy_upload = true;
Ok(())
} else if meta.path.is_ident("flatten") {
result.flatten = true;
Ok(())
} else if meta.path.is_ident("upload") {
result.upload = true;
Ok(())
} else if meta.path.is_ident("spread") {
let value = meta.value()?;
let lit: Lit = value.parse()?;
if let Lit::Str(s) = lit {
result.spread = Some(s.value());
Ok(())
} else {
Err(meta.error("expected string literal"))
}
} else {
Err(meta.error("unknown device attribute"))
}
})?;
}
Ok(result)
}
// Container-level name attribute
fn get_device_name(attrs: &[Attribute], host_name: &Ident) -> syn::Result<Ident> {
for attr in attrs {
if !attr.path().is_ident("device") {
continue;
}
let mut name = None;
attr.parse_nested_meta(|meta| {
if meta.path.is_ident("name") {
let value = meta.value()?;
let lit: Lit = value.parse()?;
if let Lit::Str(s) = lit {
name = Some(format_ident!("{}", s.value()));
Ok(())
} else {
Err(meta.error("expected string literal"))
}
} else {
Ok(())
}
})?;
if let Some(n) = name {
return Ok(n);
}
}
Ok(format_ident!("Device{}", host_name))
}
// Type classification
enum FieldClass {
VecCopy(Type),
VecUploadable(Type),
Option(Type),
Arc(Type),
Plain,
}
fn classify_type(ty: &Type) -> FieldClass {
if let Some(inner) = extract_generic_arg(ty, "Vec") {
if is_copy_primitive(&inner) {
FieldClass::VecCopy(inner)
} else {
FieldClass::VecUploadable(inner)
}
} else if let Some(inner) = extract_generic_arg(ty, "Option") {
FieldClass::Option(inner)
} else if let Some(inner) = extract_generic_arg(ty, "Arc") {
FieldClass::Arc(inner)
} else {
FieldClass::Plain
}
}
fn extract_generic_arg(ty: &Type, wrapper: &str) -> Option<Type> {
if let Type::Path(type_path) = ty {
let seg = type_path.path.segments.last()?;
if seg.ident != wrapper {
return None;
}
if let PathArguments::AngleBracketed(args) = &seg.arguments {
if let Some(GenericArgument::Type(inner)) = args.args.first() {
return Some(inner.clone());
}
}
}
None
}
fn is_copy_primitive(ty: &Type) -> bool {
if let Type::Path(type_path) = ty {
if let Some(seg) = type_path.path.segments.last() {
let name = seg.ident.to_string();
return matches!(
name.as_str(),
"f32"
| "f64"
| "u8"
| "u16"
| "u32"
| "u64"
| "i8"
| "i16"
| "i32"
| "i64"
| "usize"
| "isize"
| "bool"
| "Float"
);
}
}
false
}

View file

@ -3,8 +3,7 @@ use crate::core::texture::{FloatTexture, SpectrumTexture};
use crate::spectra::data::get_named_spectrum;
use crate::spectra::piecewise::PiecewiseLinearSpectrumBuffer;
use crate::utils::FileLoc;
use anyhow::{Result, bail};
use shared::Float;
use anyhow::{bail, Result};
use shared::core::color::RGB;
use shared::core::geometry::{Normal3f, Point2f, Point3f, Vector2f, Vector3f};
use shared::core::spectrum::Spectrum;
@ -13,11 +12,12 @@ use shared::spectra::{
PiecewiseLinearSpectrum, RGBAlbedoSpectrum, RGBColorSpace, RGBIlluminantSpectrum,
RGBUnboundedSpectrum,
};
use shared::Float;
use std::collections::HashMap;
use std::sync::{
Arc,
atomic::{AtomicBool, Ordering},
Arc,
};
pub fn error_exit(loc: Option<&FileLoc>, message: &str) -> String {
@ -350,30 +350,31 @@ impl ParameterDictionary {
where
T: PBRTParameter,
{
let param = self.params[0].clone();
if param.name == name && param.type_name == T::TYPE_NAME {
let values = T::get_values(&param);
for param in &self.params {
if param.name == name && param.type_name == T::TYPE_NAME {
let values = T::get_values(param);
if values.is_empty() {
bail!(
"{}: No values provided for parameter \"{}\".",
&param.loc,
name
);
if values.is_empty() {
bail!(
"{}: No values provided for parameter \"{}\".",
&param.loc,
name
);
}
if values.len() != T::N_PER_ITEM {
bail!(
"{}: Expected {} values for parameter \"{}\". Found {}.",
&param.loc,
T::N_PER_ITEM,
name,
values.len()
);
}
param.looked_up.store(true, Ordering::Relaxed);
return Ok(T::convert(values));
}
if values.len() != T::N_PER_ITEM {
bail!(
"{}: Expected {} values for parameter \"{}\". Found {}.",
&param.loc,
T::N_PER_ITEM,
name,
values.len()
);
}
param.looked_up.store(true, Ordering::Relaxed);
return Ok(T::convert(values));
}
Ok(default_val)
@ -512,7 +513,7 @@ impl ParameterDictionary {
pub fn get_texture(&self, name: &str) -> String {
for p in &self.params {
if p.name == name || p.type_name != "texture" {
if p.name == name && p.type_name == "texture" {
if p.strings.len() != 1 {
panic!(
"[{:?}] Expected 1 texture name for {}, found {}",
@ -525,7 +526,7 @@ impl ParameterDictionary {
return p.strings[0].clone();
}
}
return "".to_string();
String::new()
}
pub fn report_unused(&self) {

View file

@ -385,6 +385,7 @@ impl Tokenizer {
if first_char == '"' {
self.advance();
let mut val = String::new();
val.push('"');
loop {
let ch = self.advance().ok_or(ParserError::UnexpectedEof)?;
@ -406,6 +407,8 @@ impl Tokenizer {
val.push(ch);
}
}
val.push('"');
return Ok(Some(Token {
text: val,
loc: start_loc,
@ -785,6 +788,8 @@ impl<'a> SceneParser<'a> {
.unwrap_or(Path::new("."))
.to_path_buf();
crate::utils::file::set_search_directory(current_dir.to_str().unwrap_or("."));
Self {
target,
file_stack: vec![root],

View file

@ -2,54 +2,36 @@ use crate::core::image::Image;
use crate::utils::arena::Arena;
use crate::utils::backend::GpuAllocator;
use crate::utils::containers::Array2D;
use shared::Float;
use shared::core::geometry::{Bounds2f, Point2i, Vector2f, Vector2i};
use shared::utils::sampling::{
AliasTable, Bin, DevicePiecewiseConstant1D, DevicePiecewiseConstant2D, DeviceSummedAreaTable,
DeviceWindowedPiecewiseConstant2D, PiecewiseLinear2D,
};
use shared::utils::{Ptr, gpu_array_from_fn};
use shared::utils::{gpu_array_from_fn, Ptr};
use shared::Float;
use std::sync::Arc;
#[derive(Debug, Clone)]
pub struct PiecewiseConstant1D {
func: Box<[Float]>,
cdf: Box<[Float]>,
pub device: DevicePiecewiseConstant1D,
func: Vec<Float>,
cdf: Vec<Float>,
pub min: Float,
pub max: Float,
}
impl PiecewiseConstant1D {
// Constructors
pub fn new(f: &[Float]) -> Self {
Self::new_with_bounds(f.to_vec(), 0.0, 1.0)
}
pub fn to_shared<A: GpuAllocator>(&self, arena: &Arena<A>) -> DevicePiecewiseConstant1D {
let (func_ptr, _) = arena.alloc_slice(&self.func);
let (cdf_ptr, _) = arena.alloc_slice(&self.cdf);
DevicePiecewiseConstant1D {
func: func_ptr,
cdf: cdf_ptr,
func_integral: self.func_integral,
n: self.func.len() as u32,
min: self.min,
max: self.max,
}
}
pub fn from_func<F>(f: F, min: Float, max: Float, n: usize) -> Self
where
F: Fn(Float) -> Float,
{
let delta = (max - min) / n as Float;
let values: Vec<Float> = (0..n)
.map(|i| {
let x = min + (i as Float + 0.5) * delta;
f(x)
})
.map(|i| f(min + (i as Float + 0.5) * delta))
.collect();
Self::new_with_bounds(values, min, max)
}
@ -64,74 +46,92 @@ impl PiecewiseConstant1D {
}
let func_integral = cdf[n];
if func_integral > 0.0 {
for c in &mut cdf {
*c /= func_integral;
}
}
// Convert to boxed slices (no more reallocation possible)
let func: Box<[Float]> = f.into_boxed_slice();
let cdf: Box<[Float]> = cdf.into_boxed_slice();
let device = DevicePiecewiseConstant1D {
func: func.as_ptr().into(),
cdf: cdf.as_ptr().into(),
min,
max,
n: n as u32,
func_integral,
};
Self { func, cdf, device }
Self { func: f, cdf, min, max }
}
// Accessors
pub fn min(&self) -> Float {
self.device.min
}
pub fn max(&self) -> Float {
self.device.max
}
pub fn n(&self) -> usize {
self.device.n as usize
}
pub fn n(&self) -> usize { self.func.len() }
pub fn func(&self) -> &[Float] { &self.func }
pub fn cdf(&self) -> &[Float] { &self.cdf }
pub fn integral(&self) -> Float {
self.device.func_integral
// func_integral is the un-normalized sum. After normalization cdf[n] == 1.0,
// so we reconstruct from the last CDF entry before normalization.
// But since we normalized in-place, we need to store it. Let's compute it.
let n = self.func.len();
let delta = (self.max - self.min) / n as Float;
self.func.iter().sum::<Float>() * delta
}
pub fn func(&self) -> &[Float] {
&self.func
/// Host-side sampling (for scene construction, not rendering).
/// During rendering, use the device struct via arena-uploaded Ptrs.
pub fn sample_host(&self, u: Float) -> (Float, Float, usize) {
let n = self.func.len();
let offset = self.find_interval_host(u);
let cdf_offset = self.cdf[offset];
let cdf_next = self.cdf[offset + 1];
let du = if cdf_next - cdf_offset > 0.0 {
(u - cdf_offset) / (cdf_next - cdf_offset)
} else {
0.0
};
let delta = (self.max - self.min) / n as Float;
let x = self.min + (offset as Float + du) * delta;
let func_integral = self.integral();
let pdf = if func_integral > 0.0 {
self.func[offset] / func_integral
} else {
0.0
};
(x, pdf, offset)
}
pub fn cdf(&self) -> &[Float] {
&self.cdf
fn find_interval_host(&self, u: Float) -> usize {
let n = self.func.len();
let mut size = n;
let mut first = 0usize;
while size > 0 {
let half = size >> 1;
let middle = first + half;
if self.cdf[middle] <= u {
first = middle + 1;
size -= half + 1;
} else {
size = half;
}
}
first.saturating_sub(1).min(n - 1)
}
}
impl std::ops::Deref for PiecewiseConstant1D {
type Target = DevicePiecewiseConstant1D;
fn deref(&self) -> &Self::Target {
&self.device
}
#[derive(DeviceRepr)]
#[device(name = "DevicePiecewiseConstant1D")]
pub struct PiecewiseConstant1D {
pub func: Vec<Float>,
pub cdf: Vec<Float>,
pub min: Float,
pub max: Float,
pub n: u32,
#[device(expr = "self.integral()")]
pub func_integral: Float,
}
#[derive(Debug, Clone)]
#[derive(Clone, Debug, DeviceRepr)]
#[device(name = "DevicePiecewiseConstant2D")]
pub struct PiecewiseConstant2D {
pub conditionals: Vec<PiecewiseConstant1D>,
#[device(flatten)]
pub marginal: PiecewiseConstant1D,
pub conditional_devices: Box<[DevicePiecewiseConstant1D]>,
pub device: DevicePiecewiseConstant2D,
pub n_u: u32,
pub n_v: u32,
}
impl std::ops::Deref for PiecewiseConstant2D {
type Target = DevicePiecewiseConstant2D;
fn deref(&self) -> &Self::Target {
&self.device
}
}
impl PiecewiseConstant2D {
pub fn new(data: &Array2D<Float>) -> Self {
@ -141,8 +141,8 @@ impl PiecewiseConstant2D {
pub fn new_with_bounds(data: &Array2D<Float>, domain: Bounds2f) -> Self {
Self::from_slice(
data.as_slice(),
data.x_size() as usize,
data.y_size() as usize,
data.x_size(),
data.y_size(),
domain,
)
}
@ -154,36 +154,23 @@ impl PiecewiseConstant2D {
let mut marginal_func = Vec::with_capacity(n_v);
for v in 0..n_v {
let row_start = v * n_u;
let row: Vec<Float> = data[row_start..row_start + n_u].to_vec();
let conditional =
PiecewiseConstant1D::new_with_bounds(row, domain.p_min.x(), domain.p_max.x());
let row = data[v * n_u..(v + 1) * n_u].to_vec();
let conditional = PiecewiseConstant1D::new_with_bounds(
row,
domain.p_min.x(),
domain.p_max.x(),
);
marginal_func.push(conditional.integral());
conditionals.push(conditional);
}
let marginal =
PiecewiseConstant1D::new_with_bounds(marginal_func, domain.p_min.y(), domain.p_max.y());
let marginal = PiecewiseConstant1D::new_with_bounds(
marginal_func,
domain.p_min.y(),
domain.p_max.y(),
);
let conditional_devices: Box<[DevicePiecewiseConstant1D]> = conditionals
.iter()
.map(|c| c.device)
.collect::<Vec<_>>()
.into_boxed_slice();
let device = DevicePiecewiseConstant2D {
conditionals: conditional_devices.as_ptr().into(),
marginal: marginal.device,
n_u: n_u as u32,
n_v: n_v as u32,
};
Self {
conditionals,
marginal,
conditional_devices,
device,
}
Self { conditionals, marginal, n_u, n_v }
}
pub fn from_image(image: &Image) -> Self {
@ -192,12 +179,9 @@ impl PiecewiseConstant2D {
let n_v = res.y() as usize;
let mut data = Vec::with_capacity(n_u * n_v);
for v in 0..n_v {
for u in 0..n_u {
let p = Point2i::new(u as i32, v as i32);
let luminance = image.get_channels(p).average();
data.push(luminance);
data.push(image.get_channels(Point2i::new(u as i32, v as i32)).average());
}
}
@ -217,10 +201,14 @@ struct PiecewiseLinear2DStorage<const N: usize> {
}
pub struct PiecewiseLinear2DHost<const N: usize> {
pub view: PiecewiseLinear2D<N>,
_storage: Arc<PiecewiseLinear2DStorage<N>>,
size: Vector2i,
inv_patch_size: Vector2f,
param_size: [u32; N],
param_strides: [u32; N],
storage: Arc<PiecewiseLinear2DStorage<N>>,
}
impl<const N: usize> PiecewiseLinear2DHost<N> {
pub fn new(
data: &[Float],
@ -354,27 +342,49 @@ impl<const N: usize> PiecewiseLinear2DHost<N> {
}
}
impl<const N: usize> DeviceRepr for PiecewiseLinear2DHost<N> {
type Target = PiecewiseLinear2D<N>;
fn upload_value<A: GpuAllocator>(&self, arena: &Arena<A>) -> PiecewiseLinear2D<N> {
let s = &self.storage;
let (data_ptr, _) = arena.alloc_slice(&s.data);
let (marginal_ptr, _) = arena.alloc_slice(&s.marginal_cdf);
let (conditional_ptr, _) = arena.alloc_slice(&s.conditional_cdf);
let param_ptrs: [Ptr<Float>; N] = std::array::from_fn(|i| {
let (ptr, _) = arena.alloc_slice(&s.param_values[i]);
ptr
});
PiecewiseLinear2D {
size: self.size,
inv_patch_size: self.inv_patch_size,
param_size: self.param_size,
param_strides: self.param_strides,
param_values: param_ptrs,
data: data_ptr,
marginal_cdf: marginal_ptr,
conditional_cdf: conditional_ptr,
}
}
}
#[derive(Debug, Clone)]
pub struct AliasTableHost {
pub view: AliasTable,
_storage: Vec<Bin>,
bins: Vec<Bin>,
}
impl AliasTableHost {
pub fn new(weights: &[Float]) -> Self {
let n = weights.len();
if n == 0 {
return Self {
view: AliasTable {
bins: Ptr::null(),
size: 0,
},
_storage: Vec::new(),
};
return Self { bins: Vec::new() };
}
let sum: f64 = weights.iter().map(|&w| w as f64).sum();
assert!(sum > 0.0, "Sum of weights must be positive");
let mut bins = Vec::with_capacity(n);
for &w in weights {
bins.push(Bin {
@ -384,10 +394,7 @@ impl AliasTableHost {
});
}
struct Outcome {
p_hat: f64,
index: usize,
}
struct Outcome { p_hat: f64, index: usize }
let mut under = Vec::with_capacity(n);
let mut over = Vec::with_capacity(n);
@ -409,17 +416,10 @@ impl AliasTableHost {
bins[un.index].alias = ov.index as u32;
let p_excess = un.p_hat + ov.p_hat - 1.0;
if p_excess < 1.0 {
under.push(Outcome {
p_hat: p_excess,
index: ov.index,
});
under.push(Outcome { p_hat: p_excess, index: ov.index });
} else {
over.push(Outcome {
p_hat: p_excess,
index: ov.index,
});
over.push(Outcome { p_hat: p_excess, index: ov.index });
}
}
@ -427,37 +427,40 @@ impl AliasTableHost {
bins[ov.index].q = 1.0;
bins[ov.index].alias = ov.index as u32;
}
while let Some(un) = under.pop() {
bins[un.index].q = 1.0;
bins[un.index].alias = un.index as u32;
}
let view = AliasTable {
bins: bins.as_ptr().into(),
size: bins.len() as u32,
};
Self { bins }
}
Self {
view,
_storage: bins,
pub fn size(&self) -> usize { self.bins.len() }
pub fn is_empty(&self) -> bool { self.bins.is_empty() }
}
impl DeviceRepr for AliasTableHost {
type Target = AliasTable;
fn upload_value<A: GpuAllocator>(&self, arena: &Arena<A>) -> AliasTable {
if self.bins.is_empty() {
return AliasTable { bins: Ptr::null(), size: 0 };
}
let (bins_ptr, _) = arena.alloc_slice(&self.bins);
AliasTable {
bins: bins_ptr,
size: self.bins.len() as u32,
}
}
}
#[derive(Clone, Debug)]
#[derive(Clone, Debug, DeviceRepr)]
#[device(name = "DeviceSummedAreaTable")]
pub struct SummedAreaTable {
pub device: DeviceSummedAreaTable,
#[device(flatten)]
sum: Array2D<f64>,
}
impl std::ops::Deref for SummedAreaTable {
type Target = DeviceSummedAreaTable;
fn deref(&self) -> &Self::Target {
&self.device
}
}
impl SummedAreaTable {
pub fn new(values: &Array2D<Float>) -> Self {
let width = values.x_size() as i32;
@ -469,46 +472,194 @@ impl SummedAreaTable {
for x in 1..width {
sum[(x, 0)] = values[(x, 0)] as f64 + sum[(x - 1, 0)];
}
for y in 1..height {
sum[(0, y)] = values[(0, y)] as f64 + sum[(0, y - 1)];
}
for y in 1..height {
for x in 1..width {
let term = values[(x, y)] as f64;
let left = sum[(x - 1, y)];
let up = sum[(x, y - 1)];
let diag = sum[(x - 1, y - 1)];
sum[(x, y)] = term + left + up - diag;
sum[(x, y)] = values[(x, y)] as f64
+ sum[(x - 1, y)]
+ sum[(x, y - 1)]
- sum[(x - 1, y - 1)];
}
}
let device = DeviceSummedAreaTable { sum: *sum };
Self { device, sum }
Self { sum }
}
}
#[derive(Clone, Debug)]
#[derive(Clone, Debug, DeviceRepr)]
#[device(name = "DeviceWindowedPiecewiseConstant2D")]
pub struct WindowedPiecewiseConstant2D {
pub device: DeviceWindowedPiecewiseConstant2D,
sat: DeviceSummedAreaTable,
#[device(flatten)]
sat: SummedAreaTable,
#[device(flatten)]
func: Array2D<Float>,
}
impl std::ops::Deref for WindowedPiecewiseConstant2D {
type Target = DeviceWindowedPiecewiseConstant2D;
fn deref(&self) -> &Self::Target {
&self.device
}
}
impl WindowedPiecewiseConstant2D {
pub fn new(func: Array2D<Float>) -> Self {
let sat = *SummedAreaTable::new(&func);
let device = DeviceWindowedPiecewiseConstant2D { sat, func: *func };
Self { sat, func, device }
let sat = SummedAreaTable::new(&func);
Self { sat, func }
}
}
struct PiecewiseLinear2DStorage<const N: usize> {
data: Vec<Float>,
marginal_cdf: Vec<Float>,
conditional_cdf: Vec<Float>,
param_values: [Vec<Float>; N],
}
pub struct PiecewiseLinear2DHost<const N: usize> {
size: Vector2i,
inv_patch_size: Vector2f,
param_size: [u32; N],
param_strides: [u32; N],
storage: Arc<PiecewiseLinear2DStorage<N>>,
}
impl<const N: usize> PiecewiseLinear2DHost<N> {
pub fn new(
data: &[Float],
x_size: i32,
y_size: i32,
param_res: [usize; N],
param_values: [&[Float]; N],
normalize: bool,
build_cdf: bool,
) -> Self {
if build_cdf && !normalize {
panic!("PiecewiseLinear2D: build_cdf implies normalize=true");
}
let size = Vector2i::new(x_size, y_size);
let inv_patch_size = Vector2f::new(
1.0 / (x_size - 1) as Float,
1.0 / (y_size - 1) as Float,
);
let mut param_size = [0u32; N];
let mut param_strides = [0u32; N];
let owned_param_values: [Vec<Float>; N] = gpu_array_from_fn(|i| param_values[i].to_vec());
let mut slices: u32 = 1;
for i in (0..N).rev() {
assert!(param_res[i] >= 1, "Parameter resolution must be >= 1");
param_size[i] = param_res[i] as u32;
param_strides[i] = if param_res[i] > 1 { slices } else { 0 };
slices *= param_size[i];
}
let n_values = (x_size * y_size) as usize;
let mut new_data = vec![0.0; slices as usize * n_values];
let mut marginal_cdf = if build_cdf {
vec![0.0; slices as usize * y_size as usize]
} else {
Vec::new()
};
let mut conditional_cdf = if build_cdf {
vec![0.0; slices as usize * n_values]
} else {
Vec::new()
};
let mut data_offset = 0;
for slice in 0..slices as usize {
let slice_offset = slice * n_values;
let current_data = &data[data_offset..data_offset + n_values];
let mut sum = 0.0_f64;
if normalize {
for y in 0..(y_size - 1) {
for x in 0..(x_size - 1) {
let i = (y * x_size + x) as usize;
let v00 = current_data[i] as f64;
let v10 = current_data[i + 1] as f64;
let v01 = current_data[i + x_size as usize] as f64;
let v11 = current_data[i + 1 + x_size as usize] as f64;
sum += 0.25 * (v00 + v10 + v01 + v11);
}
}
}
let normalization = if normalize && sum > 0.0 {
1.0 / sum as Float
} else {
1.0
};
for k in 0..n_values {
new_data[slice_offset + k] = current_data[k] * normalization;
}
if build_cdf {
let marginal_slice_offset = slice * y_size as usize;
for y in 0..y_size as usize {
let mut cdf_sum = 0.0;
let i_base = y * x_size as usize;
conditional_cdf[slice_offset + i_base] = 0.0;
for x in 0..(x_size - 1) as usize {
let i = i_base + x;
cdf_sum += 0.5
* (new_data[slice_offset + i] + new_data[slice_offset + i + 1]);
conditional_cdf[slice_offset + i + 1] = cdf_sum;
}
}
marginal_cdf[marginal_slice_offset] = 0.0;
let mut marginal_sum = 0.0;
for y in 0..(y_size - 1) as usize {
let cdf1 =
conditional_cdf[slice_offset + (y + 1) * x_size as usize - 1];
let cdf2 =
conditional_cdf[slice_offset + (y + 2) * x_size as usize - 1];
marginal_sum += 0.5 * (cdf1 + cdf2);
marginal_cdf[marginal_slice_offset + y + 1] = marginal_sum;
}
}
data_offset += n_values;
}
let storage = Arc::new(PiecewiseLinear2DStorage {
data: new_data,
marginal_cdf,
conditional_cdf,
param_values: owned_param_values,
});
Self {
size,
inv_patch_size,
param_size,
param_strides,
storage,
}
}
}
impl<const N: usize> DeviceRepr for PiecewiseLinear2DHost<N> {
type Target = PiecewiseLinear2D<N>;
fn upload_value<A: GpuAllocator>(&self, arena: &Arena<A>) -> PiecewiseLinear2D<N> {
let s = &self.storage;
let (data_ptr, _) = arena.alloc_slice(&s.data);
let (marginal_ptr, _) = arena.alloc_slice(&s.marginal_cdf);
let (conditional_ptr, _) = arena.alloc_slice(&s.conditional_cdf);
let param_ptrs: [Ptr<Float>; N] = std::array::from_fn(|i| {
let (ptr, _) = arena.alloc_slice(&s.param_values[i]);
ptr
});
PiecewiseLinear2D {
size: self.size,
inv_patch_size: self.inv_patch_size,
param_size: self.param_size,
param_strides: self.param_strides,
param_values: param_ptrs,
data: data_ptr,
marginal_cdf: marginal_ptr,
conditional_cdf: conditional_ptr,
}
}
}