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c8d083df62
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Running tests on parsing
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2026-05-12 15:07:59 +01:00 |
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c659ea0f44
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Continuing cleanup of builder and parser. Removing light factory, creating issues with function signatures and unnecessary resources for light creation
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2026-05-12 12:29:44 +01:00 |
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7ebed27d4a
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Cleanup of shared codebase to no_std and spirv compatibility
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2026-02-20 16:39:27 +00:00 |
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b36105edc1
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Changing error handling with scene file parsing
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2026-02-19 15:41:24 +00:00 |
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0b04d54346
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Cleanup
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2026-02-18 19:53:13 +00:00 |
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45e866ebd1
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Continuing with the cleanup
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2026-02-15 14:48:50 +00:00 |
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30e8cf85f8
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Continuing fixing errors from thoughtless copying of shared code
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2026-02-13 14:16:22 +00:00 |
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a32cd60e9f
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Fixing film creation, arena allocation separation from texture creation, bad function signatures
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2026-01-26 19:44:53 +00:00 |
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93bcd465eb
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Fixing errors in CPU code
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2026-01-22 14:18:57 +00:00 |
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86c9a90f2e
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Fixes
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2026-01-18 16:29:27 +00:00 |
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2e9d3c7301
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Migrating to a more GPU friendly architecture, refactored texture handling, working on images and scene creation. God have mercy on my soul
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2025-12-20 18:37:52 +00:00 |
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8bcc2fb0c8
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Very big change, preparing for gpu integration
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2025-12-20 00:11:31 +00:00 |
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