Commit graph

16 commits

Author SHA1 Message Date
c8d083df62 Running tests on parsing 2026-05-12 15:07:59 +01:00
c659ea0f44 Continuing cleanup of builder and parser. Removing light factory, creating issues with function signatures and unnecessary resources for light creation 2026-05-12 12:29:44 +01:00
7ebed27d4a Cleanup of shared codebase to no_std and spirv compatibility 2026-02-20 16:39:27 +00:00
45e866ebd1 Continuing with the cleanup 2026-02-15 14:48:50 +00:00
30e8cf85f8 Continuing fixing errors from thoughtless copying of shared code 2026-02-13 14:16:22 +00:00
640e17110a Continuing cleanup of scene creation, texture ownership, and memory management 2026-01-25 18:15:48 +00:00
64a139d108 Continuing on the quest to fix bugs. Never again 2026-01-23 20:30:55 +00:00
b6b17a8c7e Missing SpectrumTextureTrait implementations, placeholders for now. Continuing fixing errors 2026-01-23 15:23:01 +00:00
14418472d5 Some more refactoring, more error correction. When will this end? 2026-01-22 16:20:28 +00:00
93bcd465eb Fixing errors in CPU code 2026-01-22 14:18:57 +00:00
1e21cc64f9 Unused parameters, lifetime issues in sampling 2026-01-20 01:01:19 +00:00
9a8ec13728 Finally fixed import errors due to refactoring, gotta get a better IDE 2026-01-19 23:52:12 +00:00
86c9a90f2e Fixes 2026-01-18 16:29:27 +00:00
c412b6d668 Updated light creation, sampling types in shared code 2026-01-16 15:42:51 +00:00
0ef563d1a5 Implementing arena based memory allocation 2026-01-10 00:16:24 +00:00
f7c47be077 Some more refactoring 2026-01-01 09:45:00 +00:00