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4e1b3619f4
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Major overhaul to Texture handling
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2026-06-06 18:34:29 +01:00 |
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5ff8044158
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Cleaning unused imports, refactoring wavefront integration
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2026-05-28 14:40:45 +01:00 |
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72acb8ccdf
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Continuing cleanup
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2026-05-20 20:14:58 +01:00 |
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a14960562c
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This commit is way too large. So, added Upload trait back again, but only for Textures, which are the most complex types. Fixing Medium and PixelSensor creation on host side. Can´t really find a satisfying way of keeping construction and creation separate, so for now, regrettably, putting them in the same place. Added some types to parameter parsing. Continuing fixup caused by creation of GVec and GBox
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2026-05-20 16:16:57 +01:00 |
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31106696bd
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Continuing refactoring
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2026-05-19 00:54:29 +01:00 |
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fa4692bfe6
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Trying out allocate API, and just have a unified Vec and Ptr representation instead of duplicating everything and having DeviceRepr
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2026-05-18 22:44:22 +01:00 |
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