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31106696bd
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Continuing refactoring
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2026-05-19 00:54:29 +01:00 |
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a4c751bbcd
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Just changing var names
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2026-05-18 22:59:31 +01:00 |
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b36105edc1
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Changing error handling with scene file parsing
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2026-02-19 15:41:24 +00:00 |
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30e8cf85f8
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Continuing fixing errors from thoughtless copying of shared code
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2026-02-13 14:16:22 +00:00 |
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64a139d108
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Continuing on the quest to fix bugs. Never again
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2026-01-23 20:30:55 +00:00 |
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b6b17a8c7e
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Missing SpectrumTextureTrait implementations, placeholders for now. Continuing fixing errors
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2026-01-23 15:23:01 +00:00 |
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14418472d5
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Some more refactoring, more error correction. When will this end?
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2026-01-22 16:20:28 +00:00 |
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93bcd465eb
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Fixing errors in CPU code
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2026-01-22 14:18:57 +00:00 |
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9a8ec13728
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Finally fixed import errors due to refactoring, gotta get a better IDE
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2026-01-19 23:52:12 +00:00 |
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86c9a90f2e
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Fixes
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2026-01-18 16:29:27 +00:00 |
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f94c5d78c7
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Implementing arena based memory allocation
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2026-01-10 00:20:43 +00:00 |
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cda63e42c5
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Big slog, separating GPU and CPU safe structs and constructors
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2025-12-21 02:17:28 +00:00 |
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2e9d3c7301
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Migrating to a more GPU friendly architecture, refactored texture handling, working on images and scene creation. God have mercy on my soul
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2025-12-20 18:37:52 +00:00 |
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