1b8ca71b0e
Continuing migration to new pointer API and finishing light implementation
2026-09-01 15:02:53 +01:00
63c10c6573
Continguing fixes. Some issues with memory leaks
2026-06-05 19:18:13 +01:00
0c62fbc3b5
Fixed logic issues in BSDF sampling and pdf calculations, moving on to GPU integrators
2026-05-26 19:07:45 +01:00
3d95ff4c92
A lot of fixes, rendering is somewhat working. CAREFUL: REMOVED as_ref, need to sub by get but got lazy
2026-05-25 15:30:14 +01:00
050698c1d0
Finished work on the shared side. Now moving to host code. May god have mercy on my soul
2026-05-19 19:58:21 +01:00
731a37abae
More fixes to allow for spirv compilation. Namely,
...
issues with array initialization with functions ([object::default()]),
initializing arrays from a function (implemented a simple gpu version
using manual MaybeUninit pointers),
changing enums with distinct types to structs or changing the selection
logic, changing pointer subtraction in light samplers to a scan (this
will come back to bite me in the ass), and ignoring the data module,
since SPIR-V cant use pointers in statics.
2026-02-20 21:11:17 +00:00
7ebed27d4a
Cleanup of shared codebase to no_std and spirv compatibility
2026-02-20 16:39:27 +00:00
b6b17a8c7e
Missing SpectrumTextureTrait implementations, placeholders for now. Continuing fixing errors
2026-01-23 15:23:01 +00:00
14418472d5
Some more refactoring, more error correction. When will this end?
2026-01-22 16:20:28 +00:00
93bcd465eb
Fixing errors in CPU code
2026-01-22 14:18:57 +00:00
9a8ec13728
Finally fixed import errors due to refactoring, gotta get a better IDE
2026-01-19 23:52:12 +00:00
86c9a90f2e
Fixes
2026-01-18 16:29:27 +00:00
f94c5d78c7
Implementing arena based memory allocation
2026-01-10 00:20:43 +00:00
f7c47be077
Some more refactoring
2026-01-01 09:45:00 +00:00