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050698c1d0
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Finished work on the shared side. Now moving to host code. May god have mercy on my soul
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2026-05-19 19:58:21 +01:00 |
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31106696bd
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Continuing refactoring
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2026-05-19 00:54:29 +01:00 |
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f21cb7cf08
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Continuing work on handling Options. Lesson learned, actually handle them
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2026-05-13 23:32:58 +01:00 |
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45e866ebd1
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Continuing with the cleanup
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2026-02-15 14:48:50 +00:00 |
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30e8cf85f8
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Continuing fixing errors from thoughtless copying of shared code
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2026-02-13 14:16:22 +00:00 |
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a32cd60e9f
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Fixing film creation, arena allocation separation from texture creation, bad function signatures
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2026-01-26 19:44:53 +00:00 |
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640e17110a
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Continuing cleanup of scene creation, texture ownership, and memory management
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2026-01-25 18:15:48 +00:00 |
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64a139d108
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Continuing on the quest to fix bugs. Never again
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2026-01-23 20:30:55 +00:00 |
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b6b17a8c7e
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Missing SpectrumTextureTrait implementations, placeholders for now. Continuing fixing errors
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2026-01-23 15:23:01 +00:00 |
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14418472d5
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Some more refactoring, more error correction. When will this end?
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2026-01-22 16:20:28 +00:00 |
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93bcd465eb
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Fixing errors in CPU code
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2026-01-22 14:18:57 +00:00 |
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9a8ec13728
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Finally fixed import errors due to refactoring, gotta get a better IDE
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2026-01-19 23:52:12 +00:00 |
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86c9a90f2e
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Fixes
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2026-01-18 16:29:27 +00:00 |
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4dbec9bc2c
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Major overhaul to data management over CPU and GPU, clean up of incorrectly defined light creation methods, a lot of stuff in general. I should make smaller commits.
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2025-12-22 22:54:49 +00:00 |
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8bcc2fb0c8
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Very big change, preparing for gpu integration
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2025-12-20 00:11:31 +00:00 |
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11a731247d
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Updated light management and creation, refactored module. Started work on rendering and integrators, fixed up maths functions
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2025-12-09 14:07:46 +00:00 |
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96e437921f
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Restructured image code, refactored spectrum code, removed some less idiomatic code to make compiler happy, added mipmap methods
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2025-12-03 19:43:46 +00:00 |
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